Heroic Gluth

The killing stroke is at hand!
The killing stroke is at hand!

Beating Heroic Gluth was a pain in the butt.

Heroic Gluth has three advantages over you.

First, he starts with a Unstable Ghoul and a Zombie Chow.

Second, his hero power activates every turn for free and reduces the health of all your minions to 1.

Third, his Jaws weapon card is freaking broken and terrifying.

Dealing with Gluth’s first two advantages is easy enough, but the game will be decided by how you overcome the Jaws card.

At first I tried a freeze Mage deck. I was hoping to get a Water Elemental down and just constantly attack Gluth with it. He’d always be frozen and I’d never have to worry about his Jaws.

Turns out its harder to keep a 1 health Water Elemental alive than I originally thought. Let alone survive to get it on the board against Gluth.

So I abandoned the freeze Mage and switched to a¬†funky Priest deck. Here’s the deck list:
Circle of Healing x2
Mind Vision x2
Acidic Swamp Ooze x2
Youthgul Brewmaster x2
Shadow Word: Death x2
Thoughtsteal x2
Coldlight Oracle x2
Shadow Madness x2
Auchenai Soulpriest x2
Dark Iron Dwarf x2
Wailing Soul x2
Holy Nova x2
Holy Fire x2
Argent Commander
Cabal Shadow Priest x2
Alexstrasza

To avoid losing you either need Gluth to not draw his Jaws or you need to draw an Acidic Swamp Ooze.

Coldlight Orcale will help you find what you need faster and Youthful Brewmaster will give you the Ooze back to use again when Gluth plays another Jaws card.

Gluth will probably build a large minion army. I wiped his out with an Auchenai Soulpriest/Circle of Healing combo.

I’d taken a lot of damage from his horde of minions, but most of them were Zombie Chow. I gained 20 life in one turn!

The two best ways to reduce Gluth’s life are Alexstrasza and stealing Gluth’s Jaws with Thoughtsteal or Mindvision.

There are a few derpy things in this deck that I wouldn’t repeat.

Stealing minions with Shadow Madness and Cabal Shadow Priest was occasionally useful, but I think something like Shadow Word: Pain or Magma Rager would have worked better.

Dark Iron Dwarf was also a bit off. I don’t think I ever played one. Every other card I had in my hand was always a better choice. I wouldn’t include that again.

Finally, Wailing Soul. The intent of this card was to silence Gluth’s health debuff. After the debuff is silenced you can attack with your minions and destroy Gluth’s stuff without trading. On Gluth’s turn he uses his hero power once more and all your minions are back at 1 health without having really lost anything from the earlier trade.

While the Wailing Soul play made sense, I was never in a position to make those trades. I played the Wailing Souls in the deck only when I needed a body on the board.

Some good cards would be Sludge Belcher and Mind Control Tech. Both of those give you two good minions on the board for the price of one card.

Anyways, the deck worked, but not on my first try. Took me awhile, but I put a leash on that zombie dog and took him for a walk!

-Mister Ed

Heroic Sapphiron

The perfect card to stall out Sapphiron.
The perfect card to stall out Sapphiron.

I fooled around with a few decks to beat Heroic Sapphiron with in Hearthstone.

I beat the Normal Mode version of Sapphiron with a simple Warrior deck. The Heroic challenge is obviously much more difficult because none of your minions will last longer than one turn.

I experimented with Warrior at first to beat the Heroic version, but found I just didn’t have the cards for it.

To beat Sapphiron on Heroic you need the perfect control Warrior deck with Shield Slams, Execute, Gorehowls, and Brawls. I just don’t have all those cards and they’re too expensive to craft.

I do have almost all the Mage cards though!

Here’s the Mage deck I used to pummel Heroic Sapphiron into the dust.

Deck list:
Arcane Explosion x2
Frostbolt x2
Counterspell x2
Duplicate x2
Frost Nova x2
Ice Barrier x2
Ice Block x2
Mirror Entity x2
Vaporize x2
Cone of Cold x2
Fireball x2
Feugen
Stalagg
Blizzard x2
Flamestrike x2
Pyroblast x2

The strategy is very similar to a freeze Mage deck. Stall the opponent out until they’ve run out of stuff.

With the perfect draw it’ll work to prevent Sapphiron from killing you.

Counterspell is very useful for getting rid of Sapphiron’s Pure Cold spell. Mirror Entity will often soak up a Frostbolt if it doesn’t let you trade for a creature.

But how do you kill Sapphiron?

The first bit of damage should come from your hero power. Use it on her whenever you can afford to.

The second bit comes from any left over Fireballs or Frostbolts you have after Sapphiron has played through her entire deck (You’ll have one if you’re lucky).

Most of the damage comes from the Pyroblasts and the combination of Feugen and Stalagg.

Feugen and Stalagg don’t do much on their own against Sapphiron. She’ll just destroy them same as any other minion at the start of her turn.

But because they die on her turn, Thaddius is also summoned on her turn. Then when your turn rolls around you can attack with Thaddius for a big pile of damage. In a pinch Thaddius can also take out a minion.

But two Pyroblasts and one Thaddius is only 31 damage. Where’s the other 14 coming from?

Hopefully from the latest Mage additions in Naxxramas, the Duplicate secret. The Duplicates should be played when Feugen or Stalagg are about to die.

When the little golems die, you can play them again to summon their big brother once more.

If you play the Duplicates for Thaddius, then you can still play him. Unfortunately, Sapphiron will destroy him before he gets the chance to do anything.

The same thing goes for combining Duplicate with Mirror Entity, so watch out for that as well.

The deck may not work on the first try, but I can assure you that it does work. Give it a try if you’ve got the cards!

-Mister Ed

Naxxramas Construct Quarter

My Mage deck for taking down Heroic Patchwerk.
My Mage deck for taking down Heroic Patchwerk.

I did a Twitch stream on August 15th of the new Construct Quarter in Naxxramas. The stream will be available for a limited time on the GoCorral channel at Twitch if you want to watch.

I wasn’t able to finish all the bosses and class challenges this time. Mostly because the class challenges weren’t knock over easy anymore. I tried about a half dozen times on the Warrior challenge and had to end the stream defeated.

Later on I took a crack at the Heroic bosses and I took down Patchwerk on my first try with the deck pictured above.

If your eyes/computer can’t process pictures the decklist is:
Ice Lance x2
Mirror Image x2
Frostbolt x2
Mad Scientist x2
Murloc Tidehunter x2
Sunfury Protector x2
Arcane Intellect x2
Duplicate x2
Ice Barrier x2
Ice Block x2
Kirin Tor Mage x2
Fireball x2
Water Elemental x2
Sludge Belcher x2
Pyroblast x2

Patchwerk is the most unusual Naxxramas boss so far. He doesn’t have a deck.

All Patchwerk has is a weapon that he starts with and his hero power.

Patchwerk’s weapon, Hook, has a deathrattle effect that puts it back in his hand so he can play it again.

His hero power costs 4 and destroys one minion of Patchwerk’s choice. He’ll always pick a taunt minion or your strongest minion.

Patchwerk’s turn is easy to predict. If his Hook is in his hand he’ll play it. Next he uses his hero power if he has enough mana to do so to destroy the largest taunt minion you have or if there are no taunt minions, your largest minion without taunt. Finally, Patchwerk attacks your taunt minions or your face.

The only difference between the Normal and Heroic version of Patchwerk is the Hook. The Normal Hook has 5 attack and 8 durability. The Heroic Hook has 4 attack, 8 durability, and windfury so he can attack twice per turn.

So fiendish! So devilish! The Hook of Patchwerk!
So fiendish! So devilish! The Hook of Patchwerk!

A game against Patchwerk won’t take very long because his strategy focuses on hitting you in the face instead of clearing the board.

The deck I made is focused around freezing Patchwerk or stalling him with weak minions.

I won my first game against him by playing Mirror Image early, and then a Kirin Tor Mage to get a Duplicate secret down as well.

Patchwerk wiped out the Mirror Images, but the Duplicate put two more of them in my hand to stall him even further.

I used my Sunfury Protector, Murloc Tidehunter, and Sludge Belcher to stall further with other cheap taunt creatures while my Kirin Tor Mage hit Patchwerk for damage every turn.

Patchwerk hurt himself by using his Hook to take out my minions, but he was never smart enough to use his hero power to destroy the Kirin Tor Mage that was slowly murdering him.

I played two Ice Blocks to stall further and I had an Ice Barrier in hand to last another turn as well.

Another strategy of the deck is to get a Water Elemental down along with some taunts. The Water Elemental will keep Patchwerk frozen and unable to attack while the taunts will soak up the hero power instead of the Water Elemental. If you get that strategy going, you’re guaranteed a win.

Things I might change about this deck if you’re trying to build it or something similar include:
Taking out the Pyroblasts. The game ended on turn 9. Usually you won’t get a chance to use one.
Taking out Arcane Intellect maybe?
Adding Defender of Argus and Razorfen Hunter to have access to even more taunt creatures
Maybe adding cards like Dancing Swords and Coldlight Oracle to force Patchwerk to draw and hurt himself with fatigue damage.

I hope that helps you take down Patchwerk! I’ll be working on other decks to beat other Heroic bosses in the Construct Quarter soon.

-Mister Ed