Heroic Kel’Thuzad

 

The ideal situation against the big bad lich boss.
The ideal situation against the big bad lich boss.

Beating Heroic Kel’Thuzad was a pain.

What are Kel’Thuzad’s advantages over you in Heroic? EVERYTHING!

He starts off with 20 armor and 45 health.

If you’ve played against him then you probably already know that he has two hero powers.

His first hero power is used for free very turn. It freezes you and deals you 3 damage.

His second hero power is unlocked when you remove Kel’Thuzad’s armor or when you finish your tenth turn, whichever comes first.

The second hero power costs 8 and allows Kel to steal a random minion from your side of the board. And when his hero power changes he also gets two 5/5 minions with taunt.

Plus he’s got some of the best cards in the game in his deck.

I tried so many decks against him. I tried Paladin, Shaman, and Mage before I landed on Divine Spirit/Inner Fire Priest once again.

The Paladin deck I tried was too slow to build a board presence against Kel’Thuzad. The 3 damage a turn from his hero power brought me down before I could get the buff train rolling on my minions.

My Shaman deck focused around dealing lots of early damage with Dust Devils, but Kel killed the Dust Devils every time with Frostbolt.

The Mage deck I created had some success. It could consistently survive to Kel’Thuzad’s second stage, but it faltered at that point.

The Mage deck was a Secret deck. Mad Scientist and Ethereal Arcanist featured heavily in it.

I usually broke through Kel’s armor with a buffed Arcanist.

Then Kel would transform, drop two huge taunt minions, and steal my Arcanist.

I couldn’t figure out a way to recover from that.

Sooo… Back to the Divine Spirit/Inner Fire Priest! Here’s the deck list:
Circle of Healing x2
Silence x2
Inner Fire x2
Power Word: Shield x2
Northshire Cleric x2
Divine Spirit x2
Lightwell x2
Loot Hoarder x2
Novice Engineer x2
Deathlord x2
Imp Master x2
Stoneskin Gargoyle x2
Shadow Madness x2
Lightspawn x2
Holy Nova x2

Just the usual jazz for Divine Spirit/Inner Fire, but with the addition of a bit more card draw to get the required pieces. The Loot Hoarder and Novice Engineer will hopefully take some of Kel’s removal spells with them as well.

The Silence is added to remove any taunts that Kel might get. Racing him was how I won and I wouldn’t have been able to do it without the Silence. Ironbeak Owl might work just as well though.

Getting a big beastie should be fine, but then Kel will transform and get his minion stealing power. What do we do then?

That’s why I put Imp Master in. Kel will steal a 1 attack creature more often than not, so he’ll just avoid using the ability entirely.

Shadow Madness is also quite useful against Kel’Thuzad because he runs Dark Cultist and Sludge Belcher. If they die on your side of the field then you get the deathrattle as well!

While the deck is pretty simple, the boss fight is still quite hard. I beat Kel’Thuzad on my tenth try after going into fatigue and being one turn from losing.

But I unlocked this baby!

Heroic Naxxramas

So good luck taking down the Heroic bosses of Naxxramas. My other Heroic boss guides can be found here: Maexxna, PatchwerkGlobbulus, GluthThaddiusSapphiron, Everyone else.

-Mister Ed

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Heroic Gluth

The killing stroke is at hand!
The killing stroke is at hand!

Beating Heroic Gluth was a pain in the butt.

Heroic Gluth has three advantages over you.

First, he starts with a Unstable Ghoul and a Zombie Chow.

Second, his hero power activates every turn for free and reduces the health of all your minions to 1.

Third, his Jaws weapon card is freaking broken and terrifying.

Dealing with Gluth’s first two advantages is easy enough, but the game will be decided by how you overcome the Jaws card.

At first I tried a freeze Mage deck. I was hoping to get a Water Elemental down and just constantly attack Gluth with it. He’d always be frozen and I’d never have to worry about his Jaws.

Turns out its harder to keep a 1 health Water Elemental alive than I originally thought. Let alone survive to get it on the board against Gluth.

So I abandoned the freeze Mage and switched to a funky Priest deck. Here’s the deck list:
Circle of Healing x2
Mind Vision x2
Acidic Swamp Ooze x2
Youthgul Brewmaster x2
Shadow Word: Death x2
Thoughtsteal x2
Coldlight Oracle x2
Shadow Madness x2
Auchenai Soulpriest x2
Dark Iron Dwarf x2
Wailing Soul x2
Holy Nova x2
Holy Fire x2
Argent Commander
Cabal Shadow Priest x2
Alexstrasza

To avoid losing you either need Gluth to not draw his Jaws or you need to draw an Acidic Swamp Ooze.

Coldlight Orcale will help you find what you need faster and Youthful Brewmaster will give you the Ooze back to use again when Gluth plays another Jaws card.

Gluth will probably build a large minion army. I wiped his out with an Auchenai Soulpriest/Circle of Healing combo.

I’d taken a lot of damage from his horde of minions, but most of them were Zombie Chow. I gained 20 life in one turn!

The two best ways to reduce Gluth’s life are Alexstrasza and stealing Gluth’s Jaws with Thoughtsteal or Mindvision.

There are a few derpy things in this deck that I wouldn’t repeat.

Stealing minions with Shadow Madness and Cabal Shadow Priest was occasionally useful, but I think something like Shadow Word: Pain or Magma Rager.

Dark Iron Dwarf was also a bit off. I don’t think I ever played one. Every other card I had in my hand was always a better choice. I wouldn’t include that again.

Finally, Wailing Soul. The intent of this card was to silence Gluth’s health debuff. After the debuff is silenced you can attack with your minions and destroy Gluth’s stuff without trading. On Gluth’s turn he uses his hero power once more and all your minions are back at 1 health without having really lost anything from the earlier trade.

While the Wailing Soul play made sense, I was never in a position to make those trades. I played the Wailing Souls in the deck only when I needed a body on the board.

Some good cards would be Sludge Belcher and Mind Control Tech. Both of those give you two good minions on the board for the price of one card.

Anyways, the deck worked, but not on my first try. Took me awhile, but I put a leash on that zombie dog and took him for a walk!

-Mister Ed

Heroic Thaddius

The DREAM!
Misdirection. The DREAM!

Continuing in the series of posts about how to beat the Heroic bosses in Hearthstone’s Naxxramas adventure, here’s Thaddius!

Heroic Thaddius has two advantages over Normal Thaddius.

First, he’s got 15 more health than the Normal version.

Second, on his first turn he automatically summons his own Feugen and Stalagg.

While he may start with two immense monsters, the good news is that they can’t attack on the turn he summons them and they don’t trigger their own deathrattles.

Even better, Thaddius’ Feugen and Stalagg will trigger your own versions of those minions. So if his Feugen has died and your Stalagg dies, then Thaddius is summoned to your side of the field.

Thaddius starts with a big advantage and this is the deck I came up with to remove that advantage as quickly as possible:
Hunter’s Mark x2
Arcane Shot x2
Tracking x2
Webspinner x2
Explosive Trap x2
Freezing Trap x2
Misdirection x2
Mad Scientist x2
Nerubian Egg x2
Eaglehorn Bow
Animal Companion x2
Deadly Shot x2
Unleash the Hounds x2
Multishot x2
Feugen
Stalagg
Kel’Thuzad

The ideal hand includes a Misdirection or a Tracking. You go first and play the Tracking if you need to find a Misdirection.

Thaddius goes second and summons Feugen and Stalagg.

Your turn comes around again and you play Misdirection.

Thaddius goes. He plays a minion and then attacks with Feugen and Stalagg. The Misdirection triggers and you pray that the two beasties kill each other. It’s a 1/3 chance that they will.

And that’s it. The deck has a few other methods for removing Feugen and Stalagg. Then it stalls the game out with secrets until you can gain complete control with a big Unleash the Hounds combo or by playing your own Feugen and Stalagg and getting a huge Thaddius on your side.

Really once you’ve got a Thaddius on the board you’ve probably won.

Other things that work really well against Heroic Thaddius are Nerubian Egg, Dire Wolf Alpha, Raid Leader, and Stormwind Champion.

Thaddius’ Polarity Shift hero power will always trigger Nerubian Egg, making it a cheap 4/4.

The Polarity Shift also interacts strangely with buffs that the other three cards have. The buffed attack (or attack and defense for Stormwind) is switched to defense, creating a permanent gain in stats. Then the buff is applied to the attack once again. If it keeps switching then your minions keep getting more stats. Leokk from the Animal Companion spell also takes advantage of this effect.

Cards to avoid against Thaddius are ones with zero attack. The Shaman is pretty bad because his hero power will be close to useless. Flametongue Totem will have the same swapping power that Dire Wolf Alpha does, but it dies in the process.

Regardless, the Hunter deck works and isn’t too expensive to craft. Plus, secrets are always fun!

-Mister Ed

Heroic Globbulus

I've got him right where I want him.
I’ve got him right where I want him.

I took a crack at Heroic Grobbulus in the Construct Quarter of Hearthstone’s Naxxramas adventure and found out that an Inner Fire/Divine Spirit Priest deck works consistently.

Here is the specific deck list I used, although many variations could work:
Circle of Healing x2
Holy Smite x2
Inner Fire x2
Power Word: Shield x2
Divine Spirit x2
Shadow Word: Pain x2
Lightwell x2
Nerubian Egg x2
Shadow Word: Death x2
Dark Cultist x2
Deathlord x2
Stoneskin Gargoyle x2
Auchenai Soulpriest
Lightspawn x2
Holy Nova x2
Mind Control

The strategy is the same as any other Inner Fire/Divine Spirit deck. Create a minion too big for your opponent to deal with and then tear him down.

The problem is that when you face Grobbulus it isn’t clear whether you should be healing yourself or the big minion.

The fix for that issue is having the big minion be Stoneskin Gargoyle. It’ll heal itself and you can always heal yourself.

While the deck works, I felt unsure about some of the parts of it.

Often times when I played the Nerubian Egg, all the Nerubian would be capable of trading with would be the slime produced by Grobbulus’ hero power killing the egg.

Lightspawn felt a little bad because it gets weaker as it takes damage. It was an even tougher choice of whether I should heal it or myself.

Mind Control also felt a little odd, but I put it in there in case I needed to clear a taunt on Grobbulus’ side to secure lethal. I suppose a silence effect would’ve worked just as well.

I might substitute in a little more draw to get the Inner Fire combo faster.

Otherwise it was a simple strategy that got a simple victory. Enjoy!

-Mister Ed

Heroic Sapphiron

The perfect card to stall out Sapphiron.
The perfect card to stall out Sapphiron.

I fooled around with a few decks to beat Heroic Sapphiron with in Hearthstone.

I beat the Normal Mode version of Sapphiron with a simple Warrior deck. The Heroic challenge is obviously much more difficult because none of your minions will last longer than one turn.

I experimented with Warrior at first to beat the Heroic version, but found I just didn’t have the cards for it.

To beat Sapphiron on Heroic you need the perfect control Warrior deck with Shield Slams, Execute, Gorehowls, and Brawls. I just don’t have all those cards and they’re too expensive to craft.

I do have almost all the Mage cards though!

Here’s the Mage deck I used to pummel Heroic Sapphiron into the dust.

Deck list:
Arcane Explosion x2
Frostbolt x2
Counterspell x2
Duplicate x2
Frost Nova x2
Ice Barrier x2
Ice Block x2
Mirror Entity x2
Vaporize x2
Cone of Cold x2
Fireball x2
Feugen
Stalagg
Blizzard x2
Flamestrike x2
Pyroblast x2

The strategy is very similar to a freeze Mage deck. Stall the opponent out until they’ve run out of stuff.

With the perfect draw it’ll work to prevent Sapphiron from killing you.

Counterspell is very useful for getting rid of Sapphiron’s Pure Cold spell. Mirror Entity will often soak up a Frostbolt if it doesn’t let you trade for a creature.

But how do you kill Sapphiron?

The first bit of damage should come from your hero power. Use it on her whenever you can afford to.

The second bit comes from any left over Fireballs or Frostbolts you have after Sapphiron has played through her entire deck (You’ll have one if you’re lucky).

Most of the damage comes from the Pyroblasts and the combination of Feugen and Stalagg.

Feugen and Stalagg don’t do much on their own against Sapphiron. She’ll just destroy them same as any other minion at the start of her turn.

But because they die on her turn, Thaddius is also summoned on her turn. Then when your turn rolls around you can attack with Thaddius for a big pile of damage. In a pinch Thaddius can also take out a minion.

But two Pyroblasts and one Thaddius is only 31 damage. Where’s the other 14 coming from?

Hopefully from the latest Mage additions in Naxxramas, the Duplicate secret. The Duplicates should be played when Feugen or Stalagg are about to die.

When the little golems die, you can play them again to summon their big brother once more.

If you play the Duplicates for Thaddius, then you can still play him. Unfortunately, Sapphiron will destroy him before he gets the chance to do anything.

The same thing goes for combining Duplicate with Mirror Entity, so watch out for that as well.

The deck may not work on the first try, but I can assure you that it does work. Give it a try if you’ve got the cards!

-Mister Ed

Naxxramas Construct Quarter

My Mage deck for taking down Heroic Patchwerk.
My Mage deck for taking down Heroic Patchwerk.

I did a Twitch stream on August 15th of the new Construct Quarter in Naxxramas. The stream will be available for a limited time on the GoCorral channel at Twitch if you want to watch.

I wasn’t able to finish all the bosses and class challenges this time. Mostly because the class challenges weren’t knock over easy anymore. I tried about a half dozen times on the Warrior challenge and had to end the stream defeated.

Later on I took a crack at the Heroic bosses and I took down Patchwerk on my first try with the deck pictured above.

If your eyes/computer can’t process pictures the decklist is:
Ice Lance x2
Mirror Image x2
Frostbolt x2
Mad Scientist x2
Murloc Tidehunter x2
Sunfury Protector x2
Arcane Intellect x2
Duplicate x2
Ice Barrier x2
Ice Block x2
Kirin Tor Mage x2
Fireball x2
Water Elemental x2
Sludge Belcher x2
Pyroblast x2

Patchwerk is the most unusual Naxxramas boss so far. He doesn’t have a deck.

All Patchwerk has is a weapon that he starts with and his hero power.

Patchwerk’s weapon, Hook, has a deathrattle effect that puts it back in his hand so he can play it again.

His hero power costs 4 and destroys one minion of Patchwerk’s choice. He’ll always pick a taunt minion or your strongest minion.

Patchwerk’s turn is easy to predict. If his Hook is in his hand he’ll play it. Next he uses his hero power if he has enough mana to do so to destroy the largest taunt minion you have or if there are no taunt minions, your largest minion without taunt. Finally, Patchwerk attacks your taunt minions or your face.

The only difference between the Normal and Heroic version of Patchwerk is the Hook. The Normal Hook has 5 attack and 8 durability. The Heroic Hook has 4 attack, 8 durability, and windfury so he can attack twice per turn.

So fiendish! So devilish! The Hook of Patchwerk!
So fiendish! So devilish! The Hook of Patchwerk!

A game against Patchwerk won’t take very long because his strategy focuses on hitting you in the face instead of clearing the board.

The deck I made is focused around freezing Patchwerk or stalling him with weak minions.

I won my first game against him by playing Mirror Image early, and then a Kirin Tor Mage to get a Duplicate secret down as well.

Patchwerk wiped out the Mirror Images, but the Duplicate put two more of them in my hand to stall him even further.

I used my Sunfury Protector, Murloc Tidehunter, and Sludge Belcher to stall further with other cheap taunt creatures while my Kirin Tor Mage hit Patchwerk for damage every turn.

Patchwerk hurt himself by using his Hook to take out my minions, but he was never smart enough to use his hero power to destroy the Kirin Tor Mage that was slowly murdering him.

I played two Ice Blocks to stall further and I had an Ice Barrier in hand to last another turn as well.

Another strategy of the deck is to get a Water Elemental down along with some taunts. The Water Elemental will keep Patchwerk frozen and unable to attack while the taunts will soak up the hero power instead of the Water Elemental. If you get that strategy going, you’re guaranteed a win.

Things I might change about this deck if you’re trying to build it or something similar include:
Taking out the Pyroblasts. The game ended on turn 9. Usually you won’t get a chance to use one.
Taking out Arcane Intellect maybe?
Adding Defender of Argus and Razorfen Hunter to have access to even more taunt creatures
Maybe adding cards like Dancing Swords and Coldlight Oracle to force Patchwerk to draw and hurt himself with fatigue damage.

I hope that helps you take down Patchwerk! I’ll be working on other decks to beat other Heroic bosses in the Construct Quarter soon.

-Mister Ed

Defeating Heroic Naxxramas

I’ve been messing around with the Heroic bosses on Naxxramas and they are pretty hard!

Fortunately, I’ve started to learn a few tricks to beat them.

Initially I was looking up decks on the internet to try and get past them, but I just beat all of the Military Quarter using my own creations.

A part of me feels like looking up decks to win was cheating, like looking up the answer to a riddle.

So I think I’ll try beating them on my own in the future.

For those of you who don’t share the same compulsion, here’s the basic outline of a few decks that will help.

I’ve only needed four decks to beat the Heroic bosses so far.

The deck I use most often is a Divine Spirit and Inner Fire combo Priest deck.

I featured a game against Heroic Heigan using that deck on my Youtube channel. Check it out here: https://www.youtube.com/watch?v=_o_T9poGgwk

The deck list for the Priest deck is:
Circle of Healing x2
Inner Fire x2
Power Word: Shield x2
Northshire Cleric x2
Divine Spirit x2
Shadow Word: Pain x2
Lightwell x2
Nerubian Egg x2
Shadow Word: Death x2
Deathlord x2
Stoneskin Gargoyle x2
Lightspawn x2
Mogu’shan Warden x2
Holy Nova x2
Sludge Belcher x2

The deck works by plopping down a minion with lots of health, like the Stone Gargoyle I used in the video. Use Power Word: Shield and Divine Spirit to increase that minion’s health and then turn it into an unstoppable monster by using Inner Fire.

So far this deck or slight variations on it have worked for Heroic Anub’Rekhan, Faerlina, Noth, Heigan, Razuvious, and Baron Rivendare. Make modifications for those battles based on what cards you have and what your own experience with the bosses. I’m sure you can quickly modify the deck to win against any of the Heroic bosses.

The bosses that required special decks were Maexxna, Loatheb, and Gothik.

I already detailed a proposed Maexxna deck in a previous post.

That deck ended up working. Load up a Paladin deck with as many battlecries and heals as you can.

The objective is to fill Maexxna’s side of the board with 7 minions all only having 1 attack. Humility and Aldor Peacekeeper both help greatly with this for when she plays her Giant.

Voodoo Doctor, Earthen Ring Farseer, Lightbringer, and Holy Light will all help keep your health at a good level.

The game winning combo is Guardian of Kings and either a Wolfrider or an Arcane Golem if you have one.

Play the Guardian of Kings every turn to restore 6 life and then play Wolfrider or Arcane Golem to charge at Maexxna and deal her 3 or 4 damage.

Maexxna will bounce the Guardian and your charge minion back to your hand and then attack with all 7 of her minions to deal you 7 damage.

Then you repeat! Each turn you’re only taking an effective 1 damage while she takes 3 or 4.

If your health gets dangerously low you can play a Guardian and a Voodoo Doctor or Earthen Ring Farseer to gain a little health past what her 7 minions can deal you.

I beat Loatheb using a heavily modified version of the Divine Spirit/Inner Fire Priest deck.

Shadow Word: Pain is pretty much the only card that can remove Loatheb’s starting Fen Creeper before it deals you too much damage.

The Priest provides heals with the hero power and Lightwells to mitigate Loatheb’s hero power damage.

The additional cards needed are Elven Archers, Ironforge Riflemen, and Holy Smites to take out the spores. It’s best to get the spore bonus on as many minions as possible so the addition of Haunted Creepers, Murloc Tidecallers, or Razorfen Hunters is a good idea.

The final boss that requires a special deck is Gothik. Here’s the deck I used:
Innervate x2
Claw x2
Naturalize x2
Mark of the Wild x2
Wild Growth x2
Doomsayer x1
Sunfury Protector x2
Mark of Nature x2
Savage Roar x1
Coldlight Oracle x2
Deathlord x2
Poison Seeds x2
Swipe x2
Druid of the Claw x2
Ancient of Lore x1
Ancient of War x1
Ironbark Protector x2

The plan is to outlast Gothik until he has drawn his entire deck.

Kill the smaller of his minions and then turn them into taunts with Marks, Sunfury, or a Defender of Argus if you have them.

Naturalize should be saved for Gothik’s bigger minions.

Savage Roar is another good way to get rid of the Spectral minions Gothik gives you. Poison Seeds is also great.

Swipe is great for board and can sometimes do double duty if it clears an Abomination or Unstable Ghoul. Starfall would also be nice, but I didn’t have one.

Eventually Gothik will run out of cards and fatigue damage will kill him.

I’ll try to do some more posts for beating the Heroic bosses of the Construct Quarter and Frostwyrm Lair in the future!

-Mister Ed