There’s a game called Minecraft that you might’ve heard of.
In Minecraft you don’t really do anything except mine for cool minerals that you need to build things. Then you build things.
You can build pretty much anything in Minecraft.
Some people have built skyscrapers. A lot of people do pyramids. A few people build programs that can do basic math calculations. I saw one guy build a scale model of the Enterprise from Star Trek.
The article says that the Danish Geodata Agency recently released a map of Denmark for Minecraft.
I had to look up what the Danish Geodata Agency is. It’s apparently the land surveying part of the government in Denmark.
So they surveyed all that land and then turned it into a map for Minecraft.
Upon the maps release, some lovely Americans did what you can see above to the map.
They steered some dynamite carts into various Danish towns in the game and blew them up, planting American flags on the ruins.
The Danish Geodata Agency had this to say, “We consider that as a nature of playing Minecraft – elements are broken down and new are being created…We are very happy to see so many players around the world creating fancy nice things and have fun.”
Basically, they are totally cool with Americans pretending to blow up Denmark.
I think that’s pretty funny. I laughed my horse laugh.
Dawn of Worlds is an interesting game my friends and I have played a few times. The rules can be found at the website of Legends, the creator, if you’re interested.
Most games have a set goal to win the game. Having all the money in Monopoly, having the highest score in Scrabble, getting all your pawns home in Sorry, etc.
Dawn of Worlds is… different.
The game was designed not to be competitive or even really to be fun. The goal of the game is to create a fantasy world as a setting for a novel or a roleplaying campaign world.
My friends and I used this to create the world for our next campaign.
How does the game work? It’s really simply actually.
Each turn you get 2d6 points to spend on the world. There are ways to get bonus points as well.
The points are used to add things to the world or to influence already existing entities in the world. I can use my points to add a mountain range. On my next turn I could also use my points to infest the mountain range with dragons.
Everyone else is using their points to create or change things in the world as well.
The game has three ages. Different actions cost different amounts during the different ages.
The first age makes creating terrain features cheap and makes other actions expensive. You’re supposed to be building the physical world at this point.
The second age makes creating races and cities cheap. You build up a civilization during this age.
The third age makes changing races and cities cheap. The game encourages conflict between the players at this point.
The third age is probably the most interesting due to the conflict between parts, but this conflict is different than other games.
In Scrabble I fight with my opponent for the triple word score bonuses at the edge of the board.
In Dawn of Worlds, the conflicts aren’t really about having my civilization “win.” I just want a more interesting story for the game.
I found myself most often in conflict with one of my buddies whose internet name is Throgg. He developed a civilization of humans while I developed dwarves.
Throughout the whole game the humans and the dwarves fought. In the end neither side won the war, it was still ongoing when we ended the game.
Why would we end the game with the conflict unresolved?
Because that was the point! Now when we play D&D within the world there are issues threatening the peace and security of the world. Issues that our characters can attempt to solve, avoid, or survive.
Will our characters try to end the conflict between the dwarves and humans? Will they try to repel the undead scourge coming out of the north? Will they journey into the southern jungles looking for the first civilizations of the bird people?
We could eventually do all these things over a series of different campaigns. But Dawn of Worlds allowed us to create a world together with a history that we all know and had some impact on.
Gurutama is the name of the world we created. I think we’ll enjoy playing in Gurutama much more than in any other campaign world because it’ll no longer be a world where only the DM has the full picture. Now everyone will have some input.
I plan on posting more about Gurutama for awhile. The basics of the world were fleshed out in our playing of Dawn of Worlds, but there are many specifics to still fill in. I’m going to use this blog as a tool for writing down those specifics and getting input from the general public as well if there is any input to give.
I play a lot of video games but I am often far behind the latest release. I didn’t finish playing Pokemon Gold until Pokemon Heart Gold came out. I’m still working on Skyrim and Assassin’s Creed too. I’ll probably never experience Mass Effect or Dragon Age: Origins.
Mount and Blade is one of the few games I started playing when it first came out. The game was created by a Turkish couple and once it became popular they created a video game studio around it called TaleWorlds. TaleWorlds has just announced that Mount and Blade will be coming out on the Nvidia Shield. I’ve never heard of the Shield, but the people at TaleWorlds are excited to branch out beyond the PC.
In Mount and Blade you take on the role of a warrior in a medieval world with a variety of warring factions. The game is entirely sandbox based. There is no plot to follow. You have to make up your own plot.
The first time I played the game I started a civil war in one of the five kingdoms and ended up on the victorious side. The second time I formed my own kingdom and conquered the world for myself.
The gameplay is what you’d expect for a third person shooter in medieval times. You get swords, armor, bows, and other equipment to do battle with. RPG elements are mixed in as well. Your character levels up and has a few skills that influence the setup of battles as well as your combat capabilities in each battle. The more battles you win the more gear and money you get, money of course being spent on more gear.
The name of the game is Mount and Blade, so there is a fair bit of horse-riding in the game. Cavalry are vastly superior to other units in open field combat. Mount and Blade is also one of the few games to make horse combat interesting. Mounted combat meshes seamlessly with foot combat. Your character rides his horse around, hitting people as he rides by. If you aren’t careful eventually your horse will be taken out. You can try to find another horse that has lost its rider or you can continue on foot.
Mount and Blade is also one of the few games I’ve seen that fits single combat with RTS style combat. The only character whose actions you control directly is your own, but your character can bring potentially hundreds of others to the battle with him. These soldiers are given orders through hotkeys or a menu during battle. The orders can include positions to take on the battlefield, which weapons to use, whether to mount horses or stay on foot, and how tactical formations such as a wedge or turtle shape.
The soldiers that you command in battle have a morale that is heavily influenced by what food you give them. The greater variety of food they have to eat, the better and longer they fight. I spent a fair amount of game time buying more and more food for my soldiers to eat because they kept eating everything up after each battle.
Your soldiers level up after a battle just like you do. They get better gear and stronger combat capabilities with each new level. A fully leveled army is necessary for one of the greatest challenges in the game, sieges.
Sieges are the final objective in Mount and Blade. Unless you actively avoid it, your character will eventually end up in a siege. Assaulting a castle has two basic methods, just like in real medieval wars. You can wait for the combatants to starve or you can attack them with siege engines and try to take over the castle by force. Using force is almost always the better option in Mount and Blade.
Siege engines are used to breach the walls of the castle in someway first. This can be a battering ram that breaks down the castle gate, ladders that scale the walls, or a siege tower that goes over the wall allowing access. Once inside the castle walls you have to eliminate the enemy presence before your troops run out. Then you break into the inner keep and take on the guard there to secure the castle as your prize.
Your character can also defend from sieges. The same rules apply. My favorite tactic was shooting arrows at the soldiers pushing the siege towers up to my walls to try and slow the advance of the behemoth siege engine.
Mount and Blade also has an intense mod community. There are hundreds of mods that add small new things to the game or completely change it. Different mods can change the game to new historical periods, or fantasy periods. You can play a jedi on a speeder instead of a knight on a horse if you want. Some mods introduce boats. Others let you play as if you’re a King’s Guard in Westeros if you like Game of Thrones. I tried out a few. One of my favorites advanced the timeline of the basic game to Renaissance era, allowing rudimentary firearms to be used in combat.
I played the original game out as much as I felt like playing. A sequel came out awhile back, but my impression of it was, “We added some good ideas that were already present in mods and added a multiplayer mode that Mister Ed won’t be using.” A new sequel is scheduled to come out soon though! I’ve been thinking of taking a look. Maybe I’ll see you in the multiplayer mode there if I decide to try it.