Time Lapse Movie Review

Time Lapse

I saw an awesome movie on Netflix called Time Lapse.

The movie was directed by Bradley D King and starred Matt O’Leary as Finn, Danielle Panabaker as Callie, and George Finn as Jasper.

Finn, Callie, and Jasper live at an apartment complex. Finn works maintenance for the apartments and moonlights as an art painter. Callie is Finn’s girlfriend and she assists with collecting rent and other random tasks. Jasper is their sketchy friend who gambles on dog races a lot.

Finn and Callie are called to check on Mr. Bezzerides who is late on his rent. Callie goes over and finds something strange.

The three of them investigate and find out that Mr. B has created a form of time travel.

A gigantic camera is set up at Mr. B’s house, bolted to the floor. The camera is aimed out Mr. B’s window at the living room window of the three friends.

Every day at 8PM the camera spits out a Polaroid, not of the current events in the apartment, but of what will be happening the next day at 8PM in the friends’ living room.

The group also discover that Mr. B is dead. His body is severely burned and slowly decomposing in his locked storage unit. Apparently Mr. Bezzerides was fated to die in one of the Polaroids. He attempted to alter his fate and died because he tried to change time. As Jasper says, “You don’t mess with Time.”

The group decides to cover up Mr. B’s death, claiming he is in the hospital to those who ask.

Jasper uses the camera in a fairly obvious way. 24 hours into the future he holds up a sign with a few winning dog races of the day on it at 8PM. The camera takes a picture and sends the information back in time. Jasper gets the info and then he knows which dogs to bet on. He bets on those dogs, wins a bunch of money, and then holds that sign up to the camera to ensure that he gets the information in the past.

Finn uses the camera to overcome his painter’s block. For weeks he’s been staring at a blank canvas, painting nothing. With the camera he can see the painting he does the next day. Knowing what he is going to paint he no longer experiences writer’s block (Yes, we’re dealing with the type of time travel that violates causality).

Callie doesn’t seem personally get much out of the camera, but she’s happy to have the money that Jasper is making and that Finn is completing his work.

The camera continues to violate causality by showing events that wouldn’t naturally occur. The three main characters feel they must faithfully reenact those events or they will suffer the same fate as Mr. B in his storage room. Conflict ensues as the next day’s events start getting weirder and weirder. I won’t spoil that part of the movie for those who are interested.

I loved Time Lapse. It has all the weird stuff I look for in a movie. It offers a lot of the same stuff that Memento, Sliding Doors, and About Time had. If you enjoyed those movies then you will probably like Time Lapse.

I should warn you that there’s a significant amount of gun violence in the movie and a little bit of sexual content. The violence was enough that my wife didn’t finish watching the movie. Personally, I felt that the conflicts escalated too quickly to a lethal level, but it didn’t significantly detract from the other excellent aspects of the movie.

Overall, I’d definitely recommend Time Lapse. Check it out on Netflix!

-GoCorral

Tectoctar

Jevanicia

Tectoctar was a small city of 6,000 people who the rest of the world described as degenerates. Tectoctar was one of the most awful places one could imagine to live in. It had food and shelter, but not of a particularly good kind. The place had its share of problems with all the bugs, the seasonal flooding, and the continual sinking of any building into Danar’s Swamp. It’s rumored that some of the oldest buildings have basements so far done that they go into the Underdark.

Tectoctar was built on Danar’s Swamp, not next to it, under it, or over it, but on it. The town was built by Tectoctar, a Xorian general turned renegade, who led his army to the north and settled in the swamp when he received a sign from Zeus. Zeus had intended the usurper to die in the swamp, but Tectoctar was an excellent commander and managed to force his troops to stay and work through the absolute discipline he had instilled in them prior to their expedition. Additionally he had his lieutenant general cast a spell that let him read people’s thoughts allowing him to punish traitors before they committed their first act of sedition. Unfortunately for Tectoctar the side effect of knowing every man’s thoughts within a two mile radius is rather destructive. The tyrant general went insane and disappeared into the western reaches of the bog. The citizens of the city had already settled down and knowing they would not be welcomed back in Xoria decided to stay.

Tectoctar had no city plan of any kind. Occasionally an architectural accident would make a front door unreachable and required a new one to be cut in the walls. The principal building material was wood sent upriver from Bigby’s forest. The wood was used to create a frame for the house and then covered with hides, leaves, or hay to keep the rain and bugs out. Any building made with a heavier structure sank into the ground within a few months and even the wooden structures were constantly sinking, creating basements of ever increasing size beneath the city.

The extremely moist soil of Tectoctar was quite good for growing rice, but excruciatingly bad for anything else most people consider edible. A type of flower grows in the swamp that can be eaten called Shorehorn. The animal life that served as the protein for most Tectoctarian dishes is revolting. Snails, slugs, leeches, unclean fish, snakes, and other reptiles. The lucky outsider was served Tojanida. These monsters dwell in the swamp and when a dead one is found it was often sold to the wealthy of the town.

As Tectoctar grew older more people immigrated who were rejected by other cities and countries and were told of a paradise where everyone is welcome. Many of them were not impressed by the “paradise.” Some vagabonds left if they could, but most had run out of money getting to the city and were forced to stay. The rare few actually liked Tectoctar better because at least they are the same as everyone else here. The descendants of these immigrants composed the majority of the city’s population.

Tectoctar neither exported nor imported anything because it is nothing more than a large poor town in the middle of a swamp. The one attraction to the town was their local artifact of chewing gum, a type of food that oozes from trees that you cannot actually stop getting sustenance from. You could chew gum forever and never have to worry about eating, drinking, or going to the bathroom again. Unfortunately this miraculous item does not keep for more than a day, so it was only traded in mass quantities to the most foolish of tourists.

The city was ruled by the Race Council. An influential member of each race that lived in Tectoctar was appointed by their brethren to the council. The council had representatives from many different species including, Humans, Elves, Dwarves, Halflings, Dragons, Ogres, Giants, Goblins, Orcs, Lizardfolk, Gnolls, Trolls, Kobolds, and Troglodytes. Each off shoot of one race was still considered the same. A rather extreme example of the inequity of this policy was present in the representation of Drow by a High Elf councilor. The Race council met once every three months to decide on issues that affected the entire city.

The Xorian government long resented the existence of Tectoctar as it was technically a rebel city. During the regency of Queen Anajakaze, the Xorian army attacked and defeated Tectoctar. It’s people were executed, enslaved, or driven out of the city. With no one else to inhabit the buildings, the city slowly sank into the swamp. The structures still exist beneath the muck, slowly rotting away, but also perhaps holding magic treasures for explorers brave and clever enough to find them.

After the destruction of Tectoctar, Queen Anajakaze created a new colony on the edge of Danar’s Swamp named Jevanicia.

-GoCorral

Disney World Crowds

While  at Disney World we were constantly comparing the resort to Disneyland.

The layout of the Magic Kingdom at Disney World is slightly different. Different ride, different amounts of open space, and different general organization.

The fact that there are differences isn’t that surprising. The amount of space and the working conditions were different in 1970’s Florida than 1950’s California so the parks ended up being different. And now you’re thinking, “How many times can this man squeeze the word different into this post?”

What’s surprising is how different the park guests are.

In Disneyland most of the people are Caucasian, Asian, or Latino in race and mostly American in culture.

Definitely not the case in Disney World.

The people are a lot more diverse and they come from all over the world! Makes sense given the name of the resort, but I’m still surprised.

There are people from Scandinavian countries, Germanic countries, Asian countries, South/Central America, and India. I’m less than specific because I can’t recognize the other guests nationality easily from hearing a language I can’t understand, but I can get close.

One of the larger groups of people in Disney World are the high school Brazilian tour groups.

image
Thousands of Brazilians. Millions of Brazilians!

Groups of about a hundred are all over the resort.

They’re super excited too. They sing songs while in line and occasionally run between rides so they can catch more fun before going back home.

Another highlight in my memory of foreigners in Disney World was when my wife and I were in line for the Snow White and the Seven Dwarves Mine Train ride in front of an English family.

A father was taking his tween son and daughter on vacation and the son just couldn’t handle the Florida weather.

“It’s awful hot, Dad. They don’t have weather like this in England do they, Dad?”
“No we have the four seasons there. They don’t have so many here.”
“But it sure is hot.”

And some continuing variation on that between the son and his sister or his dad in English accents for the hour and a half we were in line.

At one point my wife and I looked at each other and couldn’t help laughing at how ridiculous the son was being. The father definitely noticed our reaction and he was definitely embarrassed.

His children remained oblivious.

-GoCorral

Dalleer

Dalleer

Dalleer is one of the biggest cities in the east. It resides mostly on the eastern side of the Black River, but some citizens live and work on the western bank across the Bat Bridge. Slight amounts of the black coal in the river are still visible by the time the water reaches Dalleer and the mirror quality of the water is retained as well. The walls of Dalleer are fourteen feet high and made of granite stone with trace amounts of iron in them. The blocks made for the wall were sent downriver from Restnor’s Point.

Dalleer has a population of about 160,000 people. Most are Humans; but as always, some other races are present. There is almost no unemployment in the city. The government offers numerous repair and civil improvement jobs to those out of work. There is ample space to expand agriculture work around Dalleer as well.

The staple diet in Dalleer is bread made from the wheat grown along the rich Black River. Enough wheat comes from the farms to export some to the Aractrashans in the south. The meat in a Dalleran’s diet is steak from the cows in the city’s fields and mutton from the sheep of Shalerton.

The people of Dalleer are known for their individuality as well as military strength. The city has a well kept and well paid military and police force. They have eliminated most crime, but have been unable to stop the thieves of the world from burglary. Anybody capable of divination is likely to get a hiring call from the Dalleer Police (DP). The General is Sir Trustgard, the Cavalry Colonel is Sir Mark, the Street Warden is Sir Tucker, the Wall Commander is Lady Discoma, and the Jail Warden and Public Prosecutor is Sir Marius.

Dalleer’s system of government is an appointed dicatorship, where the previous ruler appoints the next. The leader bears the title of Björn and is considered a divine entity. This was started by the first leader, named Björn, who built the walls of the city. He enjoyed immense popularity, but was senile in his late years. As such many strange customs are now still practiced because, “Björn couldn’t have been wrong, could he?” Due to the appointed nature of the office, the insanity is often carried over into the next leader. While the Björn is nominally in control a council of elected politicians is the true power in Dalleer.

The judicial system is sufficiently fair. The only problem is it’s stance on heresy and treason are relatively harsh. The punishments are torture for an amount of days proportional to the amount of damage caused by the individual. Thankfully such crimes are not commonly committed or reviewed. The current Judge is Sir Balander.

The main buildings in Dalleer include the largest pantheon temple in Cimmeria, Dacklack’s Armory, The Inter-Racial Coalition Headquarters, The Brown Library, and Tremble’s Race Course.

The pantheon temple in the town is forty feet high with statues close to that height in the main chamber. The temple has a magical effect that makes it appear as if someone is alone in the temple save for the people they entered with and the priests. The illusion is self-preserving and will anticipate any mistakes.

Dacklack’s Armory is similar in looks on the outside to an 1840 factory. The smoke billowing out of the roof comes from the twenty forges inside. The brick construction is necessary to protect the building against fire. Dacklack’s grandson, Jormunger, runs the Armory. His first responsibility is to provide the DP with whatever they need to keep the city safe. He gives DP members discounts. Jormunger was a master smith before taking over administartion of the factory from his father. He still enjoys filling special orders for unique weapons and armor himself.

The Inter-Racial Coalition Headquarters is a large bar, inn, restaurant, park, and guild training area for all races to meet and develop respect and tolerance for each other. The head of the organization is Kig Yupington. He created it to help the different races come together peacefully and as a good experience for people in their youth. His own race is unidentifiable. Pointy ears of an Elf, stocky body of a Dwarf, hairy feet of a Halfling, tusks of an Orc, and blue eyes of a Human. He is a mystery that even magic has been unable to solve and something the gods refuse to reveal.

The Brown Library is the largest collection of books in the world. It has a restricted section for spells and a no rental policy unless you get a library card. Getting one is as easy as telling your name and giving one strand of hair to the desk clerk. The restricted section is much harder to get access to. It is locked with a powerful magic spell and requires an extensive character test before being admitted. You may only rent one book at a time and may keep it for up to a month before returning it. Spellbooks and scrolls must have a deposit put up before they can be rented.

Tremble’s Race Course is a place of gambling. The track usually has a horse race every day. The infield has an iron fence around it and many obstacles for the gladiatorial fights that take place within it. The betting parlor is connected to a magically warded casion. Any cards, dice, or luck altering items that are brought into the casino glow red. Any abilities used to influence the throw make the caster glow red. Cheaters are thrown out of the casino and forbade to return to Tremble’s Race Course ever again.

Various beasts and slaves are kept below the arena ready for combat and races. The current champion of the arena is a fire giant named Hoyt. He uses his feet most of the time, but will use a glaive if his opponent is near to his size. He often faces more than one opponent to liven up the matches. The racing champion changes day by day but the notables are Dangal on Hoofbeat, Tiana on Harver, and Unglit the halfling on Joyride. The announcer for the track and arena is Tremble’s daughter, Halfax. She learned from her father, one of the best announcers in Cimmera and she has an amazing voice that matches his in color and timbre. If Björn is not present to render a verdict on a gladiator match then Halfax is honored with that right.

In recent history Dalleer joined the Second Alliance War against the Xorians. Dalleer sealed their entrance into the Alliance by the marriage of the current Björn to Cassandra, the daughter of the now dictator of Bradel Fields, Astyanax.

-GoCorral

Gurutama Timeline Revising Part 28

Previous: Gurutama Timeline Revising Part 27

Last Timeline Revising post! Here we go!

Like I said in the last post, the Avians are coming back so that their race will have more places to interact with the world than as slaves or a mysterious culture physically constrained to one location. Strife continues in Hykma in various ways. Fortunately, that strife can be used for a bunch of adventure hooks! I keep mentioning adventure hooks because that was the whole point of creating Gurutama with the Dawn of Worlds game.

This post also sees the weakening of the Merfolk trade empire a little bit. They’ve started having to negotiate with Hykma instead of dictating as they did during the Great Blockade.

One of my favorite points is the return of Engrenildo! We decided about halfway through our Dawn of Worlds game that the world was flat, not round. How did Engrenildo circle the globe if the globe isn’t round? A question for someone to answer when it really matters! Also, an opportunity for a particular GM to make up geography in a different place that the Engrenildo family discovered on their voyage.

And war consuming the world everywhere if GMs want to use that as a background for a plot. All great stuff!

My next step for working on Gurutama will be:
1. Going through the timeline as a whole in a printed off version. I find this works better for catching small errors that I might’ve missed. Any edits I make at that point will be included in the Revised Timeline page, but not as individual blog posts.
2. Race descriptions. I’ve got that little tree of races set up on the menu bar of the website, but there’s no info there! I want to get some pictures in there and short descriptions of what the races are like and basic history. I’d also like to put in some stuff about statistics for the races in different gaming systems. I currently plan to include stats for D&D 3.5, D&D 4E, Hackmaster, and possibly Dungeon World (I don’t know much about the last one but someone in my gaming group does).
3. Religion descriptions. A few of the religions were introduced in the timeline updates, but we don’t know much about them. We never want to fully flesh out every single religion to maintain creative freedom for GMs and players, but a little more stuff would be nice. I’ll probably work on this in tandem with the race descriptions, jumping back and forth as feels appropriate. For example, I’ll describe the races of Hearthland and describe their religions in the same spat of updates I write on Gurutama.

That’s all for now! Enjoy the update and look to see more Gurutama stuff in the future.

751 NA: Hykma and the Hearth, both wounded by the civil war and the battles afterwards, began to rebuild. This process incorporated much of the artistic movement the Rana initiated, and so the cities reveled in the new beauty.

After negotiating the terms for passage through the Great Canal with new reps from the Revered Administration, the Merfolk organized more and more armies in Proaxium, Drolfo’s Cove, and Cyflenwi. The new recruits were sent to retake Tortuga along with a massive fleet. The Avians were cast out, but separate roosts had already been established on the northern side of the ocean, creeping ever north towards the high cliffs of the Mandibles.

The city of Balkus, already a fine port city, continued to grow in size and wealth. While the Merfolk occupied themselves with the Avians, a new settlement, named Mershe, appeared on Crautor Island. A new Bwarlor nation came onto the global scene.

752 NA: The True Arrows infiltrated Rotandean. They found allies there among all those who resisted the Brotherhood of Living Immolation. The common man may not have known of the Brotherhood, but the Arrows knew. Frugal Profiteers who went into hiding after the end of the civil war also joined up with the True Arrows. Sabotage and trickery were rampant in the city. Rumors of rebellion spread.

753 NA: Engrenildo’s grandson, Engrenildo the Third, finally docked on the western side of Hearthland with grand stories of land beyond the four known continents. He established a colony at the edge of the river named Victoria, after his mother.

754 NA: The Metal Dwarves formed up more armies and then went marching out against the Grez. Machines were made to assist in crossing the ice and breaching the fortress of the wraiths. A few soldiers were lost in the trek to Reesrevoton to eliminate the Grez threat, but discipline kept the men in line. Upon arriving, the monstrous creations of the Grez shocked the Dwarven armies. They fought and fought, before realizing that their only chance laid in retreat. The Dwarves pulled out, but only a few survived to tell the tale of the ice golems of the Grez.

755 NA: King Tenzomak sat in the throne room of Syluk. His father’s armor stood in a trophy case against the wall. The King stared at the armor and felt it calling to him. He walked over to it in silence and slowly donned the armor. He felt vast strength flowing in his veins. He had to use the strength quick! Before it consumed him! He lashed out at the grand columns supporting the ceiling of the throne room. His kicks and punches, powered by the ruby plate, brought the walls down around him. Servants fled the royal castle and a few were crushed in the ruins. The King dug himself out of the collapsed keep with his bare hands. He addressed the gathered crowd around his former palace, “For too long we have sat in luxury, enjoying the splendors the world has given us! It has weakened our resolve! Made us like the little people who think of nothing but their pipe-weed and mushrooms! NO LONGER! We shall forge our bodies into a new army and reclaim the glory of the dwarves! NO MORE MERCY FOR THE EMPIRE!” A cry goes out among the Dwarves and Humans of the city.

Immediately the city prepared for war. Old metal was melted down for new. Fine heirloom luxury goods were sold off to incoming merchants to finance the growing army. Thousands of men reported for the draft. Those that do not were found and punished. Bards were sent out to spread tall tales of Tenzomak’s Ten Hundred Thousand.

756 NA: The first graduates of the agoge assembled outside of Crodolan. They marched forward without fear, thousands dying to the ancient magical defenses around the city. The Hobgoblins had been told from a young age; a Hobgoblin never gives up, never surrenders, and never retreats. That is for the lesser races. Hobgoblins are strong, brave, and as hard as steel. They marched forward, unfazed as their brothers were blown to pieces by fire and lightning. The defenses around Crodolan were used up except for an odd one here and there.

The humanoids and Giants reached the city walls. Grand General Krak-Sho-Khan ordered the rams brought out. The Elves tried to defend their city, but for every Goblin they shot, two more took its place. Giants and Trolls helped with the siege of the walls. The Elves ran out of arrows, and then they fell. Crodolan was taken. Krak-Sho-Khan named himself King of the Halusho Forest, with his generals as the official council.

757 NA: The Humans of New Prestounasi grew wary of the war between the Elves and the Hobgoblins spreading to their city. The ships were made ready to cast off if the Hobgoblins turned their way. The generals of the Bastion felt secure behind their walls, but awaited an order from Hykma to cross the Bridge and engage the filthy Bwarlor spawn.

The Rana kept the influence of Navillus out of the Shanties with many spells, wards, baptisms, and exorcisms. This earned them many friends among the commoners, but few among the faithful in the Brotherhood. It was no longer a rare incident for a Gossamer Monk to be attacked on his way home from a house call. The Brotherhood’s spies are everywhere and their thugs are ready to pounce.

The Grez learned of artificial intelligence for their golems. An unthinking automaton is a foe worthy of the greatest heroes, but a thinking one? Only the immortal gods could slay such a beast. The Grez rejuvenated their golem armies in Reesrevoton and sent the golems at the Bronze Port. The Dwarves and Profiteers evacuated the city, but many did not make it out in time.

758 NA: The Grez attacked Bronze Port last winter. It is spring and a new year dawns upon the world. What quests lie in wait for those who seek adventure? Only the gods know.

-GoCorral

Back to the beginning: Gurutama Timeline Revising Part 1

Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

Gurutama Timeline Revising Part 14

Previous: Gurutama Timeline Revising Part 13

The Bwarlorn Dwarves finally get their vengeance in this post. Their act parallels the original Dwarf curse in many ways. They target a group that did not suspect such an attack. The group suffers heavy causalities and then forced pregnancies. The pregnancies result in horrible unwanted mutant babies.

The Bastards of the Book don’t target the Dwarves though. They attack the Dwarven allies, the Elves.

But in the grand scheme of history, rape is just another tragedy of war. What makes this special enough to include?

The creation of a new race because the hybrid genetics is why. The Hobgoblins will come to play a big role in the Lower Maw.

And we’ve also got the Rana slowly developing into their humanitarian selves by founding Gurutama’s equivalent of the real world charity organization, The Red Cross.

429 NA: The group of Najaran men sought to rebel against their Dwarven overlords. They sent scouts into the Eastern Maw to recruit primitive Humans outside of the boundaries of the Empire to assist in fighting the Dwarves. While the small rebellion of these men was one among many to be squashed by the Dwarven jackboots one good thing came of the Najarn scouts’ journey. They made contact with the Rana.

The words of the Najarns troubled the Rana and left a lasting impact. They had never heard of people who openly sought violence upon other intelligent beings. The Rana set about to bring light to all those who wanted to see once again…

The Rana gathered many of their beloved children, great sages, silver-tongued peace-makers, and humble friends, and sent them forth into the world. And they named them, the Monks of the Gossamer Waves, an order of peace, pacifism, and kindness.

441 NA: With each year the ranks of the Bastards of the Tattered Book grew and their fury seemed endless. Many spoke of purging the Metal Tiers and of making the women and children of Hearthland suffer as their men made the Bwarlor suffer. Still more wanted to storm the Najaran coast and join forces with the Najarns against the Empire Dwarves.

But a cruel streak coming from their primitive ancestors inspired another course of action. The Bastards unfurled their black sails and set out, not west to the Hearthland nor north to join the numerous rebellions against the Empire Dwarves. No, the Bastards went south to the ripe forests hidden behind the indomitable Mandibles.

442 NA: It is said that history is doomed to repeat itself, and just as the Dwarves of Hearthland imposed their sons on the Bwarlor, so did these new Dwarves rape the city of Shianosoth and sow their children amongst the innocent Elven people. A new breed coalesced in the shadow of that damned city, mockery of the goodness and order, a savage combination of its three father races: the swiftness and stature of the good Elves, the greed and steadfast determination of Dwarvenkind, and the madness of their grandfather, Humanity. The first Hobgoblins were born into the world…

-Mister Ed

Next: Gurutama Timeline Revising Part 15

Gurutama Timeline Revising Part 13

Previous: Gurutama Timeline Revising Part 12

The Dwarven curse of the Bwarlor created a subrace of Dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the Dwarves took created another subrace. There was a group of Dwarves that regretted that action and a group of Dwarves that saw it as a necessary punishment for the beard rape of the Dwarven ambassadors sent to Bwolo Isle. The remorseful group of Dwarves grows to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invacion of Najar. That group becomes even more corrupted and evil due to its proximity to Navillus and forms the Empire Dwarf subrace.

My personal image of the ideal Dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the Dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The Dwarves don’t look so good from the outside…

Anyways, here’s the next part of the revised timeline.

394 NA: Nearly a century had passed since the Dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart Dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from Dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the Dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.

And amongst the horrors of the occupation the Dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the Humans. Expanding their wealth and luxuries became the goal of the Dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of Dwarvenkind.

The Black Prince began to stir, silent during the Dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.

412 NA: While the Merfolk were at war with the Dwarves and Elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few Merfolk still sought battle with the Dwarves and Elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The Merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the Merfolk nation.

422 NA: Reesrevo demanded the icy reach of the Grez extend. The Grez armies sculpted and constructed massive glaciers all over the north.

-Mister Ed

Next: Gurutama Timeline Revising Part 14

Gurutama Timeline Revising Part 4

Previous: Gurutama Timeline Revising Part 3

1979 BE: Tortuga was expanded and became both a land and a sea fortification.

1872 BE: Trebor spoke to Izquitl. She told him the time for war had come! The Avians founded the city of Nanatok on the northwestern edge of the Lower Maw to widen their reach and an Avian army organized in Hrududu to combat the Landwalker threat.

1821 BE: After losing the fortress of Tortuga to an organized Avian assault, three Merfolk armies were conscripted. Two marched on Tortuga and swiftly retook it. The third army defended Drolfo’s Cove from reprisals.

1764 BE: Continuing skirmishes between the Avians and Merfolk taught the Avians a lesson. Their armies developed new tactics and military organization that were the envy of all subsequent races.

1543 BE: The Dwarves built the city of Silver Top and the world’s mountains continued to grow.

1317 BE: The eternal give and take war between the Avians and Merfolk reached a turning point when tragedy struck the Avian people. Their immortal prophet, Trebor, was slain while overseeing the armies’ performance in stormy weather. A bolt of lightning sprung from the clouds and Trebor’s religious talisman attracted the blast. He fell down upon Cui-Xoloc, his body coming to rest in the market square of Zener’hro. The Avians held a grand funeral in their prophet’s honor. They were convinced that the storm was sent by some dark magic of the Merfolk. Their hearts hardened as they prepared for a true war.

1296 BE: After noticing a lack of decisive action for several years on the part of the Avians the Merfolk increased their offensive operations. Landers chopped down a large number of trees in the Eastern Hrududu. The area turned into a marsh due to its still considerable yearly rainfall. Some Merfolk and Landers settled in the marsh.

1165 BE: A vast swath of land in the northeast froze over. This land became known as the New Ice. The Humans living in that region, the Alrador, became adapted to the cold. They made a special blue paint out of the mushrooms that grew in the forest. They painted their bodies with elaborate designs before engaging in battle with other tribes. All Humans continued their violent existence. The volcano served as the focal point of their brutality. Men, women, and children were thrown into its boiling depths and shamans of the Najar Valley drew strength from its sinister glow.

1013 BE: The southern Red Peaks sprung up. The range grew by feeding upon the Human souls thrown into the Najar Volcano.

922 BE: The Cold Woods continued to grow.

765 BE: The Books of Dwarven Legend foretold the ripening of the world within the cycle. Gurutama had ripened and taken shape. Now the books demanded action. Following the sacred instructions contained within, the Dwarves formed a society amongst themselves known as the Kenracktopar, the Harvesters. Each Kenracktopar carries a ring identifying his superior status among Dwarvenkind and, in their opinion, the kind of all mortals.

-Mister Ed

Next: Gurutama Timeline Revising Part 5

Gurutama Timeline Revising Part 3

Previous: Gurutama Timeline Revising Part 2

This update is marked by sections I may not consider useful, but may become useful later on.

Is it really necessary that the timeline list when a forest expanded? Maybe not.

But what if we ever run a campaign where it becomes important how old a tree is?

The timeline shows that the oldest trees in a certain section of the world can only have been around for a finite number of years.

This update also shows off another thing that Dawn of Worlds encourages, technological and cultural advancements!

The Dwarves got architecture. The Merfolk got aquatic animal domestication and Avian slaying. The Avians got blood rituals. The Humans got nothing this time, but more will come.

3488 BE: The Merfolk domesticated aquatic animals. The people of the sea became experts at dolphin, shark, and whale riding. The cetaceans were used to pull underwater carts along with trout and bass. Whales were used to haul larger vehicles. Rare visits above water were achieved via riding in tortoise or turtle palanquins.

3322 BE: The fertile ash from the primal volcano promoted the growth of forests in an outward crescent from the igneous mountain.

3167 BE: The Metal Tiers rumbled out of the earth as the world matured and ripened.

3039 BE: A great bird was born among the Avians, the immortal wing-prophet, Trebor Ydorg. He founded the cliff city of Zener’hro on the side of Cui-Xoloc and brought the Avians out of their preliterate society and into the light. Trebor organized his people with rituals. Blood sacrifices were absorbed by the great sacred altar at the top of Cui-Xoloc.

2864 BE: Up from the depths of the Maw rose Selcatnet the Eight Armed. Selcatnet was a gift sent by Drolfo to his industrious children, the Merfolk. Selcatnet became the guardian and protector of Drolfo’s Cove.

2777 BE: The great Dwarven city of Golden Mach was founded in the west. It reigned for centuries as the greatest architectural achievement of the land.

2600 BE: Humanity grew increasingly barbaric as the forest spread around them.

2492 BE: The Avians’ knowledge of blood magic grew with each passing year. Hrududu’s shade expanded west.

2330 BE: The northern forest continued to expand, now touching both the Maw and the Northern Sea.

2294 BE: The industrious Merfolk along with their faithful servant, Selcatnet, began to dig a channel through the Lower Maw, allowing easy access to the Neck.

2276 BE: The Great Canal is completed.

2269 BE: The trading post, Tortuga, is established in the Fluren Bay.

2244 BE: The Avians viewed the Merfolk traders as only a new form of prey for their blood rituals. The Merfolk soon learned not to trust the Avians. Tortuga’s trading post design was abandoned in favor of that of a fortress. The city became a repository for the best Avian-slaying techniques.

2131 BE: The eastern side of the Metal Tiers turned to sand.

2076 BE: The Hrududu Jungle crossed the Groshan Sea and established a new jungle on Hearthland. The new jungle was known as Turashtegal.

2046 BE: Drolfo gave his people a gift. He created a new race of Merfolk that no longer feared the world above without water. These Merfolk were referred to as Landwalkers.

1988 BE: The Landers clear-cut the Fluren Peninsula.

-Mister Ed

Next: Gurutama Timeline Revising Part 4