Flash vs. Teleport: League of Legends

One time while I was playing League of Legends with my friends one of our opponents asked us an interesting question, “Which League of Legends summoner spell would you rather have in real life, Teleport or Flash?”

There are a few different summoner spells in League of Legends, but Teleport or Flash are probably the best two.

What do they do? They move your champion a long distance for Teleport and a short distance for Flash.

When you calculate what the distances in League of Legends would be in real life, the distance of a Teleport spell is 227 meters (745 feet) and 4.25 meters (14 feet) for Flash.

Red guy on the upper left is teleporting. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.
Red guy on the upper left is teleporting into that bush on the right. Green guy on the bottom is flashing from where that bright yellow light is to where he is now.

As you can see in the picture, Flash is instantaneous but Teleport takes a little bit of time to cast. 3.5 seconds to be exact.

Teleport has an additional restriction of where it can be used, but we’ll ignore that for this thought experiment.

Both spells can only be used every five minutes.

So which would you use?

A lot of my friends first chose Teleport, but later changed their minds. It just doesn’t go far enough. 227m is only a little more than a city block. I can’t even get to the grocery store, let alone the lab where I work.

Sure I could use it every five minutes, but that doesn’t really shorten my commute by much because it only helps a block at a time. My commute takes 10-15 minutes. Teleport might shorten it by a minute or two at most.

It could be useful for vertical distances. My lab work is split into two different spaces, one in the basement and one on the third floor. With Teleport I could go instantly between the two spaces instead of trudging up the stairs or taking the scary shakey elevator.

But should I do that? Walking up three flights of stairs all the time is actually a pretty good easy of working exercise into my day. I don’t necessarily want it to go away.

Then we have Flash. One of the first things pointed out to us by the opponent who gave us this question was how Flash could be used to avoid car accidents.

Teleport takes 3.5 seconds to cast, Flash is instant. So if you’re about to be in a car accident you can just use Flash to get away, but Teleport would take too long to cast for you to react.

Flash could also be used to go up or down a flight of stairs. I could use Flash to get on my roof without having to get the ladder out.

I probably still wouldn’t want to use Flash to go up the stairs every time I use stairs for the same reason I shouldn’t be using Teleport for that. Stairs are free exercise, man!

But the car accident reason convinced me that Flash was probably the better choice.

So which would you choose? Flash or Teleport?

-GoCorral

Gurutama Timeline Thoughts

I’m a bit at a loss for how to make my coming posts on Gurutama’s timeline interesting.

My initial thought is that the Gurutama posts are more for me than for whoever is reading them.

I’m using those posts as creative vehicles for the world my friends made. I’d like there to be more details for us to use and this is a way to force myself to write them.

Up until now I’ve been able to drop a picture of some kind into each post either of the area or the race I was focusing on for that post.

What pictures can I use for a timeline though? I don’t have anything already made and scouring the internet is far less likely to produce something appropriate (or legally usable).

I could draw something myself, but that would require far more time than I’m willing to commit to the project.

I should just accept the timeline being pictureless, but if I do I want there to be something else cool in each Gurutama timeline post.

I can’t think of what that cool something should be just yet though.

As for what I plan to do with the timeline posts, that’s pretty easy.

While we were playing Dawn of Worlds I kept track of events and created a rough timeline of what occurred.

The rules of Dawn of Worlds split the actions into three distinct ages.

The rules suggest that a turn in the first age takes 500 years of time within the created world. A turn in the second age takes 100 years and a turn in the third age takes 10 years.

This allows the initial events to be slow just as initial developments on Earth were slow, but then speed up later on. It also reflects that the presently living people in Gurutama will know more about recent history than centuries old history.

The timing rules present a problem though. One player can do something on turn 1 in the first age, but than another player can’t react until turn 2 which is 500 years later.

This means that sometimes counterattacks within early wars will take centuries to formulate!

Obviously that can be explained away within how the timeline is worded, but that wording does not exist as of now.

As I go through and present the timeline I need to fix those errors and add clarifying information where it’s needed. I plan to also add extra fun stuff when I feel like it to spice up the world.

There’s the plan!

If you think of anything cool that will make the timeline posts more interesting, let me know please!

-Mister Ed