Gurutama Timeline Revising Part 10

Previous: Gurutama Timeline Revising Part 9

This post contains one of the more brutal actions within the world of Gurutama. The dwarves commit an act that is morally equivalent to the Holocaust (I hope the comparison of fictional events to the Holocaust doesn’t offend anyone). I was particularly embarrassed by this action because I was the one who came up with it.

We decided to roll with it and it made Gurutama a much more interesting place. Lots of bad juju on my dwarves though.

The significance of the events also created a great deal of descriptive text over only two years of the Gurutama Timeline. Just like with the birth of Navillus, the writing is good and important, but the purpose of the timeline is to condense information into an easily accessible package. I removed as much as I could while maintaining the informational core. The event will be discussed in greater detail when I get around to describing the races of Gurutama.

297 NA: Dwarven missionaries arrived on Bwolo Isle to talk with the Bwarlor. The dwarves extended the hand of peace to the Bwarlor people, hoping they would accept and unite against the Najar. The Bwarlorans preferred their pirating lifestyle to open warfare. Plus, why go to war when the merfolk weren’t?

The dwarves attempted a strong arm debate tactic by linking the Bwarlorans refusal to fight with their past kinship with the Najarans. The dwarves did not know that such a comparison was the ultimate insult in Bwarloran culture. The pirate lords shaved off the ambassadors’ beards and hair, striped them naked, and then threw them into port-town’s dirty canals. The dwarves left Bwolo Isle sputtering curses and swearing swift retribution.

At news of the event, the grez backed out of the alliance against Najar.

298 NA: The dwarven sages declared that it was time. The war had been building for a great many centuries. The oldest no longer remembered a time before Navillus and the plans to end the Black Prince’s power over this world. The dwarven machine, set in motion long ago, finally began to grind its gears and move. Two more tasks remained, quelling any coming opposition from the Bwarlor and the merfolk.

The dwarves attempted to pacify the merfolk with bribes purchase with gold from a new rich mine in the Metal Tiers. Lots of supplies were bought and the dwarves hoped the merfolk would be happy with their profiteering and stay out of the war.

Dwarven mages and clerics worked the special magicks of the Books to punish the Bwarlor for their sacrilege. A dark cloud descended upon Bwolo Isle. The black mist came lower and lower until the entire island was covered. Then the screaming started. Every firstborn, child or adult, was taken by an unknown force. Invisible hands snatched the people by their ankles. The Bwarlorans’ nails dragged upon the ground as their families watched in horror. The fog lifted and the people were gone, but the curse was two-fold. From then on and for many centuries after, every firstborn child of a Bwarloran woman would be a dwarf.

The dwarves formed up their massive armies and sailed forth on elven ships for the Najar Empire.

-Mister Ed

Next: Gurutama Timeline Revising Part 11

Gurutama Timeline Revising Part 7

Previous: Gurutama Timeline Revising Part 6

I was playing Spore around the time we were playing this part of Dawn of Worlds.

In Spore you can defeat other nations by fighting them or by converting them to your cause.

I tried to do the conversion thing with the dwarves, but the other players wouldn’t have it. It’s difficult to convert people when each race has their own living god (Drolfo, Navillus, Izquitl, and The Books).

36 NA: Without definite proof of the demonic presence in the Upper Maw the merfolk refused to form an offensive alliance with the dwarves against the humans. The dwarves asked that a commission of merfolk be sent along with the dwarven missionaries to the lands of the Najar. There, the people of the sea would see the threat that loomed in the North.

40 NA: Now that the people of Bwolark had settled themselves on the newly christened, Bwolo Isle, the merfolk decided to intervene. The fish-men demanded tribute in rice from the humans on their island. Just as Bwolark had spat at the offer of Navillus the Black Prince, the Bwarlor rejected the random demands for foreign crops by the merfolk.

50 NA: After years of trying, shaky diplomatic relations were finally established between the dwarves and the avians. Unfortunately, the avians rejected the dwarven offer to arbitrate peace between the avians and the merfolk. Since the death of Trebor the avians lacked true central leadership. While the Prophets of Cui-Xoloc were recognized as the avian rulers, they held little real power. Generals, sages, princes and prophets seemed a dime a dozen, each vying for control of the Hrududu.

The avians were too proud to accept the humiliating terms of the merfolk. They could not let their people’s spilled blood go unpunished and yet… they lacked united leadership and the military discipline to formulate an attack. They posed little threat to the merfolk, beyond the occasional raid on Tortuga. With each passing decade their attacks became less ferocious, smaller, and more content to merely pilfer outlying farms and villages.

52 NA: The dwarven missionaries, after failure at Rontu-Aru, took the merfolk embassy to the port city of Alixria. The dwarves reminded the merfolk of the worldwide earthquake many years ago. The dwarven sages believed the quake was some sort of demonic presence entering the world and corrupting the humans. The dwarves showed as much of the human devil worship as they could manage without endangering themselves. Unfortunately, the Najar were good at hiding their villainy. The merfolk rejected the alliance offer, seeing no danger in the Najaran Empire’s existence.

The dwarves went home, defeated before any battles had even taken place. Without any allies they had no hope of winning a war against the humans.

67 NA: The wraith-like race of grez emerged in the cold reaches of Glacierstone. Who knows how long they had been there, biding their time.

78 NA: The growth of the Halusho Forest manifested itself in new, mysterious ways. A new race came walking out of the trees, the elves.

83 NA: The elves quickly organized their civilization with their natural talents. They built a city around a giant oak in the forest, Crodolan. There the elves created great works of art with wood from the Halusho and with metal mined from the Mandibles.

97 NA: Reesrevo, the god of winter and patron god of the grez, guided his people as they established themselves in the new world. The grez moved into the cold ocean between Glacierstone and the Upper Maw. They created Reesrevoton by freezing the ocean and making a giant glacial tower surrounded by a layer of ice under the command of their god. The grez turned all of Glacierstone and parts of the northwestern Maw to ice.

-Mister Ed

Next: Gurutama Timeline Revising Part 8

League of Legends Map Part 2

https://i2.wp.com/img2.wikia.nocookie.net/__cb20131205125131/leagueoflegends/images/4/49/Summoner%27s_Rift_jungle_map_with_monsters.png

League of Legends Map Part 1

Today the focus will be on a specific part of the League of Legends map, the Jungle.

The Jungle is the space between the lanes and the river. There are four different sections of the Jungle formed by the X that the River and the middle (mid) lane create.

Each of the four sections contains three monster camps. Each section has a few names in the game. The top section is called purple top because it is close to purple’s top lane. The right section is called purple bottom (bot) Jungle for the same reason. The bottom section is called blue bot and the left section is called blue top.

The sections have other names that are used more often that refer to the specific monsters within them, so lets take a look at those.

Purple top and blue bot are mirrored and contain the same three monster camps in identical places. The central camp is the Lizard Elder and his two Lizard buddies. The Elder attacks with his nasty sword while the little Lizards shoot fire from their staves.

When a player kills the Lizard Elder they get a buff that lets them deal a little bit of extra damage every time they hit a minion, monster, or another player. This buff has a visual effect of red runes circling the player who has it. This red effect is why the section of the Jungle with the Lizard Elder is sometimes called the red Jungle. The two different red Jungles are differentiated by calling them “their red side Jungle” or “our red side Jungle.”

The other two monster camps around the Lizard Elder are the Golems and the Wraiths.

The Golems are two big rocky brothers. One is an older brother and is thus bigger than his younger brother.  The Golems attack you by smashing you with their rock hands.

The Wraiths are four ghostly looking things. One of the Wraiths is bigger than the other three. The Wraiths attack by shooting out little ghost lights from their hands.

The purple bot and blue top Jungle sections are dominated by the Ancient Golem at the center who also has two Lizard buddies. The Ancient Golem is the huge father version of the two Golem brothers in the red side Jungle. The Lizard buddies are just like the two that hang out with the Lizard Elder.

When a player kills the Ancient Golem he receives a buff, just like with the Lizard Elder. The Ancient Golem’s buff has blue runes instead of red runes. The player with the blue buff can use more of their special abilities and can use them faster. The blue buff gives these sections of the Jungle their name, blue side Jungle. Just like with the red side Jungle, the two sections are differentiated by which side of the river they are on, our side or their side.

The two monster camps around the Ancient Golem are the Wight and the Wolves.

The Wight is a recent addition to the Jungle. The company that makes League of Legends, Riot Games, updates the game all the time with significant updates at the beginning of every year. 2014 saw the addition of the Wight to the Jungle along with a few other things.

The Wight  is all by it’s lonesome in the Jungle. It is bigger than all the other Jungle monsters except for the Ancient Golem and the Lizard Elder. The Wight looks a lot like the Wraiths and attacks in the same way they do which is why the Wight is sometimes called the Big Wraith. I find this a little confusing because there already is a big Wraith in the Wraith camp itself. I’ll keep calling it the Wight and hoping that everyone else changes.

The Wolf camp has three Wolves, a mama Wolf and two baby Wolves. You can call the baby Wolves Romulus and Remus if you want. The Wolves attack by biting (obviously).

The monsters are a lot like minions, but different in key ways.

Minions walk down the lanes, but if attacked will follow the attacking player out of the lanes. The monsters don’t leave their camps. If you hit them and lead them away from their camp, the monsters will head back to the camp and quickly return to full health.

Minions spawn every thirty seconds. The monster camps only respawn if all the monsters in them are killed. The respawn times are 50 seconds for the Golems, Wolves, Wraiths and Wight, and 5 minutes for the Ancient Golem and Lizard Elder.

The monster camps do not respawn until all the monsters in them are killed. This allows a clever player to kill the Ancient Golem or Lizard Elder on their opponent’s side and waltz away with the buff, leaving the Lizard buddy scraps for the other team to have.

There are two more monsters on the map above, Baron Nashor and the Dragon. Those two are different than the other monster camps, so I will describe them another time.

There’s a lot more to tell you about how the map is played, so I hope you keep reading to learn it all!

If reading this has gotten you interested in League of Legends you can click this link to download the game for free. Doing so also gives me a little boost in game, so we’re both winners! League of Legends Signup Link

-Mister Ed

League of Legends Map Part 3