Characters of Cimmeria: Logan

Logan was a PC on my campaign run by my friend with the screen name, thewamp. He never developed a strong connection with the character and eventually switched to Tagenadi. Thus Logan was never fully fleshed out and was essentially a pile of numbers. I still liked him as a character so I filled in the gaps and made what you see here!

Logan is the surviving Guildmaster of the Phoenix Adventurers Guild, a respected member in the Second Alliance and the Rebellion, as well as the only wielder of hellfire magic. His hellfire magic allows Logan to supercharge his offensive magic at the expense of his own lifeforce.

Logan’s parents were rebels in Gazeara. He grew up with the Rebellion being the only thing he knew. Continue reading

Blackrock Mountain Wrapup

I haven’t posted anything about Hearthstone’s Blackrock Mountain adventure since it came out and I think it’s about time I got around to that.

The adventure was a lot of fun. The bosses had their own little quirks that you had to work around to win, but none of them were too hard.

The Mage class challenge was awesome and I have replayed it a bunch of times. The deck you get is a solid 30 Unstable Portals!

Unstable_Portal

I’ve tried my hand at a few of the Heroic bosses and beaten three of them. My decklists and a glimpse of how the decks work are available on YouTube at these links: Grim Guzzler, Emperor Thaurissan, and General Drakkisath.

Now that the adventure is over and I’ve collected all the cards, which ones are the best and most fun?

Hungry_Dragon

Hungry Dragon stays a favorite for me. You get a good creature and your opponent gets something useless or something that completely messes you up. Shieldbearer is one of my least favorite minions to pop for my opponent even though its usually trash.

Volcanic_Drake

Volcanic Drake is pretty good in Arena and might make mid-range Hunter much more viable. The Drake combines well with Unleash the Hounds. Drop the Hounds, wipe your opponent’s board, and then play the Drake for free.

Blackwing_Corruptor

Blackwing Corruptor is pretty much an auto-include if you’re building a dragon tribe deck. The Battlecry effect is just so strong. Get a decent sized minion and probably eliminate one of your opponent’s minions as well. Awesome card.

Drakonid_Crusher

Drakonid Crusher is another winner for Arena. 6 mana for a 6/6 isn’t bad. It’s only got 1 worse health than Boulderfist Ogre. And Drakonid is a dragon so it can activate the Battlecries of Blackwing Corruptor and other similar cards. Best part is that if you’re already winning and you drop Drakonid, you get a 9/9. Even bigger than a giant! Solid draft in Arena. Not so good in constructed because you usually need things other than huge creatures in constructed.

Dragonkin_Sorcerer

Dragonkin Sorcerer is terrifying when a Paladin plays it. It’s stats are average for its cost, but if the Paladin drops a buff spell on it, look out. And its a dragon for that dragon synergy as well.

Emperor_Thaurissan

Emperor Thaurissan made a lot of combo decks much more viable. Specifically Freeze Mage and Combo Druid. If the cards necessary for lethal are all 1 mana cheaper then the combo can be pulled of in one turn instead of two if needed or at an earlier turn thatn previously possible. Thaurissan is a great card.

NefarianMajordomo_Executus

Nefarian and Majordomo Exectus both underperformed my expectations to be honest. Nefarian often gets you spells that are completely useless in your current situation. Exectus is often a liability because becoming Ragnaros reduces your health to 8. In what situation would you want your health to go that low? Usually if its already that low. And if it is that low, then your opponent will just deal damage to you instead of Exectus.

Resurrect

Resurrect is one card that I’m excited to see more of. I’ve heard that it combos well with Injured Blademaster because it comes back at 4/7 instead of 4/3. I’d like to see if slightly modifying a Preist deck could make this card awesome, but I don’t play that much Priest anymore. I’ll give a try sometime! Maybe for the Heroic bosses.

Imp_Gang_Boss

Imp Gang Boss is a really nice Warlock card. Demons are getting better and better as Blizzard releases more of them. Imp Gang Boss is chock full of demons and quite difficult for your opponent to fully remove. Pretty much a solid card in any situation.

Lava_ShockFireguard_Destroyer

Lava Shock and Fireguard Destroyer are the two new Shaman class cards. Lava Shock is definitely cool. There are a few Shaman decks I’ve wanted to try out in the past, but Overloading too much stopped those decks from working. Lava Shock could fix that. And Fireguard is just a good card for its cost. It will almost always be worth the Overload cost you pay for it, just like Crackle.

Druid_of_the_Flame

Druid of the Flame is a good Druid card and it counts as a Beast to combo with Druid of the Fang. I once had Druid of the Fang, Druid of the Claw, and Druid of the Flame all out at the same time and I felt very naturey. You’ll almost always play the Druid of the Flame in 2/5 form just like Ancient of War, but its a good card regardless of the false choice.

Quick_Shot

Quick Shot is the latest upgrade to the Face Hunter deck. Out of cards? Why not deal damage and draw more cards! Plus it allows for more burst from the hand to surprise your opponent with lethal when they thought they were safe. Good card.

That’s all the new cards that stuck out to me. I’ll be posting more YouTube guides to beating the Heroic bosses as I manage to do it!

-GoCorral

GVG Meta Shifts

The meta has been shifting in Hearthstone which is predictable after the release of a new set. GVG is shaking things up just like Blizzard wanted.

So what are some of the biggest new decks? Well, Mech Mage is one of them.

The expansion came with plenty of new minions to flood the board early such as Clockwork Gnome, Mechwarper, Micro Machine, and Snowchugger for Mages.

Chugga-Chugga-Chugga!
Chugga-Chugga-Chugga!

For the mid game there’s Piloted Shredder, Madder Bomber, Bomb Lobber, and Goblin Blastmage. Each of them brings a decent body of their own along with an ability that will usually trade with an opponent’s minion while still leaving your minion alive, either through a damaging battlecry or the Shredder‘s deathrattle.

What are you doing with that stapler and an Arcane Missiles card? Stay back!
What are you doing with that stapler and an Arcane Missiles card? Stay back!

Add in the normal strong spells of a Mage and the deck is quite solid. What makes it devastating is the new Spare Parts cards. They’re cheap and the deck has Clockwork Gnome, Tinkertown Technician, and Mechanical Yeti to create them.

Flip-flop! Now my deck's on top!
Flip-flop! Now my deck’s on top!

The cheapness is wonderful. They can activate Mana Wyrm to pump it up. They can activate Gadgetzan to draw cards. They can activate Antonidas to create three Fireballs on the turn you drop him. They also work with the new legendary, Gazlowe, to create tons of mechs for you to play.

Mage also got a new toy with the epic spell, Echo of Medivh. The spell is used in the old Freeze Mage Giant deck which focused on freezing out their opponent and drawing cards until they could play giants and Duplicate them. Well now you can duplicate them another way!

I don't really know who or what Medivh is.
I don’t really know who or what Medivh is.

Say you’re at 10 life. You feel safe because you’ve got two Molten Giants that you gave taunt to on the board and you have an Ice Block secret. Now throw in Echo of Medivh and suddenly you have two spares of one of the most powerful minions in the game! Day9 has a video where he fills his board with 6 Molten Giants in one turn using this trick.

The deathrattle aggro decks that Warlock, Priest, and Hunter run all got some improvements with Clockwork Gnome and the Piloted cards. Mechwarper and Micro Machine also help out with mech aggro decks.

Ramp Druid got some new tools. Grove Tender helps them ramp up faster while also providing a body. Tree of Life allows a full reset of life when you’re facing an aggro deck.

Handlock got Mal’Ganis, so now your opponents can’t even rush you down if you drop that. Fortunately, some cards were added to counter Handlock and any other oppressive control matchup. Goblin Sapper and Clockwork Giant are perfect against decks that like to stock up on lots of cards.

There are tons of other cool cards that have slightly altered existing deck. Shrinkmeister and Voljin for Priest. Muster for Battle, Quartermaster, and Bolvar Fordragon for Paladin. Gahz’rilla for Hunter. A slight Murloc focus for Shaman along with Crackle for burst based decks. Rogue got some awesome new mech cards along with the means to possibly create a viable pirate deck. I haven’t seen one yet, but I’ll bet its coming.

So lots of new cards to try out! I’ve only just now finished spending out all my gold on Arena runs to learn the new cards in that mode. Now I have to see how what I have works in Ranked. I just got a Mal’Ganis for a Demonlock deck in my last Arena run. Maybe I’ll give that a try!

-Mister Ed

Goblins vs. Gnomes

With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!
With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!

The new Hearthstone expansion, Goblins Vs. Gnomes, comes out on Monday and I’m super excited!

If you’ve been keeping up with Hearthstone news then I’m sure you heard that the new expansion has two themes, mechs and randomness.

Blizzard has been releasing preview cards over the last few weeks such as these beauties:

Blingtron 3000Mechwarper

 

Blizzard is also giving everyone a free test run of the cards in Hearthstone’s Arena format. Everyone gets a free Arena run! The GVG cards are mixed in with the older cards, just like they did with Naxxramas.

I did my free run today and drafted a rush style mech warlock deck. The Mechwarper up there was a key part of the deck.

In one match I went up against a Priest. I coined out Mechwarper on my first turn along with another 1 mana cost mech that was reduced to 0 mana. The next turn I dropped a Harvest Golem for only 2 mana. Then I dropped this bad boy on turn 3:

Piloted Shredder

And after Turn 4 my opponent surrendered. Mechs are crazy!

The GVG set is also introducing a few new cards for the pirate, demon, and beast tribes such as:

Ship's CannonMal'Ganis

The new warlock legendary looks insane. I’m not sure it will be enough to make demon decks viable, but there were a few other demon cards that might make it work. You can check the cards out for yourself at Hearthstone Gamepedia

Before you get all excited to play on Monday I should remind/warn you. Blizzard has a tendency to announce that an expansion will come out on a specific date and then release it at 11:59PM Pacific time on that day and still claim they released it on time. This is technically true but it still leaves a sour taste in my mouth.

Anyways! Lots of new cards to try out! Fun to be had! Even a new game board to mess with which includes an aimable lazer gun that you can shoot your opponent with, a rocket, bombs, and a transmogrifier! Sweet!

-Mister Ed