Cimmerian Timeline Part 20

This should wrap up the dating of the After The Dragon War posts. Next up I’ll be plotting out what I want from the Dwarven Schism.

Previous: Cimmerian Timeline Part 19

877BCE: Tentineh himself was responsible for constructing the defenses of five Dragon Orbs. He designed a floating superstructure to house the Orbs, but this massive construct would require more magical ability than Tentineh nor any of the other Heroes possessed. Tentineh began searching in the dark places of the world for the energy required to bring his vision to life.
Bigby retired to the woods of his childhood. He married and had children.

876BCE: Tentineh found a font of energy that he could use for his superstructure. He freed the Dahak from its ancient prison beneath the Greshen Volcano. In gratitude the Dahak promised to aid Tentineh in his endeavors. The two worked in concert to create a floating city. A gigantic edifice spanning for miles built on the upturned bottom of the Dahak’s volcano and four other lava-filled mountains.

875BCE: An enormous amount of power was required to keep Tentineh’s superstructure afloat. Tentineh began manufacturing over a dozen artifacts with untold powers. Upon completion he connected them to the volcano quintet. Additionally, the Dahak bound omnielementals to the volcanoes. A minor version of the elemental planes swirled and formed between the lava tubes.

863BCE: Tentineh placed the artifacts he’d created within his superstructure. He used the five Dragon Orbs entrusted to him to power the structure as well. Red, Green, Black, White, and Silver would power the city, one within each of the volcanoes.

862BCE: Still more power was needed for the superstructure so Tentineh ripped the raw life from the Greshen Valley and poured it into the floating city. This greedy act created Spheres of Annihilation throughout the Valley. These black holes roamed the land, erasing everything they touched.

861BCE: Tentineh’s superstructure was completed. He bequeathed the construction to the people of Greshen Valley. It would be a new home for them. A floating city that would protect, feed, and shelter Tentineh’s people for all time. In time this city would be known as Greshendale.
The grand wizard gave the leadership of this city to a council composed of his children and his apprentices. Tentineh would not rule the city. He prepared to enter eternal slumber.

-GoCorral

Next: Cimmerian Timeline Part 21

Characters of Cimmeria: Salzar

Salzar

Salzar was a Grey Elf warmage. He played a pivotal role in the First Alliance War as an organizer of the Alliance. It was on his urging that the Alliance broke the Golden Covenant that forbade the use of large-scale destructive magic against living targets. Salzar’s actions allowed the Xorians to retaliate and he became a war criminal. Amalgami the Betrayer, fearing that he would be blamed for Salzar’s actions, murdered his companion. Salzar’s life ended prematurely and the First Alliance crumbled soon afterward. Continue reading

Characters of Cimmeria: Preta

This one is a PC created by one of my players with the screen-name, Ozymandias. While Ozymandias designed Preta mechanically and ran him during the events of the campaign, I was the one who came up with his backstory as an exiled Persian Prince.

preta

Preta is a Persian Prince, the Arch-Wizard of Aractrash, and a circle magic master. He is the son of Xerxes II and the true-born heir to the throne of Persia. He was a member of the Second Alliance involved in many of the Council’s most discussions and missions. Preta used lethal force during on a riot in Bradel Fields and was arrested. He fled the Alliance and took Hektor’s spot as the Arch-Wizard of Aractrash. Continue reading

Cimmerian Timeline Part 12

Previous: Cimmerian Timeline Part 11

911BCE: Danar ruled justly for a decade. Rilopenaril and Langudina both advised him, but Danar always followed the advice of the bronze dragon brother. Langudina took to sulking within Apollo’s Hill as Rilopenaril had before her. After ruling as a good king for a time, Rilopenaril informed his descendant of the plan he had concocted with Shratalanda to end draconic tyranny over the land forever. Danar embraced the idea and began training the people of Sheerzen so that they would be ready for the coming war.

900BCE: The mortal led armies of Gorwinua, Amalgami, Toffoun, and Tentineh operated in the open, taking actions to counter the rule of the dragons. Tentineh called the heroes of the land together to organize the overthrow of the dragon hegemony. Gorwinua, Amalgami, Toffoun, and Tentineh gathered in Greshendale along with Danar, Jovy, Cecilia, Shratalanda, Tracy, and Bigby.
Shratalanda revealed the plan she had begun enacting nearly a century before. The dragons were divine creatures and could thus never be truly killed, but they could be imprisoned. What could bind a beast as powerful as a dragon though? Shratalanda suggested using the dragon’s magical powers against each other. Since the dragons ruled in pairs, the power of each could be turned against the other.
The group of heroes even had an ally among the dragons. Rilopenaril hated the evil rule his relatives had imposed upon the mortals of Cimmeria. He had been working with Shratalanda to steer events towards the Dragon War which now began. The ten heroes vowed to combine their forces and exploit the disunity of the dragons. Each of the pairs could be brought down and imprisoned one by one.

899BCE: The ten heroes struck quickly, imprisoning three pairs of dragon monarchs, white, black, and brass. Three powerful orbs were constructed to contain the dragons. One of each pair was locked within the orb while the other was bound to protect it from all who would seek to misuse or destroy it. Tikanile was imprisoned within the White Orb with Shivara set as his guard. Pithwatolzar was imprisoned within the Black Orb with Kovan’rorshac set as his guard. Hazorshrakan was imprisoned within the Brass Orb with Forsoman set as her guard. These orbs were dubbed the Orbs of Dragonkind.

898BCE: The dragons organized their defenses against the heroes and their armies. Mortals loyal to the dragons rose up to defend their masters. The flames of the Dragon War grew hot as battles raged all across Cimmeria.

-GoCorral

Next: Cimmerian Timeline Part 13

Cimmerian Timeline Part 10

Previous: Cimmerian Timeline Part 9

955BCE: Jeffery died of old age.

952BCE: Brelfagar was slain while out hunting alone.

950BCE: Sunrise, an avid alchemist, died in a potion-making accident. Rilopenaril accused Langudina of sabotage. They argued but came to no resolution. Langudina refused to leave Apollo’s Hill. Rilopenaril volunteered to leave for a time.

949BCE: Shoree died in childbirth. In her brother’s absence, Langudina decreed that the successor of the Bronze Chords would be decided by an areo-arcane gauntlet of duels. Each descendant of the Bronze Chords would duel each other until only two remained, a male and a female. The two would be wed and would rule as king and queen over the city.
The people of Sheerzen protested in outrage, but one spout of dragonflame from Langudina’s snout quieted their dissent. The tournament took place in Rilopenaril’s absence without his consent. The winners, King Batard and Queen Challah, ascended to the thrones. Both were children of Rilopenaril.

948BCE: Rilopenaril returned to Sheerzen. He was horrified at what his sister had done in his absence. They argued once more. Rilopenaril insisted that her actions were immoral. Langudina insisted that mortals existed only to be played with for the amusement of their draconic betters. Her actions were only the result of the age-old maxim, “Might makes right.” Frustrated with her actions, Rilopenaril retired to the cave beneath Apollo’s Hill to sulk.

947BCE: Rilopenaril emerged from the Hill with a secret plan to end not only Langudina’s rule over the mortals of Cimmeria, but the rule of all dragons. He allied himself with the wandering psion, Shratalanda.

946BCE: King Batard and Queen Challah gave birth to sextuplets, three boys and three girls. Einhart and Luitgard were the eldest. Leo and Fastrada were the middle pair. Danar and Desiderata were last. The dragon blood flowed in them giving them magical powers, even in infancy. Einhard’s powers were strongest while Danar was the runt of the group.

938BCE: Batard and Challah decreed that their heirs would be decided in the same manner that they rose to power, a magical tournament upon their deaths. The two strongest would rule Sheerzen after them. The six siblings began training their magical abilities. Einhart excelled in lessons while Danar lagged behind.

928BCE: Danar’s parents still lived, but he feared for his life when they died. His arcane skills were inferior to those of his siblings and his compassionate heart prevented him from harming them during practice sessions. He went to Rilopenaril for advice. Rilopenaril recognized that Sheerzen had become an unfit place for his grandchild. Seeing a path for his secret plan, he exiled his Danar. The young sorcerer fled the city into the western wilds.

-GoCorral

Next: Cimmerian Timeline Part 11

Characters of Cimmeria: Shratalanda

shratalanda

Shratalanda was a masterful elvish psion and the hidden guide of the Dragon War’s heroes. She foresaw the injustices the dragons’ law would create and set in motion events leading to the Dragon War. Many of the heroes of the Dragon War were unknowingly touched by Shratalanda at some point in their lives. For her own part in the Dragon War, Shratalanda favored magically transforming her body into a weapon in its own right and going toe to toe with her opponent.

Continue reading

Dr. Strange Movie Review

dr-strange

I had reservations going into Dr. Strange. As a Marvel hero he always felt a little out of place to me.

That’s for more than one reason as well. Most Marvel heroes have some pseudo-scientific explanation for the origin of their power; Dr. Strange is pure magic. doesn’t quite fit with the rest of the world.

But the problems don’t stop there. Dr. Strange’s powers, with their magical origin, don’t have clear limits. Continue reading

Characters of Cimmeria: Bigby

Bigby is actually not a creation of my own, but that of Gary Gygax and Robert Kuntz, two of the original creators of Dungeons and Dragons. My creation is more of tribute than a direct port of the character that Gygax and Kuntz created. If you’d like to learn more about the original Bigby, he’s actually important enough to have his own Wikipedia page! Who’d have thought?

bigby

Bigby was an Elven sorcerer whose magical style revolutionized many magical fields and has been often duplicated since. He lived in the forest that now bears his name and defended it from attackers of all sorts. Bigby joined with the other heroes of his time to fight in the Dragon War. He imprisoned the green dragon matriarchs that plagued his forest in the Green Orb of Dragonkind. After sealing away his foe, Bigby slept along with the other heroes of the Dragon War, ready to wake when the world needed him again.

Continue reading

Characters of Cimmeria: Korm

Some of the Cimmeria posts I make will be about two characters. Smaller characters have smaller posts but I don’t want to deprive you all of a decently sized blog post on Cimmeria every week. The information for this week’s two characters is pulled from a forgotten note I wrote a few years ago on how magic items can possess people in D&D. So let’s get started with our two characters of the week, Cecilia (again) and the magic talking dagger, Korm!

Cecilia

Cecilia returned home after traveling with Jovy and spent many years there before the Dragon War erupted. What happened during those years? Continue reading

Characters of Cimmeria: Tentineh

Tentineh

Tentineh was one of the most powerful wizards who ever lived. Master of the elements he came up with many new spells never seen before. He became the defender of Greshendale during the Age of Monsters. Frustrated with draconic tyranny, Tentineh led the heroes of the land during the Dragon War. He invented the Orbs of Dragonkind to imprison the dragons. Greshendale was destroyed during the war, but upon the heroes’ victory, Tentineh used half of the Orbs to rebuild Greshendale as a flying city. Tentineh now lies with the other heroes of the Dragon War, deep beneath the earth awaiting the return of the silver dragons which he personally imprisoned.

Tentineh was the first son born to a wealthy farmer in the Greshen Valley. Tentineh’s family did not know, but he was destined for great things. His mother had been attacked by one of the wyverns of the Terror Mountains in her youth. The poison from the wyvern’s sting lingered in her body and transferred into the babe during her pregnancy. The poison tested the boy and he came through, not weakened, but fortified with the might of the dragon.

Tentineh’s father saved up all his gold to pay for the boy’s education. He apprenticed his son to an accomplished wizard who also happened to be a descendant of Sadroston. From a young age Tentineh learned all the secrets passed down by Sadroston. He mastered them with a unnatural speed due to the draconic power flowing in his veins. He swiftly surpassed his master and rose to be the greatest spellcaster in the whole of Greshen Valley.

The dragons in the Terror Mountains did not permit the people in the valley to organize armies, but the same could not be said for the trolls in the foothills. Tentineh had experience repelling smaller troll attacks with his command over the elements, but his powers could not stop an entire army of the beasts when they attacked. Instead, the young wizard turned to dark, forbidden magicks. He summoned a fiery demon from beyond the realm of Hades to vanquish the trolls. This slaad, as it was called, defeated the troll army, but it demanded a terrible price. It would see the whole world burn in payment for it’s service.

Tentineh moved quickly to thwart this new threat to Greshendale’s safety. The infernal slaad rested after obliterating the trolls to regain its power. Tentineh  dug through old tomes of binding spells. He found what he needed and used the magic to imprison the slaad forever. A magical rod provided the key to the slaad’s prison and the key could only be turned by three mages, one of good nature, one of evil, and one of neither. The rod was broken into pieces and scattered across the realm to prevent the slaad’s return.

Tentineh never wanted to resort to such dire measures again. He began secretly training the people of Greshendale in the magical and martial arts. If the dragons would not let him have an army, then he would hide it from them. In time, a force of giants descended from the mountains. Tentineh could not halt the giants’ advance on his own. He was forced to use his army and in so doing, reveal it to the dragons. The punishment was certain, death.

Rather than submit to the dragons’ judgement, Tentineh gathered the heroes of the land alongside his army. Thus began the Dragon War. The war lasted many long years. Killing the dragons proved difficult. The elder wyrms that ruled their species could regenerate even the most dire of wounds. Tentineh’s past experience proved invaluable in solving this problem. Instead of killing the dragons he bound their leaders to ten crystal orbs. Each dragon color had two elder wyrms that led it. Each Orb contained within it one of those leaders while the other leader was set to guard the Orb for all eternity. The Orbs in turn gave great power to any mortal that possessed them.

Tentineh advised the other heroes he had fought with to place eternal defenses around the Orbs. Those who could not or would not gave their Orbs to their architect. Tentineh used them to build a new Greshendale, for the original city in the valley had been destroyed during the war. Vast power was poured into the city. A volcano imprisoning an ancient enemy of Zeus was used in the creation of the new city, freeing the monstrous Dahak and winning its gratitude. Other powerful artifacts besides the Orbs were used in the city’s construction but it was still not enough. Tentineh took more magic from the surrounding land and the valley died as its life energy was given over to the city. Holes in the fabric of the world were ripped asunder. These holes are still present in the valley as empty spheres, consuming all that is placed within them.

In the end, Tentineh completed his vision. Greshendale flew. The magic within the city made it a paradise, providing light, food, water, shelter, communication, and entertainment to all who lived within it. The people of the valley were offered a choice, live in the floating city or strike out on their own. Many accepted Tentineh’s offer and moved into new homes. The others attempted to settle a new Greshendale to the south, but the settlement upon the ground atrophied within a few generations.

Tentineh did his best to be a good leader to his subjects. He set up the War Mage Academy to teach them battle magic for defense. He invited druids, sorcerers, and psions to the city to teach other forms of magic. He bound elementals to his service to further enhance the city’s comforts. Tentineh even set up a ruling council of mages so that he would not have absolute tyrannical power over the city.

Despite all his accomplishments, a dark fear still lingered in Tentineh’s heart. The Orbs were not indestructible. The dragons could return in time. He worked out a plan along with the nine other heroes who had imprisoned the dragons. Should an Orb be broken, the hero who defeated that dragon would be summoned once more to re-imprison the beast. To keep their youthful edge sharp for all eternity, the heroes would voluntarily accept a death-like slumber. Eons could pass, but they would not age. They would wait, and when the dragons returned, they would be ready.

Tentineh sleeps with his companions beneath the earth now, awaiting the return of the silver dragons.

-GoCorral