Semanarie was founded by a group of druids who wanted to create an ideal lifestyle free of the first part of modern civilization, buildings. It was believed that without buildings people would live in peace with no worries beyond food and social interaction. The innovative plan worked. A city of 500 people was founded and quickly grew to 6,000 citizens through immigration and a druid assisted birthrate.

Semanarie was ruled by the original druids who founded it. Due to the ageless nature of practiced druids these ancient men and women still seemed to be in healthy condition until late in their lives. They organized the city’s foreign affairs and settled all disputes between the citizens. The druids ruled peacefully and the most common punishment they handed out was simple expulsion from the community.

The Semanarians had unique and clever ways of overcoming the difficulties of not having any buildings. A simple tree for protection from rain or a modification of Tenser’s Floating Disk. Most cooking used exclusively open fires instead of stoves or ovens with porridge replacing bread as the staple food. Most of the populace learned some form of magic in order to protect themselves from the elements. The head druids controlled the weather so that no huge disasters ever threatened the citizens.

Semanarie was well known as the greatest gathering of culinary excellence outside of the royal kitchens of Greece, Xoria, and Persia. Goats, sheep, cows, pigs, chickens, horses, and even rocs were reared for meat, eggs, dairy, and transportation. Wheat, barley, rice, rye, oats, and alfalfa were cultivated to feed the livestock, and to make into flour. The farmers brewed beer and wine for their tables and to sell. A variety of fruits were grown in natural rowless orchards in Bigby’s Forest. Every vegetable imaginable was grown with magical help from the druids. The only thing that Semanarie truly lacked was spices, but the druids supplemented that section of cooking by summoning spices from the inner planes.

With all these ingredients gathered in one place it is no wonder that Semanarie had some of the best cooks in the world. The revered chef, Geeardo, set up an academy in Semanarie for the training of chefs and it was the site of some of the largest structures in Semanarie, outdoor ovens. Would-be chefs came from around the world to learn the art of gourmet cooking, but many left after finding out that the only shelter they will have is a four foot pile of bricks. Geeardo died without naming a successor. He said his successor would be revealed when the next perfect chef cooked the perfect meal using perfect ingredients. Many have tried to do so by emulating Geeardo’s style but none have succeeded.

Unfortunately this little paradise was horribly changed by Xoria’s invasion. In the past the druid council had warded off raiding parties using their own magical powers, but they had never enacted a heavy defense system because they believed there was nothing they had of value for an invading force. King Jevaninada I attacked because he saw in the Semanarians the potential for a druidic battalion in his army. He, Queen Anajakaze, and their three generals defeated the druids in single combat while the townspeople were subdued by the well-trained Xorian army. The druids were imprisoned separately. King Jevaninada brainwashed one of them to serve him. This druid aided the Xorians during the First Alliance War, but died at the Battle of Makotako.

King Jevaninada I attempted to convert Semanarie’s druidic culture to that of a traditional town. Against the ethos of Semanarie adminstrative buildings were put in place. District Commissioner Thron was sent to the town to impose order. His brutal rule incensed the people of Semanarie to rise up in rebellion during the First Alliance War. They fought alongside the other Alliance members and lost. Those who did not return to Semanarie drifted into Bigby’s Forest to live with the elves there. These people formed the core of the Rebellion to dethrone King Jevaninada II.


Gurutama Timeline Revising Part 16

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The wars between the Dwarves and Humans experience a lull in this update. The split between the Empire and Metal Dwarves is solidified when the Metal Dwarves disown their Empire Dwarf relatives in treaties with Humans and Merfolk.

This post serves as a transition period from the second age of our Dawn of Worlds game to the third age. We’re not quite there yet, but its coming. The events in the Upper Maw set the tone for things to come. The Dwarves and Najarns fight with each other and occasionally a great figure emerges to tip the scale in one direction, but that figure’s lifespan is not infinite. The status quo takes over once more.

The slow expansion of the Grez continues and people start to get worried, but who has the resources to do anything about it? You can fight the Grez or engage in the wars of dominance for the Upper Maw. Fighting the Grez is optional, but it weakens you city for the conflicts among mortals that happen anyways, so you might as well not fight the Grez. What does it get you now?

There will be new events coming in the other parts of the world. This post is in many ways the calm before the storm.

479 NA: The Metal Dwarves only heard of the later events on the Maw through rumors told by traders and merchants. The crusade failed. The Books made it clear. The Dwarves must excise the Black Prince from this world, but they were not strong enough to overcome the Beast from outside the cycle. The cycle of worlds could forever be altered, but what could they do? The Metal Dwarves sued for peace with the Najar and the Merfolk. The terms were accepted.

494 NA: After nearly two centuries of occupation the Humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not follow Navillus, built a new society within the Dwarven-Human cities.

512 NA:The Grez expanded their army’s size even further. The rest of the world noticed and ominous feelings were felt in the hearts of every mortal during the winter’s storms.

523 NA: An uneasy peace fell over the Maw. The Merfolk commemorated their victories on the Northern Continent and the Metal Dwarves returned to their Tiers. Small conflicts still plagued the competitive Najaran cities and Syluk still sent token attacks against Najar itself, but nothing on the scale of the rebellions or the original conquest of the Dwarves. The Bwarlor set out to know the world in an age of great exploration. Soon, the first complete world maps were published by Bwarloran captains, with patronage for these explorative voyages provided by Merfolk aristocrats.

525 NA:The Hobgoblins descended into reckless barbarism. A few escaped from their horrid Dwarven fathers and reproduced amongst themselves in the Halusho Forest. They soon learned to stay away from the woods surrounding Crodolan due to the traps and Elven arrows that seemed to shoot from the trees themselves.

-Mister Ed

Next: Gurutama Timeline Revising Part 17