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And the new world begins taking shape. Hykma becomes a commercial center, the Najar Empire officially disintegrates, and the Dwarven Curse on the Bwarlor wears out. The Bwalor are finally able to start a civilization that could rival other nations in power. This is symbolized by the expansion of the previously small city of Balkus into a large port stop in The Maw.

We also see the Hykman League forming which will become similar to the Delian League of ancient Greek history. Cities will join, but then be forcibly prevented from leaving.

652 NA: The Twins, Alixria and Alrdia, the wiliest of the old Najaran Quintet, saw their chance for prosperity alongside Cynelle. In the days of old Najar they had been shining jewels reduced to a dull glean by long centuries of toil, war, and occupation. Now, they too renounced Navillus and declared themselves free of the old ways.

664 NA: The flame of Najar had been extinguished but many of her people yearned for the days of comfort beneath an imperial banner. An exodus from the great valley and the cities of Old Najar began, traveling east, then south down the Lower Maw towards the majestic city of Hykma, untouched by war and turmoil. With her help, refugees settled in the fork north of the Tonsil and build a new city, The Hearth, to house the culture and history of old Najar. Battered by centuries of turmoil, they too embraced peace and extended an olive branch to the mixed city of Farpoint where, removed from the turmoil of the great valley, Najaran and dwarven kind had melded into a peaceful order.

666 NA: The rana, almost overwhelmed by the influx of battered and tired refugees into their region, rose to the occasion. First, they constructed a place to house their great sages and the great spawning pools from whence all rana come. On their great lake they built Pulchrito, an amphibious city of immense beauty, peace, and serenity. With their own affairs in order and under the guidance of the Monks of the Gossamer Waves, the rana built another city, Domicilius, to the northeast, where the river splits. It was a good place, a bastion for all folk fleeing the horrors of the north and the monsters of the southern jungles.

679 NA: The city of Hykma, a refuge for the princes of old Najar and those that could sail to her shore, swollen by an influx of wealth, history, knowledge, and culture, expanded in extravagant majesty. Long friends with the rana and happy to welcome their neighbors, both elven and Najaran, she became a radiant gem on the coast of the Lower Maw, and in time, the capital of a new alliance between her, The Hearth, Pulchrito, and Domicilius. The new alliance was bestowed with the name, The Hykman League. Invitations were extended to Rotandean and Farpoint as well.

691 NA: The dwarven Curse upon the Bwarlor finally ended. Only a few Bwarlor still gave birth to dwarven children. The Bwarlor rejoiced. With trade revived on the Maw and an end to much of the turmoil of the previous wars, the Bwarlor looked to their own isle. New wealth began to congeal and soon a new city grew up from the towns. Balkus was born, a mighty port and a safe haven for those crossing the treacherous Maw.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora