I’ll preface this review by stating that I have only read the Ruby Phoenix adventure path as research for my China RPG endeavor. I have NOT played through the campaign as a DM or as a player. If you’re interested in playing Ruby Phoenix yourself, I will be giving some spoilers for the campaign. The more notable spoilers are hidden, so if you’d like to stay spoiler-free, avoid those sections.

Part 2: Ready? Fight!

I love the title for this adventure. Classic reference to Mortal Kombat and other fighting games. Every bout opens with the big bass voice of the announcer, “Round 1, Fight!” Or Round 2 or Final Round depending on which bout it was in the match. The Ready? Fight! adventure is also split into three parts. First, the PCs must secure a sponsor for their team in the Ruby Phoenix Tournament. Second, the eight team tournament and all the exhibition matches they have to take part in. Third, a bit of a surprise that leads into the final adventure in the adventure path.

The sponsorship section has a lot of fun dynamics to it. The challenge isn’t the typical “kill all the monsters” thing of fantasy RPGs, but is instead a sort of political play between five different sponsors and a competition with the four other teams that don’t have sponsors yet. There’s lots of interesting encounters that combine into a protracted skill challenge to gain the best sponsor before the end of the week. It’s a nice change of pace from the action packed days in the jungle on Danger Island. I do feel like this section is a bit out of place in the plot though. Wouldn’t the PCs have secured a sponsorship before entering the tournament, not after they get to the quarterfinals?

The tournament is a return to the iconic combats of the Ruby Phoenix adventure path. There’s a fair amount of vanilla fights in a featureless rectangle where the foes are the main wrinkle. There’s also plenty of exotic setups that mess with the traditional thinking of how combat works. Of particular note was a Donkey Kong-like cylindrical tower with ramps, ladders, and traps. Two teams fight on the outside of the tower and most avoid getting knocked off by the other team. The tournament is double elimination with a loser’s bracket, so even if the PCs lose a fight they can remain in the mix. If all goes well, they make it to the final round and secure victory for themselves! And you could end the campaign there if you wanted to…

There’s an additional event at the end of Ready? Fight! that I feel is a significant spoiler. Read on if you’re okay with that!

SPOILER SPOILER

Just as Hao Jin is declaring the winner of the tournament, the host city of Goka gets attacked by Godzilla. Of course, its not really Godzilla, its the Golarion equivalent, Mogaru. He’s been attracted to Goka by a minion of the adventure path’s true villain, Syndara. An old rival and bitter enemy of Hao Jin, Syndara lured Godzilla to Goka to disrupt the tournament and provoke Hao Jin. She rushes off to confront him and falls into his trap. The PCs must save as many citizens as they can and remove the lure that’s attracted Godzilla. Once the monster retreats into the sea the adventure is over. The adventure notes that this should leave a bitter taste in the players’ mouths so that they’re fired up to confront the villain in the final installment in Fists of the Ruby Phoenix.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora