Cimmerian Timeline Part 7

Previous: Cimmerian Timeline Part 6

Working on the prelude to the Dragon War has been tough. Each post ends up being far longer than I usually aim to make my posts, resulting in me often missing my target of having a new D&D related post ready every Monday. Thankfully, I’ve finished the short descriptions of lives of the heroes of the Dragon War before the war itself. I’ve been working those into the Timeline as I go. The only ones that remain to be included are Shratalanda, Tracy, Bigby, and Gorwinua. After this I have a few gaps to fill in for events prior to the Dragon War as my next goal with occasional diversions as needed.

1002BCE: Tracy the Halfling was born in Phoenix.

996BCE: Shratalanda murdered Tracy’s parents. She never discovered who killed them. The orphaned Tracy turned to burglary and pickpocketing to support herself.

990BCE: Anti-Halfling feelings in the Conclave increased. Halflings left Conclave cities in a slow trickle.

986BCE: Shratalanda delivered Bigarius to his Elven parents in the Dry Woods. He quickly took on the nickname of Bigby.

983BCE: The Humans of the Conclave blamed all the organization’s shortcomings on the other races. A few demagogues whipped the people into a fury and a pogrom broke out in Phoenix against Halflings. Businesses and homes of the little people were looted and burned.

982BCE: Halflings leave the Conclave cities en masse to found two new settlements, Crafterton for the Halflings of Western Cimmeria and Nomingburg for those of the east.

980BCE: Continuing their paranoid racism, the Conclave sent an army composed of Humans to march on Nomingburg. The Halflings fought back with hit and run ambushes as the army approached. When the army reached Nomingburg, the Halflings armed themselves and prepared for a set piece battle. On the morning of the battle, both sides found all their weapons missing. Tracy had stolen them. She vowed to return the weapons if both sides agreed to a lasting peace and to only use their weapons for good. The peace was accepted and the Humans went home.

979BCE: Tracy became the matron of the Halfling race, guiding the major cities of Nomingburg and Crafteron on their paths as well as the villages and caravans sprinkled throughout Cimmeria. Her guidance shaped Crafterton into the technomaturgical wonder it is today. Sadly, her desire for Nomingburg to become a haven for trained survivalists backfired as it became a den of assassins, killers, and thieves after her death.

977BCE: Bigby began his apprenticeship to a magical tutor.

970BCE: Bigby rapidly learned all his tutor could teach him and moved on to another tutor. He invented his own style of casting spells, incorporating the particular techniques of each of his mentors into his own as he saw fit.

927BCE: Gorwinua was born in a small Orc village north of the Shacklack Desert.

926BCE: Bigby decided he was down apprenticeships. At a startingly young age he began defending the Dry Woods. Using his hand magic he fended off an incursion of Orcs into the woods.

924BCE: Bigby defeated a group of Gnolls that attacked the Dry Woods.

921BCE: A group of Human loggers from the Conclave cut too deep into the Dry Woods. Bigby drove them off.

919BCE: The loggers returned to the Dry Woods. Instead of driving them off Bigby cast a spell with Shratalanda’s help that caused the Dry Woods to grow beyond the loggers ability to cut it. The forest advanced southward at a slow and steady pace despite a large logging industry owned by the Humans of the Conclave. Due to this spell the Dry Woods would eventually be renamed Bigby’s Forest.

912BCE: Gorwinua turned 15, the age of adulthood for Orcs. Shratalanda, disguised as the storyteller of Gorwinua’s tribe, trained the young Orc in the art of inflaming people’s passions and spirits. Gorwinua left her village to go questing with other Orc warriors in the Shacklack.

910BCE: Gorwinua had a string of successful quests into the desert.

909BCE: Gorwinua broke her leg. Her questing group brought her home, but died when they returned to the desert without her.

908BCE: Gorwinua gathered warriors from many different Orc tribes and returned to the cave where her companions had died. The large band succeeded in slaying the cave troll only thanks to Gorwinua’s magical song which focused and unified their efforts against the huge troll.

907BCE: Gorwinua’s desert raiding band grew in size as more and more Orcs joined her rather than quest on their own. Questing glory was shared among the whole Orc race.

906BCE: Bavastatner saw the large Orc band that looked suspiciously like the armies that the dragons had forbidden. Bavastatner told Gorwinua to disband the army, but she refused. Bavastatner burnt and scattered the Orcs and Gorwinua escaped.

905BCE: Gorwinua organizes a true Orc army in secret with commanders, discipline, and battle formations. She planned to use the army against the dragons themselves when the time came.

904BCE: Bavastatner and the other blue dragons chased Gorwinua and her army down, but she evaded them at every turn as her army grew.

900BCE: Tentineh called the heroes of the land together and the Dragon War began.

-GoCorral

Next: Cimmerian Timeline Part 8

Characters of Cimmeria: Tracy

image
Tracy was a Halfling trickster and diplomat during the Age of Monsters. She singlehandedly prevented war between her kinsmen and the Conclave after the little people parted ways with the organization. After stopping the war, Tracy became a leader among the Halfling people and helped found the towns that grew into Crafterton and Nomingburg. Tracy joined the other heroes of the land during the Dragon War and imprisoned the blue dragons at the war’s conclusion. Tracy joined her companions in their slumber, only to be reawakened when the dragons were freed. Tracy was  the first to wake up when the Blue Dragon Orb was broken , but she died in her attempt to defeat the blues’ patriarch, Bavastatner.

Tracy’s story begins as tension grew within the aging Conclave that once ruled mortals’ lives in Cimmeria. Continue reading

Nomingburg

Nomingburg

Nomingburg is a town of 70,000 people that was settled by Halflings and remains mostly inhabited by them. No roof in the residential area is allowed to be above five feet tall. Biglings have to live on the outskirts of town, in the commercial area, or in hotels. The most famous hotel, Hotel Nomingburg, is a staggering seventy feet tall and belongs to Toto the Half-Orc. While Hotel Nomingburg is in the commercial area, numerous requests have still been made to demolish the huge building. Duke Jingo has adamantly refused all such requests.

Although Nomingburg appears like a nice, happy, Halfling town at first, it is in fact a nest for assassins. The best hired killers in the world live in Nomingburg. Ninjas, assassins, blackguards, blood mages, and even some Ix priests can be found in Nomingburg. The different guilds do not get along well with each other. More than a century ago the guilds spent most of their time assassinating each other in a desperate attempt to control the populace of Nomingburg. Power play followed power play and the situation threatened civilian life in Nomingburg as well as the structural integrity of the town itself. The blood mage’s guild had set off too many fireballs that caused a massive fire to rage through the city. The conflagration was only stopped by a combined civilian effort and the entirety of the blood mage’s guild and the blackguard’s guild using all their spell slots for create water. The chaos had to stop and one Halfling stepped forward to do it.

The Duke Jingo is a Halfling who measures at almost five feet tall. He was a philanthropist and an assassin independent of any guild before the guild wars. He was simultaneously contracted by all sides to stop the war by any means. He tricked the uncompromising dons of each guild to meet without weapons. Diplomacy ensued and Jingo was declared Duke, representative of the town, and liaison between the guilds under the conditions that he never leave the town or complete anymore assassinations.

The ninja guild has three divisions representing the three different classes that can join the guild, ninja, rogue, and monk. The ninja guild teaches reliance on one’s self instead of equipment, magic, allies, or divine entities. The main trainers are Devarel the rogue, Tichinewee the ninja, and Horho the monk. The don of the ninja guild is Hustreon.

The assassin’s guild accepts almost everything that applies for membership under two conditions. An applicant must kill someone the guild specifies, no questions asked and the applicant must be able to hit vital areas of an opponent when that opponent is distracted(sneak attack). The leader of the assassin’s guild is a Doppelganger known only as the letter R.

The blackguard guild is an organization of evil fighters who serve many different evil deities including Ares, Hades, the Plagues of man, and the Titans. The guild is extremely selective, only allowing the most qualified and depraved people into the guild. A priest of Ares, Coneharen, controls the blackguard guild and who is admitted into its ranks.

The blood mage’s guild is very small compared to the others, but just as powerful as it confines its members only to mages with far more firepower than a fighter or rogue. The blood mages are hired for large scale assassinations or something that needs to obviously be a murder. The requirements to get into the guild are more than most will bear. One must have gone to Tartaros and returned to the world of the living. This journey is not without its scars and many are entirely unwilling to do so. Very few willingly fulfill this prerequisite to become a blood mage. The don of the blood mage guild is Chinera, a Half-Elf who it is said has died an uncountable amount of times.

Nomingburg is one of the only places in the world outside of Athens where poison is legal. Almost every type is bought and sold in this city. It pisses off the nearby cities greatly as they have worked very hard to outlaw its trade only to have a city within a few days travel legalize it.

Nomingburg has an extensive sewer system to provide for its indoor plumbing. Many monsters live in the sewer system and Duke Jingo does not want to risk any of his staff in cleaning it out. Work for adventurers is readily available if they are willing to go running around in thousands of people’s filth.

Nomingburg is mainly a farming town for its financial support. The assassin’s guilds try to stay out of the civilians’ way, and will protect them as much as they can. They feel that all the work they do is really to protect those farmers. An oath is required to enter all the guilds that the person will only murder if it provides for the people. This can mean murdering evil people or giving a portion of the reward money back to the public to compensate for the death of a good person.

-GoCorral