Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

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Gurutama Timeline Revising Part 13

Previous: Gurutama Timeline Revising Part 12

The Dwarven curse of the Bwarlor created a subrace of Dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the Dwarves took created another subrace. There was a group of Dwarves that regretted that action and a group of Dwarves that saw it as a necessary punishment for the beard rape of the Dwarven ambassadors sent to Bwolo Isle. The remorseful group of Dwarves grows to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invacion of Najar. That group becomes even more corrupted and evil due to its proximity to Navillus and forms the Empire Dwarf subrace.

My personal image of the ideal Dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the Dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The Dwarves don’t look so good from the outside…

Anyways, here’s the next part of the revised timeline.

394 NA: Nearly a century had passed since the Dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart Dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from Dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the Dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.

And amongst the horrors of the occupation the Dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the Humans. Expanding their wealth and luxuries became the goal of the Dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of Dwarvenkind.

The Black Prince began to stir, silent during the Dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.

412 NA: While the Merfolk were at war with the Dwarves and Elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few Merfolk still sought battle with the Dwarves and Elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The Merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the Merfolk nation.

422 NA: Reesrevo demanded the icy reach of the Grez extend. The Grez armies sculpted and constructed massive glaciers all over the north.

-Mister Ed

Next: Gurutama Timeline Revising Part 14

An Overview of Gurutama Part 2

This maps shows the vast trade area influenced by the Merfolk in Gurutama.
This maps shows the vast trade area influenced by the Merfolk in Gurutama.

Previous: An Overview of Gurutama Part 1

The Merfolk inhabit the seas, islands, and coasts of the flat world, Gurutama. At the edge of the world the sea runs off, so the Merfolk stay in the central seas where no such threat worries them.

The Merfolk have two basic sub races within them, true Merfolk and landwalkers.

True Merfolk dwell within the sea and leave their saline environment for extended periods of time. True Merfolk speak two languages, one for the water and one for above it.

Landwalkers are a race of Merfolk that can breath air just as well as water. They seen publicly far more often than True Merfolk, leading many people to think that there is only one race of Merfolk.

Landwalkers serve as the intermediates between True Merfolk and other races. Without them it is unlikely that the Merfolk would have the significant impact on the world that they do.

The Merfolk leadership was never described in our game of Dawn of Worlds, so that remains to be written. However, we did create an active and present patron god of the Merfolk, Drolfo.

Many of the tools and skills that the Merfolk have are attributed to Drolfo. He built the Great Canal. He tamed the animals of the sea for the Merfolk. He gave them ships. He modified the True Merfolk to make the Landwalkers. Or so the stories say.

Other fantasy worlds would make these stories fact, but we prefer an open interpretation. Whoever decides to DM with those myths as plotpoints may choose which way they go. Still, the stories remain and our characters can debate about which version is true and which version is false.

Along with the Avians, the Merfolk were one of the first races to develop a civilization. The two civilizations soon came into contact and conflict.

The Avians attempted to win the conflict by building a large nest on the Lower Maw. The nest is marked on the upper left of the Lower Maw as Nanatok.

The Merfolk prayed to Drolfo and Selcatnet, the giant octopus, tore apart the nest, causing the Avians to flee.

The Merfolk used their superior knowledge of hydraulics to flood the eastern half of Rontu-Aru, creating the swamp it is today.

The Avians are a jungle people and they could not adapt to the swamps fast enough to fight back against the Merfolk.

The Merfolk won the day and the Avians have essentially be a slave race ever since. If a slave is encountered in Gurutama there is a significant chance that the slave is an Avian with clipped wings.

Recently, a resurgence of religious zealotry entered the Avian jungle. More and more crusaders for the Avian god, Izquitl, joined the fight against the Merfolk.

The Avians retook the Fluren Peninsula from the Merfolk and rechristened Tortuga as Hubru-Peche.

From Hubru-Peche, the Avians flew across the Neck to the Halusho Forest in the Lower Maw.

The Merfolk retook Tortuga, but the Avians have become a force in the world once more.

That’s about all we got on the Avians from the Dawn of Worlds game, but there’s lots more to come about the Merfolk in the Maw!

-Mister Ed

Next: An Overview of Gurutama Part 3