Gurutama Timeline Revising Part 16

Previous: Gurutama Timeline Revising Part 15

The wars between the Dwarves and Humans experience a lull in this update. The split between the Empire and Metal Dwarves is solidified when the Metal Dwarves disown their Empire Dwarf relatives in treaties with Humans and Merfolk.

This post serves as a transition period from the second age of our Dawn of Worlds game to the third age. We’re not quite there yet, but its coming. The events in the Upper Maw set the tone for things to come. The Dwarves and Najarns fight with each other and occasionally a great figure emerges to tip the scale in one direction, but that figure’s lifespan is not infinite. The status quo takes over once more.

The slow expansion of the Grez continues and people start to get worried, but who has the resources to do anything about it? You can fight the Grez or engage in the wars of dominance for the Upper Maw. Fighting the Grez is optional, but it weakens you city for the conflicts among mortals that happen anyways, so you might as well not fight the Grez. What does it get you now?

There will be new events coming in the other parts of the world. This post is in many ways the calm before the storm.

479 NA: The Metal Dwarves only heard of the later events on the Maw through rumors told by traders and merchants. The crusade failed. The Books made it clear. The Dwarves must excise the Black Prince from this world, but they were not strong enough to overcome the Beast from outside the cycle. The cycle of worlds could forever be altered, but what could they do? The Metal Dwarves sued for peace with the Najar and the Merfolk. The terms were accepted.

494 NA: After nearly two centuries of occupation the Humans in Syluk and Farpoint began to accept their new masters. The only real rebels were religious fanatics or those who snuck into the cities from the outside. The commoners, most of whom did not follow Navillus, built a new society within the Dwarven-Human cities.

512 NA:The Grez expanded their army’s size even further. The rest of the world noticed and ominous feelings were felt in the hearts of every mortal during the winter’s storms.

523 NA: An uneasy peace fell over the Maw. The Merfolk commemorated their victories on the Northern Continent and the Metal Dwarves returned to their Tiers. Small conflicts still plagued the competitive Najaran cities and Syluk still sent token attacks against Najar itself, but nothing on the scale of the rebellions or the original conquest of the Dwarves. The Bwarlor set out to know the world in an age of great exploration. Soon, the first complete world maps were published by Bwarloran captains, with patronage for these explorative voyages provided by Merfolk aristocrats.

525 NA:The Hobgoblins descended into reckless barbarism. A few escaped from their horrid Dwarven fathers and reproduced amongst themselves in the Halusho Forest. They soon learned to stay away from the woods surrounding Crodolan due to the traps and Elven arrows that seemed to shoot from the trees themselves.

-Mister Ed

Next: Gurutama Timeline Revising Part 17

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Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

Gurutama Timeline Revising Part 13

Previous: Gurutama Timeline Revising Part 12

The Dwarven curse of the Bwarlor created a subrace of Dwarves that were born to Bwarlor mothers and interbred with each other among Bwarlor society. But the evil actions the Dwarves took created another subrace. There was a group of Dwarves that regretted that action and a group of Dwarves that saw it as a necessary punishment for the beard rape of the Dwarven ambassadors sent to Bwolo Isle. The remorseful group of Dwarves grows to become the Metal Dwarves that remain in Hearthland. The vengeful group participated in greater numbers in the invacion of Najar. That group becomes even more corrupted and evil due to its proximity to Navillus and forms the Empire Dwarf subrace.

My personal image of the ideal Dwarf is a Metal Dwarf. One who feels great remorse for his ancestors’ actions and seeks to redeem them through his own just actions. Of course, good must come with bad so the Empire Dwarf subrace exists for the other side of the coin. When I was playing the Dawn of Worlds game I tried to get into the minds of the Dwarves where they always thought their actions were justified, no matter ho horrible. Now that I’m rewriting the timeline, I’m trying to see things from the viewpoints of the other races. The Dwarves don’t look so good from the outside…

Anyways, here’s the next part of the revised timeline.

394 NA: Nearly a century had passed since the Dwarven occupation and Najaran resistance continued just as strong as before. The old aristocracy, united by the will of Navillus, committed brutal, albeit subtle, sabotage. Shipments went missing. Rebels seemed too well armed and organized. Merchants manipulated the economy to thwart Dwarven leaders. Dwarves quickly learned not to go out at night, especially alone, as more and more were savagely attacked, their bodies hung flayed from Dwarvish establishments. The Najaran aristocrats claimed ignorance even as they infiltrated the Dwarven inner circles. Morale seeped away from the occupiers as they continuously rebuilt their missionary schools only to see them burned again.

And amongst the horrors of the occupation the Dwarven lords grew fat and decadent from their new found wealth. The pious behaviors encouraged by The Books were abandoned for the decadent pleasures of Najar and The Maw. They cared less and less for saving the souls of the Humans. Expanding their wealth and luxuries became the goal of the Dwarves in power. In the shadows, the Demon God’s cruelty seeped into the lifeblood of Dwarvenkind.

The Black Prince began to stir, silent during the Dwarven invasion he now whispering old eldritch words to his most devout followers. Soon he said to his people… Soon. But soon was a long time for the immortal Navillus.

412 NA: While the Merfolk were at war with the Dwarves and Elves in principle, many of the sea people continued their profitable trade with the invaders. Drolfo looked for zeal in his people and found it difficult to spot. A few Merfolk still sought battle with the Dwarves and Elves after the capture of Cynelle. The god of the sea raised those people to positions of leadership and ordered them to take Cyflenwi. The Merfolk sent all of their armies to Cyflenwi and handily took it. They claimed the city and its inhabitants for the Merfolk nation.

422 NA: Reesrevo demanded the icy reach of the Grez extend. The Grez armies sculpted and constructed massive glaciers all over the north.

-Mister Ed

Next: Gurutama Timeline Revising Part 14

An Overview of Gurutama Part 8

The elves of Gurutama live in the Lower Maw.
The elves of Gurutama live in the Lower Maw.

Previous: An Overview of Gurutama Part 7

The elves of Gurutama joined the dwarven invasion of Najar, but when their beachhead at Cyflenwi was captured, the elves abandoned the cause.

What happened to the elves after that?

A dark presence entered the Halusho Forest (more specifics on that later when I pick apart the timeline of Gurutama as a whole).

The darkness joined several of the “evil” races together. Hobgoblins, orcs, trolls, and giants all started ranging through the wood.

The elven cities of Prestounasi and Shianosoth were overrun.

The remaining elves retreated to their capital at Crodolan and hid behind the city’s magical defenses.

The elves feared the evil races, led by the Hobgoblins, would penetrate their defenses, so an escape route was built.

The elven constructed Freedom Road connected the western sea of the Lower Maw to the eastern canal.

Freedom Road was protected by the same magic that kept Crodolan safe.

The elves then built the Homestone Bridge over the Great Canal.

On the Bridge the elves placed a powerful enchantment, preventing any Hobgoblin from ever crossing.

The elves built a new city south of Hykma named Rotandean.

Rotandean developed a good relationship with Hykma and eventually joined the Hykman League.

The elves who stayed behind in Crodolan petitioned for aid against the Hobgoblin menace.

The Hykman League sent a stunning force that defeated the Hobgoblins at Crodolan, recaptured Prestounasi, and rebuilt the city as a western port for trading with Hearthland.

The Hobgoblins were amazed by the Hykmans and asked to join the League. Their request was swiftly granted.

The elves argued against this decision, but the humans in charge of the League insisted that building alliances was wiser than keeping enemies.

Some elves could not accept this judgement and split off to form a rebel faction known as the True Arrows.

After this the situation became quite complicated as more forces influenced the growing Hykman League from the outside and from within. I’ll talk more about that when I start posting the timeline of specific events in Gurutama.

Only three descriptions of races left to go. The Rana (Preservers in the Trimurti), the Grez (Destroyers in the Trimurti), and the Hobgoblins (an extra race created outside of the Trimurti theme).

-Mister Ed

Next: An Overview of Gurutama Part 9

An Overview of Gurutama Part 7

The elves of Gurutama live in the Lower Maw.
The elves of Gurutama live in the Lower Maw.

Previous: An Overview of Gurutama Part 6

Last time I mentioned that the elves allied with the dwarves against the human Najar Empire.

Elves are typically enemies of dwarves in high fantasy. Which is strange because they are both “good” races in D&D.

Tolkein started this trend by making dwarves and elves good, but having them disagree on nearly everything.

Tolkein’s dwarves and elves disagree on how to wage war, on how to act socially, on what professions are honorable, etc.

I controlled the elves and the dwarves in our Dawn of Worlds game, so I decided to change that rivalry into a partnership.

But first! Where did the elves come from?

Our first four races were based around the four elements. Water for Merfolk, Air for Avians, Fire for Humans, and Earth for Dwarves.

The second set of races only had three positions in it. One of my friends became too busy to keep playing the game and dropped out (resulting in his race, the Avians, becoming a subject population).

The new set of three was based off of the Hindu Trimurti, Brahma the Creator, Vishnu the Preserver, and Shiva the Destroyer.

The elves represent creation. Everytime I had the elves do something I always tried to tie it into creation.

The elves built many of the wonders of the world that exist in Gurutama.

This also allowed me to stay within normal elf stereotypes. They live in the forest, are good with magic and bows, and they make beautiful things.

In our Dawn of Worlds game, the elves showed up and began expanding through the Halusho Forest, seen above.

The elves joined the dwarves against the Najar humans because they also thought it was the right thing to do. Demons should be sent back to Hell after all!

The elves created the port city of Cyflenwi at the upper left of the posted image. This city supplied the dwarven invasion of Najar.

The city was subsequently taken over by the Merfolk and handed back to the Najar humans under some treaty or another. The details on it are a little hazy, just like everything else when you look too closely at the Dawn of Worlds game.

After Cyflenwi was taken over the elves became more independent from the dwarves. I’ll talk more about the rest of the elves history in my next blog post on Gurutama.

-Mister Ed

Next: An Overview of Gurutama Part 8

An Overview of Gurutama Part 6

The continent of Gurutama that the dwarves originated in, Hearthland.
The continent of Gurutama that the dwarves originated in, Hearthland.

Previous: An Overview of Gurutama Part 5

Next in line for the “describe the races” theme I’ve got going on here are the earthy dwarves.

I was the player controlling the dwarves in the Dawn of Worlds game.

They started off in the mountains of the western continent, Hearthland.

The dwarves are ruled by a group of priests that interpret the Holy Book.

The dwarves believe in a cycle of rebirth and death for the world as a whole.

They bury themselves in the earth to survive the death and remerge after the rebirth to guide the world towards good and prosperity.

The Book is the guiding means for them, containing knowledge and predictions from the past on how to best guide the people of the new world.

When Navillus emerged to rule the Najar humans, the dwarves were quite upset.

Something from outside the world came in, which the Book was unable to predict. Furthermore the outside presence was malevolent, seeking to corrupt the people of the world instead of leading them towards the light.

The dwarves moved to attack the humans and defeat the Black Prince on his own ground. They sought for allies among the different races of the world.

Only the elves fell in with the alliance (more on elves to come later)

The dwarf attack succeeded and the Najar Empire was shattered, only beginning to rebuild itself near the end of the Dawn of Worlds game.

Navillus didn’t care though. He saw the dwarves only as new subjects.

The dwarves who stayed in Najar became corrupted and began to act separately from the dwarves in Hearthland.

The western dwarves have become isolationist since.

The empire dwarves had many revolts to deal with after claiming the Najar Empire.

The Empire soon fractured and the dwarven kings of Syluk have struggled to reclaim it for centuries.

And that would be the historical background of the dwarves in Gurutama.

Next up are the elves.

-Mister Ed

Next: An Overview of Gurutama Part 7

An Overview of Gurutama Part 5

A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 4

Last time I talked about the humans of Najar pushing the Bwarlor humans off the continent.

Today, I’d like to talk about a few of the other human tribes.

One of them got very little attention in the Dawn of Worlds game, the Alrador.

The Alrador lived in the eastern forests of the Great Valley.

When the Najar ascended to prominence with the help of Navillus, the Alrador were absorbed into the Najar tribe.

Another tribe, the Tylanor, lived to the west on the other side of the Western Red Peaks.

The Tylanor were never subjugated by the Najar and only became important later on in the history of Gurutama.

The Najar people formed an Empire that spread throughout the Great Valley and then eastward around the edges of the Maw.

Two other cities were colonized by the Najar, Farpoint in the shadow of Mount Solorum and Hykma.

Eventually the Najar Empire fell and Farpoint and Hykma declared their independence.

Farpoint remained a city-state for a long period, but Hykma had a different fate.

Hykma became a major economic player after the fall of the Najar Empire.

Hykman became synonymous with wealthy and Hykman influence spread far and wide.

The Hykman formed alliances and established colonies. Eventually a larger governing body was required to rule the many people that owed allegiance to the city.

The Hykman League spreads from Farpoint (a recent addition through conquest) and south and west all the way to New Prestounasi.

The Hykman League includes members of all races, Merfolk, Dwarves, Elves, Avians, Hobgoblins, humans, halflings, gnomes, and Rana (a frog race that live in Tonsil Lake in the east.

Events near the end of the Dawn of Worlds game induced revolts throughout the Hykman League.

The Hykman hold on territory south and west of the city is tenuous at best, but they still claim the region as their own.

That’s all for the first glimpse at the humans of Najar. Next up are the Dwarves!

-Mister Ed

Next: An Overview of Gurutama Part 6