Pokemon Go

Pokemon Go

Nintendo announced the next evolution in Pokémon games back in September 2015, Pokémon GO.

There still isn’t a lot known about the game, but Nintendo released additional info on it earlier in March 2016.

This is the first time I’ve truly gotten excited about Pokémon in over a decade. Continue reading

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Yuettencal

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Yuettencal has a population of close to 150,000 and is the capital of Aractrash. Satronwook, Tetalya, and Lordodo are all vassals of Yuettencal. Yuettencal fits perfectly within the jungle. All but the most fortified buildings are made of wood, dirt, or underground entirely. Fire prevention would usually be a problem, but the moist conditions of the rainforest and numerous spellcasters with create water at the ready prevent the spread of any blaze. Starting a fire without magic or tindertwigs is a bigger problem than preventing them.

Yuettencal’s production is mostly tropical fruits, tropical wine from tropical fruits, tropical art, tropical animals, and spell components you can only find in the jungle. Jungle trees produce poor quality wood and the surrounding soil is also poor. Yuettencal’s economy would fall apart were it not for the gold mines to the north that belong to the royal family.

The gold mines are controlled by the king and are not allowed to be traded or even worked on by contractors or other interested parties. The king doesn’t want any of the gold being stolen or given out as a finder’s fee. The gold is mined entirely with slaves and sorcerer guards. The sorcerers have found numerous uses for a detect gold spell. They use it on slaves to ensure no thefts occur, On a rich vein to see the best way to dig, and to find out if a vein is done. The sorcerers have plenty of spells for their most important duty, preventing riots and revolts. The conditions for the slaves are brutal, but after five years they are freed and allowed to work for one year in the mines earning 3% of what they find.  Once a slave no longer works in the mines a geas/quest is cast upon them to prevent discussion about activities in the mines. Most slaves do not make it through those five or six years dying from exhaustion, a broken limb, or poisonous gas. Very few clerics are posted to help the slaves.

Yuettencal has the largest slave market east of Xoria. Any type of slave can be purchased here, but mostly the ugly races such as Orcs, Goblins, and Gnolls. Very few Elves, Dwarves, and Halflings are up for sale. Their kind does not usually commit crimes or go to war. Imprisonment is a much worse punishment for a race that is close to immortality as well. Suicide is a common cause of death for the enslaved elder races. The slave market is located in the west of the city in a plaza known as the Merchant’s Domain.

The selling of sentient flesh at the slave market fostered a thriving market for animals as well. Alongside mundane animals many exotic pets or mounts can be purchased in D Park, north of the Merchant’s Domain. Venders sell griffons, hippogriffs, and pegasi for riding; moon rats and pseudodragons for familiars; and trainers and caretakers for teaching how to ride and take care of all the beasts. Rarer animals for sale include dragons, nightmares, and pretty much any mystical animal, but only with a special permit. Dragons are usually only sold as eggs. Live ones are considered too dangerous to be kept inside the city and must be sold outside the walls.

Yuettencal is ruled by King Staynard. He recently took the crown upon his father’s assassination. Prior to becoming the royal family, Staynard’s ancestors discovered the gold mines and slowly grew to a position of power. They were crowned as royalty by the priesthood of Zeus when the first King Gollard married a nymph. King Staynard is inexperienced and afraid of the power that comes with his position. He relies heavily on his advisers and the counsel of his family’s silver dragon mount, Kinderax. The people of Aractrash believe that Staynard’s father, Ballard, was assassinated on the order of the Xorians. Staynard plans to join the Second Alliance and enter the War, but he fears he may regret this decision.

A particular type of spider lives in Yuettencal called Redwire Spiders. Their webs are red and cannot be cut by a sword without a few seconds of vigorous sawing. The spiders are domesticated and trained to spin their webs in long lines of thread. This red cloth is very comfortable and has the strength of studded leather armor. The spider is the crest of the king, is on the Aractrashan flag, and is worn on the armor of the Aractrashan soldiery. The Redwire cloth is highly valued by civilians in the city and by foreigners, but the king keeps a monopoly on it and does not sell it to anyone. A black market does exist, surviving off of Redwire cloth taken from bribed or mugged soldiers. The punishment for losing or selling Redwire cloth is severe, 50 lashes and expulsion from Yuettencal.

-GoCorral

Sheerzen

Two notes about this city. First, it uses a numbering city in parenthesis to indicate which floor the current description applies to. Second, the concept for the history of this city was created in part by a member of my D&D group. His screen name is Zigfried and he deserves a lot of credit for developing the unique flavor of Sheerzen’s history.

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Sheerzen is a town of about 10,000 people built in the middle of Apollo’s Plains. The town was constructed by an early group of heroes, Brelfagar the Dwarven fighter, Shoree the Human paladin, Sunrise the Elven wizard, and Jeffery the Human cleric of the Muses. This adventuring party known as the Bronze Chords served their bronze dragon master, Rilopenaril. There are not many useful resources in the area around Sheerzen besides good soil. The city is not along any large rivers or trade routes. Earthquakes routinely rock the area destroying most buildings and any tunnels that would provide a connection to the Underdark. Sheerzen was constructed in this location precisely because it had little to offer. With no resources, the Bronze Chords hoped it would always be a peaceful city.

Sheerzen has only one building, a gigantic castle built atop an even bigger hill and surrounded by a moat. The keep rises about one thousand feet into the air. At the center of the tower is an empty space about forty feet across. This area is called the levitation elevator and bestows the power of levitation on all those who come into it.  There are stairs, but most residents use the elevator. The elevator does not reach the top six levels of the fortress. A magical waterfall goes through the center of this great empty space and provides all the water the citizens need. The waterfall disappears into a magical hole in the ground floor to prevent flooding.

The whole structure is reinforced with adamantine and lead making it impossible to teleport or scry into. The first five (1-5) levels of the castle are entirely defensive except for a park at the base of the elevator. These defensive levels are a show of force to visitors and an actual precaution against those who might attack Sheerzen. Hundreds of arrow slits look out on Apollo’s Hill making sure no army can approach within a mile without being shot at by ballistae, bows, crossbows, slings, catapults, and magical defenses.

The next dozen or so (6-19) levels are mostly commercial, so that tourists and visitors to the city need not go too far to find what they are looking for. The town sells commemorative items with a specialty in complex imitation weapons and armor for children to wear. Many famous painters, sculptors, and architects are also from Sheerzen and copies of their works are sold in numerous shops. The hotels and restaurants of the city are also on the commercial levels.

The next few (20-26) levels are where crafting takes place. These levels although unattractive need to be low in the fortress so that resources would not have to be taken all the way up to the top of the building. Sheerzen has a large available space for making items, but not enough people using that space. It would be a rival to Crafterton if it shared a similar central location in The Magical Lands. The work place and tools are free to use for all, but craftsmen must provide their own materials. A popular recreation for the people of Sheerzen is to see who can make the best of a particular type of item or how fast someone can make such an item.

The next couple dozen (27-93) levels are mostly residential with parks on some levels surrounding the elevator. A few hotels, restaurants, and other small businesses take up shop on these levels as well, but it is against an unenforced law for them to do so. These levels are considered claustrophobic by the people who do not live in Sheerzen because of the low ceiling on the wide boulevards.

The next (94) level of Sheerzen contains the city’s legal facilities, jail, and police headquarters. The police headquarters is on the inner circle with the jail in the middle circle and the courts and lawyer’s offices on the outer circle. The town has no punishments for which the jail is required. The jail is used to house criminals before their trials. Sheerzen’s legal code is regular except that during a siege or war almost every punishment is death. Capital punishment is always carried out by tossing the convict off the roof of the fortress. The landing spot is surrounded by a railing to prevent an innocent person being crushed by any falling felons.

The next three (95-97) levels are for the administrative offices of the town. The treasury of Sheerzen is on the 95th level with an extensive guard contingent to prevent theft. The bureaucrats are on these levels as well as the library and hospital. The elevator does not reach these levels. Permission from Sheriff Dratles or another person of similar importance is required to access the staircase to the 95th floor and above.

The 98th level is entirely empty except for the stairs going up and down directly across from each other. Most people upon entering this room for the first time find it unsettling due to the low ceiling. Some with weaker constitutions have even thrown up when walking across it. The rumor is that it serves some purpose for the defense of the city, but no one really knows.

The 99th and 100th levels make up the palace of the large royal family. The royals are descended from the Bronze Chords. Rilopenaril repeatedly seeded the adventurers’ descendants with his own bloodline ensuring that any member of the Sheerzen royal family would have some draconic features. Additionally all of the royal family members have some command over arcane power due to their draconic descent. Rilopenaril encouraged the development of this arcane power in the royal family and eventually he became obsessed with it. The dragon organized magical duels for his children to determine who was the best sorcerer. This tradition expanded until the successor to the current monarch was chosen by the winner of a series of lethal duels between the bronze dragon’s grandchildren.

Danar the Beastslayer was the most significant king in Sheerzen’s history. Exiled at an early age, Danar returned to the city after training for many years in the swamp that now bears his name. Danar slew his elder brother, Einhart, in a magical duel and claimed the crown. He joined the other heroes of the age in their fight against the tyranny of the dragons. Danar helped defeat his own ancestors, Rilopenaril and the dragon’s twin sister, Langudina. The mortal warrior locked away the dragon monarchs in the Orbs of Dragonkind, becoming the guardian of the Red Orb.

Rilopenaril left Sheerzen after his sister was locked away in the Bronze Orb. He guards the Bronze Orb at a hidden location close to the tower city. The conditions of Rilopenaril’s magical bondage allow him to visit Sheerzen for the coronations, funerals, and weddings of each successive monarch. The current king and queen are Dominiic and Freya. Forty years ago the Xorian army marched upon Sheerzen. The king and queen surrendered the city to Xoria on the condition that their line and traditions be allowed to continue. King Dominiic and Queen Freya elected to keep their mortality, but do not judge the decisions their subjects make. Under these conditions, a mortal and Dragovinian aristocracy have peacefully mixed in Sheerzen.

Sheerzen was built to be a haven for artisans and craftsmen to practice their art without worrying about their income. The city’s enchantments allow the monarchy to easily provide patronage for hundreds of artists. To defend the city the army is outfitted with the best weapons available and focuses on learning defensive battle strategies without losing a single man to the opponent’s weapons. Because the fortress creates its own food and water within it is always prepared for a siege. The magical nature of the monarchy extends to the army where mages are trained to dispel and counter enemy battle mages.

Danar has recently returned to life due to the destruction of the Red Orb. The magic that orchestrated his return will only allow him to rest once Invernix is defeated once more. Danar decided to delay his confrontation with Invernix due to the numerous other contemporary threats to the people of Cimmeria. Once he feels the world is safe enough, Danar will confront Invernix once more.

-GoCorral

New League of Legends Map

So pretty!!!
So pretty!!!

As some of you may have heard, League of Legends is coming out with a new map for next year.

The new map will be replacing Summoner’s Rift. It’s more of a visual update with additional changes to the Jungle that Riot makes every year.

First things first though! I’ve played the map and it is in fact quite pretty even on lower graphics settings.

One of the goals of the new map is to visually differentiate every zone of the map. The two bases should FEEL different.

Blue base uses a lot of straight right angles while red base uses a lot of curves. The blue minions wield hammers while the red minions wield axes.

The jungle quadrants are also differentiated. The whole upper left side now looks corrupted due to the Baron’s vile influence on the terrain. The left blue side is rocky and barren. The top red side is dry and desolate. The right blue side is ancient and mysterious. The bottom red side is lush and green.

At least in theory. My experience was that the top and bottom sides felt noticeably different than each other and different from the blue sides. Unfortunately, the two blue sides did not feel different from each other.

The jungle minions have been changed as well. The four basic old camps consisted of Wraiths, Wolves, Golems, and the Wight. Now those are Birds, Wolves, Golems, and a Big Frog. Riot gave them some madeup names that I probably won’t ever use.

The buffs have also changed. The Blue Golem is now called the Sentinel and the Red Lizard is called the Brambleback. The Sentinel is almost the exact same as the old Blue Golem. His little lizard buddies have been replaced by smaller rock buddies though.

The Brambleback looks quite different. It’s more like an animated thorn bush than a Lizard Shaman. Its little buddies have been similarly changes to little thorn bushes.

Another change was to the walls. Riot made it so the width of a wall is roughly matched by its apparent height to give you a clue on whether you can jump the wall with an ability or Flash. If its too high, you can’t! Pretty simple addition for clarity’s sake. Riot loves clarity.

Those are all cosmetic changes. Maybe they changed the buffs that Nunu gets from minions as well, but I don’t know yet. The true gameplay changes come at Baron and Dragon.

They both fight a lot differently. If you played Ascension then you already got a glimpse of where Riot hopes to take boss fights. The Ascendant Xerath had attacks with zones you could dodge out of with good reflexes. The same is true for Dragon and Baron.

Plus, both have a knockback now which will make it harder to sneak these objectives over the wall. They’ll knock you into the river at some point and the opposing sides wards will see you there if they weren’t granting vision of the pit.

Overall, the map was a great visual upgrade with very few gameplay changes. There are more gameplay changes coming, but right now those are restricted to the PBE. We’ll have to wait and see on those! Or you can check out videos on Youtube like I have.

I’m excited for the new map and I hope you are too!

-Mister Ed

World Cup Opening Match

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The opening game of the World Cup was yesterday between Brazil and Croatia.

Brazil is the hosting nation this year if you didn’t know. They won the match against Croatia 3-1.

While that’s a pretty big win as soccer games go, it went poorly in my opinion.

The goal for Croatia was actually an own goal by one of Brazil’s defenders.

The own goal wasn’t the usual type where it bounced off him and went in. He seriously just messed up and kicked the ball into the goal instead of away from it.

One of the goals Brazil got against Croatia was off a penalty kick as well. One they didn’t deserve…

A Brazilian player took a dive in the box and convinced the referee that he had been fouled for real to get the penalty kick.

Brazil’s star forward, Neymar, also got a yellow card early on in the game.

There isn’t any punishment for him yet, but if he gets another then he’ll have to sit out the game he received it in and the next game after that.

Losing Neymer wouldn’t be the end of Brazil’s team, but it wouldn’t be a good thing. It would certainly hurt fan enthusiasm.

So now Neymar needs to play a super careful game or risk leaving the field.

I haven’t had a chance to see any other games yet.

The games are all broadcast between 9 and 5 Pacific time.

ESPN is carrying the games in English, but I don’t get ESPN.

Fortunately, I do get Univision in my cable package which is broadcasting the games in Spanish. I speak Spanish, so I should be good (I also don’t really care what the announcers say whatever language they’re speaking).

The games are also broadcast over ESPN’s radio stations. The local one for Davis and the surrounding area is 1320AM.

So if you’re into soccer/football like I am you should check out some of the games!

The USA plays Ghana at 3:00PM Pacific time on Monday July 16th. I expect them to win that match, but not make it out of the group stages of the tournament.

That’s all for now!

-Mister Ed

League of Legends Map Part 2

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League of Legends Map Part 1

Today the focus will be on a specific part of the League of Legends map, the Jungle.

The Jungle is the space between the lanes and the river. There are four different sections of the Jungle formed by the X that the River and the middle (mid) lane create.

Each of the four sections contains three monster camps. Each section has a few names in the game. The top section is called purple top because it is close to purple’s top lane. The right section is called purple bottom (bot) Jungle for the same reason. The bottom section is called blue bot and the left section is called blue top.

The sections have other names that are used more often that refer to the specific monsters within them, so lets take a look at those.

Purple top and blue bot are mirrored and contain the same three monster camps in identical places. The central camp is the Lizard Elder and his two Lizard buddies. The Elder attacks with his nasty sword while the little Lizards shoot fire from their staves.

When a player kills the Lizard Elder they get a buff that lets them deal a little bit of extra damage every time they hit a minion, monster, or another player. This buff has a visual effect of red runes circling the player who has it. This red effect is why the section of the Jungle with the Lizard Elder is sometimes called the red Jungle. The two different red Jungles are differentiated by calling them “their red side Jungle” or “our red side Jungle.”

The other two monster camps around the Lizard Elder are the Golems and the Wraiths.

The Golems are two big rocky brothers. One is an older brother and is thus bigger than his younger brother.  The Golems attack you by smashing you with their rock hands.

The Wraiths are four ghostly looking things. One of the Wraiths is bigger than the other three. The Wraiths attack by shooting out little ghost lights from their hands.

The purple bot and blue top Jungle sections are dominated by the Ancient Golem at the center who also has two Lizard buddies. The Ancient Golem is the huge father version of the two Golem brothers in the red side Jungle. The Lizard buddies are just like the two that hang out with the Lizard Elder.

When a player kills the Ancient Golem he receives a buff, just like with the Lizard Elder. The Ancient Golem’s buff has blue runes instead of red runes. The player with the blue buff can use more of their special abilities and can use them faster. The blue buff gives these sections of the Jungle their name, blue side Jungle. Just like with the red side Jungle, the two sections are differentiated by which side of the river they are on, our side or their side.

The two monster camps around the Ancient Golem are the Wight and the Wolves.

The Wight is a recent addition to the Jungle. The company that makes League of Legends, Riot Games, updates the game all the time with significant updates at the beginning of every year. 2014 saw the addition of the Wight to the Jungle along with a few other things.

The Wight  is all by it’s lonesome in the Jungle. It is bigger than all the other Jungle monsters except for the Ancient Golem and the Lizard Elder. The Wight looks a lot like the Wraiths and attacks in the same way they do which is why the Wight is sometimes called the Big Wraith. I find this a little confusing because there already is a big Wraith in the Wraith camp itself. I’ll keep calling it the Wight and hoping that everyone else changes.

The Wolf camp has three Wolves, a mama Wolf and two baby Wolves. You can call the baby Wolves Romulus and Remus if you want. The Wolves attack by biting (obviously).

The monsters are a lot like minions, but different in key ways.

Minions walk down the lanes, but if attacked will follow the attacking player out of the lanes. The monsters don’t leave their camps. If you hit them and lead them away from their camp, the monsters will head back to the camp and quickly return to full health.

Minions spawn every thirty seconds. The monster camps only respawn if all the monsters in them are killed. The respawn times are 50 seconds for the Golems, Wolves, Wraiths and Wight, and 5 minutes for the Ancient Golem and Lizard Elder.

The monster camps do not respawn until all the monsters in them are killed. This allows a clever player to kill the Ancient Golem or Lizard Elder on their opponent’s side and waltz away with the buff, leaving the Lizard buddy scraps for the other team to have.

There are two more monsters on the map above, Baron Nashor and the Dragon. Those two are different than the other monster camps, so I will describe them another time.

There’s a lot more to tell you about how the map is played, so I hope you keep reading to learn it all!

If reading this has gotten you interested in League of Legends you can click this link to download the game for free. Doing so also gives me a little boost in game, so we’re both winners! League of Legends Signup Link

-Mister Ed

League of Legends Map Part 3