Cimmerian Timeline Part 6

Previous: Cimmerian Timeline Part 5

Continuing to include more events from the Characters of Cimmeria in the timeline. In this post I’ll be adding dates detailing the events in the lives of Delain, Amalgami the Hero, Toffoun, and new events in Cecilia’s life. A few events from previous timeline posts are included here as well to provide context for the new material.

989BCE: Delain was born to a young milk maid. She claimed his father was Ares the Battle Rager.

966BCE: Baelund’s Wolf attacked the outskirts of Phoenix, sending the city into chaos for years.

964BCE: Delain killed Baelund’s Wolf. He was proclaimed King of Phoenix as reward for this deed.

963BCE: King Delain set about fixing the civic problems of Phoenix and reforming the city’s legal code to recognize the power of the guilds. Delain ruled well for many years.

961BCE: King Delain took the Halfling, Stofara, as his mistress.

960BCE: Toffoun was born as the fourth son of the Firebeard family.

933BCE: Zeus mates with and impregnates Brina, a priestess of Hera. The Queen of the Gods curses Brina, stating that she will not give birth on dry land.

932BCE: Brina wanders the land unable to give birth like Leto, the mother of Apollo and Artemis. She entered labor but could not deliver. Traveling from place to place she collapsed in the Jenarild River. The river’s god allowed her to give birth for the riverbed was not “dry land.” The child was named Amalgami. Jenarild married Brina and raised Amalgami as his adopted son.

930BCE: Toffoun takes his vows as a priest of the Olympic Pantheon, swearing to serve all the gods as a holy man. He left his family to live in a temple with the other priests.

925BCE: Toffoun became enamored with the rites and rituals of Ares. He devoted more and more time to practicing with weapons and armor. He began to challenge every armed visitor to the temple, wishing to practice his skills in duels.

920BCE: Pressure was put upon old King Delain to produce an heir. He married Stasia, the daughter of the Fighter’s Guildmaster. His new wife was ignored as Delain continued to spend most of his time with Stofara.

914BCE: Amalgami turned 18 and left home to travel the world and gain fame as a hero. He went downriver, slaying gnolls and bandits on the way. He stopped in Phoenix, where he fell in love with King Delain’s wife, Queen Stasia. Amalgami and Stasia fell in love and the son of Zeus stayed a long time in the city.

913BCE: Jovy and Cecilia began their voyage on the Mira Miro. They sailed the ship into the Caspian Sea where they slew many sea monsters.
Amalgami impregnated Queen Stasia of Phoenix and fled the city towards the south.

912BCE: Amalgami joined up with Jovy and Cecilia, serving on the Mira Miro and slaying the occasional monster alongside the captain and the first mate.

910BCE: After having his fill of the inner sea, Amalgami left the Mira Miro. He consulted an oracle who told him to climb Doom Peak. He fought and killed a handful of white dragons as he ascended the mountain. At the top he was struck by lightning and blacked out. He awoke with the power to fly and summon lightning.
Delain grew too old and unfit to rule Phoenix. Power transitioned into the hands of the Guildmasters.

909BCE: Amalgami traveled east to visit his family. While stopped at Greshendale, the city was attacked by a modest band of trolls. Amalgami fought them using his electric powers alongside the wizard, Tentineh. The two became friends before Amalgami left town to continue into the east.

908BCE: Jovy and Cecilia removed the greatest threats to sailors on the Caspian. Cecilia retired to her hometown, now named after her.
Greshendale is attacked by trolls. Tentineh summoned the inferno slaad to kill them, but lost control of the demon. Tentineh spent months researching a way to contain the slaad.
Delain died. The parentage of his heir uncertain. The guilds of Phoenix ruled on.

907BCE: Tentineh bound the slaad in a prison. Fearing a similar attack by trolls or some other threat in the future, Tentineh decided to secretly break the dragon’s edict prohibiting humanoid armies. He began teaching the people of Greshendale how to use magic in tactical formations.
Amalgami arrived at the temple where Toffoun served as a priest. The two dueled to a stand-still and Toffoun agreed to adventure with Amalgami. The pair traveled around the Aral Sea, defeating monsters and bandits as they went.

905BCE: Hargath the Orc warlock attacked the town of Cecilia. Cecilia the Salt Champion defended her eponymous birthplace along with her childhood friends. The warlock was defeated, but his sorcerous eye forced Cecilia’s friends to attack her. Left with no choice she slew them. Cecilia fell into a state of severe depression.

903BCE: Rounding the southeastern edge of the Aral Sea, Amalgami and Toffoun saw a massive Goblin army led by a monstrous half-dragon. The army was moving towards the peaceful villages in Zeus’s Canvas. The Lightning Knight and his Dwarf friend led the people of the Canvas to the Dirt Plateau. At this defensive location they defeated the army and slew it’s half-dragon leader. Knowing a counterattack from the dragons was coming, Amalgami left to get help from Tentineh.

901BCE: A horde of giants attacked Greshendale as Amalgami arrived. Left with no other choice, Tentineh revealed his army in open violation of the dragons’ laws. The giants were defeated, but greater dangers would come as a result.

900BCE: Tentineh called the heroes of the land together and the Dragon War began.

-GoCorral

Next: Cimmerian Timeline Part 7

Kubo and the Two Strings Movie Review

kubo-and-the-two-strings

It took a lot of begging to get my wife to go see Kubo and the Two Strings with me. She’s not into fantasy movies or animated films and the double-whammy almost prevented me from seeing it in theaters. As such, this review will probably not be very helpful for those of you who weren’t sure if you wanted to see this movie. Chances are it’s already out of theaters by the time I post this.

Kubo and the Two Strings is a stop-motion animated adventure film.

Our one-eyed main character, Kubo, lives alone with his mother. She suffers from PTSD of some kind that renders her nearly catatonic for most of the day.

Kubo suports himself and her by playing songs in the local town square with magical self-moving origami characters as his actors.

Kubo’s mother always tells him during her lucid moments, “Never stay out after dark because then your grandfather, the Moon King, will see you. He wants to take your other eye because he’s Evil.”

So what does Kubo do? There are no points for answering this question correctly as it’s so blindingly obvious.

Continue reading

Characters of Cimmeria: Cecilia

Whew! This one took a lot longer to write than I thought it would. A little late for “D&D Mondays.” I should still be able to keep up with one post a week though.

Cecilia

Cecilia the Salt Champion was the daughter of Zeus and the mortal Hymniara. The founder of the city that now bears her name and liberator of the Caspian, Cecilia slew the great sea beasts that prowled the sea. She accomplished many other great tasks on land as well as befriending the dolphins and the people of the sea. During the Dragon War, Cecilia imprisoned the black dragons. All her tasks were done in the name of her lord-father, Zeus, while wielding a shining sword that he gave to her. The sword was buried with her deep beneath the earth where Cecilia slumbers, awaiting the return of the black dragons.

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First Steps of the Cimmerian Timeline Part 1

Greek myths describe periods of hundreds or thousands of years when humans were around and the Titans ruled. And before Cronus was born there was a long time where just the primordial deities were around hanging out and doing whatever primordial deities do.

So how far back does my timeline of Cimmeria go? A hundred years from current events? The Trojan War? The war between the Titans and the Olympians? The birth of Gaia from the void?

I picked the birth of Deucalion as where my timeline would start.

For those of you who don’t know, Deucalion is the Greek mythological version of Noah. A lot of religions have versions of Noah. Archaeologists link these stories to flood events at the end of the last ice age.

Deucalion and Pyrrha threw stones over their shoulders and they turned into people to repopulate the Earth. And that's where babies come from.
Deucalion and Pyrrha threw stones over their shoulders and they turned into people to repopulate the Earth. And that’s where babies come from.

Deucalion is the “Father of Humanity” in Greek mythology, so he is a natural starting point for a timeline about Humans.

But where do I line up Deucalion with an actual historical timeline?

Fortunately, there is a event in Greek myths that has a counterpart in reality, the Trojan War!

The remains of Troy have been found with multiple layers of cities built on top of each after the previous layer was destroyed.

Two of the layers are reasonable candidates for what was destroyed at the end of the Trojan War. These two layers are called Troy VI and Troy VII.

Troy VI was destroyed first around 1250BCE and Troy VII was destroyed around 1183BCE.

So which was the Troy the Greeks destroyed?

Luckily the myths give us an easy answer. Troy was attacked and damaged a few decades before the Trojan War by Heracles. Thus if we were to line up mythical and historical events we would claim that Heracles destroyed Troy VI in 1250BCE and the Greeks destroyed Troy VII in 1183BCE.

From there it’s a matter of counting backwards generationally from the Trojan War to Deucalion.

It turns out that Patroclus is the best candidate for counting backwards to Deucalion. Figuring out Patroclus’s age is somewhat dependent on Achilles’s age.

The good news is that Achilles’s age is given in the Epic Cycle. He is eight years old when Odysseus takes him off to the Trojan War. It takes two years to get to Troy and the Greeks are there for ten years. That means Achilles would’ve been 19 or 20 near the end of the war.

Patroclus is meant to be Achilles’s older cousin and pederast. I guessed that he was seven years older.

So we count backwards 27 from 1183BCE and we get 1210BCE as the birth year of Patroclus. Patroclus was the second son of Menoetius. We count backwards for Menoetius, assuming that he had his first child at 25 (typical for Greeks), with a 2 year gap per child. Continue this process until you reach Deucalion and then add a bunch of years to Deucalion because he lived longer than normal Humans do just like Noah.

Obviously, I could use a similar system to date many of the events in Greek mythology, but that’s a huge pain in the ass. It’s enough that you know that all the heroic myths take place over a roughly 200 year period, with most of them concentrated around the 50 years leading up to the Fall of Troy.

And without further ado, here is the first installment in the Cimmerian Timeline.

1421BCE: Deucalion is born.
1339BCE: The Great Flood happens, signaling the end of the Bronze Age and the beginning of the Heroic Age.
1196BCE: Paris steals Helen and the call goes out among the Achaeans.
1195BCE: Odysseus finds Achilles at Scyros and the ships sail to Troy, ravaging almost every settlement enroute to the great city.
1193BCE: The Achaeans arrive at Troy.
1183BCE: Troy falls, signaling that the Heroic Age will end soon.
1173BCE: Odysseus returns home.
1159BCE: Odysseus is killed by Telegonus, his son with Circe. Telegonus takes Penelope and Telemachus back to Circe’s Island. Telegonus marries Penelope and Circe marries Telemachus. This death and marriage signal the end of the Heroic Age and the beginning of the Iron Age for Greece.

-GoCorral

Next: Cimmerian Timeline Part 2

Hercules Movie Review

Hercules Movie Poster

Hulu has started streaming movies as well as TV shows. I’d wanted to see the new Hercules movie since it came out. Perfect Combination!

The movie stars Dwayne Johnson (are we still calling him the Rock?) in the title role, which is probably one of the best casts I can think of for Hercules.

The trailer advertises the classic story of the Twleve Labors of Hercules with our hero slaying many beasts  to thunderous applause.

That is not what the movie is about. At all.

So with that disappointment out of the way, let’s talk about what the movie is about.

Hercules and his band of friends are mercenaries with Hercules as the front man.

Hercules and his band of misfits are hired by King Cotys to defeat the barbarian warlord, Rhesus, who is attacking local towns. They train Cotys’ army and then lots of fight scenes ensue. Standard action movie stuff.

The group plays up Hercules’ reputation by constantly reinforcing that he is the son of Zeus and that he’s slain tons of fantastical monsters. All of that is false in this story. No monsters. No divine parentage. Just stories to make Hercules more intimidating to their foes.

There is a bit about Hercules having to fight centaurs later on in the movie, but a nod is given to what some people believe inspired the myth of centaurs, people riding horses. A person unfamiliar with that practice might assume that they were seeing a human-horse hybrid and not just a person on top of a horse.

As for Hercules’ well-known strength that many are familiar with from the Disney movie, that is actually in the movie. It’s not to the supernatural degree, but he is still really freaking strong.

There is some augmnetation for that intimidation factor I mentioned. At one point Hercules kills a man with one punch. The audience sees that he accomplished this by concealing an arrowhead in his fist and stabbing it into the man’s skull.

Hercules is very similar to 300 and Beowulf. He even shares the iconic scene in Beowulf where the title character shouts his name to emphasize his manliness. If you liked those movies you will like Hercules.

If you’re looking for a story that is actually about the myths of Hercules, that isn’t here. There are tons of references to the myths, but no actual reenactments. Similar to Troy the movie tries to show us how historical events could’ve inspired those myths instead of showing the myths themselves.

If none of that interests you the movie is still a decent action movie. Lots of well choreographed violence and snarky one-liners. It’s not the best in that genre, but I certainly enjoyed myself.

If any of the stuff I said interested you, go check out Hercules in the DVD section of your local store or on Hulu if you have a subscription (I don’t think you can watch it there if you don’t have one).

-GoCorral

Dradelden

Dradelden

Dradelden was a colony established by the Amazons of Pontus around 800 BC and later became the last remnant of their country when the Persians successfully invaded. Since the Attic War the Amazons have been led by their strongest warrior until her death, at which point a tournament is held. The winner is declared the new ruler of the Amazons. This tradition held true even after the Amazons joined the Xorian Empire when King Jevaninada I married Queen Anajakaze. After the death of the married pair, Jevaninada II respected the tradition, but with the condition that the queen who succeeded his mother be made a Dragovinian. The new queen, Ashabodai, ruled for several years until she was slain at the battle of Phoenix. In the next tournament the council of the Amazons forbade Dragovinian Amazons from competing. The winner and new Amazon queen, Jittehalong, still nominally holds power in Dradelden, but she is forced to take orders from Jevaninada’s subordinates.

Dradelden is famous for the horses that are bred here. After the death of Achilles his horses, Balius and Xanthus, were captured by Paris. Upon Paris’s death they were left unattended in his palace stable until an Amazon, Anathilea, who had escaped the battle with the Achaeans, snuck in and liberated them for herself. The horses would have rebelled against her had they not know she was related to Penthesilea, the one woman Achilles’ loved. All the fine horses in the Dradelden stables are descended from those first two studs.

The excellent stables of Dradelden improved their stock of horses through selective breeding until a godly zenith was reached with no room for improvement. At that point new blood had to be called in. A group of Amazons were sent to the Whitewood Forest to capture some of the unicorns that are known to dwell there. Enough were brought back to breed with all the best horses of the Dradelden stables. Now the city has some of the smartest, fastest, and strongest horses known to humankind. Another oddity of interbreeding the unicorns with horses was unaligned unicorns. The common unicorn is white and values goodness and a few magical beast experts speak of black unicorns that value evil. The professional horse breeders at the Dradelden stables have managed to breed unicorns of any alignment and color.

Despite its vassalage to Xoria, Dradelden has kept a strong and unique warrior tradition. Every girl child that survives to the age of six is taken from her parents to a female agoge. All these girls are taught mathematics, poetry, and gymnastics from a young age. Once they are deemed ready by their teachers the girls learn how to use swords, spears, axes, bows, and any other weapon imaginable in combination with a shield. Most of the graduates of the weapon academy choose to use the weapon of Penthesilea, a two-handed battleaxe. Under the original terms of vassalage to Xoria the soldiers trained at Dradelden were not required to serve in Xoria’s main army, but could choose to defend only Dradelden. This remains technically true, but the Amazons must also obey their queen, who has ordered them to continue serving in Xoria’s main army. Many suspect that Queen Jittehalong has been threatened by King Jevaninada II.

As one would guess, because the women of the city are becoming soldiers and leaders the men take the backseat in society traditionally filled by women. Growing food, serving the upper class, caring for the horses, and the variety of other menial tasks required to keep a city going are all performed by men. The only semi-high class job that men are allowed to do in the city is slave trading. This is upsetting to outsiders used to a patriarchal society and confrontations between Queen Jittehalong and Xorian dignitaries have grown in frequency since she took office.

There are many farms around Dradelden that the city relies upon for food. They grow the grains and root vegetables that keep Dradelden’s citizens’ bellies full. Lately more and more of the food has been sent away from the city to feed the soldiers in Eastern Cimmeria. This has put a strain on the city, which only twenty years ago had a famine due to an arsonist burning half the town’s crops.

In the Second Alliance War the Amazons were initially led by Queen Ashabodai in the battles around Phoenix and subsequent siege. During the Battle of Phoenix, Ashabodai was killed by Logan the warlock during the Battle of Phoenix. After the battle two tournaments were held to decide who the next queen should be, one in Dradelden and one in the warcamp outside Phoenix. A human won the Dradelden tournament and a Dragovinian won the Phoenix tournament. The two champions faced off to determine who would rule the Amazons and the Dradelden champion won. Jittehalong was crowned Queen of the Amazons. While she remains loyal to the Xorians, she is clearly irritated that she must take commands from male Dragovinians. Every offer to turn her into a Dragovinian is refused.

-GoCorral

Colchis

This is the first of these entries that requires more significant editing. I admit that when a character never showed up in my previous campaigns I saw no reason to change the name or provide a different story. The same can’t be said for Aeëtes. He played a large role in the events over the past forty years in Cimmeria and he also died. I needed to detail the more recent history of Colchis which will become relevant in my campaign soon. I also needed to remove the references to Aeëtes that used the present tense. Additionally, there are a few words and mythical characters that you might not be familiar with in this post. Rather than define them here, I’ve added links to appropriate webpages with additional information if you wish to access it.

Colchis

Colchis is the famed holy city where Jason ventured to find the Golden Fleece. Before the Trojan War the city was ruled by King Aeëtes and the same king continued to rule into the new age. After having his city’s prized possession stolen from him he panicked and immediately sought out a way to extend his natural life. He found his answer in undeath. Aeëtes forced the city magician to transform him into a Curst. With eternity on his side, Aeëtes studied as many magical tomes as he could get his hands on in order to increase his inhumane might. He later had his eternal power increased by having himself spell-stitched.

This unholy process didn’t go without attracting some attention from Hades, Lord of the Underworld. Every mortal who becomes an immortal has effectively escaped Erebos and Hades doesn’t like losing any of his citizens, especially kings. Hades put a bounty on King Aeëtes. Hundreds of Marut inevitables, demons, devils, bounty hunters, and hopeful heroes swarmed to Colchis in the wake of the Trojan War. They all failed and died due to Colchis Castle’s excellent defenses and the intervention of Demeter who stepped in to save Aeëtes due to her old grudge with Hades. Some of the warriors were captured and made to serve King Aeëtes through magical charming, bribing, or in the case of the inevitables, reprogramming. The other creatures have since died out, but the inevitables survived the centuries. Aeëtes even made more inevitables to increase their numbers.

While Aeëtes lived Hades sent another army to attack the city every blood moon. Aeëtes fought off all of these attacks but he could not defend against the Seven Rages of Jevaninada the First. The Seven came to Colchis and subdued Aeëtes. They forced him to undergo a permanent quest spell that bound him to serve King Jevaninada the First. This enchantment was broken by Amalgami and Salzar during the First Alliance War. Aeëtes engaged the Rage, Grave, during the uprising and lost his soul in the conflict. With his soul imprisoned in Grave’s ruby dagger, Aeëtes could not return to life as he once did. Some say that Grave bartered the soul to Hades, but others say that the soul still resides in the ruby dagger, now lost after the death of Grave.

At the conclusion of the First Alliance War, Queen Anajakaze put ruling ladies in control throughout the realm, replacing existing lords or absent lords such as King Aeëtes.  In Colchis she installed Lady Shunawo Ka, the sorceress, as the city’s ruler. Shunawo is one of the few ladies to survive the purge that King Jevaninada II instigated upon taking power. She married the King’s friend, Wulang, adopting his surname, Li. As Wulang often went away on eforcer missions, Lady Li continued to rule in his absence. She keeps control in Colchis Castle to this day, even with Wulang missing and presumed dead in Bigby’s Forest.

Colchis Castle has long been known for its amazing defensive capability. The castle is a built on a solitary hill in the middle of the city. The Don River has been rerouted to flow around both sides of this hill creating a natural moat. A large clutch of about thirty Tojanida were persuaded by Aeëtes to live in the moat. They prevent anybody from swimming across in exchange for food and gold from the ruler of Colchis, now Lady Li.

The Castle itself is an extradimensional space much bigger than it would normally be. There is space enough for the 65,000 people of Colchis to fit along with the food and water necessary to sustain them for four months. Every single one of the statues in the Castle animates upon intrusion and seeks out the trespasser. A guards and wards spell is also in effect for when the castle is under attack with the added effect of a suggestion over every significant entrance to join forces with the good and just Lady Li and receive great rewards. There are numerous other traps within Colchis Castle to prevent an army from ever reaching the basement where the population of the city waits during an attack. There are even rumors that the ancient sleepless dragon that Medea defeated is still somewhere within the citadel with an army of its Spartoi waiting at Lady Li’s command.

Colchis is practically a Greek city and thus the typical Colchian diet is also practically Greek. The farms in Colchis are especially plentiful because of Demeter’s help. They provide onions, wheat, olives, grapes, and goats for the people to eat and plenty left to export and earn money for the city’s defense against Hades. Some of the best wine in The Magical Lands comes from Colchis. The Colchians also consume fish and urchins that are taken from the Black Sea. Colchis has a small navy that can contend with any of the other tiny fleets on the Black Sea. They need fear no invasion from the Mediterranean due to the Symplegades.

A huge temple to Demeter was built after Aeëtes received her help in the first invasion of Hades. The temple walls are made of magically hardened glass that helps the indoor jungle plants grow. A special breed of faeries was made by Prometheus in exchange for a favor from Aeëtes at a later time. These faeries, dubbed Washernias, fly around on small water jets that keep the plants inside the temple hydrated. At the end of the temple away from the huge glass doors is a thirty foot high statue of Demeter standing with her arms spread out to the sides. In her left hand she holds a shaft of wheat and in her right, an apple. A smaller statue of Persephone rises to her navel. A large basin is carved into the floor at the statues’ feet for sacrifices to be offered into.

A large tomb to Aeëtes’s only son, Absyrtus, exists in the market district of Colchis. The custom of touching one’s hand to the lips and then to the heart as one passes the shrine has continued even after Aeëtes’s death. The interior of the tomb is open to those who wish to see the gold, jewels, treasure, and body contained within. The valuables are cursed and cannot be removed from the tomb. When the tomb was first opened many thieves tried to steal the items only to dissolve into putrid liquid as they exited the tomb. The corpse of Absyrtus was magically put back together after Medea eviscerated it and is now preserved with a magical effect emanating from the tomb itself. On the anniversary of Absyrtus’s death a day of the dead is held which includes a solemn parade that terminates at the tomb’s threshold.

It is not clear to the public why Aeëtes did not bring his favorite child back from the dead. Legend says that he attempted a resurrection that the soul of Absyrtus refused. The citizens of Colchis believe the corpse is animated and is simply under orders to remain in repose at the tomb until some mysterious event has passed. If this is true then Absyrtus would be an extremely powerful being after having nothing to do but gather his power over the centuries.

Colchis is a melting pot for the people of The Magical Lands and those of Greece. It attracts tourists from both sides to enjoy its mixed culture. The city also brings in many religious tourists due to the monuments built to the many heroes who passed through the city on the Argo. A strange effect has been noticed by those who visit Colchis. Whenever Lord Aeëtes or a Dragovinian pass by one of the fifty-two statues to the Argonauts, the statue’s eyes glow an eerie green. No one is sure why this happens, but some believe it to be due to the immortal nature of Aeëtes and the Dragovinians. This has infuriated Hades but his hands are tied by the blood moon restriction on his attacks on Colchis.

The city has many places to stay for tourists, travelers, pilgrims, and merchants. By far the most popular boarding house for adventurers is the Broken Wagon. The first room of the Broken Wagon was built from discarded wagon parts deemed unsalvagable by Colchian wainwrights. That room now serves as the entryway to a far larger structure. The Wagon is owned by the Nima family. The current owner, Dreyus Nima, is the descendant of the original builder, Gestor Nima. Dreyus was an adventurer for a time during his youth, but stopped after losing his hand. He has since regenerated the hand, but the fear of losing it again dampens his thirst for excitement. He loves to hear the tales of other adventurers and vicariously experience their thrills.

The rough and tumble appearance of the Broken Wagon provided the attraction for adventurers initially and now more and more come due to the network effect. Jobs a plenty can be found at the Wagon, bounties are collected at the Wagon, magical items are identified and traded at the Wagon, and everyone has a story to tell at the Wagon.

Cecilia

Cecilia

Cecilia is a fishing town and is the home to over 40,000 residents. Cecilia acts as Xoria’s main trading port with Persia and the other cities of the Magical Lands. It is the most diverse place in all of the Magical Lands due to the many different cultures that come to Cecilia to trade, but also due to the strong tourist attraction due to the city’s seaside nature.

Cecilia is named after the daughter of Zeus and one of his mortal liaisons, Hymniara. The original Cecilia followed both Artemis and Zeus as her patron gods and became a heroine to rival Theseus in her accomplishments. She rid the Caspian Sea of the gigantic monsters that made it impossible to fish or row a boat across it. She founded the first fishing town of the Caspian Sea and named the village after herself. Cecilia led the village and protected it from the smaller sea monsters which emerged from the depths until she died.

Merfolk, Sahuagin, and other humanoid races of the water honor Cecilia because she killed the great sea serpents that kept the aquatic races’ populations small. The town of Cecilia has become a sacred place for the underwater races and because the town is considered hallowed ground it has become the official place to conduct peace talks between the different races of the Caspian Sea when such things are necessary. Almost all the religious rites of the aquatic people are performed on or near the beach of Cecilia. The races of the water allow landwalkers to view their ceremonies, but have imposed the rule that all tourists respect them and follow proper rules of etiquette to watch the rituals without repercussions. A small pamphlet that details such rules is sold by the city to those who wish to view the elaborate water rituals.

As one might guess from Cecilia’s waterside location the main businesses of the town are fishing and trading. The town has the largest civilian fleet on the Caspian Sea and it needs protection both from the weather and from the beasts that live in the ocean. Spellcasters capable of weather control are in high demand in Cecilia. The demand is so great that the clergy of Aeolus set up their main temple there. To deal with the underwater threats such as Sahauguin, Nagas, Dragon Turtles, Merrow, and other beasts of the sea a chapter of the Mercenary’s Guild from Phoenix opened in Cecilia. At the start of the Second Alliance War the Xorian government took control of the guild and conscripted or enslaved all of its members.

The diet of the townspeople consists mostly of fish, sea urchins, and seaweed, but also includes staple crops and fruits grown inland to the west by independent farmers. Persian spices and other delicacies are served daily on the tables of the rich and served more often than one would expect on those of the common folk. The classic dish of Cecilia that every visitor tries is the meat of a plesiosaur served with cayenne pepper from Persia. The interesting combination is something the locals have grown fond of and tourists are wary to eat twice.

The government of Cecilia is headed by Commodore Taydasa. Taydasa is the son of the previous lady in charge of Cecilia, Shinagana. Taydasa replaced his mother when Jevaninada II’s reign began. He is in control of the city’s docks, administration, and the navy, but Taydada prefers his administrative duites over his naval ones. He will have his subordinates compensate for any duties he cannot perform while distracted by his other jobs.

-GoCorral

My D&D Campaign: Cimmeria

I gave a brief description of my D&D campaign world previously, but have written nothing on it since.

I got involved in the Gurutama posts and I felt that writing about two different D&D worlds might get confusing.

The result is that there’s very little on the blog about what I actually do in my biggest hobby and that frankly seems a little stupid.

There are other reasons why I avoided describing my current D&D sessions besides the confusion between Cimmeria, the campaign world I use now, and Gurutama, the campaign world I’m building.

First, I’m not always the DM for my group. Sometimes my best friend DMs a campaign based in the Aegean where the other players and I oppose an evil conspiracy.

Should I be writing about those sessions here as well? Bringing a third campaign world in? Its already a little difficult for some of the other players to keep track of what’s happening in each campaign. I can’t imagine what it would be like for people who aren’t playing and taking notes on this stuff like we are.

Second, there is an immense amount of existing information for Cimmeria that makes it a little difficult to describe the sessions to a newcomer.

For example, there is an NPC called Astyanax in Cimmeria. He is a prominent member of the Alliance opposing the evil guys.

I say Astyanax and the players all know what I’m talking about because they’ve interacted with him in the past and with his father, Hector.

There’s a mythical parallel to Astyanax as well. The mythical Hector was the greatest hero of Troy who died defending his city. After Troy was conquered, the Greeks killed the mythical Astyanax.

The Hector in my campaign died just like his namesake, but Astyanax lived on. He is now the greatest defender of his city in his father’s place. He might end up dying like his father did as well.

So imagine that level of explanation for not only the people, but the places and objects in my campaign. Everything has a history and I try to DM in a way that makes that history relevant.

I guess what I’m trying to say is that I want to write stuff here about Cimmeria, but I’ve got explain in a way that anybody can understand the topic.

Not really different than how anything should be written when you think about it.

-Mister Ed

An Overview of Gurutama Part 2

This maps shows the vast trade area influenced by the Merfolk in Gurutama.
This maps shows the vast trade area influenced by the Merfolk in Gurutama.

Previous: An Overview of Gurutama Part 1

The Merfolk inhabit the seas, islands, and coasts of the flat world, Gurutama. At the edge of the world the sea runs off, so the Merfolk stay in the central seas where no such threat worries them.

The Merfolk have two basic sub races within them, true Merfolk and landwalkers.

True Merfolk dwell within the sea and leave their saline environment for extended periods of time. True Merfolk speak two languages, one for the water and one for above it.

Landwalkers are a race of Merfolk that can breath air just as well as water. They seen publicly far more often than True Merfolk, leading many people to think that there is only one race of Merfolk.

Landwalkers serve as the intermediates between True Merfolk and other races. Without them it is unlikely that the Merfolk would have the significant impact on the world that they do.

The Merfolk leadership was never described in our game of Dawn of Worlds, so that remains to be written. However, we did create an active and present patron god of the Merfolk, Drolfo.

Many of the tools and skills that the Merfolk have are attributed to Drolfo. He built the Great Canal. He tamed the animals of the sea for the Merfolk. He gave them ships. He modified the True Merfolk to make the Landwalkers. Or so the stories say.

Other fantasy worlds would make these stories fact, but we prefer an open interpretation. Whoever decides to DM with those myths as plotpoints may choose which way they go. Still, the stories remain and our characters can debate about which version is true and which version is false.

Along with the Avians, the Merfolk were one of the first races to develop a civilization. The two civilizations soon came into contact and conflict.

The Avians attempted to win the conflict by building a large nest on the Lower Maw. The nest is marked on the upper left of the Lower Maw as Nanatok.

The Merfolk prayed to Drolfo and Selcatnet, the giant octopus, tore apart the nest, causing the Avians to flee.

The Merfolk used their superior knowledge of hydraulics to flood the eastern half of Rontu-Aru, creating the swamp it is today.

The Avians are a jungle people and they could not adapt to the swamps fast enough to fight back against the Merfolk.

The Merfolk won the day and the Avians have essentially be a slave race ever since. If a slave is encountered in Gurutama there is a significant chance that the slave is an Avian with clipped wings.

Recently, a resurgence of religious zealotry entered the Avian jungle. More and more crusaders for the Avian god, Izquitl, joined the fight against the Merfolk.

The Avians retook the Fluren Peninsula from the Merfolk and rechristened Tortuga as Hubru-Peche.

From Hubru-Peche, the Avians flew across the Neck to the Halusho Forest in the Lower Maw.

The Merfolk retook Tortuga, but the Avians have become a force in the world once more.

That’s about all we got on the Avians from the Dawn of Worlds game, but there’s lots more to come about the Merfolk in the Maw!

-Mister Ed

Next: An Overview of Gurutama Part 3