Yuettencal

Yuettencal.png

Yuettencal has a population of close to 150,000 and is the capital of Aractrash. Satronwook, Tetalya, and Lordodo are all vassals of Yuettencal. Yuettencal fits perfectly within the jungle. All but the most fortified buildings are made of wood, dirt, or underground entirely. Fire prevention would usually be a problem, but the moist conditions of the rainforest and numerous spellcasters with create water at the ready prevent the spread of any blaze. Starting a fire without magic or tindertwigs is a bigger problem than preventing them.

Yuettencal’s production is mostly tropical fruits, tropical wine from tropical fruits, tropical art, tropical animals, and spell components you can only find in the jungle. Jungle trees produce poor quality wood and the surrounding soil is also poor. Yuettencal’s economy would fall apart were it not for the gold mines to the north that belong to the royal family.

The gold mines are controlled by the king and are not allowed to be traded or even worked on by contractors or other interested parties. The king doesn’t want any of the gold being stolen or given out as a finder’s fee. The gold is mined entirely with slaves and sorcerer guards. The sorcerers have found numerous uses for a detect gold spell. They use it on slaves to ensure no thefts occur, On a rich vein to see the best way to dig, and to find out if a vein is done. The sorcerers have plenty of spells for their most important duty, preventing riots and revolts. The conditions for the slaves are brutal, but after five years they are freed and allowed to work for one year in the mines earning 3% of what they find.  Once a slave no longer works in the mines a geas/quest is cast upon them to prevent discussion about activities in the mines. Most slaves do not make it through those five or six years dying from exhaustion, a broken limb, or poisonous gas. Very few clerics are posted to help the slaves.

Yuettencal has the largest slave market east of Xoria. Any type of slave can be purchased here, but mostly the ugly races such as Orcs, Goblins, and Gnolls. Very few Elves, Dwarves, and Halflings are up for sale. Their kind does not usually commit crimes or go to war. Imprisonment is a much worse punishment for a race that is close to immortality as well. Suicide is a common cause of death for the enslaved elder races. The slave market is located in the west of the city in a plaza known as the Merchant’s Domain.

The selling of sentient flesh at the slave market fostered a thriving market for animals as well. Alongside mundane animals many exotic pets or mounts can be purchased in D Park, north of the Merchant’s Domain. Venders sell griffons, hippogriffs, and pegasi for riding; moon rats and pseudodragons for familiars; and trainers and caretakers for teaching how to ride and take care of all the beasts. Rarer animals for sale include dragons, nightmares, and pretty much any mystical animal, but only with a special permit. Dragons are usually only sold as eggs. Live ones are considered too dangerous to be kept inside the city and must be sold outside the walls.

Yuettencal is ruled by King Staynard. He recently took the crown upon his father’s assassination. Prior to becoming the royal family, Staynard’s ancestors discovered the gold mines and slowly grew to a position of power. They were crowned as royalty by the priesthood of Zeus when the first King Gollard married a nymph. King Staynard is inexperienced and afraid of the power that comes with his position. He relies heavily on his advisers and the counsel of his family’s silver dragon mount, Kinderax. The people of Aractrash believe that Staynard’s father, Ballard, was assassinated on the order of the Xorians. Staynard plans to join the Second Alliance and enter the War, but he fears he may regret this decision.

A particular type of spider lives in Yuettencal called Redwire Spiders. Their webs are red and cannot be cut by a sword without a few seconds of vigorous sawing. The spiders are domesticated and trained to spin their webs in long lines of thread. This red cloth is very comfortable and has the strength of studded leather armor. The spider is the crest of the king, is on the Aractrashan flag, and is worn on the armor of the Aractrashan soldiery. The Redwire cloth is highly valued by civilians in the city and by foreigners, but the king keeps a monopoly on it and does not sell it to anyone. A black market does exist, surviving off of Redwire cloth taken from bribed or mugged soldiers. The punishment for losing or selling Redwire cloth is severe, 50 lashes and expulsion from Yuettencal.

-GoCorral

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Trying to Beat Maexxna

Giving my standard Rogue deck a try against Maexxna and failing miserably.
Giving my standard Rogue deck a try against Maexxna and failing miserably.

I’ve been playing around with beating the Heroic version of one boss in Hearthstone’s Curse of Naxxramas.

The boss is called Maexxna and she is a giant spider.

The normal version was easy to beat, but the Heroic version is way harder.

She starts off with effectively three spider minions to your zero. Plus, if you kill one of those minions they turn into two other spiders.

She also has an ability she can use every turn for free to throw two of your minions back to your hand.

The best way to beat her seems obvious for Hearthstone veterans, play a deck with a bunch of minions that have effects when they’re played from your hand.

For example, there’s one minion that deals 1 damage when it is played. She returns it, but then you get the free damage once again!

There’s another few that heal you up. Play one of those every turn and she can’t bring you down as quickly.

Maexxna has a tendency to flood her side of the board with her weak spider minions. She can only have seven total and there’s a way to take advantage of this as well.

The best strategy I’ve heard so far is to play a minion who restores six life every turn. If Maexxna’s board is filled with seven minions that can each only deal one damage, then you’re only taking one damage per turn total.

Then you play a minion that can attack on its first turn to deal 4 damage to Maexxna directly.

So once you get to that point in the game you’re only taking 1 damage for every 4 damage Maexxna takes.

I haven’t tried that deck yet and I’m it takes a bit of luck and skill to succeed with it. Given enough time I’m sure I can manage it.

There’s still a lot more bosses to go after Maexxna though! I’ll be looking forward to them after my vacation.

-Mister Ed

EDIT: I did the strategy I talked about above and it worked perfectly. Give it a shot with Paladin if you’re having trouble with her!