4E is commonly reviled by fans of other editions as not being “real D&D.” There are good reasons for that. 4E changed a lot of things about how the previous editions worked and 5th edition was largely a reversion of those changes.
One of the biggest changes was making every class function in essentially the same way.
In 3.5 and previous editions, every class had subsystems in the rules for how their specific abilities were used and how those abilities progressed as your character got stronger. Those subsystems varied from extremely simple (fighters and rogues) to extremely complex (wizards and clerics).
That variation in complexity came along with a variation in power. At higher levels fighters are still doing pretty much the same thing and aren’t nearly as useful as they used to be at low levels. Meanwhile wizards can now summon a protective warrior that’s about as strong as his fighter friend and still have plenty of magic left over for whatever they want to do.
The problem is usually referred to as “linear fighters and quadratic wizards.” Continue reading →
Most people in Gurutama fear the Grez, but one group doesn’t, the Empire Dwarves who still believe in their original mission to destroy Navillus, no matter how corrupted that mission became.
We also see the splitting of the Elves into two groups, those who stay behind in Halusho and those who build a new home in the Eastern Maw. This move also coincides with the start of Hykma’s rise to power as the commercial center of the world. Hykma will remain on top by the end despite facing many challenges. Hykma hasn’t been mentioned in the Timeline since 245 NA when the city was founded (Part 9), but it’ll be showing up a lot more from now on.
620 NA:While the rest of the world feared the Grez, the Syluki Dwarves reveled in the destruction of the Demon’s city after so many crusades. The Great Alliance, created so long ago, finally paid off. Not caring that the Hero died in the carnage, the Syluki Dwarf nobility sent a congratulatory embassy to the Grez. The Grez thanked the Dwarves and said they were happy to do their part to remove the Navillus threat.
622 NA: The Syluki Dwarves began to gather their forces once again. They planned to retake the Najaran cities, crush the Bwarlor, and punish the Merfolk for their betrayal. Secretly the Brotherhood was in control and a new crusade would begin.
625 NA: The Farpoint Dwarves officially split off from the Syluki Dwarves. They no longer wished war with their Human neighbors. The Dwarves of Syluk vow to subjugate the Farpoint Dwarves as well.
630 NA: The mighty Najaran Empire faded into ashes and the cities gave up their last false pretenses of supposed unity. Cynelle, the youngest daughter of Old Najar, was the first to proclaim herself a free city. Emissaries were sent to the nations of the world, suing for peace and offering prosperous trade agreements
637 NA: The Elves enacted their long thought out plan. The Homestone Bridge was built at great expense over the Great Canal. All but the most stubborn Elves waved their corrupted forest home goodbye. They traveled into the east and set up a new city in the Lower Maw called Rotandean. The elves struck up a positive relationship with their new neighbors, the Hykmans and the Rana. The Bridge of the sylvan folk was covered by a great ward. Only non-Hobgoblins may pass across the Homestone Bridge.
638 NA: The Hobgoblins continued their barbarity after the majority of the Elves left Halusho.
The strategy is very similar to a freeze Mage deck. Stall the opponent out until they’ve run out of stuff.
With the perfect draw it’ll work to prevent Sapphiron from killing you.
Counterspell is very useful for getting rid of Sapphiron’s Pure Cold spell. Mirror Entity will often soak up a Frostbolt if it doesn’t let you trade for a creature.
But how do you kill Sapphiron?
The first bit of damage should come from your hero power. Use it on her whenever you can afford to.
The second bit comes from any left over Fireballs or Frostbolts you have after Sapphiron has played through her entire deck (You’ll have one if you’re lucky).
Most of the damage comes from the Pyroblasts and the combination of Feugen and Stalagg.
Feugen and Stalagg don’t do much on their own against Sapphiron. She’ll just destroy them same as any other minion at the start of her turn.
But because they die on her turn, Thaddius is also summoned on her turn. Then when your turn rolls around you can attack with Thaddius for a big pile of damage. In a pinch Thaddius can also take out a minion.
But two Pyroblasts and one Thaddius is only 31 damage. Where’s the other 14 coming from?
Hopefully from the latest Mage additions in Naxxramas, the Duplicate secret. The Duplicates should be played when Feugen or Stalagg are about to die.
When the little golems die, you can play them again to summon their big brother once more.
If you play the Duplicates for Thaddius, then you can still play him. Unfortunately, Sapphiron will destroy him before he gets the chance to do anything.
The same thing goes for combining Duplicate with Mirror Entity, so watch out for that as well.
The deck may not work on the first try, but I can assure you that it does work. Give it a try if you’ve got the cards!