As some of you may have heard, League of Legends is coming out with a new map for next year.
The new map will be replacing Summoner’s Rift. It’s more of a visual update with additional changes to the Jungle that Riot makes every year.
First things first though! I’ve played the map and it is in fact quite pretty even on lower graphics settings.
One of the goals of the new map is to visually differentiate every zone of the map. The two bases should FEEL different.
Blue base uses a lot of straight right angles while red base uses a lot of curves. The blue minions wield hammers while the red minions wield axes.
The jungle quadrants are also differentiated. The whole upper left side now looks corrupted due to the Baron’s vile influence on the terrain. The left blue side is rocky and barren. The top red side is dry and desolate. The right blue side is ancient and mysterious. The bottom red side is lush and green.
At least in theory. My experience was that the top and bottom sides felt noticeably different than each other and different from the blue sides. Unfortunately, the two blue sides did not feel different from each other.
The jungle minions have been changed as well. The four basic old camps consisted of Wraiths, Wolves, Golems, and the Wight. Now those are Birds, Wolves, Golems, and a Big Frog. Riot gave them some madeup names that I probably won’t ever use.
The buffs have also changed. The Blue Golem is now called the Sentinel and the Red Lizard is called the Brambleback. The Sentinel is almost the exact same as the old Blue Golem. His little lizard buddies have been replaced by smaller rock buddies though.
The Brambleback looks quite different. It’s more like an animated thorn bush than a Lizard Shaman. Its little buddies have been similarly changes to little thorn bushes.
Another change was to the walls. Riot made it so the width of a wall is roughly matched by its apparent height to give you a clue on whether you can jump the wall with an ability or Flash. If its too high, you can’t! Pretty simple addition for clarity’s sake. Riot loves clarity.
Those are all cosmetic changes. Maybe they changed the buffs that Nunu gets from minions as well, but I don’t know yet. The true gameplay changes come at Baron and Dragon.
They both fight a lot differently. If you played Ascension then you already got a glimpse of where Riot hopes to take boss fights. The Ascendant Xerath had attacks with zones you could dodge out of with good reflexes. The same is true for Dragon and Baron.
Plus, both have a knockback now which will make it harder to sneak these objectives over the wall. They’ll knock you into the river at some point and the opposing sides wards will see you there if they weren’t granting vision of the pit.
Overall, the map was a great visual upgrade with very few gameplay changes. There are more gameplay changes coming, but right now those are restricted to the PBE. We’ll have to wait and see on those! Or you can check out videos on Youtube like I have.
I’m excited for the new map and I hope you are too!
I did a little bit more work on setting up my Twitch channel and I think it is close to its “final form.”
Twitch has these things called panels that hang out below the video of a channel.
Normally you’re just watching the channel or using the chat and not paying attention to what else is on the page. But what if you want to know a little bit more about this streamer?
That’s what the panels are for.
I added a little bit of basic bio info, some Disney Channel level interview questions, my computer specs, and a list of what games I play.
What’s next for the channel? Well, one of my friends keeps bugging me to wear silly hats while I stream, so that’s probably something I should do.
I still have a random frame dropping issue that I need to deal with. The easiest way to fix that is unfortunately just dropping the quality of the stream slightly.
That sounds bad, but having slightly less detail on the video is probably better than a huge ten minute section of my video having 1 frame per second.
Which brings up another issue, my internet speed. Bad news on that front as well.
There are only two significant internet providers in Davis, Comcast and AT&T. I use AT&T currently and I’ll be damned if I sign up for Comcast ever. That company is run by Satan.
But I already have the fastest upload speed available to me with AT&T. There is no way for me to boost my streaming quality except signing up for the better upload speeds offered by Comcast.
That’s just not happening. One of my friends posts a Comcast horror story every couple months. The most recent one was this guy who spent a year arguing with them on the phone for an erroneous $2000 charge. Comcast ended up calling the guy’s work and getting him fired because he wouldn’t pay their bogus charges.
Just… Not gonna get involved with a company like that.
Back to the stream! The internet speed thing means I can’t stream my League of Legends games. League of Legends eats up to much of my bandwith. If I stream at the same time the video quality will be reduced and my League game suffers some lag problems as well where I can’t react as fast to stuff in the game.
This is fine. I can get by without streaming League, but it creates another issue.
I’ve been wanting to stream my Sunday hangouts with my friends. We get together to play D&D and some video games nearly every Sunday.
The video game we play most often is League. We play at least one game every Sunday.
So if I’m streaming on Sundays, there’s gonna be this random gap in the stream when I leave to play League.
And this is also very strange for a Twitch channel. I imagine a viewer being like, “You’ve stopped streaming so you can play League of Legends? The most popular game on Twitch?”
Another option I’ve considered is throwing a switch to reduce stream quality while I’m playing League of Legends on Sunday. That’s probably a good compromise. I wish AT&T just offered better internet speeds though.
The final thing I’d like to do for the stream is to establish a weekday night where I stream every week on that night. Even if its just for half an hour I’d like to have some consistency. I think that’s the best way to build a fan base. Along with wearing funny hats.
One of my personal goals for this blog when I was first constructing it was to post designs for League of Legends champions, items, and game modes.
When I first read about where champions came from in League of Legends it was pretty clear that the answer was Anywhere.
Champions come from cities, farms, mountain villages, deserts, jungles, and out of the ocean. They can come from more exotic places too like the distant past or other dimensions. Kayle and Morgana come a dimension populated by angels. Lots of champions come from The Void. Malphite comes from a rock dimension. You get the idea.
So why couldn’t a champion come from an alternate dimension like Star Wars?
So there is room in League of Legends for crossover characters if Riot decides to go that route. It could be Link, Donkey Kong, Master Chief or Darth Vader who I’ll be designing today.
One issue with making a Darth Vader champion is there is already a character very similar to Darth Vader within League of Legends. That character is Kassadin.
I don’t mean similar in story or personality, Kassadin is nothing like Anakin Skywalker. I mean in terms of what that character can do.
Darth Vader has an ability to choke people from a distance. Kassadin can interrupt what people are saying from a distance.
Darth Vader has a shining lazer sword. Kassadin has a shining lazer sword.
Darth Vader can summon powerful winds (remember when that whirlwind hits Luke in The Empire Strikes Back?). Kassadin can throw out magical energy that slows people down in a cone close to him.
They even look similar!
So how do we differentiate a League of Legends Darth Vader from Kassadin?
Let’s just go through the abilities I had in mind for Vader and see how they compare.
Passive (The Imperial March): When Vader attacks an enemy champion all allied minions with an attack range within 100 of that champion will also attack that champion for the next 2 seconds. The minions will lose aggro if the target gets more than 200 outside of their attack range. This ability has a cooldown per champion targeted of 12 seconds (like Nautilus’ passive).
This ability brings in a little of the stormtrooper element of Vader’s strategies in the movies. He gets the little guys to do his dirty work. The minions still have to move in range and complete their attack animations though, so there is some ability to escape the minion assault. Plus, Vader’s minion won’t be attacking the opposing wave, resulting in the opposing wave pushing in. I’d like to say that I can predict how this passive would play out in actual games, but I can’t. Is it broken? Is it awful? I can’t say. The good news is the passive fits thematically and it is unique, making the gameplay of Vader easily identifiable, even if he’s not using his abilities.
Q (Force Choke): Vader lifts an enemy off the ground with the Force and chokes them. This is a short ranged ability, probably 500. Vader will channel for 1 second while the opponent is knocked up and takes damage over the duration. The knockup can be interrupted if Vader’s channel is broken. The target takes damage over the channel that scales off Vader’s AP and the target’s missing health. The last tic of damage should be three times as much as the other tics. The last tic is supposed to be from the target hitting the ground, so it will trigger if Vader cancels Force Choke or is interrupted. The ability refunds half its mana if it kills the target. Force Choke will have a short cooldown of about 6 seconds.
The base damage on this ability would be pretty low so that Vader either has to rely on the execute part of it or the AP part late game to get any use out of it. The knockup will be almost useless to Vader for trading in lane because he can’t do anything during the channel either. The short cooldown will allow Vader to CS with it against ranged champs that might zone him. In team fights it should be a great initiation tool, but it has the drawbacks that Vader must expose himself when using it and CC on Vader will interrupt the knockup.
W (Dark Side Fury): Vader draws additional power from the Dark Side of the Force and channels it into his weapon. His weapon crackles with purple lightning and Vader gains increased AD and attack speed for the next 6 seconds. His next auto attack is also empowered to deal additional magic damage scaling off his AP.
There were other ideas considered for this ability slot, but none of them fit the overall concept as well as a simple steroid. Throwing Vader’s lightsaber was one idea as he does that in Return of the Jedi, but Vader should be a melee champion and giving him what is effectively a ranged auto didn’t seem right. I also considered an ability called Turn to the Dark Side that taunted an enemy champion, but that really put too much CC power in Vader’s hands. Force Gale was also considered for this slot, but my friends convinced me that it belonged as an ultimate. The auto attack empowerment matches the lightning enhanced attacks and the Force Fury mechanic in the Force Unleashed games. At first I felt uneasy about this because Vader never uses lightning in the movies, but if professionals designed Vader with this ability in Force Unleashed then maybe I should too!
E (Feel the Force): For the next 3 seconds Vader uses his lightsaber to deflect all incoming ranged auto attacks, effectively dodging them. During those three seconds Vader also reveals all enemy champions within 1,500 of Vader. As this ability all but nullifies ganks it would have a long cooldown on the order of 30 to 60 seconds.
This ability is one of the chief things that all force users do in the Star Wars movies, deflect lazer shots with their lightsabers! Its one of the first things that Obi-Wan teaches Luke! Gotta include it. Force users can also sense the presence of other force users which covers the other use of the active. When Obi-wan is on the Death Star, Vader says, “I sense something; a presence I’ve not felt since…”
R (Force Gale): Vader stands still and shoots a wind gale in front of him. All enemies in the gale are pushed back 150 and a zone is established while Vader continues to channel the ability that slows enemies moving towards Vader and deals damage to all enemies within it.
This is that power that Vader used to throw a bunch of stuff at Luke in the fight before he says, “I am your father.” He also throws other stuff with the Force at other times in the movies and all the time in the Force Unleashed. Force Gale is basically a weaker form of Rumble’s Equalizer because it deals damage over time and slows in a linear area. The area in which Vader can place the Force Gale is more limited than the Equalizer though. Vader acts as one of the ends of the line. This ability could be used for damage in combination with other champions like Amumu or it could be used to zone people in a team fight.
How do you play Vader? He is an AP bruiser who is best suited for Top lane or Jungle. He could work as a Support as well. Hard to say without getting to play him.
A basic combo for Vader would be to walk to an enemy champion during laning phase and auto attack that champion. This sets off his Imperial March passive. He follows up with Force Choke while the minions attack. When the enemy champion lands, Vader hits them with a Dark Side Fury auto attack. Then, depending on the situation, Vader can give chase with his enhanced autos or retreat now that his combo is done.
In teamfights Vader provides short cooldown CC with his Force Choke. He has a strong battlefield control option with his Force Gale and in rare situations it can be used to snipe fleeing opponents. Feel the Force gives Vader a tool for fighting ADCs as well. His weakness lies in his lack of mobility. Vader never moves quickly in the games or the movies. He walks freaking everywhere all the time. While his ultimate is strong if used in the right place, Vader has to position himself in the right place. Mixing that positioning with Vader’s strong kit will separate the good Sith Lords from the great Sith Lords.
Tadah! There’s my first idea for a League of Legends champion! I think Darth Vader will play and feel quite different than Kassadin. Their laning phases are differentiated by Vader’s passive and Kassadin becomes an assassin upon getting his ultimate while Vader gains more CC to solidify his tank role. Thanks a lot to my friends who gave me feedback while I was coming up with the idea. You know who you are!
P.S. If this post has made you interested in playing League of Legends you can try it out by clicking this link.
Today I’m going to talk about the League of Legends meta.
In the everyday usage of the word, meta means something that is self-referential. But meta means something different when you’re talking about video games.
The meta of a video game refers to specific strategies used to play against other people.
The meta of a game evolves out of the rock-paper-scissors mechanics that most games use.
The meta can shift so that more people are playing rock than any other symbol, but if that happens then inevitably more people will start playing paper because paper is good against rock.
Or maybe the game designers will notice that scissors is losing more games than it should on average. The designers give scissors a buff for fighting the other symbols. The buff results in more people playing scissors and then more people playing rock because it counters scissors and on and on and on.
So what is the meta of League of Legends?
Like I said in my previous posts, League of Legends has three different lanes that shape the map.
Each lane has a set of resources that give gold, the enemy minions. Killing minions gets you gold.
There’s also the jungle monsters inbetween lanes that give gold.
So four places to get gold, but five people on each team. Not quite enough to go around.
The jungle, top, and mid lanes are what you’d expect. One person in each collects resources from that lane.
In North America the current meta is a large champion who can take a lot of hits in top lane.
The mid lane usually has a champion that can’t survive a lot of hits, but can deal a lot of damage with their abilities.
A lot of different champions work in the jungle. The North American meta for League of Legends jungle champions has been shifting a lot lately, so I couldn’t say what really fits there. In the picture above I’m a tanky jungler who can take a lot of hits and slow the other team down by throwing snowballs at them.
The League of Legends puts two champions in the bottom lane.
Because there’s two in the same place, you can’t name the lane based on the position. Instead the two positions are called Attack Damage Carry (ADC) and Support.
The ADC is responsible for shooting arrows or bullets at people. They’ve got a lot of abilities that make their arrows or bullets hit harder or reposition themselves so they can keep shooting arrows or bullets at the enemy team, but that’s the gist of the role.
The support is supposed to keep the ADC alive and provide basic utility to the team as a whole.
For example, a friend of my is playing Nami in the top left of the picture above.
Nami is a mermaid support. Her abilities let her heal her allies, trap her enemies in a bubble of water, buff her ADC’s attacks to make them slow enemies, speed up her team, and create a giant tidal wave that pushes the enemy team away.
So if Nami’s ADC is jumped on by an enemy, Nami can trap that enemy in a water bubble to save her ADC.
If someone is running at her ADC, Nami can increase the ADC’s speed and allow the ADC to slow the running enemy with their arrows and bullets.
The support’s role is so focused around keeping the ADC healthy and alive that the support doesn’t even share the gold from minions in the bottom lane. It’s expected that the ADC will kill all of the minions and get all of the gold.
So that’s the meta in League of Legends right now. More League posts to come!
If you’re interested in playing League of Legends you can give it a try using this link. Feel free to message me in game if you want to play a little with me! My name is SoapySeahorse on the North American server.
A few of my friends suggested trying to stream other games besides Hearthstone.
I am interested in doing that at some point, so I’ve been working on stream interfaces for the other games I play.
Right now I play League of Legends, Hearthstone, Faster Than Light (FTL), Skyrim, and Diablo 3.
The stream client I use, XSplit, only lets me have four different stream interfaces set up at a time. More interfaces are possible if I buy a subscription for their software instead of using it for free like I am now.
I haven’t played much Diablo 3 at all lately so that’s the one of the five I’ll be leaving out. A few weeks ago I began to see it more as hamster wheel than a fun way to spend my time and have quit playing since.
There are other hurdles for creating interfaces for other games as well though.
I’ve always found a stream to be way more entertaining if I can see the streamer’s face, but where does the face go?
I struggled a lot with that issue while making the FTL interface pictured above.
Initially I had the game filling the entire stream. I tried putting my face in the top right, but that blocked enemy ships.
I tried putting my face in the bottom right, but that also blocked enemy ships.
Bottom left blocks my ship’s power use. Top left blocks my ship’s health and crew.
Middle left worked okay, but I ran into a size issue there.
My face was either too small to matter, or it was blocking the back part of my ship.
I ended up scrapping the idea of having the game fill the entire frame of the stream video.
I wouldn’t call the picture above a final product, but it was the best way to include the game as well as my face.
There’s other stuff to add as well.
In my Hearthstone interface I added the URL address of my blog at WordPress to try and get crosstraffic. I’d like to do that for FTL as well.
I’d like a logo of some kind for FTL too, like the Hearthsteed pack logo I made for Hearthstone.
Eventually I want to add in a donation, subscriber, and follower trackers, but I’d like to establish myself more before going on to that part of the interface design.
I’m committed to keeping the interface art grounded in the game I’m streaming though.
Using edited screen captures from the game has worked for me on that, so I’ll keep doing that in the future whenever possible.
I’d expected to get 4 or 5 viewers, but I got 9 at the peek of interest in the stream.
I’m not sure how well I did on other aspects of it though besides popularity.
Was I talking too much or not enough? Should I have been playing music? Should I have had more interaction with the people watching the stream?
I feel like interaction is the way to go.
Part of the reason I didn’t do much interaction was because I had the game in full screen mod so I had to alt-tab out just to look at the stream comments.
Next time I think I’ll keep the Hearthstone game in a small windowed mode and have the stream chat open in a browser window to look at.
Then I can see what people are posting as it happens and reply as soon as I can.
I was frustrated by the stream delay, but that happens to every streamer I think.
The stream is about 10 or 20 seconds behind what I’m actually doing because it has to go out to the Twitch server and then from there to your computers. This means that when I respond to comments it will be 10 or 20 seconds behind if I respond by talking.
I could respond by typing in the chat, but I haven’t seen any streamers do that. I can only assume that no one does that because it isn’t popular with the people watching. They want to see you talk to them, not type to them.
It’s also important for me to enjoy streaming. Right now I’m just doing it for myself. If it’s not fun, I should stop.
I won’t lie, it was more stressful than just playing Hearthstone on my own.
I tried to keep talking constantly about what I was doing and that was tiresome.
The next day I felt like I didn’t want to do anymore streaming at all.
But now that I’m a bit removed from the tiring aspect of it, I think I liked doing it a lot.
So I’d expect more Hearthstone streams in the future. Maybe League of Legends, Faster Than Light, and Skyrim as well once I figure out a good stream look for those games.
Since my wife and I moved in together in Davis we’ve been going to the library a lot more.
I used to go to the library all the time when I was a kid.
I stopped going when my family moved.
Getting a library card in the new city was silently frustrating for me.
I think I got a new library card in my new hometown three different times.
Each time I’d get it, rent one thing, return it, then forget about the library for several years.
When I went back my card had expired, so I’d need to get a new one. And the process repeated itself.
My wife goes a lot more because she wants specific children’s book for one of her lessons or a movie to watch or something like that.
I’ve been going with her and renting out one thing at a time to read or listen to (I like audiobooks).
I have Legends II rented out right now.
It’s a collection of short stories by notable fantasy authors put together by Robert Silverberg.
I liked most of the stories in this book and the previous one, Legends.
The only exception is strangely Robert Silverberg himself. I don’t like his writing style.
I originally got the book because it contains a short story by George R.R. Martin, author of the Game of Thrones series.
Martin has a short story series set in the same fictional world as Game of Thrones, but taking place one hundred years before the events of his novels.
The short story series is called The Adventures of Dunk and Egg.
Dunk is a seven foot tall knight and Egg is his squire with a shaved head.
I read the Dunk and Egg story first in Legends and in Legends II.
The other stories are also really great. Legends II has some ghost stories I’ve really enjoyed along with an Alvin Maker story.
Alvin Maker is the main character in a series of the same name written by Orson Scott Card, the same man who wrote the Ender’s Game series.
Alvin Maker is a traveling wizard in the pre-Civil War period of the USA.
The dialogue, setting, and topics in the Alvin Maker books are a lot like Mark Twain’s books. I’ve probably enjoyed the Alvin Maker stories the most out of all the short stories in the two Legends books.
Dawn of Worlds is an interesting game my friends and I have played a few times. The rules can be found at the website of Legends, the creator, if you’re interested.
Most games have a set goal to win the game. Having all the money in Monopoly, having the highest score in Scrabble, getting all your pawns home in Sorry, etc.
Dawn of Worlds is… different.
The game was designed not to be competitive or even really to be fun. The goal of the game is to create a fantasy world as a setting for a novel or a roleplaying campaign world.
My friends and I used this to create the world for our next campaign.
How does the game work? It’s really simply actually.
Each turn you get 2d6 points to spend on the world. There are ways to get bonus points as well.
The points are used to add things to the world or to influence already existing entities in the world. I can use my points to add a mountain range. On my next turn I could also use my points to infest the mountain range with dragons.
Everyone else is using their points to create or change things in the world as well.
The game has three ages. Different actions cost different amounts during the different ages.
The first age makes creating terrain features cheap and makes other actions expensive. You’re supposed to be building the physical world at this point.
The second age makes creating races and cities cheap. You build up a civilization during this age.
The third age makes changing races and cities cheap. The game encourages conflict between the players at this point.
The third age is probably the most interesting due to the conflict between parts, but this conflict is different than other games.
In Scrabble I fight with my opponent for the triple word score bonuses at the edge of the board.
In Dawn of Worlds, the conflicts aren’t really about having my civilization “win.” I just want a more interesting story for the game.
I found myself most often in conflict with one of my buddies whose internet name is Throgg. He developed a civilization of humans while I developed dwarves.
Throughout the whole game the humans and the dwarves fought. In the end neither side won the war, it was still ongoing when we ended the game.
Why would we end the game with the conflict unresolved?
Because that was the point! Now when we play D&D within the world there are issues threatening the peace and security of the world. Issues that our characters can attempt to solve, avoid, or survive.
Will our characters try to end the conflict between the dwarves and humans? Will they try to repel the undead scourge coming out of the north? Will they journey into the southern jungles looking for the first civilizations of the bird people?
We could eventually do all these things over a series of different campaigns. But Dawn of Worlds allowed us to create a world together with a history that we all know and had some impact on.
Gurutama is the name of the world we created. I think we’ll enjoy playing in Gurutama much more than in any other campaign world because it’ll no longer be a world where only the DM has the full picture. Now everyone will have some input.
I plan on posting more about Gurutama for awhile. The basics of the world were fleshed out in our playing of Dawn of Worlds, but there are many specifics to still fill in. I’m going to use this blog as a tool for writing down those specifics and getting input from the general public as well if there is any input to give.
In this post I use the word champion a lot. A champion is the character a player uses within League of Legends. There are over a hundred champions to choose from. The picture above is of one of my favorite champions, Nocturne.
How do people actually play on the map for League of Legends? Why have I described all these turrets and minions and monsters?
The reason is the one of the in game currencies, gold.
League of Legends has three in game currencies, Influence Points (IP), Riot Points (RP), and gold.
IP and RP aren’t used when actually playing the game. They can get you new champions to play with or new looks for those champions. They also get you minor bonuses in game called runes.
Gold is used for purchases while actually playing the video game. Gold starts at 475 at the beginning of every game, enough for one small item.
For a bit of perspective, short games often end with each player having 6,000-9,000 gold. An average length game ends with each player having 12,000-15,000 gold. A long game ends with 15,000-20,000 gold for each player.
Gold buys items. These items can do tons of different things.
They all provide a few basic statistics, making your champion stronger in particular areas. Attack damage makes your attacks stronger, ability power makes your abilities stronger, armor and magic resist prevent a bit of damage to your champion. Health lets your champion take more damage over all. Speed makes your champion faster. You get the idea.
The big items also provide a few special bonuses. One of them lets your champion freeze in place for one second and ignore all damage during that period. Another gives extra strength to all the other players on your team. Another makes your attacks hit three enemies instead of just one. There are dozens of other cool little bonuses.
But how do you get more gold to buy items? There are four basic ways, killing things, having items that give gold, destroying towers or other large objectives, and just waiting (everyone gets a certain amount of gold per second no matter what).
First, killing things. If your champion gets the last hit to kill a minion, monster, or opposing champion, then your champion gets a certain amount of gold.
The amount of gold from kills is decided by how hard it is to kill the target. Champions give the most, followed by the big monsters at each monster camp. After that are minions, with the small monsters at each monster camp being last.
There are a few items that give you more gold just by having them. The ways they give you gold vary. Some give it when you are close to someone else who kills a minion, some give you more for each thing you kill, etc.
Destroying towers or other large objectives is the point of the whole game. Taking down one of those gives a bunch of gold to the whole team. Often the team of five people will gather up to take down a specific tower or objective.
What are the other objectives? Remember the Baron Nashor and Dragon I mentioned in a previous post? Those are the other objectives.
Baron Nashor and the Dragon are two large monsters that sit in their camps adjacent to the River. They are effectively as big as a turret and can deal nearly as much damage as one. Because of this the whole team or close to the whole team is usually required to take them down as minions will not be taking the laser shots like they do at towers.
Killing Baron Nashor or the Dragon gives the whole team a buttload of gold. Baron Nashor has the additional benefit of giving a buff to your whole team, increasing all of their statistics. This buff lasts for four minutes.
The Baron respawns after seven minutes while the Dragon respawns after six minutes.
A lot of the gameplay of League of Legends requires teamwork. I’ll describe how a team is chosen in another post.
If reading this has gotten you interested in League of Legends you can click this link to download the game for free. Doing so also gives me a little boost in game, so we’re both winners! League of Legends Signup Link
Today the focus will be on a specific part of the League of Legends map, the Jungle.
The Jungle is the space between the lanes and the river. There are four different sections of the Jungle formed by the X that the River and the middle (mid) lane create.
Each of the four sections contains three monster camps. Each section has a few names in the game. The top section is called purple top because it is close to purple’s top lane. The right section is called purple bottom (bot) Jungle for the same reason. The bottom section is called blue bot and the left section is called blue top.
The sections have other names that are used more often that refer to the specific monsters within them, so lets take a look at those.
Purple top and blue bot are mirrored and contain the same three monster camps in identical places. The central camp is the Lizard Elder and his two Lizard buddies. The Elder attacks with his nasty sword while the little Lizards shoot fire from their staves.
When a player kills the Lizard Elder they get a buff that lets them deal a little bit of extra damage every time they hit a minion, monster, or another player. This buff has a visual effect of red runes circling the player who has it. This red effect is why the section of the Jungle with the Lizard Elder is sometimes called the red Jungle. The two different red Jungles are differentiated by calling them “their red side Jungle” or “our red side Jungle.”
The other two monster camps around the Lizard Elder are the Golems and the Wraiths.
The Golems are two big rocky brothers. One is an older brother and is thus bigger than his younger brother. The Golems attack you by smashing you with their rock hands.
The Wraiths are four ghostly looking things. One of the Wraiths is bigger than the other three. The Wraiths attack by shooting out little ghost lights from their hands.
The purple bot and blue top Jungle sections are dominated by the Ancient Golem at the center who also has two Lizard buddies. The Ancient Golem is the huge father version of the two Golem brothers in the red side Jungle. The Lizard buddies are just like the two that hang out with the Lizard Elder.
When a player kills the Ancient Golem he receives a buff, just like with the Lizard Elder. The Ancient Golem’s buff has blue runes instead of red runes. The player with the blue buff can use more of their special abilities and can use them faster. The blue buff gives these sections of the Jungle their name, blue side Jungle. Just like with the red side Jungle, the two sections are differentiated by which side of the river they are on, our side or their side.
The two monster camps around the Ancient Golem are the Wight and the Wolves.
The Wight is a recent addition to the Jungle. The company that makes League of Legends, Riot Games, updates the game all the time with significant updates at the beginning of every year. 2014 saw the addition of the Wight to the Jungle along with a few other things.
The Wight is all by it’s lonesome in the Jungle. It is bigger than all the other Jungle monsters except for the Ancient Golem and the Lizard Elder. The Wight looks a lot like the Wraiths and attacks in the same way they do which is why the Wight is sometimes called the Big Wraith. I find this a little confusing because there already is a big Wraith in the Wraith camp itself. I’ll keep calling it the Wight and hoping that everyone else changes.
The Wolf camp has three Wolves, a mama Wolf and two baby Wolves. You can call the baby Wolves Romulus and Remus if you want. The Wolves attack by biting (obviously).
The monsters are a lot like minions, but different in key ways.
Minions walk down the lanes, but if attacked will follow the attacking player out of the lanes. The monsters don’t leave their camps. If you hit them and lead them away from their camp, the monsters will head back to the camp and quickly return to full health.
Minions spawn every thirty seconds. The monster camps only respawn if all the monsters in them are killed. The respawn times are 50 seconds for the Golems, Wolves, Wraiths and Wight, and 5 minutes for the Ancient Golem and Lizard Elder.
The monster camps do not respawn until all the monsters in them are killed. This allows a clever player to kill the Ancient Golem or Lizard Elder on their opponent’s side and waltz away with the buff, leaving the Lizard buddy scraps for the other team to have.
There are two more monsters on the map above, Baron Nashor and the Dragon. Those two are different than the other monster camps, so I will describe them another time.
There’s a lot more to tell you about how the map is played, so I hope you keep reading to learn it all!
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