Jovy was 50 years old at the conclusion of the Dragon War. Most men didn’t live to such an old age and those that did would be thinking only of resting their tired bodies. Not so for Jovy! Continue reading
Previous: Cimmerian Timeline Part 5
Continuing to include more events from the Characters of Cimmeria in the timeline. In this post I’ll be adding dates detailing the events in the lives of Delain, Amalgami the Hero, Toffoun, and new events in Cecilia’s life. A few events from previous timeline posts are included here as well to provide context for the new material.
989BCE: Delain was born to a young milk maid. She claimed his father was Ares the Battle Rager.
966BCE: Baelund’s Wolf attacked the outskirts of Phoenix, sending the city into chaos for years.
964BCE: Delain killed Baelund’s Wolf. He was proclaimed King of Phoenix as reward for this deed.
963BCE: King Delain set about fixing the civic problems of Phoenix and reforming the city’s legal code to recognize the power of the guilds. Delain ruled well for many years.
961BCE: King Delain took the Halfling, Stofara, as his mistress.
960BCE: Toffoun was born as the fourth son of the Firebeard family.
933BCE: Zeus mates with and impregnates Brina, a priestess of Hera. The Queen of the Gods curses Brina, stating that she will not give birth on dry land.
932BCE: Brina wanders the land unable to give birth like Leto, the mother of Apollo and Artemis. She entered labor but could not deliver. Traveling from place to place she collapsed in the Jenarild River. The river’s god allowed her to give birth for the riverbed was not “dry land.” The child was named Amalgami. Jenarild married Brina and raised Amalgami as his adopted son.
930BCE: Toffoun takes his vows as a priest of the Olympic Pantheon, swearing to serve all the gods as a holy man. He left his family to live in a temple with the other priests.
925BCE: Toffoun became enamored with the rites and rituals of Ares. He devoted more and more time to practicing with weapons and armor. He began to challenge every armed visitor to the temple, wishing to practice his skills in duels.
920BCE: Pressure was put upon old King Delain to produce an heir. He married Stasia, the daughter of the Fighter’s Guildmaster. His new wife was ignored as Delain continued to spend most of his time with Stofara.
914BCE: Amalgami turned 18 and left home to travel the world and gain fame as a hero. He went downriver, slaying gnolls and bandits on the way. He stopped in Phoenix, where he fell in love with King Delain’s wife, Queen Stasia. Amalgami and Stasia fell in love and the son of Zeus stayed a long time in the city.
913BCE: Jovy and Cecilia began their voyage on the Mira Miro. They sailed the ship into the Caspian Sea where they slew many sea monsters.
Amalgami impregnated Queen Stasia of Phoenix and fled the city towards the south.
912BCE: Amalgami joined up with Jovy and Cecilia, serving on the Mira Miro and slaying the occasional monster alongside the captain and the first mate.
910BCE: After having his fill of the inner sea, Amalgami left the Mira Miro. He consulted an oracle who told him to climb Doom Peak. He fought and killed a handful of white dragons as he ascended the mountain. At the top he was struck by lightning and blacked out. He awoke with the power to fly and summon lightning.
Delain grew too old and unfit to rule Phoenix. Power transitioned into the hands of the Guildmasters.
909BCE: Amalgami traveled east to visit his family. While stopped at Greshendale, the city was attacked by a modest band of trolls. Amalgami fought them using his electric powers alongside the wizard, Tentineh. The two became friends before Amalgami left town to continue into the east.
908BCE: Jovy and Cecilia removed the greatest threats to sailors on the Caspian. Cecilia retired to her hometown, now named after her.
Greshendale is attacked by trolls. Tentineh summoned the inferno slaad to kill them, but lost control of the demon. Tentineh spent months researching a way to contain the slaad.
Delain died. The parentage of his heir uncertain. The guilds of Phoenix ruled on.
907BCE: Tentineh bound the slaad in a prison. Fearing a similar attack by trolls or some other threat in the future, Tentineh decided to secretly break the dragon’s edict prohibiting humanoid armies. He began teaching the people of Greshendale how to use magic in tactical formations.
Amalgami arrived at the temple where Toffoun served as a priest. The two dueled to a stand-still and Toffoun agreed to adventure with Amalgami. The pair traveled around the Aral Sea, defeating monsters and bandits as they went.
905BCE: Hargath the Orc warlock attacked the town of Cecilia. Cecilia the Salt Champion defended her eponymous birthplace along with her childhood friends. The warlock was defeated, but his sorcerous eye forced Cecilia’s friends to attack her. Left with no choice she slew them. Cecilia fell into a state of severe depression.
903BCE: Rounding the southeastern edge of the Aral Sea, Amalgami and Toffoun saw a massive Goblin army led by a monstrous half-dragon. The army was moving towards the peaceful villages in Zeus’s Canvas. The Lightning Knight and his Dwarf friend led the people of the Canvas to the Dirt Plateau. At this defensive location they defeated the army and slew it’s half-dragon leader. Knowing a counterattack from the dragons was coming, Amalgami left to get help from Tentineh.
901BCE: A horde of giants attacked Greshendale as Amalgami arrived. Left with no other choice, Tentineh revealed his army in open violation of the dragons’ laws. The giants were defeated, but greater dangers would come as a result.
900BCE: Tentineh called the heroes of the land together and the Dragon War began.
One of the purposes of this writing is to connect the stories of the mythical heroes in my campaign world. Cecilia’s story connects to Jovy’s because they both had adventures in the Caspian Sea. Thus, I’m also going to repeat verbatim a few of the paragraphs from Cecilia’s story in Jovy’s. No apologies!
Jovy followed the guidance of Hermes to become the first captain to sail the Caspian Sea. Hermes gifted Jovy with the first double masted frigate capable of tacking against the wind. Jovy along with his friend and companion, Cecilia, rid the Caspian of monsters making it safe for other voyagers. Jovy declared himself King of the Caspian, exacting tribute from coastal settlements and pillaging those that did not comply with his demands. He named and colonized Those Blasted Islands in the sea and fought to protect the colonies during the Dragon War. He imprisoned the gold dragons. When Jovy retired he beached the Mira Miro at the mouth of the Aractrash River to found the city of Lordodo. Jovy joined the other heroes of the Dragon War in their slumber beneath the earth, awaiting the destruction of the Orbs of Dragonkind and the return of the dragons.
Jovy was born to a group of farmers living in the area around what is now Jipangu. Jovy was a rebellious child, often shirking his duties to swim in the river, whittle toys out of wood, or steal eggs from the hen house. His father arranged an early marriage for Jovy, hoping that the responsibility of a wife and family would straighten Jovy out. Unfortunately, it had the opposite effect. Jovy skipped town the night before the wedding.
He journeyed west to the Caspian and then south following the shore. Along the way Jovy earned money by working odd jobs or more often by stealing. By the time he reached the sea he had himself a nice pair of clothes along with a good set of armor and matching sabers. Jovy found that his natural charm and his wanderer’s mystique attracted many of the young women in the villages he passed through who were bored of their provincial lives just like he once was. In addition to leaving a trail of theft and robberies, Jovy also left a trail of broken hearts and pregnant teenagers.
Throughout his journey, Jovy made offerings to the patron god of thieves and vagabonds, Hermes. Joy saw his life as a dark place with only toil ahead, but for the grace of Hermes who led him towards a full and joyous life. Jovy often spoke to Hermes and as he went south towards the Aractrash River, Hermes spoke back to him. The god of travel told Jovy, “When you reach the Aractrash River chop down the five largest trees. Use the wood of these trees to build a large bowl, as big as a room. Then get the bowl into the river. Do this and I will turn the your life’s fate from woolen thread to cloth of gold.”
Jovy followed Hermes’ command. When he reached the River he located the five largest trees and cut them down with an axe he’d pilfered from a farmer’s woodpile. He bought a saw with stolen gold to make planks out of logs. He boiled water in a large soup pot and painstakingly bent the logs, inch by inch. Jovy nailed them together to make the largest bowl he had ever seen, rounded with a rough bottom. Undoubtedly any soup the gods wished to drink from it would leak out the sides, but Jovy had done it! Hermes’ bowl was completed.
Jovy strained and pushed to get the bowl into the river. He pushed, he pulled, he tied a rope around it and put his back into it. Nothing worked. Then a woman showed up wearing fish scales for armor with a golden sword slung at her hip. She introduced herself as Cecilia the daughter of Zeus and asked his name. Jovy said, “Me name is Jovy. Apollo told me to build this here bowl and put it in tha’ river. He promised a reward. Perhaps iffen you help me we can share it.” Cecilia shrugged and shoved the bowl into the water with a single push.
The bowl splashed into the jungle water and began to grow. It lengthened and tapered at the ends, forming a streamlined structure. Huge poles grew out of the bottom rising up into the sky. Wooden slats protruded from the internal sides and then joined together to make two decks. Ropes and sails appeared from nowhere to fill out the rigging of the ship. An anchor and chain grew out of a whorl on the wooden side. Lastly, the steering wheel slowly rose from the upper deck at the rear of the ship. Floating on the river before Jovy and Cecilia was the first sailing ship complete with two masts, a forward boom for a jib and almost a dozen sails. A crew of sailors stood at attention on deck, summoned by the same magic that created the ship.
“Are you to take that into sea against the monsters? asked Cecilia.
“Aye lassy, and I’ve a mind for you to come along too iffen you be willing,” said Jovy.
“An adventure on the open water? I’d like that.”
Jovy named the vessel the Mira Miro and he took his place at the steering wheel as Captain. Cecilia joined him, wearing her fish scale armor with her golden sword always at the ready. After sacrificing a bull to Poseidon, Jovy’s command set the sailors to work taking the Mira Miro downriver. Fresh water turned to salt as they reached the Caspian Sea. Almost immediately something rocked the ship. A great tentacle rose out of the depths and attempted to drag the ship down into the water. Cecilia called out her father’s name and jumped into the water with sword in hand. Her fish scale armor allowed Cecilia to swim through the water with ease and breath it as well. She sliced off the monster’s tentacle with her golden sword, then followed the beast into the deep as it retreated. She slew it and reemerged with a giant octopus eye to document her achievement. Jovy congratulated Zeus’s daughter before setting sail once more.
The heroic duo traveled across the width and breadth of the Caspian, slaying monsters as they went. Cecilia slew monsters through brute force, but Jovy had more finesse. He tricked monsters into giving him their treasure without a fight. He snuck into their caves and grottos at night to slay them in their sleep. He convinced them he was a god and that they were better off swimming ashore than facing his wrath. Jovy hoped his accomplishments would impress Cecilia and win her heart, but she never looked at him with the doe eyes he had come to recognize in his conquests.
Once while sailing Jovy asked her, “Why ain’t a lass such as yerself married?”
Cecilia said, “I vowed to Zeus that I would give my virginity to no man who could not take it for himself.”
“Aye. I’ve seen ye fight. Twould ‘ave to be a mighty man indeed who can claim yer maidenhood.” And I am not that man, thought Jovy to himself. He gave up any hopes of winning Cecilia. They had passed the time on deck by arm wrestling many times. He had never beaten her.
When the pair had defeated most of the monsters in the Caspian they parted ways. Cecilia returned to her village to make it the first fishing town on the Caspian. Jovy stayed upon the water in the Mira Miro. He traveled across every inch of what he called Those Blasted Islands in the sea. He named each one according to who he thought best suited to live there after exploring them. Jovy went to the Caspian’s rapidly increasing coastal population to gather colonists for Those Blasted Islands. The islands were soon inhabited with Jovy proclaiming himself King of the Caspian.
Jovy took tribute from more than just the colonies on Those Blasted Islands. He also claimed all the towns and villages within 10 miles of the sea as his own (excepting those close to Cecilia). Those who would not submit were pillaged.
Jovy took some time off from sailing and became good friends with the Hill Dwarves of Jord. Some say he was even buried in Jord. Others say he was buried on Jovy Isle where his pleasure mansion once stood.
When the Dragon War started, Jovy joined up along with Cecilia. He imprisoned the gold dragons. When the time came for the heroes of the Dragon War to sleep, Jovy beached his ship at the same location he first made the large bowl for Hermes. The Mira Miro remains there to this day, now serving as the city hall for Lordodo.
To be continued
Whew! This one took a lot longer to write than I thought it would. A little late for “D&D Mondays.” I should still be able to keep up with one post a week though.
Cecilia the Salt Champion was the daughter of Zeus and the mortal Hymniara. The founder of the city that now bears her name and liberator of the Caspian, Cecilia slew the great sea beasts that prowled the sea. She accomplished many other great tasks on land as well as befriending the dolphins and the people of the sea. During the Dragon War, Cecilia imprisoned the black dragons. All her tasks were done in the name of her lord-father, Zeus, while wielding a shining sword that he gave to her. The sword was buried with her deep beneath the earth where Cecilia slumbers, awaiting the return of the black dragons.
Makotako is the home of the Xorian navy and over 35,000 people. It is an important trade point for ships in the Caspian and is also the only significant opposition to the navy of Lordodo. The Persians also field a navy, but it is woefully underequipped and badly trained. The other possible opponents, Poseidon’s undersea monsters, are few because the Caspian Sea is not connected to his home waters of the Mediterranean and because of Cecilia’s heroic genocide. The only know way for Poseidon’s forces to get to the Caspian without teleportation is to enter the mouth of Charybdis near Sicily and exit out at Jovy’s Spitoon.
Makotako was an independent city until fifty years ago when the Jevaninada I conquered it with his superior land forces. He slowly imposed Xorian law on the public giving them time to adjust and poured money into the local economy by paying for the formation of the navy.
The Xorian navy contains close to one hundred biremes and is commanded by the reformed pirate, Admiral Willis. He still enjoys leading his men into battle, but is unable to do so most of the time due to his administrative responsibilities. In addition to being the commanding officer of the navy Willis is also in charge of the docks and the city at large. Since he must split his duties he will often have a subordinate take over one of his jobs while he focuses on something more crucial in another area.
Makotako’s main export is lumber. The city is right next to the legendary Bigby’s Forest which has an abundance of wood. Bigby’s Forest was created by a magician who lived long ago named, of course, Bigby. He is the wizard who first designed the big hand spells that are commonly used by force specializing magicians today. Apparently the famous wizard had been studying another spell that creates an entire woodland forest out of nothing. His magic still lives on today and regenerates any of the cut down trees within a few weeks. Consequently the forest’s borders have been constantly expanding as the trees are effectively immortal. Some people worry that this growth will eventually consume nearby towns, but that would not happen for at least two centuries, so the problem is ignored.
Makotako has a few farms surrounding it, but not enough to be self-sufficient. It must trade with the rest of Xoria to get the food it needs. Most of the residents of Makotako are either in the navy or work in a shipwright’s shop. Xoria refuses to have just one contract for their ships being built as they want to encourage competition in the city’s main industry. This has indeed lowered the prices of the ships, but also makes how the Xorian biremes are constructed a widely known fact. The weaknesses of the ships are well-known, but Admiral Willis has refused to change the means of construction.
Surprsingly, amid all this industry, a successful apparel and barber shop is run by the Elf, Korias. He designs all the clothing, shoes, and haircuts that the nobility across the Magical Lands wear. His shop is called Korias’ Clothing. It is open to all, but requires five gold pieces for entry to prove that you can, “damn the expense.” Korias has notably refused to become a Dragovinian even though the coveted status was offered to him.
Previous: Gurutama Timeline Revising Part 22
Most surprising part of this update is that I didn’t need to edit it much! The focus of this update is how people begin to try to circumvent the Great Blockade. Engrenildo goes eat. The Profiteers build a new port that bypasses the mouth of the Maw. The Hykmans do the same thing in the Lower Maw. And a little bit of politicking in the Upper Maw signals the return of the Black Prince!
712 NA: The Maw was shocked by the new tariff imposed by the Merfolk. Reasonable as the tax was, people will always balk at a tax that was never present before. Many merchants accepted the tax and continued to trade with the Dwarves. A few others, with help from private investors or governments, refused. Plans were enacted to bypass the blockade. One particular man named Engrenildo had crazy dreams filling his head of the world being round. Few believed his ridiculous story, but enough did that he outfitted a small flotilla of ships.
The Metal Dwarves accepted the blockade. They would survive with the reduced amount of trade. However, they could not accept taxes on supplies and passengers sent to Proaxium. A Dwarven transport ship filled with supplies, books, and scholars for Proaxium, met with a Mersian captain at the blockade and explained the Dwarven situation. If taxes were lifted solely on ships traveling to Proaxium with supplies for the island, then all is well and good. If they were not, then the Dwarves would appeal to the Human cities for help, the cities which were already pissed off about the blockade and just needed an excuse to end it.
713 NA: The Merfolk refused the Metal Dwarf delegation. The blockade would only be lifted if Proaxium was given over to the Merfolk people. The Metal Dwarves paid the tariff and passed into the Maw. The Dwarves sent boats out to the Sisters, Balkus, and the Hykman League asking for assistance in breaking the blockade. The pleas for assistance were denied. No Human city was foolish enough to risk naval war with the Merfolk.
Engrenildo secured funding for his expedition. He left in the middle of summer.
The Frugal Profiteers attempted to circumvent the blockade by organizing the Humans to the west of the Red Peaks. A new port city was built on the western coast, Tylaniria. Fearing a Grez attack, the Profiteers enticed many different clerics to set up temples in the city. An army of priests was formed should the Grez move against the city. The Profiteers planned to build a road across the Red Peaks, but the warfare between Syluk and Cynelle prevented construction.
The Hykman League decided to circumvent the blockade by utilizing the already existing Freedom Road. With Human funding, the Elves began construction on a Western Freedom Road.
714 NA: King Hrotomak of the Syluki Dwarves finally marshaled enough strength to siege Cynelle. He marched on the city with his forces, but received an unexpected welcome. We have enough, and more!” the Princes of Cynelle told the conquerors and showed them the splendors of the world. Surprised, but pleased, King Hrotomak accepted the surrender. None knew why Cynelle gave up so easily save for members of the Brotherhood of the Living Immolation.
715 NA: King Hrotomak forced Tylaniria to swear fealty to Syluk as well. He declared himself King of the Western Red Peaks. The Princes of Cynelle raised Syluki captains up into magnificent wealth and they showered King Hrotomak with resplendent gifts. Notable amongst these was the gift of Hrah-Sulesh, whose blood was that of the Holy City of Najar, who gave to King Hrotomak a suit of dark adamantine plate inlaid with glistening rubies that shown like a thousand, fiery eyes – terrifying, radiant, and volcanic…
716 NA: The Elves completed the Western Freedom Road in record time with Human funds and architectural ingenuity. Magical traps were placed upon it to keep the Hobgoblins out just as on the Eastern Freedom Road.
717 NA: The Elves cleared a site for the new League city on the edge of the Lower Maw. The Elves named the city Prestounasi and the Hykmans assisted with its construction. The Hykmans began construction on a new city at the eastern edge of the Homestone Bridge as well.
718 NA: The Hobgoblins were infuriated that their precious woods were cut in half. The Southern Hobgoblins could not reach their brethren in the mountains, the Northern Hobgoblins. They attempted to breach both Freedom Roads and Crodolan, but the magical traps turned them back. The Hobgoblin shamans sat and thought. An answer would come in time.
Cecilia is a fishing town and is the home to over 40,000 residents. Cecilia acts as Xoria’s main trading port with Persia and the other cities of the Magical Lands. It is the most diverse place in all of the Magical Lands due to the many different cultures that come to Cecilia to trade, but also due to the strong tourist attraction due to the city’s seaside nature.
Cecilia is named after the daughter of Zeus and one of his mortal liaisons, Hymniara. The original Cecilia followed both Artemis and Zeus as her patron gods and became a heroine to rival Theseus in her accomplishments. She rid the Caspian Sea of the gigantic monsters that made it impossible to fish or row a boat across it. She founded the first fishing town of the Caspian Sea and named the village after herself. Cecilia led the village and protected it from the smaller sea monsters which emerged from the depths until she died.
Merfolk, Sahuagin, and other humanoid races of the water honor Cecilia because she killed the great sea serpents that kept the aquatic races’ populations small. The town of Cecilia has become a sacred place for the underwater races and because the town is considered hallowed ground it has become the official place to conduct peace talks between the different races of the Caspian Sea when such things are necessary. Almost all the religious rites of the aquatic people are performed on or near the beach of Cecilia. The races of the water allow landwalkers to view their ceremonies, but have imposed the rule that all tourists respect them and follow proper rules of etiquette to watch the rituals without repercussions. A small pamphlet that details such rules is sold by the city to those who wish to view the elaborate water rituals.
As one might guess from Cecilia’s waterside location the main businesses of the town are fishing and trading. The town has the largest civilian fleet on the Caspian Sea and it needs protection both from the weather and from the beasts that live in the ocean. Spellcasters capable of weather control are in high demand in Cecilia. The demand is so great that the clergy of Aeolus set up their main temple there. To deal with the underwater threats such as Sahauguin, Nagas, Dragon Turtles, Merrow, and other beasts of the sea a chapter of the Mercenary’s Guild from Phoenix opened in Cecilia. At the start of the Second Alliance War the Xorian government took control of the guild and conscripted or enslaved all of its members.
The diet of the townspeople consists mostly of fish, sea urchins, and seaweed, but also includes staple crops and fruits grown inland to the west by independent farmers. Persian spices and other delicacies are served daily on the tables of the rich and served more often than one would expect on those of the common folk. The classic dish of Cecilia that every visitor tries is the meat of a plesiosaur served with cayenne pepper from Persia. The interesting combination is something the locals have grown fond of and tourists are wary to eat twice.
The government of Cecilia is headed by Commodore Taydasa. Taydasa is the son of the previous lady in charge of Cecilia, Shinagana. Taydasa replaced his mother when Jevaninada II’s reign began. He is in control of the city’s docks, administration, and the navy, but Taydada prefers his administrative duites over his naval ones. He will have his subordinates compensate for any duties he cannot perform while distracted by his other jobs.
Previous: Gurutama Timeline Revising Part 20
Another transitionary period post where no major events really happen, but there’s plenty of minor events! The Bwarloran Dwarves are kicked out of Halusho Forest, but they haven’t been a major player since they created the Hobgoblins. We do have the creation of Proaxium which will come to play a large role in future events (The Profiteers play a role in those events as well). I was the one who had the idea for Proaxium because previously there was no single location identified as a center of knowledge. Najar and its associated cities have a good school system, but Proaxium is the place to go for advanced education. And of course the Hykman League is growing.
Another thing to notice in this post is the drastic reduction in time scale. I’m only able to cover a 5 year period in the post because events get closer together in the third age of Dawn of Worlds and because we started to have more interesting events to fill those years.
699 NA: Trade relations expanded over the new human world. Allies and enemies were quickly made and lost as every city and organization vied for control of the old Empire. A new organization splintered off from the shadowy Brotherhood of the Living Immolation. This new organization, the Frugal Profiteers, sought to control all wealth within the Maw. They no longer cared about the resurrection of Navillus or the Najar Empire. All that mattered to the Profiteers was power. The Profiteers secretly bought up many of the mercenary companies used in the wars between the human cities. They installed Profiteer members as the leaders of the mercenaries and awaited the right time to strike.
The Merfolk and Bwarlor dominated the sea trade network that established itself across the Maw while the Hykmans controlled the Eastern Maw’s land trade and slowly worked their way into the sea trade.
700 NA: The Metal Dwarves sensed that the Shadow Lord had been shut away in his tomb. They read through the Books once more, searching for what they must do. Perhaps now the world was ripe for civilization. The Dwarves edited portions of the Book to recognize threats from outside the normal cycle. They would have to do things differently this time and they hoped for better luck in the next cycle.
The Metal Dwarves set up an outpost to teach the world the Dwarven way. Using their vast ingenuity, they built a stone island paradise in the mouth of the Maw, south of Cyflenwi. The Kenracktopar resurfaced from their ancient isolation and built schools, roads, and aqueducts aplenty upon the new land. The island and the city of great learning built upon it were known as Proaxium.
The Merfolk, upset by this brazen annexation of their land in the Maw, sent delegates to the Dwarves to resolve the matter peacefully. The Dwarves stalled the delegates with regulation, fanciful tours of Proaxium, and, if all else failed, bribes.
In the Upper Maw, the wars between the cities continued with Syluk often gaining the upper hand.
701 NA: The Hobgoblin population constantly grew. There was no real organization, only constant pressure outwards. Ancient magic protected Crodolan, The Homestone Bridge was warded, and the sea and the mountains surrounded the Hobgoblin tribes. The only open place to destroy was Shianosoth. More and more Hobgoblins began congregating around the city and eventually they came smashing down upon it. The Bwarloran Dwarves attempted to control the Hobgoblins with pleas of fraternity and alliance against the Metal Dwarves, but their cries went unheeded. The city was burned and looted. Few Bwarloran Dwarves escaped the destruction.
703 NA: After seeing the mercantile benefits of the Hykman League firsthand, the Elves of Rotandean joined the League. They built a beautiful forest garden paradise within Hykma to celebrate their new friends. The Elven Gardens became the center of commerce and politics within Hykma and by extension for all the Eastern Maw. However, this was only for the upper class. The lower class cultural center remained in Domicilius. Class tensions heightened after the building of the Gardens. The poor saw the picturesque trees and waterfalls as a symbol of wealthy oppression.
Despite repeated requests from Hykma to join the League, Farpoint continued to remain independent of the Hykman League, maintaining their own laws, culture, and army.
Previous: Gurutama Timeline Revising Part 12
The Dwarven curse of the Bwarlor created a subrace of Dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the Dwarves took created another subrace. There was a group of Dwarves that regretted that action and a group of Dwarves that saw it as a necessary punishment for the beard rape of the Dwarven ambassadors sent to Bwolo Isle. The remorseful group of Dwarves grows to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invacion of Najar. That group becomes even more corrupted and evil due to its proximity to Navillus and forms the Empire Dwarf subrace.
My personal image of the ideal Dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the Dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The Dwarves don’t look so good from the outside…
Anyways, here’s the next part of the revised timeline.
394 NA: Nearly a century had passed since the Dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart Dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from Dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the Dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.
And amongst the horrors of the occupation the Dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the Humans. Expanding their wealth and luxuries became the goal of the Dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of Dwarvenkind.
The Black Prince began to stir, silent during the Dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.
412 NA: While the Merfolk were at war with the Dwarves and Elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few Merfolk still sought battle with the Dwarves and Elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The Merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the Merfolk nation.
422 NA: Reesrevo demanded the icy reach of the Grez extend. The Grez armies sculpted and constructed massive glaciers all over the north.
Previous: Gurutama Timeline Revising Part 1
I realized I didn’t like what I’d done in Part 1 much.
One of my goals with the revision was to give the timeline a consistent voice and right now the voice changes too much.
Sometimes there’s flowery prose and other times there’s informational text. Sometimes there’s even dialogue!
I’ve decided to edit it down to just informational text. That way it’ll be easier to find and recognize what we want to know later on when we use the new timeline as an information source.
So here’s the redo of the first section of the Timeline.
4121 BE: The Merfolk came into existence with Drolfo Sitnalta, god of the sea, as their patron deity.
4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.
3983 BE: On the island, Rontu-Aru, the great Egg Mother, Izquitl, created Cui-Xoloc, the tallest mountain in the world, to rest upon. The sheer faced mountain rose miles high, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.
3837 BE: Izquitl called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. The Egg Mother started singing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.
3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal Najar Volcano, their own window into the beating heart of the world. The only thing greater than the Humans fear of the Volcano was their fear of the outside world. Their fear manipulated the physical world and protecting mountains grew up around the Humans.
3654 BE: After the last cycle of the world ended the Dwarves had buried themselves deep within the earth. Now they crawled up out of the dirt and rocks in the mountains in the west. The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” The writing in their Holy Books preserved between each generation would tell the Dwarves when the world ripened.