Blackrock Mountain Announcement

Been a while since I’ve made a post because I’ve been quite sick. The flu is a terrible thing!

I’ve been wanting to make a post about Hearthstone’s new adventure expansion, Blackrock Mountain. Now that I’m no longer as concerned about dying I can write the post! Woohoo!

The adventure is based off a famous WoW raid once again that I know almost nothing about.

Looking at whats been released so far on the official website and trailer I can tell that the expansion has dragons, fire, and dwarves in it.

I LOVE dragons, so this is gonna be a killer set for me.

Moving on to a selection of the previewed cards though!

First up is the previewed Legendary, Rend Blackhand.

Rend_Blackhand

Only useful in a very very specific situation. You have to have him and a dragon in your hand and your opponent has to have a Legendary on their board that is worth killing. Otherwise it’s basically a weak Core Hound and no one plays that because it’s bad.

Next is the Hungry Dragon.

Hungry_Dragon

 

I’m pleased by this new addition to the dragon forces in the game. It’s strong, but not overwhelmingly strong. Did I mention that it’s a DRAGON?!?

Then we have the Dark Iron Skulker.

Dark_Iron_Skulker

Pretty obviously intended as an anti-aggro card for Rogues. Rogues already have a few tools for this with Fan of Knives and their hero power. This card is even better because its basically a Consecration stapled to a 3 mana cost minion body for only 5 mana. You’re getting 2 mana of oomph for free if the Skulker damages all of your opponent’s minions. I think this one will see a lot of play.

And the best for last! Axe Flinger!

Axe_Flinger

Super useful alongside Bouncing Blade, the GVG Warrior spell that deals 1 damage to a random minion and then another random minion until a minion dies. And the best thing about the Axe Flinger is that it immediately inspired me to make this video!

Blackrock Mountain is scheduled to come out sometime in April. Hopefully we’ll get to see a few more cards before then!

-GoCorral

Overwatch

Who watches over the Overwatch?
Who watches over the Overwatch?

Blizzard announced an entirely new game at their latest Blizzcon extravaganza.

This won’t be a game based off their existing brands like almost every other game they’ve released. Warcraft to Starcraft, Warcraft to WoW, WoW to Hearthstone, and Everything to Heroes of the Storm making Warcraft and Diablo the only truly original games they’ve made.

The new game is a first person shooter called Overwatch set in the near future. The animation style is similar to Team Fortress 2 and Disney’s Incredibles.

I said Incredibles because the FPS has characters that you choose to play before each match and each character has a set of super abilities they can use during the match.

The super powers are simple enough. One person can teleport, another can fly, another one can create a big energy shield, etc.

Blizzard has already released a bunch of videos on Overwatch’s website including a trailer video that introduces the setting and a few of the characters.

So why be excited about this? I haven’t played a true FPS in over half decade, why do I care?

Well first of all, Blizzard has a very successful track record with their games. If they release an FPS its likely that it will perform well and attract a lot of people to the genre from other Blizzard games as well as increasing competition in the FPS field.

Second, Blizzard is branching out! Like I said, they haven’t come out with a truly original game in over twenty years. Are they too rusty to do well in a market without a pre-established fanbase? I don’t know.

It’s entirely possible that Overwatch will flop because Blizzard doesn’t know jackshit about what people want from FPS games. I doubt that will happen as Blizzard has enough money to attract designers who will prevent that from happening. It’s unlikely that Overwatch will fail, but will it succeed?

At this point… Hard to say. The game doesn’t offer any new mechanics. Everything the characters can do I’ve seen in other FPS games. The setting isn’t really new either. Its a cross between Team Fortress 2’s animation style and the futuristic setting of Halo (maybe a little bit less techy than Halo, but close).

But is there any FPS that’s really unique? Mount and Blade to some extent, but its so different from most FPS games that it falls into the realm of simulation games.

Halo wasn’t unique when it came out. Doom and Goldeneye both had the same weapon swapping and ammo systems. But Halo was massively successful. It was one of the first games you could talk about at school without having to be embarrassed that you were a gamer.

Will Overwatch reach that same level of success where gamer society embraces it? Maybe, but I doubt it.

Either way, “The cavalry’s here, luvs!”

-Mister Ed

Trying to Beat Maexxna

Giving my standard Rogue deck a try against Maexxna and failing miserably.
Giving my standard Rogue deck a try against Maexxna and failing miserably.

I’ve been playing around with beating the Heroic version of one boss in Hearthstone’s Curse of Naxxramas.

The boss is called Maexxna and she is a giant spider.

The normal version was easy to beat, but the Heroic version is way harder.

She starts off with effectively three spider minions to your zero. Plus, if you kill one of those minions they turn into two other spiders.

She also has an ability she can use every turn for free to throw two of your minions back to your hand.

The best way to beat her seems obvious for Hearthstone veterans, play a deck with a bunch of minions that have effects when they’re played from your hand.

For example, there’s one minion that deals 1 damage when it is played. She returns it, but then you get the free damage once again!

There’s another few that heal you up. Play one of those every turn and she can’t bring you down as quickly.

Maexxna has a tendency to flood her side of the board with her weak spider minions. She can only have seven total and there’s a way to take advantage of this as well.

The best strategy I’ve heard so far is to play a minion who restores six life every turn. If Maexxna’s board is filled with seven minions that can each only deal one damage, then you’re only taking one damage per turn total.

Then you play a minion that can attack on its first turn to deal 4 damage to Maexxna directly.

So once you get to that point in the game you’re only taking 1 damage for every 4 damage Maexxna takes.

I haven’t tried that deck yet and I’m it takes a bit of luck and skill to succeed with it. Given enough time I’m sure I can manage it.

There’s still a lot more bosses to go after Maexxna though! I’ll be looking forward to them after my vacation.

-Mister Ed

EDIT: I did the strategy I talked about above and it worked perfectly. Give it a shot with Paladin if you’re having trouble with her!

Curse of Naxxramas

Curse of Naxxramas

The first Hearthstone expansion just came out today!

Blizzard released a trailer that you can check out to see what the theme of the expansion is: https://www.youtube.com/watch?v=5SDJgW3A_sw

I streamed on my Twitch channel while exploring the new expansion called Curse of Naxxramas. It is named after one of the first big raids in World of Warcraft (WoW), Hearthstone’s ancestor game.

In WoW a raid is a group of computer-controlled enemy bosses lumped together to be taken on for fun and loot.

Hearthstone sets up Naxxramas in just the same way.

The bosses are split up into five different groups.

One new group will come out each week. Defeating each boss unlocks a card and beating a whole group unlocks an additional card.

The expansion also includes “class challenges.”

These modes give you a specific deck to use against one of the bosses.

If you win the class challenge you unlock a card for that class.

The final new mode included in the expansion is Heroic mode.

Heroic mode allows you to face the computer-controlled bosses once again, but this time the bosses have a ridiculous advantage.

The bosses already get cards and powers that no one else has access to, but Heroic mode takes that a step further.

Now the powers are ridiculously strong, making it almost impossible to win.

The only way it possible way to win that I’ve seen is to construct a specific deck to defeat the bosses.

For example, one of the Heroic bosses gets to return two of your minions to your hand every turn without any cost to the boss.

But what if you constructed a deck where every time you played a minion you got an additional effect?

With that deck the boss’s power would be working against it, constantly giving you and advantage.

I’ve yet to come up with ideas for ways to take down the other two bosses. I’ll think of something or find a good idea already existing on the internet.

The expansion was a lot of fun. Heroic mode was frustrating, but beating it will be satisfying once I get there.

-Mister Ed