Goblins vs. Gnomes

With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!
With Bouncy, Flouncy, Fun, Fun, Fun, Fun, Fun!

The new Hearthstone expansion, Goblins Vs. Gnomes, comes out on Monday and I’m super excited!

If you’ve been keeping up with Hearthstone news then I’m sure you heard that the new expansion has two themes, mechs and randomness.

Blizzard has been releasing preview cards over the last few weeks such as these beauties:

Blingtron 3000Mechwarper

 

Blizzard is also giving everyone a free test run of the cards in Hearthstone’s Arena format. Everyone gets a free Arena run! The GVG cards are mixed in with the older cards, just like they did with Naxxramas.

I did my free run today and drafted a rush style mech warlock deck. The Mechwarper up there was a key part of the deck.

In one match I went up against a Priest. I coined out Mechwarper on my first turn along with another 1 mana cost mech that was reduced to 0 mana. The next turn I dropped a Harvest Golem for only 2 mana. Then I dropped this bad boy on turn 3:

Piloted Shredder

And after Turn 4 my opponent surrendered. Mechs are crazy!

The GVG set is also introducing a few new cards for the pirate, demon, and beast tribes such as:

Ship's CannonMal'Ganis

The new warlock legendary looks insane. I’m not sure it will be enough to make demon decks viable, but there were a few other demon cards that might make it work. You can check the cards out for yourself at Hearthstone Gamepedia

Before you get all excited to play on Monday I should remind/warn you. Blizzard has a tendency to announce that an expansion will come out on a specific date and then release it at 11:59PM Pacific time on that day and still claim they released it on time. This is technically true but it still leaves a sour taste in my mouth.

Anyways! Lots of new cards to try out! Fun to be had! Even a new game board to mess with which includes an aimable lazer gun that you can shoot your opponent with, a rocket, bombs, and a transmogrifier! Sweet!

-Mister Ed

League of Legends Map Part 1

This is a map of League of Legends. I figured I’d bring it up to show you a few things about the game to help understand future posts.

The League of Legends map is split into two halves. The middle line is referred to as the River because in the actual game shallow water divides the map. This dividing line goes from the top left to the bottom right.

The two sides, bottom left and top right, are color coded in League of Legends. You can see the little icons on the map above are blue for bottom left and purple for top right. Because of these colors the two sides are always called blue side and purple side.

Each side has a corner deep in its territory where the base of that side is. To win the game your team must break into the opposing base and destroy the giant crystal there called the Nexus. The Nexus is represented on the map by the six pointed star thing.

The map is further defined by the three lanes. The three lanes are top lane, middle lane, and bottom lane. The lanes are marked by those helmet looking things you can see on the map.

Top lane runs the perimeter of the map from bottom left, to the top left, and then to the top right. Bottom lane runs the opposite perimeter from bottom left, to bottom right, and then to the top right. Middle lane runs on a diagonal across the map from bottom left to top right.

Every thirty seconds three groups of computer controlled minions spawn at each Nexus. One group goes down each lane. The minions of each side meet at the River and fight each other to a standstill. The actions of the people playing the game will tip the balance in favor of one side or another.

The goal of the game is to destroy the Nexus, but all those helmet looking things, called towers or turrets, protect the Nexus.

Each turret has to be destroyed in succession. An outer turret in one lane must be destroyed before an inner turret can be dealt any damage.

So why not just walk up to a turret and blow it up? Because it shoots lasers at you! That’s why!

The turrets prioritize their laser targets in a predictable way though. Taking advantage of this prioritization allows the turrets to be destroyed.

The first target of turret is always a player on the opposing team if that player is attacking a player on the turret’s team. The secondary targets are minions. If no minions are in range the turret will fire its lasers at any enemy players that come within range.

So the turrets are approached and destroyed by having minions going first and ignoring any opposing players that may be under the turret. This can be quite dangerous so a certain amount of strategy is required to accomplish it.

I’ll talk about those strategies in a different post though!

If you’d like to give League of Legends a try you can click this link and give me a little boost in game. League of Legends Signup Link

-Mister Ed

League of Legends Map Part 2