Shratalanda was a mystery to the people of Cimmeria. No one knew how old Shratalanda was at the end of the Dragon War. She had emerged from nowhere to orchestrate the rebellion against the dragons’ rule. She was part of no community and had no family. Many suspected she was a god, one of the Fates, sent to walk the Earth and ensure that the proper events occurred. Others thought her simply an elf with the natural talent needed for psionic magic. Continue reading
Jovy was 50 years old at the conclusion of the Dragon War. Most men didn’t live to such an old age and those that did would be thinking only of resting their tired bodies. Not so for Jovy! Continue reading
Toffoun was 77 and still in the prime of his life when the Dragon War ended. Toffoun’s people called for him to take up the crown of the High King of the Dwarves; however, Toffoun remember his duty and gave his support to Cogard, the rightful heir of Karnafaust. Toffoun’s accomplishments and loyalty earned him a council seat in the new Dwarven High King’s court. Continue reading
My 8 year long campaign has finished and the conclusion is now uploaded to YouTube!
It’s pretty long. Thirteen hours of me jabbing with my friends about Dungeons and Dragons. I’ve noticed that people who do this professionally make recap episodes that are about 10 minutes long with summaries and only the best bits of the action. That’s something I might do if a lot of viewers request them.
I’m proud of the visual setup I created for this. The globe picture seems like it would work for any genre of RPG and I have other camera borders ready to go for other genres.
I had some issues with the audio, but they were easy to fix. I’m aware of them for the future.
Skype was also annoying in how the video locations kept changing when people left the call or turned off their cameras. I’ve started looking at alternatives that might have a better interface for capturing the images with OBS. Current list includes: Discord, Hangouts, Jitsi, VSee, and Viber.
Streaming was definitely popular with the members of the D&D group. We’ll keep doing it, if only for ourselves to rewatch.
Previous: Cimmerian Timeline Part 12
897BCE: The dragons led their combined armies to attack Sheerzen. They were constantly outflanked on their journey there. The Heroes always seemed to be one step ahead of the dragon-led army. Unknown to the dragons, this was due to the power of the Orbs. Anyone holding an Orb could detect the movement of nearby dragons, allowing perfect scouting of the draconic forces. The thrust towards Sheerzen was outmaneuvered and defeated. Continue reading
Previous: Cimmerian Timeline Part 8
968BCE: The dragon monarchs began exploiting the labor of their subjects to build grand palaces and monuments. The bronze dragon siblings, Rilopenaril and Langudina, disliked these vain practices. They used their power to provide patronage for adventurers that aided the bronze dragons’ subjects on a personal level. Rilopenaril and Langudina’s taxes were minimal compared to their cousins. The only exceptions were mithral, adamantine, and lead, which were taxed at enormous percentages, all but denying those metals to the common inhabitant of Apollo’s Plains.
967BCE: The dragons inbred with their subjects and in many cases, the local wildlife. Draconic half-breeds became relatively common.
964BCE: An adventuring group caught the eye of Rilopenaril and Langudina. The adventurers had kept the bronze dragons’ more civilized subjects safe from a raiding band of white dragon hybrid ogres. The adventurers were honored and named the Bronze Chords. Their names were Brelfagar the Dwarven fighter, Shoree the Human paladin, Sunrise the Elven wizard, and Jeffery the Human cleric of the Muses.
963BCE: Rilopenaril tasked the Bronze Chords with gathering all the people of Apollo’s Plains in one central location, the sacred Hill of Apollo where the draconic pair made their lair. He wished to make an announcement to his subjects. Langudina was oddly absent when Rilopenaril gave this task to the Bronze Chords.
959BCE: After many years the Bronze Chords completed their task. They traveled the length and breadth of Apollo’s Plains and slew many beasts and monsters to ensure safe travel for the weaker subjects of the bronze dragons. All the people of the Plains packed up their belongings as directed and migrated to Apollo’s Hill.
958BCE: All the people of Apollo’s Plains came together as one. Rilopenaril announced that they would no longer live separately. They would live together in a new home of his design. Rilopenaril intoned a divine spell and a magnificent structure rose from the crown of Apollo’s Hill. The stone castle rose a thousand feet into the air reinforced by adamantine and lead. The town of Sheerzen came into existence in less time than it takes to bake a cake. All those present were invited to inhabit the castle or return to their villages as they wished. Rilopenaril named the Bronze Chords the leaders of the new community.
957BCE: Rilopenaril mated with the Bronze Chords and some of their existing children, infusing their bloodlines with draconic power. Langudina rarely emerged from her home beneath the Hill.
D&D tracks your character’s progress using levels. Anyone who’s played an RPG is familiar with systems like this.
You defeat monsters and other challenges. Your character gains experience, learns new skills, gets new equipment, and becomes stronger. Nearly every game in existence focuses on this basic principle.
A gross overgeneralization is that “numbers go up.” RPGs have numbers describing actions under everything and as you level up, all your numbers go up.
The number of hits you can take goes up, your sword skill goes up, your speed goes up, your flower arranging ability goes up, EVERYTHING GOES UP!
But that “EVERYTHING” also includes the enemies you face. Continue reading