Gurutama Timeline Revising Part 27

Previous: Gurutama Timeline Revising Part 26

With the Hykman League now under the power of Navillus they’ve gotta start doing some evil stuff, like taking over other cities with bloody massacres for example! Rotandean is reintegrated into the League and Elves become second class citizens. The Hobgoblins are locked out as well. Amidst all this turmoil in the Eastern Maw, the Rana initiate a artistic revival. While playing Dawn of Worlds we imagined this to be kind of like the Renaissance. That should give us an excuse for pretty much any sort of art style existing in Gurutama if the DM wants to describe something in a particular way. It also gives the DM the excuse to have crazy Renaissance tech like pedal-powered hang gliders.

This post also features the return of the Avians. Prior to this point we’d imagined the Avians as something similar to a slave race. They’ve been a subject population to the Merfolk for centuries and the Merfolk had been exporting sentient beings from Rontu-Aru. Slavery is bad and all, but this is the way the world worked in the past and still somewhat today. I wanted the Avians to have a little bit of power in the last stages of Gurutama, so I initiated the uprising with my Dawn of Worlds points.

Najar also cleanses the Grez ice, proving that such a thing is possible. Maybe that’s a campaign plot there! And we’re closing in on the final Gurutama Time Revising post. Next one should be the last!

743 NA: With battle hardened soldiers at Hykma and the Hearth, the new Hykman League exploded outward. Troops from the Hearth were sent northward to conquer Farpoint and integrate it into the empire.

And with word of the Elven betrayal ruminating in Hykma, the city struck south at Rotandean. Despite being unaffiliated with the True Arrows, the Elven soldiers of Rotandean were mercilessly slaughtered by the followers of Navillus.

Finally, rather than brave the Freedom Road and the fighting between the Hobgoblins and the Elves, the Hykman Empire sealed the Homestone Bridge. The Bastion was fortified to defend the bridge and more soldiers quartered there in preparation for future conflicts.

744 NA: The strife of the wars tested the mettle of the Rana. They overcame and learned from the challenge; their ways of peace and kindness grew. Strife, chaos, and unchecked emotion ravaged the lands of the Hykman League, and yet the Rana were able to channel the horrors. An artistic renaissance permeated from Pulchrito and Domicilius: painting, poetry, literature, sculpture, and theater. For the first time, creativity and expression began to overcome the blunt wealth and splendor that previously dominated the minds and hearts of the Hykman people.

745 NA: With the world at war, mercenaries were in high demand. On Balkus, Captain Lucrais DeBaal of the Zephyr formed a fleet of sails for hire. He was quickly contracted by the Bastion to defend their channel. A fleet was formed to defend the Canal from Elven small boats and to prevent passage across the Canal by any means other than the Homestone Bridge.

746 NA: Farpoint falls to the Hykman siege and becomes a subject province the the League.

748 NA: Shrieking noises could be heard day and night in the southern jungles. Old fears awoke in the hearts of the Merfolk. The Avian menace had returned at the same time that passage through the Great Canal was disrupted. Izquitl sent forth her feathered warriors. The city of Tortuga was taken and renamed. The place became Hobru-Peche to the Avians, or New Roost in the Human tongue.

The Merfolk, not wanting to start a war with Hykma, begin fervent negotiations to move an army through the Great Canal. The Hykmans delay and block negotiations.

749 NA: A Merfolk fleet is sent to Rontu-Aru via the Groshan Sea. The fleet sustains heavy losses to Avian aerial raids on the way and is unable to retake Tortuga.

750 NA: The Avians, now firmly in control of Hubru-Peche, started flying across the ocean to harass the Elves of the southern forest as well as any ships that sailed in The Neck or the Groshan Sea.

The volcano at the heart of the Red Peaks continued to pulsate and radiate heat. The ice, both in the mountains and in the city of Najar, melted. The heat remained. The sun always seemed to shine bright and strong on the city and the place was always warm. The days could be sweltering, but the nights were simply heavenly. Cool breezes gently flowed throughout the city and from his throne, the Mercenary King Jizero smiled. The ruins themselves seemed to melt away and be reshaped. Soon enough, one could hardly see signs of the terrible plight so many years ago. Najar, the Holy City, the City of Endless Summer, was reborn.

-GoCorral

Next: Gurutama Timeline Revising Part 28

The Death Knell of my iPod

Here lies a dying breed, the iPod classic.
Here lies a dying breed, the iPod classic.

Alack and alas oh readers of my blog! For my iPod is slowly dying!

I got this iPod about six years ago back and it has served me well in its lifetime.

But now… Now it refuses to connect to my computer!

I can still charge it using the cable, but iTunes no longer registers that the iPod is connected.

I looked the issue up and found a post on Apple’s support pages from 2012 which listed a number of solutions to my problem, none of which worked.

I probably reinstalled iTunes a dozen different ways in an attempt to fix this issue, but it still refuses to interface with my iPod.

And I’m sure its not the iPod. My computer still sees the device. I could remove and add things to the iPod manually, but the music is coded and difficult to rearrange. Plus, that process is a whole lot harder to deal with than using iTunes like I have in the past.

My reading on the issue makes me think something got messed up in my computer’s registry when I updated iTunes from version 11 to version 12. The registry of my computer is some internal programming section that I can’t normally access to fix and if I did go through the steps to access it I might irreparably damage my computer for ever and eternity.

I could go to the Apple Store for help, but since the problem is with a Windows PC I don’t think they’d be able to help.

Likewise, because the problem is with my computer, getting a new iPod might not necessarily work either. Plus, they don’t even make the iPod classic that I have anymore! It’s all iTouch, iNano, and iShuffle now. None of them have the same storage capacity as my six year old iPod which is frankly a little shocking. My collection is sitting at 45GB right now and the largest iTouch is 64GB, so I wouldn’t have to make any hard choices. I’d still be missing the assurance that a new device would even work with my computer though.

The most frustrating part of this whole experience has been how long Apple has known about this error in iTunes code. The support page I found indicates they’ve been aware of this issue or a similar issue for the last two years and haven’t fixed it. Peter Jackson’s finished two movies faster than that!

The core of it is that Apple won’t fix an error when the error only occurs on their competitors machines. Its turned me off so much to their company that I’m now looking into getting a different MP3 player.

So… Any suggestions?

-Mister Ed

Gurutama Timeline Revising Part 3

Previous: Gurutama Timeline Revising Part 2

This update is marked by sections I may not consider useful, but may become useful later on.

Is it really necessary that the timeline list when a forest expanded? Maybe not.

But what if we ever run a campaign where it becomes important how old a tree is?

The timeline shows that the oldest trees in a certain section of the world can only have been around for a finite number of years.

This update also shows off another thing that Dawn of Worlds encourages, technological and cultural advancements!

The Dwarves got architecture. The Merfolk got aquatic animal domestication and Avian slaying. The Avians got blood rituals. The Humans got nothing this time, but more will come.

3488 BE: The Merfolk domesticated aquatic animals. The people of the sea became experts at dolphin, shark, and whale riding. The cetaceans were used to pull underwater carts along with trout and bass. Whales were used to haul larger vehicles. Rare visits above water were achieved via riding in tortoise or turtle palanquins.

3322 BE: The fertile ash from the primal volcano promoted the growth of forests in an outward crescent from the igneous mountain.

3167 BE: The Metal Tiers rumbled out of the earth as the world matured and ripened.

3039 BE: A great bird was born among the Avians, the immortal wing-prophet, Trebor Ydorg. He founded the cliff city of Zener’hro on the side of Cui-Xoloc and brought the Avians out of their preliterate society and into the light. Trebor organized his people with rituals. Blood sacrifices were absorbed by the great sacred altar at the top of Cui-Xoloc.

2864 BE: Up from the depths of the Maw rose Selcatnet the Eight Armed. Selcatnet was a gift sent by Drolfo to his industrious children, the Merfolk. Selcatnet became the guardian and protector of Drolfo’s Cove.

2777 BE: The great Dwarven city of Golden Mach was founded in the west. It reigned for centuries as the greatest architectural achievement of the land.

2600 BE: Humanity grew increasingly barbaric as the forest spread around them.

2492 BE: The Avians’ knowledge of blood magic grew with each passing year. Hrududu’s shade expanded west.

2330 BE: The northern forest continued to expand, now touching both the Maw and the Northern Sea.

2294 BE: The industrious Merfolk along with their faithful servant, Selcatnet, began to dig a channel through the Lower Maw, allowing easy access to the Neck.

2276 BE: The Great Canal is completed.

2269 BE: The trading post, Tortuga, is established in the Fluren Bay.

2244 BE: The Avians viewed the Merfolk traders as only a new form of prey for their blood rituals. The Merfolk soon learned not to trust the Avians. Tortuga’s trading post design was abandoned in favor of that of a fortress. The city became a repository for the best Avian-slaying techniques.

2131 BE: The eastern side of the Metal Tiers turned to sand.

2076 BE: The Hrududu Jungle crossed the Groshan Sea and established a new jungle on Hearthland. The new jungle was known as Turashtegal.

2046 BE: Drolfo gave his people a gift. He created a new race of Merfolk that no longer feared the world above without water. These Merfolk were referred to as Landwalkers.

1988 BE: The Landers clear-cut the Fluren Peninsula.

-Mister Ed

Next: Gurutama Timeline Revising Part 4

Solar Freaking Roadways

My wife showed me this cool new technology called Solar Roadways this morning.

She showed me with a Youtube video you can look at here.

The technology is a new type of pavement made out of solar panels.

The video describes it quite well in a funny way (Solar Freaking Roadways!).

Solar panels cover the road. On top of the panels are a few LED lights and then a strong shield of glass.

The glass can support up to 250,000 pound (113,000kg) trucks. The inventor of Solar Roadways, Scott Brusaw, chose that researched weight because the transportation of oil refinery equipment is done at weights of around 230,000 pounds (104,000kg).

The LEDs are used to create lane lines or for other necessary road paint (Pedestrian Xing, Slow Down, etc.).

If every paved surface in the USA were covered with these panels they would generate three times the current energy consumption of the USA.

Other energy sources would still be needed as solar panels don’t operate at night.

The panels can also heat themselves to melt snow and prevent dangerous driving conditions in colder states.

Two underground channels are planned to run along side the Roadway. One will hold water runoff. The other will hold electrical wires.

The wires carry the electricity off the solar panels to consumers.

The channel could also hold telephone lines, fiberoptic internet cables, etc. By placing them underground, storms are less likely to cause outages.

Mr. Brusaw, pictured above in a tractor on the prototype driveway of Solar Roadways, seemed particularly proud of the traction of Solar Roadways.

Some people worry that cars won’t be able to stop on glass, but Solar Roadways glass panels are textured in a way that cars going 80mph (130kph) on a wet panel could stop just as fast as on wet asphalt.

My worry upon seeing the giant textured panels was that bikes would not be able to go on them.

Fortunately, Mr. Brusaw has an answer for that too. Another variety of the panels has a smoother texture that bikes can ride over comfortably.

The smoother texture allows cars to stop in times similar to wet asphalt at speeds of only 40mph (65kph) though. You can’t have everything.

It would be easy enough to build a bike lane out of the smoother panels next to a road made of the textured panels to accommodate both types of vehicles.

If you’re interested in learning more about Solar Roadways you can check out their website or fund them using Indiegogo. The fundraiser is until June 20th 2014.

-Mister Ed