Yuettencal

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Yuettencal has a population of close to 150,000 and is the capital of Aractrash. Satronwook, Tetalya, and Lordodo are all vassals of Yuettencal. Yuettencal fits perfectly within the jungle. All but the most fortified buildings are made of wood, dirt, or underground entirely. Fire prevention would usually be a problem, but the moist conditions of the rainforest and numerous spellcasters with create water at the ready prevent the spread of any blaze. Starting a fire without magic or tindertwigs is a bigger problem than preventing them.

Yuettencal’s production is mostly tropical fruits, tropical wine from tropical fruits, tropical art, tropical animals, and spell components you can only find in the jungle. Jungle trees produce poor quality wood and the surrounding soil is also poor. Yuettencal’s economy would fall apart were it not for the gold mines to the north that belong to the royal family.

The gold mines are controlled by the king and are not allowed to be traded or even worked on by contractors or other interested parties. The king doesn’t want any of the gold being stolen or given out as a finder’s fee. The gold is mined entirely with slaves and sorcerer guards. The sorcerers have found numerous uses for a detect gold spell. They use it on slaves to ensure no thefts occur, On a rich vein to see the best way to dig, and to find out if a vein is done. The sorcerers have plenty of spells for their most important duty, preventing riots and revolts. The conditions for the slaves are brutal, but after five years they are freed and allowed to work for one year in the mines earning 3% of what they find.  Once a slave no longer works in the mines a geas/quest is cast upon them to prevent discussion about activities in the mines. Most slaves do not make it through those five or six years dying from exhaustion, a broken limb, or poisonous gas. Very few clerics are posted to help the slaves.

Yuettencal has the largest slave market east of Xoria. Any type of slave can be purchased here, but mostly the ugly races such as Orcs, Goblins, and Gnolls. Very few Elves, Dwarves, and Halflings are up for sale. Their kind does not usually commit crimes or go to war. Imprisonment is a much worse punishment for a race that is close to immortality as well. Suicide is a common cause of death for the enslaved elder races. The slave market is located in the west of the city in a plaza known as the Merchant’s Domain.

The selling of sentient flesh at the slave market fostered a thriving market for animals as well. Alongside mundane animals many exotic pets or mounts can be purchased in D Park, north of the Merchant’s Domain. Venders sell griffons, hippogriffs, and pegasi for riding; moon rats and pseudodragons for familiars; and trainers and caretakers for teaching how to ride and take care of all the beasts. Rarer animals for sale include dragons, nightmares, and pretty much any mystical animal, but only with a special permit. Dragons are usually only sold as eggs. Live ones are considered too dangerous to be kept inside the city and must be sold outside the walls.

Yuettencal is ruled by King Staynard. He recently took the crown upon his father’s assassination. Prior to becoming the royal family, Staynard’s ancestors discovered the gold mines and slowly grew to a position of power. They were crowned as royalty by the priesthood of Zeus when the first King Gollard married a nymph. King Staynard is inexperienced and afraid of the power that comes with his position. He relies heavily on his advisers and the counsel of his family’s silver dragon mount, Kinderax. The people of Aractrash believe that Staynard’s father, Ballard, was assassinated on the order of the Xorians. Staynard plans to join the Second Alliance and enter the War, but he fears he may regret this decision.

A particular type of spider lives in Yuettencal called Redwire Spiders. Their webs are red and cannot be cut by a sword without a few seconds of vigorous sawing. The spiders are domesticated and trained to spin their webs in long lines of thread. This red cloth is very comfortable and has the strength of studded leather armor. The spider is the crest of the king, is on the Aractrashan flag, and is worn on the armor of the Aractrashan soldiery. The Redwire cloth is highly valued by civilians in the city and by foreigners, but the king keeps a monopoly on it and does not sell it to anyone. A black market does exist, surviving off of Redwire cloth taken from bribed or mugged soldiers. The punishment for losing or selling Redwire cloth is severe, 50 lashes and expulsion from Yuettencal.

-GoCorral

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Restnor’s Point

I talk a little bit about distilled beverages in this entry as if they are a secret that no one knows about. While that’s not true now, it was for when my campaign is set! The events in Cimmeria take place 400BCE and the first alcoholic beverage wasn’t distilled (in reality) until 1200CE, 1600 years later.

Restnor's Point

Restnor’s Point is a small mining town with a population of about 11,000 people. Restnor’s Point is named after its original founder Restnor the Third. He was a schizophrenic ranger who enjoyed exploring the northern wilderness along the Terror Mountains. In his travels he found a waterfall with a gold mine behind it. He returned to his hometown of Dalleer and made a large bet that there was a large treasure behind the waterfall. The man he made the bet with accepted thinking that Restnor had imagined the gold deposit during a schizophrenic episode. The man lost the bet and Restnor used the wager to set up a mining operation by the waterfall for people with socially devastating disabilities like his own. Thus, Restnor’s Point has become a place where the majority of the population have physical or mental disabilities.

Hephaestus has risen to a place above Zeus in the pantheon of Restnor’s Point. His lame leg and status as the god of mining make him at fitting patron deity for the city. Hephaestus has blessed the town and given them astoundingly high and thick walls made of adamantite. The walls are 32 feet high and 10 feet thick. No known weapon has been able to get through the town’s gates when they are closed except a dragon’s breath or a disintegrate spell, and even then only after repeated attempts.

West of Talon’s Waterfall is a large alcove bored out of the mountain wall. This alcove is used for Restnor’s Point’s temple. It is devoted largely to Hephaestus, the town’s patron god, but also to Apollo, for he is the god of healing, and to Hades, for his dominion over wealth. These three are the only who have statues in the temple, but the largest altar is still reserved for Zeus and the rest of the pantheon. The High Priestess of the temple, Titandra the blind seer, is the spiritual leader as well as the actual leader of Restnor’s Point, although she spends most of her time in Bradel Fields aiding the Alliance’s efforts against the Xorians. The only tax in the city is a tithe, but it is also considerably larger than most tithes. This tithe is used for all typical religious practices and for secular secular services that the town needs, such as paying for food and textiles from downriver.

The town exports the products from their divinely blessed mine for their economic livelihood. They sell stone, jewels, iron, bronze, copper, tin, mithral, and adamantite. They also produce cold iron, alchemical silver, normal silver, and gold. The town has grown to a position of wealth, but not arrogance. It has no standing army and has not increased prices even though they have a virtual monopoly on some metals.

The town does have a few barley and potato farms, along with a banana orchard that is magically enchanted to survive the freezing temperatures during the winter. These crops are not used for food except in the most dire of circumstances. They are more frequently used to make beer and an exotic banana wine. Dwarven alchemists in Restnor’s Point have also perfected a process where the alcohol of many different beverages is combined to make the hardest liquor anyone has ever laid eyes on. This, “vodka,” as they have named it, is exported throughout the known world and the secret to its making is guarded vehemently by the very few brewers who have access to it.

The mine of the town has its entrance behind the waterfall, known as Talon’s Waterfall, at the start of Talon’s Bed. Every morning the majority of the town’s adult populace gathers in the temple to the west of the waterfall for a blessing before going into the mine. Because the people of the town have worked for so long in the same place they have acquired many magical digging and appraising tools to help them in the excavation of ore. There are so many of these tools that they could be worth quite a  bit more than the metals, jewels, and stones they are used to mine, if one could find a buyer for them.

Restnor’s Point is also home to some of the best falconers in the entire world. They have bred normal birds of prey with other magical varieties to make a super hunting machine that still acts docile around humanoids. This new species has been dubbed the Asestaro. One of these creatures can be purchased at maturity for 20,000 gold pieces, at a young age for 15,000, and in the egg for 10,000. The bonding process between the new owner and the animal is amazingly only one week. At that point the Asestaro will do anything it has been trained to do for the owner.

In recent years Restnor’s Point has joined the Second Alliance against Xoria. The town cannot contribute much in the way of troops, but the wealth and resources produced by the town’s mine have proved useful for the Alliance. Additionally, Titandra receives prophetic visions of the future that have occasionally aided in the conflict with the Xorian Empire.

-GoCorral

Jord

Jord

Jord is a city for the common hill Dwarves of Cimmeria. It holds a community of over 36,000 Dwarves in its stone halls. The city proper lies beneath the confluence of the Cogardes River and the Delain Tribute. The city plan is dictated by the numerous grottos created by the rivers’ previous underground paths. The Dwarves expanded the original caverns to make a more livable and pleasant area for their daily activities. Conditions are ideal for the bearded folk, and a population of some 3,000 other races live above the city proper where the fertile soil is farmed and produce is sent below.

Jord is a royal city state ruled by a Dwarven king with all state powers focused in him. The king’s word is law and Dainlin, son of Doerlin, is the king. He has been for a hundred and fifty years. The main efforts of his reign have been in expanding mining operations and selling more metal to the Magical Lands and less to Xoria. He prefers to supply defenders in wars over offenders. In keeping with this policy, King Dainlin officially joined the Second Alliance against Xoria.

The city’s main exports are metals, stone, gems, and mushrooms. All types of metals are mined in the deep parts of Jord. Adamantite, zinc, iron, and copper veins all exist directly below the city. Mithral, gold, silver, and tin can be found at the Flower of the Deep mine to the northeast. The stone that is excavated is most often granite, but a large marble deposit exists close to the Flower of the Deep. Dainlin developed an expansion there a few years ago after eradicating the indigenous Drow population.

The mushrooms of Jord are grown with the advice and help of a large tribe of Myconid that live in the unworked caverns of the city. The small amount of Dwarven druids who live in the city assist the Myconid with magic and alter the fungus slightly to get all sorts of shapes, colors, and flavors. These odd delicacies are savored by the upper class in the Magical Lands. The Myconid circle leaders also make plenty of potions that are sold to the neighboring city states.

Jord’s alcohol supply is prodigious and almost matches that of Satronwook. Most of the grain alcohol is made on the farms above the caverns, but wine has to be imported. Luckily Dwarves aren’t fans of sissy wine, so not much is needed. They do need to import honey for mead though. Acquiring a colony of giant bees is one of Dainlin’s unexplored projects.

Jord’s military power was and is strong because almost every citizen is ready to arm themselves at the drop of a hat. Every person has a suit of armor and a weapon and most have magical, masterwork, or special material arms and armor. The police force of the city reports to Dainlin directly. The militia is well-equipped and well prepared with potions of cure and other things for every conceivable domestic disaster. 2,000 Dwarves participated in the defense of Phoenix and were captured when the Alliance abandoned the city. Rather than suffer a second defeat by bankrupting themselves to ransom the soldiers, the Alliance let the Xorians keep them. The Dwarves have been put to work as slaves, rebuilding the shattered defenses of Phoenix.

Jord is home to the third largest museum in the world, with only those of Troy and Damascus being bigger. It’s most famous exhibit is the mausoleum of dwarves, where all the renowned bearded folk hope to be laid to rest. Jovy, the human pirate and founder of Lordodo, is present at the mausoleum. He was given an honorary place there as “his beard rivaled that of any dwarf.” The museum holds many fine pieces of art, a gem collection, and a few minor artifacts.

Many changes have come to Jord since the city joined the Alliance. The city has focused on the exportation of weapons and armor to the other Alliance cities to the exclusion of Dainlin’s other pet projects. The capture of the Dwarven army has put an additional emotional strain on the citizens of Jord. They have pleaded with the King to defy the Alliance’s decree to not ransom prisoners. While Dainlin wishes to do just that, he will not as long as the Alliance forbids it.

In addition to the capture of the Dwarven army, the Battle of Phoenix also allowed for the recovery of the Fierce Axe of Dwarvish Lords. This Axe symbolizes the unity of all four Dwarf races, Hill, Mountain, Deep, and Duergar. The Axe instigated a Kingsmoot where all four Dwarven Kings gathered at Highhold in the Terror Mountains. The four kings agreed that King Torngar of the Mountain Dwarves would rule as High King as long as the entire Dwarven race joined in the war against Xoria. The Dwarven war machine has now begun to turn in earnest and will soon strike back at the Xorians.

-GoCorral

Jevanicia

Jevanicia

Jevanicia was a small mining town of around 3,000 inhabitants established by Queen Anajakaze after the destruction of Tectoctar. The town was named in honor of her son, Jevaninada the Second. Jevanicia was built with military precision after scouting out a good location, both in terms of access to resources, such as the nearby mines and farm fields, and firm ground for construction of permanent buildings. In almost every way that Tectoctar was bad, Jevanicia was good.

Jevanicia was expanded from the basic plan of a military encampment. A stockade surrounded the town proper with areas marked off outside the walls for planned expansions. This blueprint gives the town decent defense capability and provides a clear layout for foreigners. Most buildings were made out of wood while permanent structures were built out of stone. The intent was to move the “temporary” structures such as the smithy and stable, to alternate locations if the town expanded in the future.

A fair amount of rice was grown in Jevanicia just as it was in Tectoctar before. Shorehorn flowers were also often used in dishes. Jevanician citizens used similar protein sources, lizards, fish, and snails, as the people of Tectoctar but with one important difference. Jevanicia was not cut off from the Xoria Empire and thus the new city had  ample access to spices to make their vile food much more palatable. Peppered snail and curried leeches are only a few of the delicacies one could’ve eaten in Jevanicia.

The new city did not serve as a refuge for exiles as Tectoctar did. Jevanicia’s primary draw was working in the mines. The city had an iron mine, a silver mine, and a stone quarry. Hundreds of tons of metal and stone were taken from the earth and sent downriver to the rest of Xoria. These raw materials were made into coins to fund the war, weapons and armor for soldiers, and keeps that protect the roads of Xoria. Unfortunately, the flow stopped recently due to an attack on the town by the Geriviar giant, Bill.

Bill believed the town was responsible for the death of his pet dog, Scruffy. He beat the buildings of the town into dust and splinters. Hundreds died in the attack in a vain effort to save their town. After Bill left Jevanicia in ruins, slavers descended on the area, capturing those who attempted to rebuild their homes. Many miners were taken captive and sold downriver. By the time the Xorian government learned of the destruction of Jevanicia it was too late to reverse the decline. No manpower could be spared to rebuild the town, so it was left abandoned.

-GoCorral