Mars One

I read about this project the other day called Mars One.

The project involves setting up a colony on Mars for four people to live on by 2025.

Getting to the moon is hard enough. It takes like a day and a half of travel, landing is hard, getting off again is hard, and landing safely on Earth is even harder.

NASA and other government space programs have always avoided going to Mars for two reasons.

#1 With our current rockets it would take about two months to get there. Spend a week there and two months back, you need four months of oxygen. It’s not possible to transport that much so you need to recycle your air and that gets complicated. Plus there’s all the extra food, water, and fuel you’d have to bring.

#2 With that two month journey its even harder to get back. We can land drones on Mars, but we can’t bring them back.

Mars One plans to get around the first problem by establishing a minor space colony first, while also working with robots to establish a little base camp on Mars.

The second problem is tackled by… not bringing the humans that are sent there back to Earth.

That’s right, Mars One is a one way trip. That’s where the name came from (I think).

There’s a lot of logistical problems with that. I’ve casually mentioned a few (sustainable food, water, air, fuel). I’m sure there are more.

Another problem is who would want to go on a mission like this? It’s almost certainly going to have problems that could kill you. Even if it doesn’t kill you, you’re stuck on Mars for the rest of your life. Maybe more people will come later, but that’s doubtful.

Well, Mars One asked people to apply for their one way trip to Mars and got thousands of responses. Those responses have been whittled down to one hundred people.

The next step is to whittle that one hundred down to four via, get this, a reality TV show.

This was the point where I stopped taking Mars One seriously.

I looked into it a little more. Mars One is a non-profit. The project is supposedly only for the advancement of space travel. And it will help with that at least through gaining public attention if not by developing equipment for Mars colonies.

There’s also a for-profit company attached to Mars One called the Interplanetary Media Group. That company is the one releasing a bunch of press and making the reality TV show. They’ll probably make a ton of money off of that.

Is that money going to go towards funding the Mars trip? Maybe. Is it going to fund the construction of beach house real estate for the owners of these two companies? Maybe.

And the weirdest thing about all of this? Even though the reality TV show seems like an awful interview process, I’m still interested in watching it.

A previous experiment for this, Mars-500, simulated people going into a spacecraft to Mars for 500 days. Cut off from the outside world the people in the mission pretended to do all of the things necessary for going to Mars to see how they held up mentally when they were forced to be in the same “spacecraft” for a year and a half.

Mars-500 was a success, but possibly only because it was fake. As a psychological study you have to give people the option to opt out at any time. That wouldn’t be the case in a real space flight.

My point is that the training process for Mars One has to be similar to Mars-500 and I’m excited to watch that. Plus I might get to vote people out the airlock or something!

-GoCorral

PS. And here’s what Neil deGrasse Tyson has to say about it.

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My Campaign World

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That’s a map of my campaign world which is physically based in a completely altered landscape north of the Caspian Sea.

Keeping with the theme of D&D Mondays, here is an introduction into the decisions I made while designing the campaign world that my players currently use.

The initial impetus for creating my campaign world came from the gods that are present in the D&D manuals. D&D has a few of its own pantheons and none of them make a great deal of sense to me when compared to real polytheistic religions.

Real religions have gods with relationships between each other. They are often members of the same family with a well known family tree. Stories and personalities exist for each of the gods.

D&D has no such relationships. Each god appears to be its own religion, making the pantheon of gods somewhat irrelevant. There is no well established mythology, and the bare facts that do exist will change based on which edition of D&D is played.

I much prefer the Greek pantheon. They were all related. They had stories about them. I understood why they did things. Best of all, everyone already knows about them! It’s actually required in USA schools to learn about them.

The problem with using the Greek gods in a D&D campaign is all the stuff associated with Greece in the myths. I didn’t want to switch to a real setting, only more realistic gods. So I changed the location of the gods.

Within my world, after the Trojan War, the gods realized that the Greeks couldn’t really handle the gods fighting over them. The gods moved west to the area around the Northern Caspian Sea and created new races to play with.

Elves, dwarves, halflings, and orcs were made for the gods to mess around with along with monsters and more humans. The new races were given far more magical power, so they could survive the gods’ attentions.

I significantly changed the geography around the North Caspian. I didn’t have any reason to do this beyond creative freedom. The name of my campaign world and the area north of the Caspian is called Cimmeria. This is actually what the ancient Greeks called it, so why not keep the name?

The current year in my campaign world is 396BC. The characters wouldn’t actually call it that, but for the sake of unambiguity, we’re using the Christian year system.

I simplified the month system. Every year lasts 360 days and every month lasts 30 days. The full moon is always on the 30th and the 1st of every month and the new moon is always on the 15th and 16th of every month. There are no weeks, instead there are “tendays.” This is just to make it simpler for me, so I don’t have to keep track of months, weeks, and moons. Also, yes, this is the way the world actually works in my campaign. The year is literally 360 days instead of just being measured that way.

Other pantheons do exist in my campaign (Persian, Egyptian, Indian, Norse), but don’t appear very often. Other cultures also exist outside of the ones in Cimmeria, but these other cultures are rarely featured in the sessions of the campaign.

The world is flat and the sun god’s chariot goes around the Earth every day. The other side of the world is inhabited by scary monsters and Atlas, who holds up the world. The planes (those other dimension things) are laid like pancakes on or around the earth. The typical image of Hell below and Heaven above fits very well.

Most of the cities in Cimmeria are city-states, but there are two exceptions. the Xorian Empire and the Aractrash Kingdom. The Xorian Empire has been expanding over the last hundred years. The Aractrash Kingdom has several cities within the Aractrashan Jungle. The jungle was united under one king around one hundred years ago.

That’s all the basic information of my campaign world. More to come later!

-Mister Ed