Makotako

Makotako

Makotako is the home of the Xorian navy and over 35,000 people. It is an important trade point for ships in the Caspian and is also the only significant opposition to the navy of Lordodo. The Persians also field a navy, but it is woefully underequipped and badly trained. The other possible opponents, Poseidon’s undersea monsters, are few because the Caspian Sea is not connected to his home waters of the Mediterranean and because of Cecilia’s heroic genocide. The only know way for Poseidon’s forces to get to the Caspian without teleportation is to enter the mouth of Charybdis near Sicily and exit out at Jovy’s Spitoon.

Makotako was an independent city until fifty years ago when the Jevaninada I conquered it with his superior land forces. He slowly imposed Xorian law on the public giving them time to adjust and poured money into the local economy by paying for the formation of the navy.

The Xorian navy contains close to one hundred biremes and is commanded by the reformed pirate, Admiral Willis. He still enjoys leading his men into battle, but is unable to do so most of the time due to his administrative responsibilities. In addition to being the commanding officer of the navy Willis is also in charge of the docks and the city at large. Since he must split his duties he will often have a subordinate take over one of his jobs while he focuses on something more crucial in another area.

Makotako’s main export is lumber. The city is right next to the legendary Bigby’s Forest which has an abundance of wood. Bigby’s Forest was created by a magician who lived long ago named, of course, Bigby. He is the wizard who first designed the big hand spells that are commonly used by force specializing magicians today. Apparently the famous wizard had been studying another spell that creates an entire woodland forest out of nothing. His magic still lives on today and regenerates any of the cut down trees within a few weeks. Consequently the forest’s borders have been constantly expanding as the trees are effectively immortal. Some people worry that this growth will eventually consume nearby towns, but that would not happen for at least two centuries, so the problem is ignored.

Makotako has a few farms surrounding it, but not enough to be self-sufficient. It must trade with the rest of Xoria to get the food it needs. Most of the residents of Makotako are either in the navy or work in a shipwright’s shop. Xoria refuses to have just one contract for their ships being built as they want to encourage competition in the city’s main industry. This has indeed lowered the prices of the ships, but also makes how the Xorian biremes are constructed a widely known fact. The weaknesses of the ships are well-known, but Admiral Willis has refused to change the means of construction.

Surprsingly, amid all this industry, a successful apparel and barber shop is run by the elf, Korias. He designs all the clothing, shoes, and haircuts that the nobility across the Magical Lands wear. His shop is called Korias’ Clothing. It is open to all, but requires five gold pieces for entry to prove that you can, “damn the expense.” Korias has notably refused to become a dragovinian even though the coveted status was offered to him.

-GoCorral

Lordodo

Lordodo

Lordodo has a population of over 80,000 people and is a mush pot for Aractrashans and Xorians; their starkly different cultures have combined to make a port fit for rowdiness and gambling. Almost all the people here can speak and write several different languages. The port was originally founded by Jovy the first sailor. He received a message from Hermes to build a giant bowl out of wood on the Aractrash River. He did so and was rewarded. The bowl grew until it became a boat with sails, rigging, and fine sailing men, the first carack vessel. Jovy was named captain of the boat and discovered Those Blasted Islands in the Caspian Sea. He invented classic pirate speak.

Jovy sailed to many small settlements around the Caspian Sea and is in a great way responsible for modern sea trade. Near the end of his career Jovy purposely ran his boat aground at the Aractrash River mouth. The magical sailors all disappeared back to Hermes; however, the boat, Mira Miro, stayed. It is now the city hall of Lordodo and the wood has not rotted after all these years.

Lordodo is a province of Aractrash and pays homage to the Aractrashan king. The port has a navy peacekeeping force with Admiral Lucas at its head. He is the legislative and executive head of the city and has the responsibility of stopping crime in the city and judging any criminal cases lower judges find too complicated. Most of the navy sailors under Lucas’s command patrol the streets as well as the seas. The navy has a total of five thousand sailors manning dozens of ships of different sizes.

Lordodo does not have much it produces on its own, but it is the waypoint between the Aractrashan Jungle and the rest of the world. The city does not have any income taxes. The city attains revenue by charging a fee for protecting any caravans, boats, or individuals that travel in and out of its walls. If the city does not receive payment, then it will simply not protect somebody. Word gets out soon to thieves that a particular person hasn’t paid the guards and that person will soon wish they had forked over the entry fee to the city. This practice provides enough funding to pay all the navy troops and to keep the public buildings in good order. Lordodo also serves as a shipbuilding center for the Caspian, exporting well-constructed trade ships to merchants originating from other port cities.

Lordodo has three major guilds that almost everybody worth mentioning is a part of, the Druidic Healing guild, the Navigator’s guild, and the Bounty Hunter’s guild. The Druidic Healing guild is a hospital set up by druids inside the city. It is made out of living wood and has an herbal garden with almost every spell component and potion worthy ingredient imaginable. If someone has a rare disease this would be the place to get it cured. After the destruction of the druid enclave in Semanarie, the Druidic Healing guild of Lordodo is the largest gathering of druids in Cimmeria. The Navigator’s guild is an organization for sailors to get drunk, gamble, and fight without the city watch interfering. The Bounty Hunter’s guild is where you should go if you want somebody killed, but you don’t want the law knowing about it. It is also the only know place outside of Phoenix where anybody can reliably redeem monster parts for cash. The guild maintained an outpost in Phoenix prior to the Xorian invasion where they accepted contracts and paid for monster parts, but they did not accept new members there. The Thieves guild exists as a fourth shadowy presence that provides the pressure to enforce the city’s fee based tax system. The Thieves guild works closely with the guards of the city, but good luck getting them to admit it.

Gambling is prevalent in the city. Rare is an event that goes by that isn’t bet on at all. You can even see sailors betting on how loud their next burps will be in the tavern and winning a small fortune in the process. The largest and most popular casino in Lordodo is called the Hunter’s Best. It has all the usual games plus once a year they will hold a contest to see who can bring back the most of something like orc’s ears or the biggest minotaur horns. The entry fee is 50 GP and the prize is the bounty for the amount or size of the things brought in plus 50% of the entry fees. Occasionally the Hunter’s Best holds a tournament at the end of the year with a threshold of bounties to enter.

-GoCorral

Gazeara

Gazeara

The best thing about Gazeara is that everyone shares everything. The worst thing about Gazeara is that everyone shares everything. Gazeara is the largest communist society in Cimmeria with over 25,000 people. No one in the city need worry about food, shelter, or safety. The government takes care of everyone’s basic needs, but restricts their activities beyond that. This restriction is accomplished through a massive amount of scrying dweomers on the city streets and in people’s homes. If an infraction of the rules is detected the police can find that person later to arrest them.

Originally Gazeara was a monarchy, but over a hundred years ago a tyrant, King Shardamar, took control of the small kingdom from his benevolent father. King Shardamar established the scrying dweomers to stop crime, but later used them to stop treason and dissent. As people realized what he was doing they revolted. King Shardamar put the revolt down with a hired force from Phoenix. When King Shardamar’s incompetent son, Shardamar II, took the throne he was unable to satisfy the people’s demands and unwilling to sacrifice his wealth in order to hire the necessary force to put down a revolt. After his deposition the citizens of Gazeara elected a new leader, Leopold Anigama. Anigama has ruled for three and a half decades, faithfully following the public’s original mandate of making everyone equal.

Gazeara’s communist form of government led to war with its monarchical neighbor, Xoria. The large militia force allowed Gazeara to fend off the Xorian Empire’s forces prior to the formation of the First Alliance. In the war of the First Alliance, Anigama was slain by the leader of the Seven Rages, Grave. Without their leader the people of Gazeara were unable to rally. After the war they were subjugated by the Xorians.

While the Xorians ruled the city, they could not change the cultural conventions of the Gazearans. The ideals of communism persisted, leading to many minor revolts that were put down mercilessly. The trend continued when Jevaninada II took control. Unfortunately for the king, while his army was away fighting in the Battle of Phoenix, Gazearan rebels opened the gates of the city and allowed the Rebel army inside. Jevaninada II sent the Amazons back to siege Gazeara. They have surrounded the city which is now led by Major Dactirian of the Rebels.

Gazeara is a port city built along the shore of the Caspian Sea as well as along the banks of the Great Divide. The city is built in a traditional style with various farms and orchards surrounding the walled interior where commercial shops can be found. Ships launch from the harbor daily to find pearls, and to catch fish and urchins. Bigby’s Forest is nearby and the citizens hold hunts there on festival days with the permission of the elves. The professions of the town are given respect according to what they deserve, but none are given more to eat than any other.

Before King Shardamar II was forced off his throne he used his wealth to replace the fountain outside the royal palace with a massive, immortal flame. The flame was placed on a three foot pedestal with a ten foot radius. The whole construction is called the Great Fire. The fire was meant to be used to offer sacrifices to the gods during special ceremonies and to always light the way to the palace for those who wished to find it in the city. Shardamar II and his family were executed by being thrown into the Great Fire soon after it was created. Anigama executed other traitors and spies with the Great Fire and now all capital offenses are carried out via the Great Fire.

Logan of Gazeara is a powerful warlock who attained his power via extensive study of the Great Fire. When his research was complete, Logan went to the Fire at midday and performed a secret ritual. He was gifted amazing power, but at unknown cost. Logan went on to join the Adventurers’ Guild of Phoenix and participate in the Battle of Phoenix. After the Battle he went to Jipangu to train new recruits in the army, but upon learning that Gazeara had been freed from Xorian control by the Rebels he quickly traveled to the city to assist in defending his homeland and its culture.

Speaking of Gazeara’s culture, ridiculous is the word most often used by outsiders to describe it. During his life people worshiped Anigama as an immortal even though neither of his parents were immortals and that has continued into the afterlife. Anigama is present in the city’s art even more often than Zeus. A popular image is the communist dictator battling Shardamar II for the crown on top of the royal keep. Art that doesn’t pay homage to Anigama is simply seen as inferior. There was a time when art that did not feature Anigama was burned in the Great Fire, but that practice has thankfully gone extinct.

The church and clergy of Gazeara functions like a tax collection agency. The people pray to Anigama and the Olympians for help in battle, to accomplish a daily task, or to save a sick relative. On holidays during his lifetime Anigama would speak to the people and perform miracles such as lifting the royal castle up from its foundations and putting it back down or causing the sky to pour down rain one minute and sunshine the next. Reenactments of these events continue today on religious holidays. Outsiders who visit Gazeara are stumped as to why Zeus lets these people survive with their daily blasphemies.

A number of strange customs have been created since the revolution. When someone tells you they like something that you own, it is socially necessary to give your possession to that person. You may then say you like something back, but not the item you just gave to that person. In the evening the people of Gazeara climb ladders to their roofs to watch the stars come out and talk with their neighbors. Gazearans also eat their food with tiny silver weapons they call utensils.

Gazeara has an amazing city layout well-suited for defense. Food can be imported by land, river and the sea making the city almost impossible to siege. The city design of Gazeara includes several walls and traps for the unsuspecting invader. The keep itself is a well built stone castle, but the real strength of Gazeara lies in its people. The Gazearans love the freedom they took from Shardamar and will never surrender to another monarch. The first invasion of Xoria was turned back by farmers, women, and children fighting with pitchforks, butcher knives, and walking sticks while they rode on goats and mules. The free education Gazearans receive teach them sound strategies to use incase of an invasion and give them the mental strength to never give in to tyranny.

A visitor to Gazeara has little to no hope of having a good time. There are a few sights to see, such as the castle, the central garden, the Great Fire, and the military museum, but none of them are worth the price. Any visitors must show proof of being a diplomat or be on a mercy mission or else they will fall under Gazearan tax laws. All of their magical items are forfeit upon entry to the city and not returned under any circumstances. Those who refuse upon stepping through the gates are tried for treason and quickly sentenced to death. If a tourist actually wants to stay for a few days they will find that failure to follow Gazearan customs leads to quick social ostracism.

-GoCorral

Gurutama Timeline Revising Part 20

Previous: Gurutama Timeline Revising Part 19

And the new world begins taking shape. Hykma becomes a commercial center, the Najar Empire officially disintegrates, and the Dwarven Curse on the Bwarlor wears out. The Bwalor are finally able to start a civilization that could rival other nations in power. This is symbolized by the expansion of the previously small city of Balkus into a large port stop in The Maw.

We also see the Hykman League forming which will become similar to the Delian League of ancient Greek history. Cities will join, but then be forcibly prevented from leaving.

652 NA: The Twins, Alixria and Alrdia, the wiliest of the old Najaran Quintet, saw their chance for prosperity alongside Cynelle. In the days of old Najar they had been shining jewels reduced to a dull glean by long centuries of toil, war, and occupation. Now, they too renounced Navillus and declared themselves free of the old ways.

664 NA: The flame of Najar had been extinguished but many of her people yearned for the days of comfort beneath an imperial banner. An exodus from the great valley and the cities of Old Najar began, traveling east, then south down the Lower Maw towards the majestic city of Hykma, untouched by war and turmoil. With her help, refugees settled in the fork north of the Tonsil and build a new city, The Hearth, to house the culture and history of old Najar. Battered by centuries of turmoil, they too embraced peace and extended an olive branch to the mixed city of Farpoint where, removed from the turmoil of the great valley, Najaran and dwarven kind had melded into a peaceful order.

666 NA: The rana, almost overwhelmed by the influx of battered and tired refugees into their region, rose to the occasion. First, they constructed a place to house their great sages and the great spawning pools from whence all rana come. On their great lake they built Pulchrito, an amphibious city of immense beauty, peace, and serenity. With their own affairs in order and under the guidance of the Monks of the Gossamer Waves, the rana built another city, Domicilius, to the northeast, where the river splits. It was a good place, a bastion for all folk fleeing the horrors of the north and the monsters of the southern jungles.

679 NA: The city of Hykma, a refuge for the princes of old Najar and those that could sail to her shore, swollen by an influx of wealth, history, knowledge, and culture, expanded in extravagant majesty. Long friends with the rana and happy to welcome their neighbors, both elven and Najaran, she became a radiant gem on the coast of the Lower Maw, and in time, the capital of a new alliance between her, The Hearth, Pulchrito, and Domicilius. The new alliance was bestowed with the name, The Hykman League. Invitations were extended to Rotandean and Farpoint as well.

691 NA: The dwarven Curse upon the Bwarlor finally ended. Only a few Bwarlor still gave birth to dwarven children. The Bwarlor rejoiced. With trade revived on the Maw and an end to much of the turmoil of the previous wars, the Bwarlor looked to their own isle. New wealth began to congeal and soon a new city grew up from the towns. Balkus was born, a mighty port and a safe haven for those crossing the treacherous Maw.

-Mister Ed

Next: Gurutama Timeline Revising Part 21

Gurutama Timeline Revising Part 8

Previous: Gurutama Timeline Revising Part 7

This post shows the beginnings of some benefits Navillus brings. Worshiping a demon prince has some negative effects (human sacrifice), but there are positives in Gurutama as well. Navillus truly does care about the development of children within his domain, so he ordered an educational system built.

One of the ways we’re going to reflect this using the game rules is that nearly every Najaran human will be literate. They learned the basics in the public school system. Something unknown in the similar real world epoch of the Medieval Age.

134 NA: The dwarves sent a missionary group to the elves.

138 NA: The elves responded positively after an elven embassy to the Metal Tiers was shown the words of the Holy Books of Dwarven Legend. However, the elves were not warriors. They would do their best to create the weapons, armor, and ships for protecting the world, but they would not fight directly. The dwarves equipped another army in the Metal Tiers.

142 NA: The dwarves sent a missionary group to the grez as well.

147 NA: The grez agreed to the alliance terms, but preferred to work separately from the other members.

151 NA: The elves built a port city, Shianosoth, to begin exporting their new products. The infancy of the elven race necessitates the building of a great deal of infrastructure before a war with Najar can begin.

172 NA: The Najar settled into prosperity. A strict hierarchy brought order and peace to their fertile lands. The ports of Alixria and Alrdia began trade with the merfolk and sent ships even as far as Hearthland to trade with the settlers in the Green River Valley. Plantations began to spring up in the Great Valley below the Red Peaks. It was a good time to be a Najaran citizen and in the interest of expansion, the empire begins to open its borders to other species (NOT the Bwarlor). The radiant holiness of Navillus continued to shine on his people, driving them onward in the pursuit of knowledge and power. A public education system was created for all Najaran children.

177 NA: Conflicts began to escalate amongst the Bwarlor and the fish-folk and soon the humans were forced to rethink their strategies… But they were fast learners and they took to their oceanic home with great glee! Bwarlor pirates covered the sea as they used to cover the Najar Valley before the coming of the Immolation.

194 NA: Rumors of a creeping cold began to infiltrate the Najaran Empire. Many dismissed the rumors as merely stories to frighten children and others took comfort knowing that the flames of Navillus would melt any approaching cold… Nevertheless the Brotherhood of Living Immolation, which had thoroughly infiltrated the highest ranks of the Empire, was less optimistic. They heard Navillus whispering to them in the darkness below the fiery heart of the Red Peaks and knew of the dread-ice gathering in the frozen North.

-Mister Ed

Next: Gurutama Timeline Revising Part 9