Jord

Jord

Jord is a city for the common hill Dwarves of Cimmeria. It holds a community of over 36,000 Dwarves in its stone halls. The city proper lies beneath the confluence of the Cogardes River and the Delain Tribute. The city plan is dictated by the numerous grottos created by the rivers’ previous underground paths. The Dwarves expanded the original caverns to make a more livable and pleasant area for their daily activities. Conditions are ideal for the bearded folk, and a population of some 3,000 other races live above the city proper where the fertile soil is farmed and produce is sent below.

Jord is a royal city state ruled by a Dwarven king with all state powers focused in him. The king’s word is law and Dainlin, son of Doerlin, is the king. He has been for a hundred and fifty years. The main efforts of his reign have been in expanding mining operations and selling more metal to the Magical Lands and less to Xoria. He prefers to supply defenders in wars over offenders. In keeping with this policy, King Dainlin officially joined the Second Alliance against Xoria.

The city’s main exports are metals, stone, gems, and mushrooms. All types of metals are mined in the deep parts of Jord. Adamantite, zinc, iron, and copper veins all exist directly below the city. Mithral, gold, silver, and tin can be found at the Flower of the Deep mine to the northeast. The stone that is excavated is most often granite, but a large marble deposit exists close to the Flower of the Deep. Dainlin developed an expansion there a few years ago after eradicating the indigenous Drow population.

The mushrooms of Jord are grown with the advice and help of a large tribe of Myconid that live in the unworked caverns of the city. The small amount of Dwarven druids who live in the city assist the Myconid with magic and alter the fungus slightly to get all sorts of shapes, colors, and flavors. These odd delicacies are savored by the upper class in the Magical Lands. The Myconid circle leaders also make plenty of potions that are sold to the neighboring city states.

Jord’s alcohol supply is prodigious and almost matches that of Satronwook. Most of the grain alcohol is made on the farms above the caverns, but wine has to be imported. Luckily Dwarves aren’t fans of sissy wine, so not much is needed. They do need to import honey for mead though. Acquiring a colony of giant bees is one of Dainlin’s unexplored projects.

Jord’s military power was and is strong because almost every citizen is ready to arm themselves at the drop of a hat. Every person has a suit of armor and a weapon and most have magical, masterwork, or special material arms and armor. The police force of the city reports to Dainlin directly. The militia is well-equipped and well prepared with potions of cure and other things for every conceivable domestic disaster. 2,000 Dwarves participated in the defense of Phoenix and were captured when the Alliance abandoned the city. Rather than suffer a second defeat by bankrupting themselves to ransom the soldiers, the Alliance let the Xorians keep them. The Dwarves have been put to work as slaves, rebuilding the shattered defenses of Phoenix.

Jord is home to the third largest museum in the world, with only those of Troy and Damascus being bigger. It’s most famous exhibit is the mausoleum of dwarves, where all the renowned bearded folk hope to be laid to rest. Jovy, the human pirate and founder of Lordodo, is present at the mausoleum. He was given an honorary place there as “his beard rivaled that of any dwarf.” The museum holds many fine pieces of art, a gem collection, and a few minor artifacts.

Many changes have come to Jord since the city joined the Alliance. The city has focused on the exportation of weapons and armor to the other Alliance cities to the exclusion of Dainlin’s other pet projects. The capture of the Dwarven army has put an additional emotional strain on the citizens of Jord. They have pleaded with the King to defy the Alliance’s decree to not ransom prisoners. While Dainlin wishes to do just that, he will not as long as the Alliance forbids it.

In addition to the capture of the Dwarven army, the Battle of Phoenix also allowed for the recovery of the Fierce Axe of Dwarvish Lords. This Axe symbolizes the unity of all four Dwarf races, Hill, Mountain, Deep, and Duergar. The Axe instigated a Kingsmoot where all four Dwarven Kings gathered at Highhold in the Terror Mountains. The four kings agreed that King Torngar of the Mountain Dwarves would rule as High King as long as the entire Dwarven race joined in the war against Xoria. The Dwarven war machine has now begun to turn in earnest and will soon strike back at the Xorians.

-GoCorral

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Rice Husks and Video Games

I was dehusking some rice seeds today in order to sterilize them.
I was dehusking some rice seeds today in order to sterilize them.

Rice seeds grow with a husk around them. After the husk is removed they look like the rice you buy in a store.

Sometimes the seeds from a particular strain don’t grow right.

The lack of growth often happens because a fungus infected the seed from the start.

The fungus is removed by washing the seed.

The husk needs to be removed first to ensure the seed is fully cleaned, just like you have to take off all of your clothes to ensure your body is fully cleaned when you shower or bathe.

While I was washing the seeds in diluted bleach I talked with one of my friends in the lab about streaming Hearthstone.

The oldest member of the lab besides the professor (I sometimes call him the lab fossil) overheard us and was curious about what streaming was.

We described it to him and he was a little surprised that people would want to watch others play video games.

He’s seen his son play first person shooter (FPS) games and he dislikes them, but not for the usual reasons.

The lab fossil dislikes FPS games because they don’t match reality.

He feels they teach people that if you die/fail you can just get a do-over where you try again.

The real world and the real battlefield doesn’t work that way. If you die in real life, you’re dead.

You can’t respawn, you can’t start over from the beginning. It’s over.

He told us about when he was in the army for two years.

All the time they would do drills and the drills were about staying alive.

Not about shooting and killing others no matter the consequences to yourself like in FPS games.

One of the first things the lab fossil learned is that if you hear gunfire, you should immediately drop to the ground (something people in gang neighborhoods already know).

He told us that the way you survive a battle is by finding cover, not shooting your gun.

He said bullets are heavy, you don’t want to waste them, you might need them later to survive.

My past experience with army veterans is that they never want to talk about their experiences.

Out of respect, I’ve never asked them to recall memories that might be painful for them.

This was one of the first times I actually got to talk about war with a soldier, even if he’d never been actively deployed.

It was a good learning experience.

-Mister Ed