Cecilia

Cecilia

Cecilia is a fishing town and is the home to over 40,000 residents. Cecilia acts as Xoria’s main trading port with Persia and the other cities of the Magical Lands. It is the most diverse place in all of the Magical Lands due to the many different cultures that come to Cecilia to trade, but also due to the strong tourist attraction due to the city’s seaside nature.

Cecilia is named after the daughter of Zeus and one of his mortal liaisons, Hymniara. The original Cecilia followed both Artemis and Zeus as her patron gods and became a heroine to rival Theseus in her accomplishments. She rid the Caspian Sea of the gigantic monsters that made it impossible to fish or row a boat across it. She founded the first fishing town of the Caspian Sea and named the village after herself. Cecilia led the village and protected it from the smaller sea monsters which emerged from the depths until she died.

Merfolk, Sahuagin, and other humanoid races of the water honor Cecilia because she killed the great sea serpents that kept the aquatic races’ populations small. The town of Cecilia has become a sacred place for the underwater races and because the town is considered hallowed ground it has become the official place to conduct peace talks between the different races of the Caspian Sea when such things are necessary. Almost all the religious rites of the aquatic people are performed on or near the beach of Cecilia. The races of the water allow landwalkers to view their ceremonies, but have imposed the rule that all tourists respect them and follow proper rules of etiquette to watch the rituals without repercussions. A small pamphlet that details such rules is sold by the city to those who wish to view the elaborate water rituals.

As one might guess from Cecilia’s waterside location the main businesses of the town are fishing and trading. The town has the largest civilian fleet on the Caspian Sea and it needs protection both from the weather and from the beasts that live in the ocean. Spellcasters capable of weather control are in high demand in Cecilia. The demand is so great that the clergy of Aeolus set up their main temple there. To deal with the underwater threats such as Sahauguin, Nagas, Dragon Turtles, Merrow, and other beasts of the sea a chapter of the Mercenary’s Guild from Phoenix opened in Cecilia. At the start of the Second Alliance War the Xorian government took control of the guild and conscripted or enslaved all of its members.

The diet of the townspeople consists mostly of fish, sea urchins, and seaweed, but also includes staple crops and fruits grown inland to the west by independent farmers. Persian spices and other delicacies are served daily on the tables of the rich and served more often than one would expect on those of the common folk. The classic dish of Cecilia that every visitor tries is the meat of a plesiosaur served with cayenne pepper from Persia. The interesting combination is something the locals have grown fond of and tourists are wary to eat twice.

The government of Cecilia is headed by Commodore Taydasa. Taydasa is the son of the previous lady in charge of Cecilia, Shinagana. Taydasa replaced his mother when Jevaninada II’s reign began. He is in control of the city’s docks, administration, and the navy, but Taydada prefers his administrative duites over his naval ones. He will have his subordinates compensate for any duties he cannot perform while distracted by his other jobs.

-GoCorral

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Gurutama Timeline Revising Part 2

Previous: Gurutama Timeline Revising Part 1

I realized I didn’t like what I’d done in Part 1 much.

One of my goals with the revision was to give the timeline a consistent voice and right now the voice changes too much.

Sometimes there’s flowery prose and other times there’s informational text. Sometimes there’s even dialogue!

I’ve decided to edit it down to just informational text. That way it’ll be easier to find and recognize what we want to know later on when we use the new timeline as an information source.

So here’s the redo of the first section of the Timeline.

4121 BE: The Merfolk came into existence with Drolfo Sitnalta, god of the sea, as their patron deity.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great Egg Mother, Izquitl, created Cui-Xoloc, the tallest mountain in the world, to rest upon. The sheer faced mountain rose miles high, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. The Egg Mother started singing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal Najar Volcano, their own window into the beating heart of the world. The only thing greater than the Humans fear of the Volcano was their fear of the outside world. Their fear manipulated the physical world and protecting mountains grew up around the Humans.

3654 BE: After the last cycle of the world ended the Dwarves had buried themselves deep within the earth. Now they crawled up out of the dirt and rocks in the mountains in the west. The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” The writing in their Holy Books  preserved between each generation would tell the Dwarves when the world ripened.

-Mister Ed

Next: Gurutama Timeline Revising Part 3

Gurutama Timeline Revising Part 1

One of the problems that comes up in D&D is whether races are capitalized.

English is clear on that topic. African is capitalized because its a continental descriptor, but black is not because physical descriptors are less important.

Hobgoblin is a race in D&D, but is it a “nationality” or a physical descriptor?

The issue becomes more confused when languages are considered.

In D&D a race’s native language is often just referred to by that race’s name. Elves speak Elven. Hobgoblins speak Goblin.

The simplest way out for me was to just capitalize all races all the time, so I will be attempting to do that as I go forward with the work on Gurutama. This includes Human, Dwarf, Elf, and anything else that would not normally be capitalized in English.

4121 BE: The Merfolk came into existence and their god was Drolfo Sitnalta, god of the sea.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great egg mother, Izquitl, needed a perch, so she created Cui-Xoloc, the tallest mountain in the world, to rest upon. Cui-Xoloc rose sheer faced, miles into the sky, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl needed beauty and love and blood, so she called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. Izquitl needed more, so she started to sing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal volcano, their own window into the beating heart of the world. The mountains grew up around the Humans for their fear of the outside world was even greater than the terror within the inferno.

3654 BE: The Dwarves knew that the world came and went in cycles just like the seasons. They knew how to survive the cataclysms and be reborn afterwards. They had buried themselves deep, deep within the earth. The Dwarves crawled up out of the dirt and rocks in the mountains in the west. They looked at the new world around them and said, “Oi! Whot’s all this then? The old one was better!”

The Dwarven chieftain calmed his people, “Calm thyselves! Have we not read that it takes time for a new world to ripen? We shalt go back into the ground until this Earth is ready for our holy presence.”

“Aye! The chieftain is wise! Into the ground again!”

The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” For what purpose would they venture out? Only the writing in the Books they preserved between each generation could tell.

 

A few minor edits, but not much to do for this first part. I’ve considered taking out the parts about physical features of the world, but there’s nothing major here. Besides, what’s the difference between myth and legend for history this old?

-Mister Ed

Next: Gurutama Timeline Revising Part 2