Shalerton

Shalerton.png

Shalerton is a city-state with a population of about 50,000 people. Herds of sheep form the economic backbone of the city. Close to a million sheep live around Shalerton and there are enough pastures and vegetable farms to provide for a healthy diet for the livestock and the people of the city-state. The town itself is small for the number of citizens in the city-state. The necessary businesses like smiths, tailors, and mills occupy the majority of the real estate within the town walls. Government buildings such as courthouses, fire stations, police headquarters, the jail, and city hall fill out the rest of the space in town. There are almost no permanent residences separate from a person’s place of work. With so few residences, hotels and inns compete ruthlessly for customers. The three main hotels are: the Pot of Comfort, run by Jusilia, a mother goose character; the Traveler’s Home, run by Hardigan, a big fat bearded man; and the Yurgastraplax, run by Tgfjklwharydfbi the foreigner, whose nickname is Bill.

Only about 6,000 people live inside the town’s walls working in businesses or for Shalerton’s government. The government workers are part of a bureaucracy that is headed by the police chief. Lieutenant Hunter is a large man who controls everything in the town. Extra taxes usually go in his pockets instead of to the town treasury. He unofficially appoints all the bureaucrats, judges, and police in the entire town. He inherited this role from his father and his father before that. While the town is effectively a monarchy, the Lieutenant family (yes, their first name is Lieutenant and it is their family’s surname) has always stayed away from officially declaring their power.

In the past only police were allowed to carry weapons within the city. Spell books and anything else that could be magically offensive were not allowed inside the town walls as well. If somebody did wish to bring in a weapon special permission had to be gained from Lieutenant Hunter directly. Those who were granted weapons were made members of a special operations police force that occasionally acted as spies or secret police. Shalerton’s participation in the Second Alliance War has caused a shift in this policy. The general weapons ban has been lifted as Lieutenant Hunter believes an armed populace will assist in the defense of the city alongside the police force.

The large police force ensures that crime is close to nonexistent in Shalerton. Theft, murder, and rape are rare and punished severely soon after the crimes are committed. This reduced crime rate and swift response is not just because of the restrictions on weapons but also due to Lieutenant Hunter’s almost complete monopoly on magical power in Shalerton. All magic users must join the special operations force and the practicing of any simple magic within the city is highly regulated. Some magic users chafe under these rules, but Lieutenant Hunter does his best to keep his special operations force happy with gifts and the occasional party in their honor. Using these bribes, Hunter is able to keep the magic users power in his court. With liberal application of divination magicks he is able to predict most crimes before they happen and discover the culprit of those that do fly in under the radar.

Lieutenant Hunter also plays a hand in the town’s economic system through price controls. His grandfather started this practice and he continues it. Price controls on most commodities eliminate excessive time spent on haggling allowing the people of Shalerton to spend more time at work or at home. The price controls also serve to protect both producers and consumers depending on market conditions. Initially the populace resisted these controls and there was even a revolt, but since that time the citizens of Shalerton have grown to love the predictability the price controls bring. Few would dream of returning to the old unregulated system.

In recent years Shalerton joined the Second Alliance against Xoria, not out of good hearted nature, but because Lieutenant Hunter feared his town might be one of the first on the Xorian invasion route. Unfortunately, due to Shalerton’s history of restricting the public’s access to weapons the people of Shalerton have little real martial experience. Their troops were kept out of the early battles of the war to train and were not present at the Siege of Phoenix. Training continues under the eyes of Junai and Gradorian and soon the Shalerton militia will be a formidable force indeed.

-GoCorral

Naxxramas Construct Quarter

My Mage deck for taking down Heroic Patchwerk.
My Mage deck for taking down Heroic Patchwerk.

I did a Twitch stream on August 15th of the new Construct Quarter in Naxxramas. The stream will be available for a limited time on the GoCorral channel at Twitch if you want to watch.

I wasn’t able to finish all the bosses and class challenges this time. Mostly because the class challenges weren’t knock over easy anymore. I tried about a half dozen times on the Warrior challenge and had to end the stream defeated.

Later on I took a crack at the Heroic bosses and I took down Patchwerk on my first try with the deck pictured above.

If your eyes/computer can’t process pictures the decklist is:
Ice Lance x2
Mirror Image x2
Frostbolt x2
Mad Scientist x2
Murloc Tidehunter x2
Sunfury Protector x2
Arcane Intellect x2
Duplicate x2
Ice Barrier x2
Ice Block x2
Kirin Tor Mage x2
Fireball x2
Water Elemental x2
Sludge Belcher x2
Pyroblast x2

Patchwerk is the most unusual Naxxramas boss so far. He doesn’t have a deck.

All Patchwerk has is a weapon that he starts with and his hero power.

Patchwerk’s weapon, Hook, has a deathrattle effect that puts it back in his hand so he can play it again.

His hero power costs 4 and destroys one minion of Patchwerk’s choice. He’ll always pick a taunt minion or your strongest minion.

Patchwerk’s turn is easy to predict. If his Hook is in his hand he’ll play it. Next he uses his hero power if he has enough mana to do so to destroy the largest taunt minion you have or if there are no taunt minions, your largest minion without taunt. Finally, Patchwerk attacks your taunt minions or your face.

The only difference between the Normal and Heroic version of Patchwerk is the Hook. The Normal Hook has 5 attack and 8 durability. The Heroic Hook has 4 attack, 8 durability, and windfury so he can attack twice per turn.

So fiendish! So devilish! The Hook of Patchwerk!
So fiendish! So devilish! The Hook of Patchwerk!

A game against Patchwerk won’t take very long because his strategy focuses on hitting you in the face instead of clearing the board.

The deck I made is focused around freezing Patchwerk or stalling him with weak minions.

I won my first game against him by playing Mirror Image early, and then a Kirin Tor Mage to get a Duplicate secret down as well.

Patchwerk wiped out the Mirror Images, but the Duplicate put two more of them in my hand to stall him even further.

I used my Sunfury Protector, Murloc Tidehunter, and Sludge Belcher to stall further with other cheap taunt creatures while my Kirin Tor Mage hit Patchwerk for damage every turn.

Patchwerk hurt himself by using his Hook to take out my minions, but he was never smart enough to use his hero power to destroy the Kirin Tor Mage that was slowly murdering him.

I played two Ice Blocks to stall further and I had an Ice Barrier in hand to last another turn as well.

Another strategy of the deck is to get a Water Elemental down along with some taunts. The Water Elemental will keep Patchwerk frozen and unable to attack while the taunts will soak up the hero power instead of the Water Elemental. If you get that strategy going, you’re guaranteed a win.

Things I might change about this deck if you’re trying to build it or something similar include:
Taking out the Pyroblasts. The game ended on turn 9. Usually you won’t get a chance to use one.
Taking out Arcane Intellect maybe?
Adding Defender of Argus and Razorfen Hunter to have access to even more taunt creatures
Maybe adding cards like Dancing Swords and Coldlight Oracle to force Patchwerk to draw and hurt himself with fatigue damage.

I hope that helps you take down Patchwerk! I’ll be working on other decks to beat other Heroic bosses in the Construct Quarter soon.

-Mister Ed