It took a lot of begging to get my wife to go see Kubo and the Two Strings with me. She’s not into fantasy movies or animated films and the double-whammy almost prevented me from seeing it in theaters. As such, this review will probably not be very helpful for those of you who weren’t sure if you wanted to see this movie. Chances are it’s already out of theaters by the time I post this.
Kubo and the Two Strings is a stop-motion animated adventure film.
Our one-eyed main character, Kubo, lives alone with his mother. She suffers from PTSD of some kind that renders her nearly catatonic for most of the day.
Kubo suports himself and her by playing songs in the local town square with magical self-moving origami characters as his actors.
Kubo’s mother always tells him during her lucid moments, “Never stay out after dark because then your grandfather, the Moon King, will see you. He wants to take your other eye because he’s Evil.”
So what does Kubo do? There are no points for answering this question correctly as it’s so blindingly obvious.
A note before I get into the meat of this update. I adapted this city from a previously created city posted on the Thieves Guild. The Thieves Guild is a great old website with lots of ideas for roleplaying games. I’d definitely recommend checking out the Thieves Guild if you’re a DM/GM and in need of some inspiration. The original content for this city post is called the City of Stormfront by The Guildmaster and can be accessed using this link. The Guildmaster also made a map of Stormfront that I’ve adapted for Bradel Fields. The map has little numbers on it denoting the locations that are marked in the writeup with numbers like this (#).
Bradel Fields, a city with population of close to 30,000, was originally a monarchy. The kings were fair and just, and slowly gave the citizens democratic concessions as they were demanded before abdicating. The noble family split into six smaller families after the Bradel Council took over. The castle was converted into a guard barracks and the royals moved into the castle courtyard, now called Noble Way. The Bradel Council originally gave a pension to the nobles, but the pension fund dwindled over the years and the remaining nobles have sought other forms of income. Most have become entrepreneurs, army soldiers, navy sailors, or taken positions in the Council.
The new Bradel Council rules from the old courthouse (2). The three new sections at the sides and back have been added to hold the growing democratic bureaucracy. The Bradel Council is split into different parts which discuss and vote on different issues. The different sections are Police, Army, Agriculture, Commerce, Internal, and Supreme. The supreme section has the power to override any decision made by the other sections. When new councilors run for office they must choose the section they are running for. The term of a councilor is six years with thirty councilors elected every year. Each building in the city gets one vote to appoint councilors. All bills are passed by majority.
The arena (1) is a large pit used for battles to entertain or deliver justice. Spectators look down from the upper level, witnessing bloodshed of all kinds. Gladiators walk out along a special platform and down a ramp into the pit for battle. This platform is ten feet lower than the spectator stands, and ten feet higher than the bottom of the pit. At the northwest section of the pit through a large wrought iron gate animals and monsters are brought in whenever they are required to fight. There is a betting parlor near the entrance where the labor is all elves. The arena is a business venture started by the secretive elves of Valor’s Forest.
The temple (3) is surrounded by an eight foot wall with large iron gates which are always open. The interior of the wall is decorated with a large flower garden adorned with statues of the twelve Olympians. The temple itself sits at the far end of the garden, on the other side of the main gates. The temple is a tall majestic building with golden towers and glistening gates. A small bridge on the second floor extends from the rear of the temple over the nearby street, connecting to a small building across the way where the clergy reside.
The Hall of Knowledge (4) is a large wooden library with a stone foundation. Inside are hundreds of shelves of books, tomes, and papers containing information of all sorts. The library does not rent out books and ones containing spells are restricted to citizens who have had library cards for over a year.
The knight’s guild (5) is nestled close to the city docks and guard barracks. The noble warriors of the city reside in this large stone keep near the waterfront. The keep was built long ago to provide protection for the city, and looks to be a military masterpiece of protection. Yet, regardless of the building’s strong exterior, it is rather comfortable and welcoming inside. The guild is in charge of the city’s army. The current Guildmaster is Cheregon one of the noble lady-knights from House Tiisson. Entrance into the guild is restricted to citizens of the city.
There are about five hundred policemen based at the city police barracks (6) who keep trouble off the streets and out of the farms and slums if they can. They are trained at the city guard training area. Two galleons and six frigates take port at the city navy base (7). Members of the knight’s guild are the sailors on board when needed. The Harbor Master (10) collects the fees for any trade goods brought in by sea and for docking your ship, dependent on size. The ranger’s guild (20) is a two story wooden building that provides the home for the rangers of the city. The forest gate (27) leads directly to the forest and the city’s graveyard.
Between the courthouse and the arena is a statue (9). It shows a marble Zeus dropping a granite mountain on top of an obsidian Typhon. The eyes are gems, Zeus’s clothes gold, and the point of Typhon’s tail is Adamantite. The city is immensely proud of its statue constructed by Phidias the sculptor.
Bradel Fields is unique in having a jail for punishment instead of just holding people before trial. The city’s jail (11) is a large building standing three stories high. There is only one entrance, through the front gates. Guard towers are posted on the roof, looking down on the crowded streets of the city. Dim lights can be seen through the few barred windows of the building. Rumors have it that the jail goes several stories below ground, housing more than criminals, but demons and other monsters as well. Some say there is even a connection to the Underdark. Of course such things are only myths the Bradel Council says.
The super store, the Red Dragon Warehouse (12), is the hot spot for adventurers and people wanting something you that cannot be obtained anywhere else. The three story high building sits near the private docks of the noble merchants, and is surrounded by a twelve foot high wall. The prices are more expensive here, but the selection is almost endless. Seagulls constantly circle the flat roof of the building, where several smaller buildings sit. The owner is Trobador, a halfling who inherited the business and has been expanding it even further.
The Red Dragon Casino is owned by Trobador as well. He has many interesting physical games inside as well as the normal card and dice games. A lot of the gladiators spend their winnings in the casino. The owner also does an event at the Arena once every four years. A red dragon is captured by his employees and gladiators go up against it one at a time for the whole day or until the dragon is defeated. Trobador has to put some heavy wards down to protect the spectators, but the event is the biggest festival in town.
The Adventure Dome (14) is a mysterious building that gives a unique experience to anyone going inside. No one knows who built it, but the person selling tickets is a dryad. No one knows her name, where her tree is, or what she does with the money she earns, but most assume the answers can be found in the dome somewhere.
The walls surrounding the mage’s tower (16) are smooth gray stone. They appear to be easy to climb; but in actually are extremely slippery. There appear to be no windows or entrances to the inside. Only members of the mage’s guild know how to access what’s within. They contact you to make you a member not the other way around.
The Bradel Fields tavern (17) is a large wooden building providing a place of rest for weary travelers and a space to mingle for citizens. Drinks are served at all hours in this fine establishment. Rooms are also available; one just has to ask the manager. The tavern employs over a hundred people to service its clients.
The bard’s playhouse (18) is a large modified theater no longer used for performances that houses the city’s bards. This building provides a place for bards to eat, sleep and practice. Work for actors and stage hands can be found in this cozy establishment, along with prestige and talent.
The Grand Theater & Music Hall (19) is near the richest part of the city (The noble section, located on Noble Way). Inside is an enormous theater which can seat thousands. Plays, ballets and musical performances of only the highest quality take place here once every ten days.
The psionicist’s guild (21) is located on the first and second floor of this three story building. It is the only well known place to get information on psionics or to train in its art. Many of the teachers in the guild believe that psionics is the way for humans to become equal to angels and devils. There is also a cartel of mindflayer hunters in the guild. The guild owns the building, but must rent out the bottom floor to cover costs. The current renter, a bard living at the playhouse, uses it as a dance studio.
Warrior’s Rest (22) is a private establishment which caters to warriors of all types except the knights and rangers of the city. It is believed that these professions don’t need to take up space at the Rest because rangers and knights both have large guilds that look after them. The tavern also doubles as a tiny inn. Rooms are cheap and the company is often welcoming…as long as trouble isn’t started.
The Park of the Traveler (23) where exotic animals of all kinds roam this small forest, rumors say that they appeared one day as the result of some mad magician’s spell gone awry. A group of druids act as zookeepers here and train new druids to coexist with Human society. Because of the nature of some of these animals, this park can be a dangerous place, but still less dangerous then the Park of Delights.
Park of Delights (24) is a dark and foreboding place. This park is sometimes used for underworld meetings as a neutral ground. The local guards are often paid to keep clear, and most do so without payment. The park is said to be a home of evil. Disappearances occur often here and every so often a dead body turns up… Some say that an evil cult worships in this small forest, but nothing has been proven.
The city graveyard (25) is an enormous area outside of the city where the dead rest. Huge mausoleums and unmarked graves are scattered about. Grave robbery is kept in check by the local grave keepers for a price paid through the taxes of the city. As such necromancy is not a serious problem in the city.
Outside of the south gate (26) is an area where poverty stricken people reside. Too poor to afford adequate housing inside the safety of the city walls, these people tend to build crude structures from any available materials. The people here range from petty thieves to crippled indigents. A thief’s guild may exist here, but authorities have not found any evidence so far.
The Grain Gate (28) is where a majority of the city’s food is imported through. The farms surrounding the city tend to gather nearest to this gate; although there are still many other farms located near the other gates.
In recent history Bradel Fields joined the first and second Alliances against Xoria. During the first war the republic city was led by Hector, a young knight with connections to Princess Tarigananata. Hector died during the war. The second Alliance is led by Hector’s son, Astyanax. Astyanax went through a traumatic incident with a demon. After he recovered he executed Bradel Council members who were against continuing the war and assumed dictatorial control of the city. To enforce his new edicts, Astyanax drafted the goblin slaves of the city into a police force/army.
I finished reading a book called The Buried Giant by Kazuo Ishiguro that my step-mom had gotten me. I’m going to be delivering some spoilers about the book in this post, so be forewarned. If you’re interested in Kazuo Ishiguro’s writing or King Arthur stuff I’d recommend you finish the book on your own before reading this post.
The book is set a generation or so after King Arthur, when all his knights are getting old or dead.
The book follows the journey of a married couple, Axl and Beatrice, who are traveling to their son’s village.
A mist covers England clouding people’s memories. People forget things after the simplest of distractions. Old memories are difficult or impossible to recall. And the problem affects everyone.
The memory mist springs from a dragon and it becomes the quest of Axl, Beatrice, and a few people they meet on their journey to slay the dragon.
The dragon slaying is all fine and good and I loved reading those parts. It may not be a traditional King Arthur tale, but I love reading new takes on old things and it hit a home run in being a King Arthur story.
What bothered me about the book is what has bothered me about a lot of books, the ending is sad.
I remember a conversation I had with my dad when I was in high school. I asked him, “Why do modern stories have bad endings? Ancient stories always have the good guys killing the bad guys and everyone living happily ever after. Like King Arthur.”
My dad said something along the lines of, “Modern stories have bad endings because they’re more real. Fairy tales like King Arthur are fine for kids, but grownups like stories that are real, that they can relate to. It’s cathartic.”
That answer was good enough for me back then, but I’ve done some more thinking on it since.
First, bad endings are not solely the province of modern stories. Oedipus Rex is a perfect example of an ancient story with a horrible ending. Romeo and Juliet is based off the Greek myth of Pyramus and Thisbe. The Iliad has a powerful ending, but no one really gets what they want. Hector is still dead and Achilles still feels empty.
The second thing I realized is that it isn’t so much the sadness that makes stories feel real. You can’t just have something bad happen to someone and expect people to start feeling empathy for that character.
No. What makes stories real is having characters on both sides of a conflict who could both be described as good.
The Greek myths are perfect examples once again. Achilles is the hero of the Iliad, but so is Hector. They’re both great admirable people (at least to the Greeks. I don’t think someone with the epithet, “the Mankiller,” would be very popular today),
They’re both heroes in the story, but they have antithetical goals. One must die for the story to reach resolution. And that’s what makes it sad.
The conflict doesn’t always need to end in death and the characters don’t always need to be diametrically opposed, but ultimately the “villain” of an adult story must have real motivations for what they are doing. And most real motivations are fundamentally good. People do things to help themselves or the people they care about, not because they want to hurt other people (sadists are exempt).
An easier separation between what I’ve called good and bad endings in the past would be children’s stories and adult stories.
Stories need to be simplified for children which can mean having a villain who is just villainous for no good reason (Jafar, The Star Wars Emperor, Mordred from King Arthur, etc.).
But back to The Buried Giant!
Early on in the book Axl and Beatrice encounter a woman who tells them about a mysterious island that is clearly some sort of allegory for Heaven.
It’s said that you can live on the island and never see the other people living there.
Only a couple that is truly in love will be able to interact with each other on the island.
A couple’s truly in love status is tested by the boatman who brings people to the island. He asks couples a series of individual questions before permitting them to travel together.
The woman that Axl and Beatrice meet describes that happening to her and her husband. They answered the questions and then the boatman said the water was too rough to bring them to the island at the same time.
Thinking she would get to see her husband on the next boat, she said, “Fine,” and her husband went first.
When the boatman came back he informed the wife that she had failed the questions and that she would not be seeing her husband on the island. She left in a rage and wandered England before eventually telling her story to Axl and Beatrice.
Our protagonist couple talk about the island constantly. They are concerned that they won’t be able to answer questions about their love for each other if the dragon’s memory mist prevents them from remembering why they originally fell in love.
In the final chapter of the book they talk to the boatman. The boatman talks to Beatrice first and then to Axl. We only hear Axl’s conversation.
The boatman is very casual and brings up a fight that Axl had with Beatrice once. Axl explains the fight, but is suspicious that he and Beatrice will be denied joint entrance to “Island Heaven” if he tells the whle truth (the reader never learns the whole truth).
The boatman agrees to take them both to the island. Axl hops in the boat with Beatrice.
And then the boatman says, “I can’t take you both at the same time. The weather is too bad.”
Axl’s face darkens. He knows he failed the questions, but he doesn’t want to say goodbye to his wife. He stays in the boat.
Beatrice tells Axl she’ll be fine. They can just meet when the boatman brings the next boat.
Not wanting to upset his wife, Axl gets out of the boat and trudges towards shore.
And the book freaking ends there.
I understand that sad endings are sometimes more realistic, but this felt more like the author screwing with me.
Couldn’t they have been allowed to go together? Couldn’t we have learned a few more specifics about what Axl and Beatrice fought about long ago?
Nope! Ishiguro does the smart thing. If you have questions that don’t need answering in a story, then don’t answer them. People will come up with their own answers and those will always satisfy the readers more than anything you can come up with.
So does the boatman come back and take Axl to be with Beatrice? It’s possible, but my own answer to that question was, “No.”
The day after my in-laws helped me moved in was my birthday. Wheee!
We were still moving in so we didn’t do anything super fancy.
My wife and I went out to eat for breakfast. Not like we had another option because we hadn’t moved the food over from the old apartment yet…
The breakfast restaurant was Italian themed and is rapidly becoming our favorite restaurant in Davis. It’s called Cafe Italia if anyone is interested in going.
After breakfast we unpacked more stuff. My one birthday event was going to a movie that I got to pick. I chose Kingsman (as if the title of this post and the picture weren’t enough clues for you to figure that out already).
The movie was pretty awesome, filled with action scenes and callouts to other spy movies.
The plot follows Eggsy, the son of a man killed while working for the mysterious Kingsman.
The Kingsman are a secret spy organization working independently of other intelligence agencies to keep the world safe from evil people. They’re a small group and everyone is named after people from the King Arthur stories. The leader is King Arthur, the person filling Q’s role from the Bond films is named Merlin, Eggsy’s mentor is named Galahad, etc.
I love the King Arthur stuff and it’s coupled with the agents being chivalrous and knightly in their mannerisms.
Eggsy’s initial selection is a lot of fun. Bar fights, car chases, evil step-fathers. Awesome stuff! Some of it you’ve already seen in the trailer if you watched the trailer. Go watch the trailer!
After he joins the training program the movie slows down a bit. Eggsy’s mentor, played by Colin Firth, investigates the villain’s plan to kill half the Earth’s population, while Eggsy goes through a series of unusual training exercises.
The concept of the training exercises is fun. One of them is six people sky diving and after they’ve jumped Merlin informs them that only one of them has a parachute. Unfortunately, the training sequences just aren’t as fun as the car chases and bar fights in the first half hour.
The movie heats up when Eggsy finally takes on the villain with help from the other Kingsman. I don’t want to give too much away from that part of the movie though.
I’d definitely recommend it. It’s a solid action movie and my wife said it was even a little bit thought provoking.
And it’s just barely still in theaters as I’ve been dragging my feet about making blog posts. Quick! Go see it!
I play a lot of video games but I am often far behind the latest release. I didn’t finish playing Pokemon Gold until Pokemon Heart Gold came out. I’m still working on Skyrim and Assassin’s Creed too. I’ll probably never experience Mass Effect or Dragon Age: Origins.
Mount and Blade is one of the few games I started playing when it first came out. The game was created by a Turkish couple and once it became popular they created a video game studio around it called TaleWorlds. TaleWorlds has just announced that Mount and Blade will be coming out on the Nvidia Shield. I’ve never heard of the Shield, but the people at TaleWorlds are excited to branch out beyond the PC.
In Mount and Blade you take on the role of a warrior in a medieval world with a variety of warring factions. The game is entirely sandbox based. There is no plot to follow. You have to make up your own plot.
The first time I played the game I started a civil war in one of the five kingdoms and ended up on the victorious side. The second time I formed my own kingdom and conquered the world for myself.
The gameplay is what you’d expect for a third person shooter in medieval times. You get swords, armor, bows, and other equipment to do battle with. RPG elements are mixed in as well. Your character levels up and has a few skills that influence the setup of battles as well as your combat capabilities in each battle. The more battles you win the more gear and money you get, money of course being spent on more gear.
The name of the game is Mount and Blade, so there is a fair bit of horse-riding in the game. Cavalry are vastly superior to other units in open field combat. Mount and Blade is also one of the few games to make horse combat interesting. Mounted combat meshes seamlessly with foot combat. Your character rides his horse around, hitting people as he rides by. If you aren’t careful eventually your horse will be taken out. You can try to find another horse that has lost its rider or you can continue on foot.
Mount and Blade is also one of the few games I’ve seen that fits single combat with RTS style combat. The only character whose actions you control directly is your own, but your character can bring potentially hundreds of others to the battle with him. These soldiers are given orders through hotkeys or a menu during battle. The orders can include positions to take on the battlefield, which weapons to use, whether to mount horses or stay on foot, and how tactical formations such as a wedge or turtle shape.
The soldiers that you command in battle have a morale that is heavily influenced by what food you give them. The greater variety of food they have to eat, the better and longer they fight. I spent a fair amount of game time buying more and more food for my soldiers to eat because they kept eating everything up after each battle.
Your soldiers level up after a battle just like you do. They get better gear and stronger combat capabilities with each new level. A fully leveled army is necessary for one of the greatest challenges in the game, sieges.
Sieges are the final objective in Mount and Blade. Unless you actively avoid it, your character will eventually end up in a siege. Assaulting a castle has two basic methods, just like in real medieval wars. You can wait for the combatants to starve or you can attack them with siege engines and try to take over the castle by force. Using force is almost always the better option in Mount and Blade.
Siege engines are used to breach the walls of the castle in someway first. This can be a battering ram that breaks down the castle gate, ladders that scale the walls, or a siege tower that goes over the wall allowing access. Once inside the castle walls you have to eliminate the enemy presence before your troops run out. Then you break into the inner keep and take on the guard there to secure the castle as your prize.
Your character can also defend from sieges. The same rules apply. My favorite tactic was shooting arrows at the soldiers pushing the siege towers up to my walls to try and slow the advance of the behemoth siege engine.
Mount and Blade also has an intense mod community. There are hundreds of mods that add small new things to the game or completely change it. Different mods can change the game to new historical periods, or fantasy periods. You can play a jedi on a speeder instead of a knight on a horse if you want. Some mods introduce boats. Others let you play as if you’re a King’s Guard in Westeros if you like Game of Thrones. I tried out a few. One of my favorites advanced the timeline of the basic game to Renaissance era, allowing rudimentary firearms to be used in combat.
I played the original game out as much as I felt like playing. A sequel came out awhile back, but my impression of it was, “We added some good ideas that were already present in mods and added a multiplayer mode that Mister Ed won’t be using.” A new sequel is scheduled to come out soon though! I’ve been thinking of taking a look. Maybe I’ll see you in the multiplayer mode there if I decide to try it.