Gurutama Timeline Revising Part 25

Previous: Gurutama Timeline Revising Part 24

Boom! Navillus is back! There’s also some more recent history with the Night of a Thousand Kings where Hrotomak is unseated, replaced by the mercenary, Jizero, and other stuff in the Upper Maw. Someone finally stands up to the Grez at Bronze Port. Not much for me to add on this one beyond that. In the future I’m hoping that Jizero and his descendants will do something cool in a campaign. Or really anything from the Night of a Thousand Kings. Pretty much anybody can claim the Najar throne now and I’d love to have an adventure centered around people scrabbling for little bits of power related to that. Oh, and of course the Blockade finally ends in this post.

730 NA: In the ruins of Prestounasi the Leaguers rebuilt. From the ruins of the old the city was reborn, New Prestounasi. As Prestounasi was rebuilt more Hykman workers completed construction on the Hobgoblin city of Vassal at the site of Nanatok as well. Meanwhile, more forces were conscripted in Hykma, fueling the growing militocracy. The Rana continued to expand the Shanties, having reached Domicilius, they continued to grow between there and The Hearth.

731 NA: In Balkus, the Bastards of the Tattered Book eyed Proaxium hungrily. They raised a fleet and sailed to the island, raiding the city. Knowing the cost of slaying the Humans on the island to be immense, the Bastards left them mostly alone (aside from plundering their belongings). But the Metal Dwarves… some were certainly killed, but the majority were sold into slavery and scattered about the world. The raid a success, the Bastards sailed away.

The Merfolk horrified at what the Blockade caused, apologized profusely to the Dwarves. The Merfolk lifted the Blockade. They took over management and protection of Proaxium with Dwarven blessings and the great institution was restored to its former state. With the new knowledge available at their fingertips the Merfolk researched military submarines. Submarine fleets were constructed in Drolfo’s Cove and Cyflenwi with a regular fleet to match in New Tortuga.

The Grez ice expanded onto the Hearthland continent.

732 NA: The Grez froze the northern area of Hearthland including Bronze Port and Tylraniria. Then they sent all their armies at Bronze Port. The Hero and the skeletons joined the attack. The city fell to the onslaught of undead. The Grez sent a short message to the Metal Dwarves, “Your decadence is your undoing.”

733 NA: The Metal Dwarves called for help from their brothers on the Upper Maw, but the call went unanswered. King Hrotomak had other concerns on his mind. Najar was undefended and ripe for the taking. Seeking the Imperial throne King Hrotomak took his armies from Cynelle and Syluk and marched on Najar. As the core of defenders were at Bronze Port, Hrotomak captured the city easily. The men went through the city finding vast treasures that the Grez left untouched. They city was devoid of any living being. All the Humans, frozen so long ago, had either decayed or animated to join the invasion of Bronze Port.

King Hrotomak came upon the old throne room. He sat upon the chair and found it to his liking. Behind the royal chair was a curtain that covered a thin volcanic shaft. The shaft went down, down, down, to the heart of the dead mountain. When Hrotomak thought he was alone in the room he heard soft whispers coming from behind him, welcoming him.

734 NA: Hrotomak’s victory was short lived. Reinforcements arrived from the cities of Cynelle, Alixria, and Alrdia, singing the praises of the King of the Red Peaks. These praises became damnations as the reinforcements turned upon the celebrating Dwarven armies. The ensuing battle was ruthless; the Najarns stormed the throne room and cut down King Hrotomak the Conqueror. His “unified” nation separated and devoured itself. The Night of a Thousand Kings descended on Najar, as lords and laymen, both Human and Dwarf, laid claim to the seat at Navillus’ feet and were in turn cut down by friend and foe alike. A terrible laughter seemed to echo through the city, up out of the deep crypts.

The heart of the fiery mountain in Najar began to beat once more. Throughout the world the children of Old Najar, whose blood ran thick with ancient oaths sworn by their ancestors at the feet of the Black Prince, felt that ominous beating beneath their skin and in their very souls. The Dark Lord had returned.

The Night of a Thousand Kings ended with Mercenary Captain Jierzo sitting upon the Red Throne. King Hrotomak’s son, Tenzomak, escaped to Syluk. The old city-states of Najar devolved to fighting amongst themselves as they did when Najar fell to the Hero and the Grez.

Although the Metal Dwarves’ call for aid to the Empire Dwarves went unanswered, there was a different power that cared very much about the trade route that the Grez interrupted. The Frugal Profiteers sent out messengers and their mercenary armies assembled at Tylaniria.

The isolationist Dwarves, when threatened, reacted quickly. A massive force was assembled in the depths of the Tiers and then poured out across the icy desert, to Bronze Port. The Profiteers, communicating with magic, moved at the same time across the ice between the cities. The Dwarves slammed their hammers upon their shields outside the cold gates of Bronze Port, proclaiming the land as still theirs. The Dwarves and mercenaries sustained many losses, but the Grez were defeated and forced to flee from the city, back to Reesrevoton.

-GoCorral

Next: Gurutama Timeline Revising Part 26

Gurutama Timeline Revising Part 5

Previous: Gurutama Timeline Revising Part 4

This post marks the end of the avian race as a significant force in our Dawn of Worlds game.

We’d started playing Dawn of Worlds with four players, but one of us ended up not having enough time/energy to commit to the rest of the turns, so their creation was phased out.

The avians lost the war with the merfolk. Due to the largely racist motivations for the war we decided that the avians became a slave race of sorts. Avians are captured by merfolk and exported to the rest of the world through the Great Canal.

Kind of horrible, but if people can rationalize it based on skin color then why wouldn’t slavery be rationalized based on “I’m a fish person and they’re bird people.”

It’s likely that an abolitionist movement will be introduced into the game at some point, but that will have to wait til later in the creative process.

644 BE: At Drolfo’s command the merfolk built the city of New Drolfonia at the tip of the Swordback Peninsula.

632 BE: For long centuries the avians had mourned the loss of the Wing-prophet, Trebor Ydorg, and the new merfolk city proved the final straw. Word spread throughout the whole continent and eventually the avians converged on New Drolfonia. The garrison at Tortuga could not be alerted in time as what seemed like the entire avian race fell upon the merfolk. The new city burned and the underwater caverns were buried under mountains of rocks dropped by the bird people. Accounts vary on what exactly happened in the aftermath of the sacking of New Drolfonia, but all agreed on one point, there were no survivors. Their bodies were viciously impaled upon stakes and set to line the coast between the remnants of the city and its sister, Tortuga.

629 BE: Drolfo demanded retributive action from his merfolk followers. The faithful followed his orders to attack Nanatok. They were at first held off by its defenses. Then Selcatnet entered the fray and his fifty tentacles buried Nanatok in stones. No avians were spared.

473 BE: The Kenracktopar oversaw the founding of a third dwarven city, Iron Wing, forming the Triad.

432 BE: The Books of Dwarven Legend told of dark times ahead before the world was ready to accept the wisdom of the dwarves into its heart. The dwarves fortified their cities as per the Books instructions. An army was drafted and spread through the dwarven lands to defend every corner of the Metal Tiers.

322 BE: The Cold Woods grew, and the New Ice fertilized the Pure Plains with water.

145 BE: The Landers used their skill with water to attempt irrigation in the Maw Islands. The first three attempts failed miserably, with far too much water taking over the islands. The final attempt created a lush paradise on Crautor Island, similar to the Hrududu Jungle.

-Mister Ed

Next: Gurutama Timeline Revising Part 6