Blackrock Mountain Announcement

Been a while since I’ve made a post because I’ve been quite sick. The flu is a terrible thing!

I’ve been wanting to make a post about Hearthstone’s new adventure expansion, Blackrock Mountain. Now that I’m no longer as concerned about dying I can write the post! Woohoo!

The adventure is based off a famous WoW raid once again that I know almost nothing about.

Looking at whats been released so far on the official website and trailer I can tell that the expansion has dragons, fire, and dwarves in it.

I LOVE dragons, so this is gonna be a killer set for me.

Moving on to a selection of the previewed cards though!

First up is the previewed Legendary, Rend Blackhand.

Rend_Blackhand

Only useful in a very very specific situation. You have to have him and a dragon in your hand and your opponent has to have a Legendary on their board that is worth killing. Otherwise it’s basically a weak Core Hound and no one plays that because it’s bad.

Next is the Hungry Dragon.

Hungry_Dragon

 

I’m pleased by this new addition to the dragon forces in the game. It’s strong, but not overwhelmingly strong. Did I mention that it’s a DRAGON?!?

Then we have the Dark Iron Skulker.

Dark_Iron_Skulker

Pretty obviously intended as an anti-aggro card for Rogues. Rogues already have a few tools for this with Fan of Knives and their hero power. This card is even better because its basically a Consecration stapled to a 3 mana cost minion body for only 5 mana. You’re getting 2 mana of oomph for free if the Skulker damages all of your opponent’s minions. I think this one will see a lot of play.

And the best for last! Axe Flinger!

Axe_Flinger

Super useful alongside Bouncing Blade, the GVG Warrior spell that deals 1 damage to a random minion and then another random minion until a minion dies. And the best thing about the Axe Flinger is that it immediately inspired me to make this video!

Blackrock Mountain is scheduled to come out sometime in April. Hopefully we’ll get to see a few more cards before then!

-GoCorral

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GVG Meta Shifts

The meta has been shifting in Hearthstone which is predictable after the release of a new set. GVG is shaking things up just like Blizzard wanted.

So what are some of the biggest new decks? Well, Mech Mage is one of them.

The expansion came with plenty of new minions to flood the board early such as Clockwork Gnome, Mechwarper, Micro Machine, and Snowchugger for Mages.

Chugga-Chugga-Chugga!
Chugga-Chugga-Chugga!

For the mid game there’s Piloted Shredder, Madder Bomber, Bomb Lobber, and Goblin Blastmage. Each of them brings a decent body of their own along with an ability that will usually trade with an opponent’s minion while still leaving your minion alive, either through a damaging battlecry or the Shredder‘s deathrattle.

What are you doing with that stapler and an Arcane Missiles card? Stay back!
What are you doing with that stapler and an Arcane Missiles card? Stay back!

Add in the normal strong spells of a Mage and the deck is quite solid. What makes it devastating is the new Spare Parts cards. They’re cheap and the deck has Clockwork Gnome, Tinkertown Technician, and Mechanical Yeti to create them.

Flip-flop! Now my deck's on top!
Flip-flop! Now my deck’s on top!

The cheapness is wonderful. They can activate Mana Wyrm to pump it up. They can activate Gadgetzan to draw cards. They can activate Antonidas to create three Fireballs on the turn you drop him. They also work with the new legendary, Gazlowe, to create tons of mechs for you to play.

Mage also got a new toy with the epic spell, Echo of Medivh. The spell is used in the old Freeze Mage Giant deck which focused on freezing out their opponent and drawing cards until they could play giants and Duplicate them. Well now you can duplicate them another way!

I don't really know who or what Medivh is.
I don’t really know who or what Medivh is.

Say you’re at 10 life. You feel safe because you’ve got two Molten Giants that you gave taunt to on the board and you have an Ice Block secret. Now throw in Echo of Medivh and suddenly you have two spares of one of the most powerful minions in the game! Day9 has a video where he fills his board with 6 Molten Giants in one turn using this trick.

The deathrattle aggro decks that Warlock, Priest, and Hunter run all got some improvements with Clockwork Gnome and the Piloted cards. Mechwarper and Micro Machine also help out with mech aggro decks.

Ramp Druid got some new tools. Grove Tender helps them ramp up faster while also providing a body. Tree of Life allows a full reset of life when you’re facing an aggro deck.

Handlock got Mal’Ganis, so now your opponents can’t even rush you down if you drop that. Fortunately, some cards were added to counter Handlock and any other oppressive control matchup. Goblin Sapper and Clockwork Giant are perfect against decks that like to stock up on lots of cards.

There are tons of other cool cards that have slightly altered existing deck. Shrinkmeister and Voljin for Priest. Muster for Battle, Quartermaster, and Bolvar Fordragon for Paladin. Gahz’rilla for Hunter. A slight Murloc focus for Shaman along with Crackle for burst based decks. Rogue got some awesome new mech cards along with the means to possibly create a viable pirate deck. I haven’t seen one yet, but I’ll bet its coming.

So lots of new cards to try out! I’ve only just now finished spending out all my gold on Arena runs to learn the new cards in that mode. Now I have to see how what I have works in Ranked. I just got a Mal’Ganis for a Demonlock deck in my last Arena run. Maybe I’ll give that a try!

-Mister Ed

Hearthstone Economy

The different items you can have in Hearthstone: cards, packs, gold, and dust.
The different items you can have in Hearthstone: cards, packs, gold, and dust.

I wanted to talk a little bit about the different types of currency in Hearthstone.

All the forms of currency are essentially funneled into getting more cards.

The first currency the game introduces is gold.

Gold is essentially interchangeable with real world money. Both can be used to purchase card packs or arena tickets.

Arena is a game mode similar to gambling. You create a deck and then try to win as many games as you can before you accumulate 3 losses with that deck.

After finishing an arena run, the game awards you a pack and a few other things as seen in the picture above.

Gold and real world currencies can only be used to buy packs for 100 gold ($1.50) each or arena tickets for 150 gold ($1.99) each.

Each pack contains 5 cards. Cards come in 4 degrees of rarity, common, rare, epic, and legendary.

The average pack has 4 commons and 1 rare. The card won from the arena run pictured above is a common card.

Unlike other CCGs there is no way to trade your cards with other players in Hearthstone.

Instead, cards must be traded with the computer at a bad exchange rate.

Card exchange is mediated through the dust currency I mentioned earlier.

The exchange rate is pretty bad as shown in this table. It takes 8 dusted common cards to get 1 common card that you want. 5 rares to make 1 rare. 4 epics or legendaries to make another epic or legendary.

Rarity Crafting

Cost

Disenchanting

Refund

Common (White) 40 5
Rare (Blue) 100 20
Epic (Purple) 400 100
Legendary (Orange) 1600 400

A pack is worth 100 gold and that sets up the exchange rate for other things in the game. The value of an arena run is always compared to what you would get if the 150 gold cost for the arena run had been spent on a pack instead.At one point I wondered what the exchange rate between dust and gold should be.

So an average 100 gold pack gets you 4 commons and 1 rare. The above table shows that the average pack is worth 40 dust.

I’d say that number is slightly higher as occasionally more rares show up and epics and legendaries can pop up as well.

I’d estimate the value of a pack to be at 50 dust. So the exchange rate is 1 dust = 2 gold.

So if you’re new to playing and are disappointed when an arena run give dust instead of gold like I was, don’t be that way.

Dust is a good thing! At least in Hearthstone.

-Mister Ed