Cimmerian Timeline Part 22

Previous: Cimmerian Timeline Part 21

995BCE: King Cogard swiftly realized that the royal courtiers were cutting him out of decision making to enrich themselves and their clans. Not wishing to play the dance of politics, Cogard went on a tour of the far-flung Dwarven communities.

994BCE: King Cogard met with the disparate Dwarven settlements in Zeus’s Canvas. He listened to the concerns about resource distribution among the clans and promised to resolve it. He organized trade deals between the different villages and granted titles of nobility to those who cooperated. The Dwarves of Zeus’s Canvas became enamored with their king.

993BCE: The inept Dwarven Council realized King Cogard’s tour was an attempt to circumvent their control and go directly to the people for support. As Cogard continued on his journey to the Dominarie Mountains, the Dwarven Council sent emissaries ahead to spread rumors that would upset Cogard’s diplomatic visit to that country. When the Dwarven King arrived he proposed a united kingdom through his marriage to Queen Shortrastor. The deceitful warnings of the Council spoiled Cogard’s plans. Shortrastor rebuffed his advances. Cogard left with nothing gained for his trip to the south.

991BCE: King Cogard continued his journey northward and met with the clans of the Terror Mountains. He offered human slaves as sacrifices to the dragons, ingratiating himself into the favor of the clan leaders by following their local customs.

989BCE: Cogard went deep into the Terror Mountains and eventually he reached the Underdark. His entourage had grown considerably since the start of his tour. In the Underdark where the dragons couldn’t reach they grew into an army. The Deep Dwarves were in conflict with the other Underdark races. King Cogard organized his citizens and went on campaign for the first time.

984BCE: King Cogard’s campaigns in the Underdark went well. His talented command earned him the loyalty of the Deep Dwarves. He began the return journey to the Dalleer refugee camp.

983BCE: King Cogard arrived back in Dalleer. The Dwarven Regency Council knew they were beat. They surrendered control to their king.

-GoCorral

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Characters of Cimmeria: Restnor

In a way, this post is really about three characters, not just one. Restnor the Third was a character I established previously as the founder of Restnor’s Point. Having him be “the Third” meant that there were two Restnors before him. Additionally, as their lives weren’t mentioned they couldn’t possibly be as important as Restnor. So I came up with a little history for the two of them, but mostly as a way of setting the scene for the environment that Restnor the Third grew up in.

Restnor the Third

In the aftermath of the Dragon War people moved into the wild untamed places of Cimmeria such as the Black River watershed. These early settlers needed protection. Many volunteered to be rangers trained by the Elves that lived in the Valor Forest. Restnor the First was among the initial group of rangers slaying monsters and protecting the people that made their homes along the Black River’s tributaries. Restnor the First had a child with an Elf. When the child was old enough, Restnor took him and raised him on the road while he battled against all manner of threats to civilized life. Continue reading

Harbinston

Harbinston isn’t nearly as politically important to Cimmeria as the other cities I’ve detailed. It is a small village on the border of the territories influenced by Bradel Fields and Dalleer. I wrote a description of the out of the way town because a series of adventures I ran for my players was based in the village. Maybe the village will be important in my current campaign and maybe it won’t. Time will tell!

Harbinston

Harbinston is a small town of little more than four hundred people. The town sprung up as a trading stop between Dalleer and Bradel Fields. Merchants and traders traveling on the Black River would stop at the easy banking spot close to Robber’s Canyon. As trade increased along the river it also increased the number of robbers from which Robber’s Canyon gets its name. Many of the townsfolks had two lives, one of theft, and another of reprovisioning their victims. No concrete evidence of the duplicity was ever discovered, but the traveling merchants eventually grew suspicious and switched their method of travel to caravans along the eastern shore, safe from the robbers’ ambush tactic.

Harbinston’s large bandit population was a result of no administrative control in the town. No system of government controlled the town and for a long time both Dalleer and Bradel Fields claimed the small town as their own. The dual claim caused a standoff where neither city sent representatives to the town as doing so might spark a war between the two larger city-states.

About sixty years ago a group of adventurers did take an interest in cleaning up the town and cleaning out the nearby dungeons. The adventurers provided a steady flow of income to the villagers from the dungeons they raided. Highwaymen moved back to town and reopened their old shops to draw the heroes’ attention, greatly reducing bandit activity. The peace did not last forever. Eventually the adventurers retired to various mansions they had built close to the town and the highwaymen came back to prey on what little river traffic remained. One of the adventurers, Burne, even led the bandits for a time.

When the adventurers retired Harbinston lost its temporary protection against the many different monsters and creatures that have chosen to live around it. The town had no real guardians to act as predators for the monsters of the world, so every beast imaginable invaded the area surrounding the little village. Constructs, undead, plant monsters, mutated beasts, trolls, minotaurs, and even a dragon with its kobold servants moved to the fertile and previously unsettled fields around Harbinston. The dragon, called Joker, took a maiden from the town every decade.

To make matters worse two decades ago Harbinston had an outbreak of the plague. Without an experienced enough cleric to cast remove disease, the town sought help from Dalleer. Surprisingly, Dalleer agreed to send some strong clerics and medical supplies downriver and for once it looked like the town would have a lord to protect it. Unfortunately, due to a misunderstanding, the town’s bandits attacked the medical barges. The medicine was not lost because of the strong guards Dalleer had hired, so the sick people in Harbinston were saved. The same could not be said for the dozens of young men who lost their lives in the foolish battle. Diplomacy with Dalleer was broken off after the incident.

The same guards who killed so many of Harbinston’s men to defend the medicine took it upon themselves to remove the other afflictions that plagued the town. They slew Joker and freed the maidens he had taken as his captive wives. The guards cut a bloody swath around the town, removing every monstrous threat for miles, save the kobold servants of Joker who were left to their own devices.

The town began to thrive again after the monsters were slain. With the bandits gone as well, trade resumed. Only the occasional kobold attack interrupted the town’s resurgence. During the recent negotiations between Bradel Fields and Dalleer, Bradel Fields agreed to cede all claims to Harbinston in exchange for Dalleer’s entrance into the Second Alliance War against Xoria. Harbinston now has official protection from a large city-state as well and it seems could never be brighter for this small settlement in the wilderness.

Most of the original band of heroes that protected the town are now long dead. The remaining hero, Sherlock the Warlock, built a tall tower for himself a day’s journey outside of town. He hasn’t left the tower in decades. Adventurers visit him occasionally and tell tales of all manner of strange things in the tower. Sherlock appears very knowledgeable if knowledge is what you seek. The adventurers who have gone to the tower also say that the old wizard has lost his mind.

-GoCorral

Dalleer

Dalleer

Dalleer is one of the biggest cities in the east. It resides mostly on the eastern side of the Black River, but some citizens live and work on the western bank across the Bat Bridge. Slight amounts of the black coal in the river are still visible by the time the water reaches Dalleer and the mirror quality of the water is retained as well. The walls of Dalleer are fourteen feet high and made of granite stone with trace amounts of iron in them. The blocks made for the wall were sent downriver from Restnor’s Point.

Dalleer has a population of about 160,000 people. Most are Humans; but as always, some other races are present. There is almost no unemployment in the city. The government offers numerous repair and civil improvement jobs to those out of work. There is ample space to expand agriculture work around Dalleer as well.

The staple diet in Dalleer is bread made from the wheat grown along the rich Black River. Enough wheat comes from the farms to export some to the Aractrashans in the south. The meat in a Dalleran’s diet is steak from the cows in the city’s fields and mutton from the sheep of Shalerton.

The people of Dalleer are known for their individuality as well as military strength. The city has a well kept and well paid military and police force. They have eliminated most crime, but have been unable to stop the thieves of the world from burglary. Anybody capable of divination is likely to get a hiring call from the Dalleer Police (DP). The General is Sir Trustgard, the Cavalry Colonel is Sir Mark, the Street Warden is Sir Tucker, the Wall Commander is Lady Discoma, and the Jail Warden and Public Prosecutor is Sir Marius.

Dalleer’s system of government is an appointed dicatorship, where the previous ruler appoints the next. The leader bears the title of Björn and is considered a divine entity. This was started by the first leader, named Björn, who built the walls of the city. He enjoyed immense popularity, but was senile in his late years. As such many strange customs are now still practiced because, “Björn couldn’t have been wrong, could he?” Due to the appointed nature of the office, the insanity is often carried over into the next leader. While the Björn is nominally in control a council of elected politicians is the true power in Dalleer.

The judicial system is sufficiently fair. The only problem is it’s stance on heresy and treason are relatively harsh. The punishments are torture for an amount of days proportional to the amount of damage caused by the individual. Thankfully such crimes are not commonly committed or reviewed. The current Judge is Sir Balander.

The main buildings in Dalleer include the largest pantheon temple in Cimmeria, Dacklack’s Armory, The Inter-Racial Coalition Headquarters, The Brown Library, and Tremble’s Race Course.

The pantheon temple in the town is forty feet high with statues close to that height in the main chamber. The temple has a magical effect that makes it appear as if someone is alone in the temple save for the people they entered with and the priests. The illusion is self-preserving and will anticipate any mistakes.

Dacklack’s Armory is similar in looks on the outside to an 1840 factory. The smoke billowing out of the roof comes from the twenty forges inside. The brick construction is necessary to protect the building against fire. Dacklack’s grandson, Jormunger, runs the Armory. His first responsibility is to provide the DP with whatever they need to keep the city safe. He gives DP members discounts. Jormunger was a master smith before taking over administartion of the factory from his father. He still enjoys filling special orders for unique weapons and armor himself.

The Inter-Racial Coalition Headquarters is a large bar, inn, restaurant, park, and guild training area for all races to meet and develop respect and tolerance for each other. The head of the organization is Kig Yupington. He created it to help the different races come together peacefully and as a good experience for people in their youth. His own race is unidentifiable. Pointy ears of an Elf, stocky body of a Dwarf, hairy feet of a Halfling, tusks of an Orc, and blue eyes of a Human. He is a mystery that even magic has been unable to solve and something the gods refuse to reveal.

The Brown Library is the largest collection of books in the world. It has a restricted section for spells and a no rental policy unless you get a library card. Getting one is as easy as telling your name and giving one strand of hair to the desk clerk. The restricted section is much harder to get access to. It is locked with a powerful magic spell and requires an extensive character test before being admitted. You may only rent one book at a time and may keep it for up to a month before returning it. Spellbooks and scrolls must have a deposit put up before they can be rented.

Tremble’s Race Course is a place of gambling. The track usually has a horse race every day. The infield has an iron fence around it and many obstacles for the gladiatorial fights that take place within it. The betting parlor is connected to a magically warded casion. Any cards, dice, or luck altering items that are brought into the casino glow red. Any abilities used to influence the throw make the caster glow red. Cheaters are thrown out of the casino and forbade to return to Tremble’s Race Course ever again.

Various beasts and slaves are kept below the arena ready for combat and races. The current champion of the arena is a fire giant named Hoyt. He uses his feet most of the time, but will use a glaive if his opponent is near to his size. He often faces more than one opponent to liven up the matches. The racing champion changes day by day but the notables are Dangal on Hoofbeat, Tiana on Harver, and Unglit the halfling on Joyride. The announcer for the track and arena is Tremble’s daughter, Halfax. She learned from her father, one of the best announcers in Cimmera and she has an amazing voice that matches his in color and timbre. If Björn is not present to render a verdict on a gladiator match then Halfax is honored with that right.

In recent history Dalleer joined the Second Alliance War against the Xorians. Dalleer sealed their entrance into the Alliance by the marriage of the current Björn to Cassandra, the daughter of the now dictator of Bradel Fields, Astyanax.

-GoCorral