Characters of Cimmeria: Cecilia

Whew! This one took a lot longer to write than I thought it would. A little late for “D&D Mondays.” I should still be able to keep up with one post a week though.

Cecilia

Cecilia the Salt Champion was the daughter of Zeus and the mortal Hymniara. The founder of the city that now bears her name and liberator of the Caspian, Cecilia slew the great sea beasts that prowled the sea. She accomplished many other great tasks on land as well as befriending the dolphins and the people of the sea. During the Dragon War, Cecilia imprisoned the black dragons. All her tasks were done in the name of her lord-father, Zeus, while wielding a shining sword that he gave to her. The sword was buried with her deep beneath the earth where Cecilia slumbers, awaiting the return of the black dragons.

Continue reading

Gurutama Timeline Revising Part 18

Previous: Gurutama Timeline Revising Part 17

Now I know I said the great figures were named from now on, but there is one notable exception, The Hero. The Hero is like everyone’s favorite folk hero, but larger. Greek mythology gives a decent comparison. Theseus is the local hero for Athens. Agamemnon and Jason are the heroes for Argos. Odysseus is the hero for Ithaca. You get the idea. Every Greek city had a local hero. The Hero of Gurutama is like that, but he is the local hero for everyone. And not how Hercules is the national Greek hero. I mean that almost every city on Gurutama has a myth about how The Hero visited them and learned so and so skill or slayed so and so monster.

Every society claims The Hero as their figure. The Dwarves say The Hero was a Dwarf. Najarns say he was Najarn. Elves say she was an Elf. Rana say she was a Rana. And if you’ve caught on at this point, patriarchal societies say he was a man while matriarchal societies say she was a woman.

One thing is clear in each culture’s tales about The Hero is that s/he is an enemy of evil. S/he journeys the world and then goes to back to Najar with a Rana sword to defeat a great evil there. That much is true, but all other information on The Hero is in dispute. Whether a particular myth is true or not will be up to the DM that is in charge at that time.

563 NA: The Dwarven host issued forth from Syluk and crashed upon the walls of the Holy City of Najar in the largest battle in history. The Dwarves suffered under the arrows of the Najar and their strategies seemed to be constantly given over to the enemy. The Dwarven army attempted to storm the city, but they were repelled. The retreat to Syluk, at first organized, turned into a rout due to constant guerilla attacks in the night. The army scattered into the mountains. Many Dwarves were captured and enslaved. Others escaped and small Dwarven communities sprouted up within the Red Peaks.

564 NA: From the carnage a Hero was born. His initial years were sculpted by Najaran passion and the growing philosophy of Dwarven mechanization that had seeped into the Empire during the Dwarven occupation and integration. He drifted for decades throughout the continents of the known world. From the mighty Tiers of Golden Mach to the heights of Cui-Xoloc, the young man studied under sages and common men, learning mastery over all. And from his travels he gained incredible insight on the true plight of the Najar under the rule of their Black Emperor.

603 NA: On the misty shores of the Tonsil, the Rana forged a legendary sword for the young Hero, and at last he returned to his home, the Holy City and the seat of the Demon-God.

No one is certain what happened in the crypts below the fiery mountain, or if The Hero vanquished Navillus or died in the attempt. But silence sunk into the place in his wake, and the doors to the holy crypts were sealed. If The Hero returned, he did so without his sword, and he refused to speak of what transpired in the caverns. Regardless, all felt the Dark God’s influence shrinking away. The city of Najar nervously breathed in the freshness of the world…

The dwarves of Syluk rejoiced at the victory of the Hero over the Prince of Gorgoth.

619 NA: The Grez learned the ways of siege warfare. They prepared ice catapults, glacier towers, and icicle rams in the frozen north for an invasion that had long been brewing. The polar ice extended over the land connecting Ksilartlu to the Red Peaks and Najar. The Great Volcano of Najar fell dormant and blizzards and ice covered the ancient crater. The Grez sent all their strength to take over the city and kill all the inhabitants. Many died in the battle, including, some say, the Hero. Those who were not slain froze into terrible ice sculptures made by Grez magic. The world cowered in fear. None knew what to do in response.

-Mister Ed

Next: Gurutama Timeline Revising Part 19

An Overview of Gurutama Part 10

20140525-091553-33353960.jpg

Previous: An Overview of Gurutama Part 9

If you know your Latin roots then you can already guess what type of people the Rana of Gurutama are.

Rana is Spanish for frog and the Rana are frog people.

The Rana live in and around Tonsil Lake and joined the Hykman League.

The Rana are pacifists, but they recognize that the violence that threatens the world can often only be countered by violence.

In order to meet violent threats without direct intervention, the Rana have a tradition of forging amazing swords and other weapons.

Chances are that if an adventurer finds a magic sword it was made by a Rana and gifted to a hero in the past to bring light in dark times.

The Rana are also accomplished artists and doctors.

A Rana organization called the Monks of the Gossamer Waves functions like the Red Cross in Gurutama. They provide aid to whomever requires it.

Because of their amphibian biology and passive nature it is rare to see a Rana far from Tonsil Lake or the Hykman cities surrounding it.

Rana that travel far afield are either Monks on missions or outcasts due to their rejection of the Rana’s pacifist culture.

Because the Rana do not often leave their home country they have had little influence on world affairs as a whole.

However, within the Hykman League the Rana are always involved in the betterment of all people, big or small, rich or poor.

Recent events in the Hykman League have caused some Rana to act against the Hykman government. This is due to a resurgence of Navillus worship in the Hykmans.

But more on all that in the forthcoming timeline posts!

-Mister Ed

Next: An Overview of Gurutama Part 11

League of Legends Map Part 2

https://i2.wp.com/img2.wikia.nocookie.net/__cb20131205125131/leagueoflegends/images/4/49/Summoner%27s_Rift_jungle_map_with_monsters.png

League of Legends Map Part 1

Today the focus will be on a specific part of the League of Legends map, the Jungle.

The Jungle is the space between the lanes and the river. There are four different sections of the Jungle formed by the X that the River and the middle (mid) lane create.

Each of the four sections contains three monster camps. Each section has a few names in the game. The top section is called purple top because it is close to purple’s top lane. The right section is called purple bottom (bot) Jungle for the same reason. The bottom section is called blue bot and the left section is called blue top.

The sections have other names that are used more often that refer to the specific monsters within them, so lets take a look at those.

Purple top and blue bot are mirrored and contain the same three monster camps in identical places. The central camp is the Lizard Elder and his two Lizard buddies. The Elder attacks with his nasty sword while the little Lizards shoot fire from their staves.

When a player kills the Lizard Elder they get a buff that lets them deal a little bit of extra damage every time they hit a minion, monster, or another player. This buff has a visual effect of red runes circling the player who has it. This red effect is why the section of the Jungle with the Lizard Elder is sometimes called the red Jungle. The two different red Jungles are differentiated by calling them “their red side Jungle” or “our red side Jungle.”

The other two monster camps around the Lizard Elder are the Golems and the Wraiths.

The Golems are two big rocky brothers. One is an older brother and is thus bigger than his younger brother.  The Golems attack you by smashing you with their rock hands.

The Wraiths are four ghostly looking things. One of the Wraiths is bigger than the other three. The Wraiths attack by shooting out little ghost lights from their hands.

The purple bot and blue top Jungle sections are dominated by the Ancient Golem at the center who also has two Lizard buddies. The Ancient Golem is the huge father version of the two Golem brothers in the red side Jungle. The Lizard buddies are just like the two that hang out with the Lizard Elder.

When a player kills the Ancient Golem he receives a buff, just like with the Lizard Elder. The Ancient Golem’s buff has blue runes instead of red runes. The player with the blue buff can use more of their special abilities and can use them faster. The blue buff gives these sections of the Jungle their name, blue side Jungle. Just like with the red side Jungle, the two sections are differentiated by which side of the river they are on, our side or their side.

The two monster camps around the Ancient Golem are the Wight and the Wolves.

The Wight is a recent addition to the Jungle. The company that makes League of Legends, Riot Games, updates the game all the time with significant updates at the beginning of every year. 2014 saw the addition of the Wight to the Jungle along with a few other things.

The Wight  is all by it’s lonesome in the Jungle. It is bigger than all the other Jungle monsters except for the Ancient Golem and the Lizard Elder. The Wight looks a lot like the Wraiths and attacks in the same way they do which is why the Wight is sometimes called the Big Wraith. I find this a little confusing because there already is a big Wraith in the Wraith camp itself. I’ll keep calling it the Wight and hoping that everyone else changes.

The Wolf camp has three Wolves, a mama Wolf and two baby Wolves. You can call the baby Wolves Romulus and Remus if you want. The Wolves attack by biting (obviously).

The monsters are a lot like minions, but different in key ways.

Minions walk down the lanes, but if attacked will follow the attacking player out of the lanes. The monsters don’t leave their camps. If you hit them and lead them away from their camp, the monsters will head back to the camp and quickly return to full health.

Minions spawn every thirty seconds. The monster camps only respawn if all the monsters in them are killed. The respawn times are 50 seconds for the Golems, Wolves, Wraiths and Wight, and 5 minutes for the Ancient Golem and Lizard Elder.

The monster camps do not respawn until all the monsters in them are killed. This allows a clever player to kill the Ancient Golem or Lizard Elder on their opponent’s side and waltz away with the buff, leaving the Lizard buddy scraps for the other team to have.

There are two more monsters on the map above, Baron Nashor and the Dragon. Those two are different than the other monster camps, so I will describe them another time.

There’s a lot more to tell you about how the map is played, so I hope you keep reading to learn it all!

If reading this has gotten you interested in League of Legends you can click this link to download the game for free. Doing so also gives me a little boost in game, so we’re both winners! League of Legends Signup Link

-Mister Ed

League of Legends Map Part 3

Mount and Blade

I play a lot of video games but I am often far behind the latest release. I didn’t finish playing Pokemon Gold until Pokemon Heart Gold came out. I’m still working on Skyrim and Assassin’s Creed too. I’ll probably never experience Mass Effect or Dragon Age: Origins.

Mount and Blade is one of the few games I started playing when it first came out. The game was created by a Turkish couple and once it became popular they created a video game studio around it called TaleWorlds. TaleWorlds has just announced that Mount and Blade will be coming out on the Nvidia Shield. I’ve never heard of the Shield, but the people at TaleWorlds are excited to branch out beyond the PC.

In Mount and Blade you take on the role of a warrior in a medieval world with a variety of warring factions. The game is entirely sandbox based. There is no plot to follow. You have to make up your own plot.

The first time I played the game I started a civil war in one of the five kingdoms and ended up on the victorious side. The second time I formed my own kingdom and conquered the world for myself.

The gameplay is what you’d expect for a third person shooter in medieval times. You get swords, armor, bows, and other equipment to do battle with. RPG elements are mixed in as well. Your character levels up and has a few skills that influence the setup of battles as well as your combat capabilities in each battle. The more battles you win the more gear and money you get, money of course being spent on more gear.

The name of the game is Mount and Blade, so there is a fair bit of horse-riding in the game. Cavalry are vastly superior to other units in open field combat. Mount and Blade is also one of the few games to make horse combat interesting. Mounted combat meshes seamlessly with foot combat. Your character rides his horse around, hitting people as he rides by. If you aren’t careful eventually your horse will be taken out. You can try to find another horse that has lost its rider or you can continue on foot.

Mount and Blade is also one of the few games I’ve seen that fits single combat with RTS style combat. The only character whose actions you control directly is your own, but your character can bring potentially hundreds of others to the battle with him. These soldiers are given orders through hotkeys or a menu during battle. The orders can include positions to take on the battlefield, which weapons to use, whether to mount horses or stay on foot, and how tactical formations such as a wedge or turtle shape.

The soldiers that you command in battle have a morale that is heavily influenced by what food you give them. The greater variety of food they have to eat, the better and longer they fight. I spent a fair amount of game time buying more and more food for my soldiers to eat because they kept eating everything up after each battle.

Your soldiers level up after a battle just like you do. They get better gear and stronger combat capabilities with each new level. A fully leveled army is necessary for one of the greatest challenges in the game, sieges.

Sieges are the final objective in Mount and Blade. Unless you actively avoid it, your character will eventually end up in a siege. Assaulting a castle has two basic methods, just like in real medieval wars. You can wait for the combatants to starve or you can attack them with siege engines and try to take over the castle by force. Using force is almost always the better option in Mount and Blade.

Siege engines are used to breach the walls of the castle in someway first. This can be a battering ram that breaks down the castle gate, ladders that scale the walls, or a siege tower that goes over the wall allowing access. Once inside the castle walls you have to eliminate the enemy presence before your troops run out. Then you break into the inner keep and take on the guard there to secure the castle as your prize.

Your character can also defend from sieges. The same rules apply. My favorite tactic was shooting arrows at the soldiers pushing the siege towers up to my walls to try and slow the advance of the behemoth siege engine.

Mount and Blade also has an intense mod community. There are hundreds of mods that add small new things to the game or completely change it. Different mods can change the game to new historical periods, or fantasy periods. You can play a jedi on a speeder instead of a knight on a horse if you want. Some mods introduce boats. Others let you play as if you’re a King’s Guard in Westeros if you like Game of Thrones. I tried out a few. One of my favorites advanced the timeline of the basic game to Renaissance era, allowing rudimentary firearms to be used in combat.

I played the original game out as much as I felt like playing. A sequel came out awhile back, but my impression of it was, “We added some good ideas that were already present in mods and added a multiplayer mode that Mister Ed won’t be using.” A new sequel is scheduled to come out soon though! I’ve been thinking of taking a look. Maybe I’ll see you in the multiplayer mode there if I decide to try it.

You can find Mount and Blade at TaleWorlds website or on Steam.

-Mister Ed