After the Dragon War: Danar and Tentineh

Danar lived on after the end of the Dragon War, doing many good deeds. He was 63 but as a draconic descendant he had not aged. He assisted with the construction of the defenses for the Orbs of Dragonkind before returning to Sheerzen to rule his reclaimed kingdom. Danar married more than once, becoming a polygamous king. He ruled well for twenty years, establishing a just society for his people as he had before in the swamp that bears his name. The same system of succession for his progeny. There could be only one heir. All others must be sterilized or executed.

After twenty years of rule, Tentineh came to Danar. The old wizard was entering his slumber and asked Danar to join him. Danar got his affairs in order then entered suspended animation with the other Heroes of the Dragon War. He would only be reawakened by the destruction of the Red Dragon Orb. Continue reading

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Greshen Dale

Greshen Dale

Greshen Dale is the most magical city in all the land. The original city was underground to avoid the extreme temperatures that are the norm in the far north. However, a swarm of Bulettes came through the area destroying much and making too many unwanted tunnels. These extra tunnels collapsed most of the old city making it unlivable. A change had to be made, so the council of mages decided to create a flying fortress impregnable against any assault to house the population of Greshen Dale.

The plan for the new floating city was made by the powerful mage, Tentineh. He devised a method for harnessing the lava of a volcano to power the city. The annually active Dahak Volcano the previously loomed over the northern end of Greshen Valley was chosen to power the city. In addition to the lava power, Tentineh ripped magic from various endowed places and put it into the items that keep Greshen Dale afloat. This reaping of the land has created a few Spheres of Annihilation in Greshen Valley, but the citizens don’t really care. They are literally above that.

The Dahak Volcano was ripped from its natural place in the Terror Mountains and turned upside down to make a flat place to build upon. As all volcanoes in the Magical Lands are prisons for great and terrible monsters this act didn’t come without its consequences. The monster released from the volcano was the Dahak. He wants Zeus to have a son with Metis. Dahak’s repeated attempts to free Metis earned him the treatment reserved for the most terrible of monsters. Dahak did not kill his savior, Tentineh, in the typical evil monster way, but thanked him and summoned a group of Omnielementals to help with the construction of the floating Greshen Dale. It is rumored that Dahak now lives in the mountains slaying monsters and practicing his skills until he can challenge Zeus and free Metis.

A separate group of wizards in the old underground-based Greshen Dale attempted to rebuild the city above ground, but further south. The settlement flourished for a time, but the frequency of troll attacks in that area eventually led to the abandonment of what was dubbed New Greshen Dale.

The flying city constructed by Tentineh now looks like a three mile wide half-sphere of rock with four smaller half-spheres overlapping around it. Large holes in the center of each of these balls emit tremendous blue light that illuminates the entire valley underneath the city.

The top of the city has many pure white stone buildings with large, marble paved streets in between them. The avenues have grass and fruit trees growing in the middle of them. The buildings have a blue trim and are built in an Arabic style. Most food is magically created, but rather bland. Everyone has a garden to make the gruel from create food and water spells taste better. Some people use their gardens exclusively to make olive oil and wine which they sell to the rest of the city.

There is a labyrinth inside the volcano of the city where lava flows to power all the street lights, eradicate all the waste, power the magic that produces all the food and water, and project the forcefield around the city that prevents flying and teleporting intrusions. The artifacts, elementals, and other things that power the fortress are all guarded by golems other elemenetals. The five artifacts that power the blue lights keeping the city afloat are surrounded by a wall of force and are guarded by dragons.

Greshen Dale has a very static population of 20,000. The city has no more room to expand to include more population. Births and immigration have to be carefully controlled. This task is given to the Sky Patrol. The Sky Patrol prevents anyone from flying into the city and anyone who teleports into the city is redirected to the entry pad on the south side. People who can teleport in on their own or have been to the city legally before are allowed to stay with a tourist pass.

There is another way into the city without teleportation. Those who have legally been to the city before can use the teleport pad directly below Greshen Dale to ascend to the entry pad without expending a spell. Everyone can leave the city in the same manner.

This leaves out those who weren’t born in the city and those who can’t teleport on their own. Such people must traverse the caverns that were once the original city of Greshen Dale. The caverns contain many traps and minor constructs to challenge people. Within these winding passage ways are magical items that act as tourist passes and allow access to the city.

All the necessities in Greshen Dale are free. You need not pay for food, water, clothes, or a house. They are all provided by the magic of the city. Luxuries, magic items, and the right to see tourist attractions must still be paid for. Luxuries and attractions are at fairly steep prices as well for this is the only way to make a living in the city without using magic. Magic items are cheaper and the selection wider because Greshen Dale is where most of them are made and exported to other cities.

Greshen Dale is home to many schools of magic including the prestigious War Mage Academy. Entrants are mostly from the city itself, but some foreigners  pay large amounts of money to the city to get in without going through the trials or knowing how to teleport. Education must be paid for just like other expensive goods and services.

Greshen Dale is ruled by a council of mages. A councilor is allowed from each university and from each guild present in the city. They meet every two months to discuss the business of the city. Until recently the presiding councilor was traditionally not a mage, but a psion with the title, Cerebremancer. The last Cerebremancer was a dromite named Talon. The head of the War Mage Academy, a grey elf named Krodius, leads the Sky Patrol which enforces the decrees of the council.

The center of the city has a large plaza where many things are sold and magic tricks are preformed. In the exact center of the plaza is a large well that goes all the way through the volcano. The hole has rails preventing people from falling in. At the center of this hole is the Staff of Oblivion, an artifact known for its power against undead. Twelve bolts of lightning continually emanate and crackle from the staff and go to the sides of the hole. No one is sure why Tentineh placed it there, but most assume for defense or to have a piece of what keeps the fortress afloat visible to the public. The well is used to make offerings to the Dahak who is still a patron deity of the city.

During the First and Second Alliance Wars Greshen Dale has so far remained neutral. The Xorians offered citizenship to the people of Greshen Dale after the Battle of Phoenix in the Second Alliance War, but the council of mages declined in favor of continuing their neutrality. This declination also involved the signing of an official neutrality document. This document allowed free access to the city for Xoria’s Dragovinian population. The Dragovinians moved in, led by Lady Li of Colchis, and began converting the people of Greshen Dale to Dragovinysm.

Cerebramancer Talon, seeing that his people would inevitably decide to join the Xorians, attempted to stop them from joining with an evil power. Talon allied with Amalius, Torin, Tagenadi, and Eathirilu to secure the Red Orb of Dragonkind from the northwestern sphere of Greshen Dale. The sphere could float for a time on its own without the Orb. The Orb could then be used to dominate Lady Li and her followers and expel them from the city. Unfortunately, Amalius deviated from the plan by willfully destroying the Red Orb in order to free the captive red dragons, Invernix and Sartoria.

Talon’s involvement was quickly discovered. He fled into the lava tubes beneath the city with a few loyal followers. In his absence, Lady Li and the new Dragovinian Sky Patrol Leader, Krodius, rule the city. Talon and his followers fight a guerrilla war against the Dragovinians in the city, but it is only a matter of time before the city officially joins with the Xorian Empire.

-GoCorral

Gurutama Timeline Revising Part 6

Previous: Gurutama Timeline Revising Part 5

This section of the timeline contains one of the more poetic passages about an event that fundamentally altered Gurutama’s progression.

Unfortunately, my new philosophy of removing such flowery passages continues. The passage will be retained in the Original Timeline page and I will also attempt to work it into later posts about the religions and cultures of Gurutama.

So let’s get into the dawning of the modern age of Gurutama, The Najar Ascension (Or for the enlightened, the Navillus Ascension).

1 NA: On the summer solstice an earthquake shook the entire world of Gurutama. People across the world suffered terrible nightmares and saw horrifying prophetic visions. The volcanic peak at the heart of the Red Mountains came alive belching dark smoke into the heavens. The leaders of the scattered Human communities gathered to pay homage to what had come. They crept through hollowed out caverns to the core of the volcano. There they watched in terrified silence as an impossible being arose from the writhing magma. These humbled men witnessed the world-birth of the Soul Drinker, Navillus the Demon God, The Black Prince of Gorgoth, the whirling realm of malice, chaos, and unkempt cruelty.

In the blackness beneath the shuddering mountain he spoke to them. He offered them dark secrets of power and control over all the mortal realm… for a price. All but one of the Human chieftains swore themselves to the Black Prince. The barbarian king, Bwolark Bwolo, the sovereign of the Skull-Dog clan, turned his back on the Soul Drinker, proclaiming that the Skull-Dogs honored no being above the legacy of their fathers and their fathers’ fathers.

3 NA: The Kenracktopar sensed the demon’s entrance into the world through a slight pull on their rings. Dwarven scouts traveled out to the human lands. Only a few returned, reporting cruel barbarism beyond even the descriptions of the Books of Legend. Something went wrong with this cycle of the world. Navillus broke into the world from the outside, so the cycle was broken. The Books held no information on how to stop this abomination. The dwarves improvised a plan. They would unite the other races of the land against the Demon Prince.

12 NA: The sacrilege of mighty Bwolark was short lived. He rallied other lesser clans whose heroes had been unfit to bear audience to the birth of Navillus. The ensuing civil war ravaged the Valley beneath the Red Peaks. Empowered by their new patron, fanaticism swept through the rest of Humankind and they broke like waves on the armies of Bwolark, driving him back from the mountains and into the sea. At last Bwolark the Unbent gathered his people and sailed out into the Maw to settle on the islands therein.

30 NA: Shattered by the civil war that purified the Valley beneath the Red Peaks, Humankind reforged itself in the fires of Navillus. By his blessing the Brotherhood of the Living Immolation was formed to spread his word and lead the scattered clans into a new age. By their work and his word, Humanity was recast into a unified force: the Najar, an empire destined to rule the world. The old chiefs that had witnessed the world-birth took control of the new empire and founded the Quintet, five magnificent cities, to share and balance power: the Holy City of Najar, the twin ports of Alixria and Alrdia, the fortress city of Syluk in the western mountains, and Farpoint in the shadow of Mount Solorum.

34 NA: After meticulously preparing themselves for war the finest men and women of the Dwarven clans gathered at Golden Mach. There they were sent on ships to Drolfo’s Cove and then Rontu-Aru. If the Avians and Merfolk could unite against the Living Immolation, then hope still remained.

-Mister Ed

Next: Gurutama Timeline Revising Part 7

Gurutama Timeline Revising Part 3

Previous: Gurutama Timeline Revising Part 2

This update is marked by sections I may not consider useful, but may become useful later on.

Is it really necessary that the timeline list when a forest expanded? Maybe not.

But what if we ever run a campaign where it becomes important how old a tree is?

The timeline shows that the oldest trees in a certain section of the world can only have been around for a finite number of years.

This update also shows off another thing that Dawn of Worlds encourages, technological and cultural advancements!

The Dwarves got architecture. The Merfolk got aquatic animal domestication and Avian slaying. The Avians got blood rituals. The Humans got nothing this time, but more will come.

3488 BE: The Merfolk domesticated aquatic animals. The people of the sea became experts at dolphin, shark, and whale riding. The cetaceans were used to pull underwater carts along with trout and bass. Whales were used to haul larger vehicles. Rare visits above water were achieved via riding in tortoise or turtle palanquins.

3322 BE: The fertile ash from the primal volcano promoted the growth of forests in an outward crescent from the igneous mountain.

3167 BE: The Metal Tiers rumbled out of the earth as the world matured and ripened.

3039 BE: A great bird was born among the Avians, the immortal wing-prophet, Trebor Ydorg. He founded the cliff city of Zener’hro on the side of Cui-Xoloc and brought the Avians out of their preliterate society and into the light. Trebor organized his people with rituals. Blood sacrifices were absorbed by the great sacred altar at the top of Cui-Xoloc.

2864 BE: Up from the depths of the Maw rose Selcatnet the Eight Armed. Selcatnet was a gift sent by Drolfo to his industrious children, the Merfolk. Selcatnet became the guardian and protector of Drolfo’s Cove.

2777 BE: The great Dwarven city of Golden Mach was founded in the west. It reigned for centuries as the greatest architectural achievement of the land.

2600 BE: Humanity grew increasingly barbaric as the forest spread around them.

2492 BE: The Avians’ knowledge of blood magic grew with each passing year. Hrududu’s shade expanded west.

2330 BE: The northern forest continued to expand, now touching both the Maw and the Northern Sea.

2294 BE: The industrious Merfolk along with their faithful servant, Selcatnet, began to dig a channel through the Lower Maw, allowing easy access to the Neck.

2276 BE: The Great Canal is completed.

2269 BE: The trading post, Tortuga, is established in the Fluren Bay.

2244 BE: The Avians viewed the Merfolk traders as only a new form of prey for their blood rituals. The Merfolk soon learned not to trust the Avians. Tortuga’s trading post design was abandoned in favor of that of a fortress. The city became a repository for the best Avian-slaying techniques.

2131 BE: The eastern side of the Metal Tiers turned to sand.

2076 BE: The Hrududu Jungle crossed the Groshan Sea and established a new jungle on Hearthland. The new jungle was known as Turashtegal.

2046 BE: Drolfo gave his people a gift. He created a new race of Merfolk that no longer feared the world above without water. These Merfolk were referred to as Landwalkers.

1988 BE: The Landers clear-cut the Fluren Peninsula.

-Mister Ed

Next: Gurutama Timeline Revising Part 4

Gurutama Timeline Revising Part 2

Previous: Gurutama Timeline Revising Part 1

I realized I didn’t like what I’d done in Part 1 much.

One of my goals with the revision was to give the timeline a consistent voice and right now the voice changes too much.

Sometimes there’s flowery prose and other times there’s informational text. Sometimes there’s even dialogue!

I’ve decided to edit it down to just informational text. That way it’ll be easier to find and recognize what we want to know later on when we use the new timeline as an information source.

So here’s the redo of the first section of the Timeline.

4121 BE: The Merfolk came into existence with Drolfo Sitnalta, god of the sea, as their patron deity.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great Egg Mother, Izquitl, created Cui-Xoloc, the tallest mountain in the world, to rest upon. The sheer faced mountain rose miles high, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. The Egg Mother started singing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal Najar Volcano, their own window into the beating heart of the world. The only thing greater than the Humans fear of the Volcano was their fear of the outside world. Their fear manipulated the physical world and protecting mountains grew up around the Humans.

3654 BE: After the last cycle of the world ended the Dwarves had buried themselves deep within the earth. Now they crawled up out of the dirt and rocks in the mountains in the west. The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” The writing in their Holy Books  preserved between each generation would tell the Dwarves when the world ripened.

-Mister Ed

Next: Gurutama Timeline Revising Part 3

Gurutama Timeline Revising Part 1

One of the problems that comes up in D&D is whether races are capitalized.

English is clear on that topic. African is capitalized because its a continental descriptor, but black is not because physical descriptors are less important.

Hobgoblin is a race in D&D, but is it a “nationality” or a physical descriptor?

The issue becomes more confused when languages are considered.

In D&D a race’s native language is often just referred to by that race’s name. Elves speak Elven. Hobgoblins speak Goblin.

The simplest way out for me was to just capitalize all races all the time, so I will be attempting to do that as I go forward with the work on Gurutama. This includes Human, Dwarf, Elf, and anything else that would not normally be capitalized in English.

4121 BE: The Merfolk came into existence and their god was Drolfo Sitnalta, god of the sea.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great egg mother, Izquitl, needed a perch, so she created Cui-Xoloc, the tallest mountain in the world, to rest upon. Cui-Xoloc rose sheer faced, miles into the sky, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl needed beauty and love and blood, so she called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. Izquitl needed more, so she started to sing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal volcano, their own window into the beating heart of the world. The mountains grew up around the Humans for their fear of the outside world was even greater than the terror within the inferno.

3654 BE: The Dwarves knew that the world came and went in cycles just like the seasons. They knew how to survive the cataclysms and be reborn afterwards. They had buried themselves deep, deep within the earth. The Dwarves crawled up out of the dirt and rocks in the mountains in the west. They looked at the new world around them and said, “Oi! Whot’s all this then? The old one was better!”

The Dwarven chieftain calmed his people, “Calm thyselves! Have we not read that it takes time for a new world to ripen? We shalt go back into the ground until this Earth is ready for our holy presence.”

“Aye! The chieftain is wise! Into the ground again!”

The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” For what purpose would they venture out? Only the writing in the Books they preserved between each generation could tell.

 

A few minor edits, but not much to do for this first part. I’ve considered taking out the parts about physical features of the world, but there’s nothing major here. Besides, what’s the difference between myth and legend for history this old?

-Mister Ed

Next: Gurutama Timeline Revising Part 2

An Overview of Gurutama Part 4

A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 3

I’ve described the Merfolk and Avians in Gurutama in broad strokes. I’d like to talk about the humans next.

The humans in Gurutama are similar to humans in the real world.

Gurutama humans originated in one area and spread out from there, just like humans originated in Africa on Earth and spread out from there.

There are now several different human nations in Gurutama. Today, I’ll focus on Najar, the first nation and the origin point of the human race in Gurutama.

When we started the Dawn of Worlds game we had an idea for four different races each embodying one of the four elements.

Merfolk are water and Avians are air. Humans are fire and later I’ll talk about Dwarves which are the earth in the quartet.

Humans in their early stages were rather primitive. They had a tribal structure within the northern forests and had little if any development towards typical civilized culture. I’d compare early Gurutama humans to the people living in Germany and France before the Romans got involved.

The humans did not slowly develop civilization in Gurutama, but were gifted it rapidly when the Najar Volcano erupted.

The eruption of the volcano scorched the Najar Valley below it, but it also signaled a great and terrible event.

The demon prince, Navillus, came up out of hell through the volcano and began to influence the human people.

He named the Najar people as his mouthpiece and set them forth to rule all humans.

Most of the primitive humans converted willingly, but one tribe resisted.

Chieftan Bwolark Bwolo of the Bwarlor Skull-Dog Tribe fought against the demon worshipers.

The Skull-Dogs could not resist forever against the multitudes charged with the Black Prince’s power.

The Bwarlor people were forced to flee in boats for the islands in the Maw.

They set up colonies along the shore of the islands.

The Merfolk living by the islands saw the islands as theirs, even if they did not inhabit them.

Conflict between the Merfolk and the Bwarlor never escalated into war, but small skirmishes have taken place from the founding of the colonies on til today.

That’s probably enough information for one blog. There are still several more different human civilizations in Gurutama that I’ll describe in a later post.

-Mister Ed

Next: An Overview of Gurutama Part 5