Characters of Cimmeria: Gorwinua

gorwinua

Gorwinua was the finest bard the lands of Cimmeria ever knew and one of the many heroes who fought against draconic tyranny during the Dragon War. During her life she was a shining exemplar of Orcish virtues. She organized Orc armies, practiced the traditional rituals, and chopped down foes with the best of the Orcish warriors. Gorwinua remains a powerful cultural icon for all Orcs. Many Orc leaders have attempted to emulate her accomplishments hoping to unite their fractured peoples, but none have yet succeeded. Continue reading

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Goblins vs. Gnomes

With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!
With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!

The new Hearthstone expansion, Goblins Vs. Gnomes, comes out on Monday and I’m super excited!

If you’ve been keeping up with Hearthstone news then I’m sure you heard that the new expansion has two themes, mechs and randomness.

Blizzard has been releasing preview cards over the last few weeks such as these beauties:

Blingtron 3000Mechwarper

 

Blizzard is also giving everyone a free test run of the cards in Hearthstone’s Arena format. Everyone gets a free Arena run! The GVG cards are mixed in with the older cards, just like they did with Naxxramas.

I did my free run today and drafted a rush style mech warlock deck. The Mechwarper up there was a key part of the deck.

In one match I went up against a Priest. I coined out Mechwarper on my first turn along with another 1 mana cost mech that was reduced to 0 mana. The next turn I dropped a Harvest Golem for only 2 mana. Then I dropped this bad boy on turn 3:

Piloted Shredder

And after Turn 4 my opponent surrendered. Mechs are crazy!

The GVG set is also introducing a few new cards for the pirate, demon, and beast tribes such as:

Ship's CannonMal'Ganis

The new warlock legendary looks insane. I’m not sure it will be enough to make demon decks viable, but there were a few other demon cards that might make it work. You can check the cards out for yourself at Hearthstone Gamepedia

Before you get all excited to play on Monday I should remind/warn you. Blizzard has a tendency to announce that an expansion will come out on a specific date and then release it at 11:59PM Pacific time on that day and still claim they released it on time. This is technically true but it still leaves a sour taste in my mouth.

Anyways! Lots of new cards to try out! Fun to be had! Even a new game board to mess with which includes an aimable lazer gun that you can shoot your opponent with, a rocket, bombs, and a transmogrifier! Sweet!

-Mister Ed

Gurutama Timeline Revising Part 6

Previous: Gurutama Timeline Revising Part 5

This section of the timeline contains one of the more poetic passages about an event that fundamentally altered Gurutama’s progression.

Unfortunately, my new philosophy of removing such flowery passages continues. The passage will be retained in the Original Timeline page and I will also attempt to work it into later posts about the religions and cultures of Gurutama.

So let’s get into the dawning of the modern age of Gurutama, The Najar Ascension (Or for the enlightened, the Navillus Ascension).

1 NA: On the summer solstice an earthquake shook the entire world of Gurutama. People across the world suffered terrible nightmares and saw horrifying prophetic visions. The volcanic peak at the heart of the Red Mountains came alive belching dark smoke into the heavens. The leaders of the scattered Human communities gathered to pay homage to what had come. They crept through hollowed out caverns to the core of the volcano. There they watched in terrified silence as an impossible being arose from the writhing magma. These humbled men witnessed the world-birth of the Soul Drinker, Navillus the Demon God, The Black Prince of Gorgoth, the whirling realm of malice, chaos, and unkempt cruelty.

In the blackness beneath the shuddering mountain he spoke to them. He offered them dark secrets of power and control over all the mortal realm… for a price. All but one of the Human chieftains swore themselves to the Black Prince. The barbarian king, Bwolark Bwolo, the sovereign of the Skull-Dog clan, turned his back on the Soul Drinker, proclaiming that the Skull-Dogs honored no being above the legacy of their fathers and their fathers’ fathers.

3 NA: The Kenracktopar sensed the demon’s entrance into the world through a slight pull on their rings. Dwarven scouts traveled out to the human lands. Only a few returned, reporting cruel barbarism beyond even the descriptions of the Books of Legend. Something went wrong with this cycle of the world. Navillus broke into the world from the outside, so the cycle was broken. The Books held no information on how to stop this abomination. The dwarves improvised a plan. They would unite the other races of the land against the Demon Prince.

12 NA: The sacrilege of mighty Bwolark was short lived. He rallied other lesser clans whose heroes had been unfit to bear audience to the birth of Navillus. The ensuing civil war ravaged the Valley beneath the Red Peaks. Empowered by their new patron, fanaticism swept through the rest of Humankind and they broke like waves on the armies of Bwolark, driving him back from the mountains and into the sea. At last Bwolark the Unbent gathered his people and sailed out into the Maw to settle on the islands therein.

30 NA: Shattered by the civil war that purified the Valley beneath the Red Peaks, Humankind reforged itself in the fires of Navillus. By his blessing the Brotherhood of the Living Immolation was formed to spread his word and lead the scattered clans into a new age. By their work and his word, Humanity was recast into a unified force: the Najar, an empire destined to rule the world. The old chiefs that had witnessed the world-birth took control of the new empire and founded the Quintet, five magnificent cities, to share and balance power: the Holy City of Najar, the twin ports of Alixria and Alrdia, the fortress city of Syluk in the western mountains, and Farpoint in the shadow of Mount Solorum.

34 NA: After meticulously preparing themselves for war the finest men and women of the Dwarven clans gathered at Golden Mach. There they were sent on ships to Drolfo’s Cove and then Rontu-Aru. If the Avians and Merfolk could unite against the Living Immolation, then hope still remained.

-Mister Ed

Next: Gurutama Timeline Revising Part 7

An Overview of Gurutama Part 4

A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 3

I’ve described the Merfolk and Avians in Gurutama in broad strokes. I’d like to talk about the humans next.

The humans in Gurutama are similar to humans in the real world.

Gurutama humans originated in one area and spread out from there, just like humans originated in Africa on Earth and spread out from there.

There are now several different human nations in Gurutama. Today, I’ll focus on Najar, the first nation and the origin point of the human race in Gurutama.

When we started the Dawn of Worlds game we had an idea for four different races each embodying one of the four elements.

Merfolk are water and Avians are air. Humans are fire and later I’ll talk about Dwarves which are the earth in the quartet.

Humans in their early stages were rather primitive. They had a tribal structure within the northern forests and had little if any development towards typical civilized culture. I’d compare early Gurutama humans to the people living in Germany and France before the Romans got involved.

The humans did not slowly develop civilization in Gurutama, but were gifted it rapidly when the Najar Volcano erupted.

The eruption of the volcano scorched the Najar Valley below it, but it also signaled a great and terrible event.

The demon prince, Navillus, came up out of hell through the volcano and began to influence the human people.

He named the Najar people as his mouthpiece and set them forth to rule all humans.

Most of the primitive humans converted willingly, but one tribe resisted.

Chieftan Bwolark Bwolo of the Bwarlor Skull-Dog Tribe fought against the demon worshipers.

The Skull-Dogs could not resist forever against the multitudes charged with the Black Prince’s power.

The Bwarlor people were forced to flee in boats for the islands in the Maw.

They set up colonies along the shore of the islands.

The Merfolk living by the islands saw the islands as theirs, even if they did not inhabit them.

Conflict between the Merfolk and the Bwarlor never escalated into war, but small skirmishes have taken place from the founding of the colonies on til today.

That’s probably enough information for one blog. There are still several more different human civilizations in Gurutama that I’ll describe in a later post.

-Mister Ed

Next: An Overview of Gurutama Part 5