Defeating Heroic Naxxramas

I’ve been messing around with the Heroic bosses on Naxxramas and they are pretty hard!

Fortunately, I’ve started to learn a few tricks to beat them.

Initially I was looking up decks on the internet to try and get past them, but I just beat all of the Military Quarter using my own creations.

A part of me feels like looking up decks to win was cheating, like looking up the answer to a riddle.

So I think I’ll try beating them on my own in the future.

For those of you who don’t share the same compulsion, here’s the basic outline of a few decks that will help.

I’ve only needed four decks to beat the Heroic bosses so far.

The deck I use most often is a Divine Spirit and Inner Fire combo Priest deck.

I featured a game against Heroic Heigan using that deck on my Youtube channel. Check it out here: https://www.youtube.com/watch?v=_o_T9poGgwk

The deck list for the Priest deck is:
Circle of Healing x2
Inner Fire x2
Power Word: Shield x2
Northshire Cleric x2
Divine Spirit x2
Shadow Word: Pain x2
Lightwell x2
Nerubian Egg x2
Shadow Word: Death x2
Deathlord x2
Stoneskin Gargoyle x2
Lightspawn x2
Mogu’shan Warden x2
Holy Nova x2
Sludge Belcher x2

The deck works by plopping down a minion with lots of health, like the Stone Gargoyle I used in the video. Use Power Word: Shield and Divine Spirit to increase that minion’s health and then turn it into an unstoppable monster by using Inner Fire.

So far this deck or slight variations on it have worked for Heroic Anub’Rekhan, Faerlina, Noth, Heigan, Razuvious, and Baron Rivendare. Make modifications for those battles based on what cards you have and what your own experience with the bosses. I’m sure you can quickly modify the deck to win against any of the Heroic bosses.

The bosses that required special decks were Maexxna, Loatheb, and Gothik.

I already detailed a proposed Maexxna deck in a previous post.

That deck ended up working. Load up a Paladin deck with as many battlecries and heals as you can.

The objective is to fill Maexxna’s side of the board with 7 minions all only having 1 attack. Humility and Aldor Peacekeeper both help greatly with this for when she plays her Giant.

Voodoo Doctor, Earthen Ring Farseer, Lightbringer, and Holy Light will all help keep your health at a good level.

The game winning combo is Guardian of Kings and either a Wolfrider or an Arcane Golem if you have one.

Play the Guardian of Kings every turn to restore 6 life and then play Wolfrider or Arcane Golem to charge at Maexxna and deal her 3 or 4 damage.

Maexxna will bounce the Guardian and your charge minion back to your hand and then attack with all 7 of her minions to deal you 7 damage.

Then you repeat! Each turn you’re only taking an effective 1 damage while she takes 3 or 4.

If your health gets dangerously low you can play a Guardian and a Voodoo Doctor or Earthen Ring Farseer to gain a little health past what her 7 minions can deal you.

I beat Loatheb using a heavily modified version of the Divine Spirit/Inner Fire Priest deck.

Shadow Word: Pain is pretty much the only card that can remove Loatheb’s starting Fen Creeper before it deals you too much damage.

The Priest provides heals with the hero power and Lightwells to mitigate Loatheb’s hero power damage.

The additional cards needed are Elven Archers, Ironforge Riflemen, and Holy Smites to take out the spores. It’s best to get the spore bonus on as many minions as possible so the addition of Haunted Creepers, Murloc Tidecallers, or Razorfen Hunters is a good idea.

The final boss that requires a special deck is Gothik. Here’s the deck I used:
Innervate x2
Claw x2
Naturalize x2
Mark of the Wild x2
Wild Growth x2
Doomsayer x1
Sunfury Protector x2
Mark of Nature x2
Savage Roar x1
Coldlight Oracle x2
Deathlord x2
Poison Seeds x2
Swipe x2
Druid of the Claw x2
Ancient of Lore x1
Ancient of War x1
Ironbark Protector x2

The plan is to outlast Gothik until he has drawn his entire deck.

Kill the smaller of his minions and then turn them into taunts with Marks, Sunfury, or a Defender of Argus if you have them.

Naturalize should be saved for Gothik’s bigger minions.

Savage Roar is another good way to get rid of the Spectral minions Gothik gives you. Poison Seeds is also great.

Swipe is great for board and can sometimes do double duty if it clears an Abomination or Unstable Ghoul. Starfall would also be nice, but I didn’t have one.

Eventually Gothik will run out of cards and fatigue damage will kill him.

I’ll try to do some more posts for beating the Heroic bosses of the Construct Quarter and Frostwyrm Lair in the future!

-Mister Ed

Trying to Beat Maexxna

Giving my standard Rogue deck a try against Maexxna and failing miserably.
Giving my standard Rogue deck a try against Maexxna and failing miserably.

I’ve been playing around with beating the Heroic version of one boss in Hearthstone’s Curse of Naxxramas.

The boss is called Maexxna and she is a giant spider.

The normal version was easy to beat, but the Heroic version is way harder.

She starts off with effectively three spider minions to your zero. Plus, if you kill one of those minions they turn into two other spiders.

She also has an ability she can use every turn for free to throw two of your minions back to your hand.

The best way to beat her seems obvious for Hearthstone veterans, play a deck with a bunch of minions that have effects when they’re played from your hand.

For example, there’s one minion that deals 1 damage when it is played. She returns it, but then you get the free damage once again!

There’s another few that heal you up. Play one of those every turn and she can’t bring you down as quickly.

Maexxna has a tendency to flood her side of the board with her weak spider minions. She can only have seven total and there’s a way to take advantage of this as well.

The best strategy I’ve heard so far is to play a minion who restores six life every turn. If Maexxna’s board is filled with seven minions that can each only deal one damage, then you’re only taking one damage per turn total.

Then you play a minion that can attack on its first turn to deal 4 damage to Maexxna directly.

So once you get to that point in the game you’re only taking 1 damage for every 4 damage Maexxna takes.

I haven’t tried that deck yet and I’m it takes a bit of luck and skill to succeed with it. Given enough time I’m sure I can manage it.

There’s still a lot more bosses to go after Maexxna though! I’ll be looking forward to them after my vacation.

-Mister Ed

EDIT: I did the strategy I talked about above and it worked perfectly. Give it a shot with Paladin if you’re having trouble with her!