League of Explorers Card Highlights

What is League of Explorers bringing to the Hearthstone table?

“The Discover mechanic!” is the easy answer. As the Zinaar boss already showed us in a not so subtle way, Discover lets you pick between three different cards and add one of them to your hand, just like an Arena draft. Discover isn’t going to take over the game, but its a new way to gain card advantage. You play a card that has a Battlecry: Discover effect and then it trades with something. You traded card for card, but you also got a bonus card through the Battlecry.

With that said here’s a few of the cards that look the best to me in the League of Explorers adventure for Hearthstone.

Sir Finley Mrrgglton

Super useful if you’re building a deck for a class, but don’t plan on using that classes hero power very much. A Rogue Inspire deck for example. And if you wanted to have more Murloc stuff Sir Finley Mrrgglton can be included in a deck with these two beauties: Everyfin is Awesome and Anyfin Can Happen

Brann BronzebeardRumbling Elemental

Both of these cards will make Battlecry decks way more popular and viable. I’d wager that this will be on the level of the rise of Deathrattle decks after the release of Naxxramas.

Reno Jackson

He was released in the first wing and already has a few highlights on YouTube. Good in any control deck. Reno’s Battlecry will trigger based off the cards in your deck at the time he is played, so if you are using a deck that runs two of everything, but you’ve drawn or played one copy of each of those cards then his effect will trigger.

Arch-Thief Rafaam

Just a strong late game card. Rafaam lets you choose between three different cards and put one in your hand. These three cards are:

Mirror of DoomLantern of PowerTimepiece of Horror

Rafaam has the advantage of giving you whatever tool you need to take control of the game. His disadvantage is that you won’t be able to take advantage of that tool until the turn after you play Rafaam. Also, imagine a combination of Rafaam and Brann. Two super cards! They remain super expensive though.

Animated Armor

I saw a lot of buzz about this card being good and how it will make Mages even more untouchable. I gotta say that’s not true. Most of the time this will act as a 4/4 taunt. Just a slightly different stat allocation that Sen’jin Shieldmasta.

Keeper of Uldaman

This one functions a lot like Aldor Peacekeeper but it has an alternative use, buffing a Silver Hand Recruit up! When use that way it comes with a grand total of 5/6 stats making it one of the best 4 mana cards out there.

Unearthed Raptor

I routinely compete in a Hearthstone card creation contest on Order of the Stick’s Forums and cards like this have been suggested many times in the past. I’m glad that Blizzard has introduced the card. It’s got good stats and it should reliably have a good Deathrattle effect. Or it could be used to make Mill Rogue stronger by copying Deathlord or Dancing Swords Deathrattle.

Explorer's Hat

I don’t think this card will be particularly good, but I’m excited that it was released. Hearthstone is based off of Magic the Gathering and there are obvious similarities between the two games. Hearthstone has spells that buff creatures, and Magic has enchant creature spells. Enchant creature spells hang around as a card that is actively affecting it’s creature while Hearthstone cleans up that mess by having the effects of the spell visually appear on the card’s stats.

But what if you want to separate the buff/enchant creature from the creature after you’ve played it? that was easy enough in Magic, if you have a card that lets you do that, you move the enchant creature to a different creature. Wizards of the Coast made that process even easier with the release of equipment cards. In Hearthstone… There’s no easy way to do that and have it integrated with the game’s current mechanics.

So instead we get this janky mess! It hearkens back to the early days before Magic’s equipments were released. When Rancor and Angelic Destiny were the staple for reapplying enchant creatures. I understand Explorer’s Hat perfectly well, but it’s going to be a confusing card for novice players.

There’s a lot more cards but none that wowed me like these ones did. If you want to look at the others they are all posted here.

-GoCorral

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Hearthstone Adventures: The Old and The New

League of Explorers Banner

Blizzard had released the next Hearthstone adventure and I still haven’t finished the Heroic versions of all the Blackrock Mountain bosses.

When the adventure was announced I rushed to do a few of them. Here are the decks I came up with.

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A lot of double taunt creatures in this deck help with Direbrew’s nonstop aggression. Then there’s some high attack minions to deal him damage. The Windfury card is what really pulls it together. Drop it on something like a Core Hound to deal a bunch of damage to Direbrew at once.

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Thaurissan’s challenge remains the same, you have to keep his wife alive. Only now instead of being a 1/3 she’s a 3/1. So you’re taking more damage from her each turn and she dies from just one stray point of damage. The solution? Flip-flop her attack and health with Crazed Alchemist, buff her health and heal her when Thaurissan gets all “wife-beaty,” and win in the end with the typical Divine Spirit/Inner Fire combo.

In this deck I also included a few cards to try and steal Moira. I never got the chance to use them, so I’m not sure what happens if you succeed. Let me know if you do! Either way, the minion theft cards are unnecessary to clear Heroic Thaurissan.

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For finishing off Executus and Ragnaros I give you the traditional Divine Spirit/Inner Fire deck. This one works a little differently. The idea is to kill Executus and Ragnaros in the same turn so Ragnaros doesn’t get to use his double strength hero power. The deck also has some Light Warden/Holy Champion heal combos to try and get some more minions with super high attack while sustaining yourself. Executus has 30 Health and 15 Armor while Ragnaros has 30 Health and 30 Armor. Coming up with 60+ damage in one turn might seem difficult, but this deck manages it well.

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Omokk kills a minion every turn. To get around that, we have to give him a lot of weak targets. Imp Master spawns a few and the Paladin’s hero power pumps out one every turn. Couple that with the Inspire spawning power of Silver Hand Regent and Murloc Knight and by the midgame you should be ending every turn with a board of 7 minions. The deck has a little difficulty starting because often you can’t play anything until turn 3 or 4 because Omokk will kill any minion you play by itself. If you stabilize after getting to the point where you can play some cards and hero power every turn, then you should win.

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Drakkisath has a nice thing going because he can play two cards every turn while you only get one card. So what do we do? Try to trade two for one as much as we can! Not much else to say about this deck. Getting Alexstrasza and Ragnaros are probably the most important parts to beating Drakkisath and you need them to get you a big advantage before he plays Twisting Nether. Winning this takes some luck and as you can see, a lot of legendaries.

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Defeating Razorgore means never letting his eggs hatch. They turn into 7/7 drakes once they reach 5 health. The deck has a lot of low cost minions so you can start keeping the eggs under control right away. Razorgore will build a little bit of an advantage while you concentrate on his eggs. You’ll take a lot of damage from his attacks, so the Tournament Medic is in the deck to help stabilize. Once you have enough minions the egg count will start reducing and you can slowly push back against Razorgore and win the game.

Now on to League of Explorers. The first wing is out, the second releases on Thursday, with a third and fourth wing coming after Thanksgiving.

League of Explorers has an Indiana Jones theme to it. Delving into ancient ruins to uncover forbidden treasure, trading witty insults back and forth with your trusted teammates, and battling Azerothian Nazis or something like that. All of these things and more are part of the League of Explorers.

Obviously there’s some new cards. I’ll be covering those and my opinions on them in a post later this week. For now I’d like to give some guides to beating all the Heroic bosses of League of Explorers first wing, the Temple of Orsis.

Zinaar Deck

Zinaar’s whole thing is that he has more cards and mana than you, but at the cost of giving you free stuff, specifically, a bunch of spells that cost 0 mana. To take advantage of that we make a deck that has Mana Addicts, Mana Wyrms, and Questing Adventurers in it (Flamewakers would also work). These get buffed every time you cast one of the wishes. You attack Zinaar with your buffed minions while freezing his hordes out with typical Mage freeze stuff. Easy win!

Phaerix Deck

Phaerix’s staff only makes him immune for Heroic and is a 3/8 for Phaerix while only being a 0/5 for you. A 3/8 is still killable with a Shadow Word: Pain spell though. Then proceed to do the typical Divine Spirit/Inner Fire nonsense. I had a perfect draw with this one where I got all three of the necessary cards in my starting hand. Phaerix had no answer for it and lost quickly.

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Not sure if Duplicate and Lorewalker Cho do anything in this deck…

This boss was a lot of fun! Instead of trying to defeat the Temple, you are trying to get out as fast as you can. You need to survive ten turns while the temple’s guardians and traps attack you. Since you don’t need to (and can’t) attack your enemy, all you need to do is survive. Freeze Mage is perfect at surviving a long time and now the deck doesn’t even need a win condition like Antonidas! There is a specific sequence event for each turn as follows.
1. Summons a 6/7. You get to draw a card or gain a mana crystal.
2. Summons a 7/7 that also summons a 1/1 with Taunt every turn. You get to take 5 damage or flip a coin to take 0 or 10 damage.
3. Summons 2 8/8 minions with Divine Shield. A Rolling Boulder is summoned to the far right side of your board that destroys one minion to its left every turn.
4. Summons a 10/10. You draw 2 cards or gain 10 Health.
5. All minions are destroyed on both sides.
6. Summons 2 6/15 minions.
7. Summons a 7/7 that also summons a 1/1 with Taunt every turn. You can do nothing or reduce the turn counter by 1 and let the temple summon an additional 7/7.
8. Summons a 5/9 that deals 5 damage to you and all your stuff at the end of every turn (skipped if you summoned the 7/7).
9. Summons 3 10/6 minions.
10. Survive this turn and you win!

I hope all of this helps you beat a few more of the Heroic Hearthstone bosses!

Weekend Trip to Disneyland

Jack Skellington comes out for Halloween and Christmas
Jack Skellington comes out for Halloween and Christmas

Last weekend my wife and I took an unplanned trip to Disneyland!

We were talking on Friday night about how some people take vacations by going to the airport and just asking for a ticket to the next plane leaving the runway.

I said that doing that was unreliable. “What if you ended up in a boring place? Or a place that you couldn’t afford? It makes more sense to go to some place that you know you’ll like for a vacation, like Disneyland.”

My wife and I went to Disneyland for our honeymoon, so going again will always bring back happy memories for us.

She said she was actually interested in going. Disneyland is fun so I wanted to go to. We decided we’d leave early Saturday morning and spend all day at the park before getting a hotel room and returning Sunday morning.

We looked at plane tickets first, but those cost about $800 for both of us to fly from Sacramento to Anaheim.

We drove instead. A little over 400 miles and 6 hours not counting breaks and traffic.

This was the first long road trip i’d bern on where I was the person driving. It was exhausting, but definitely worth it!

We went through a lot of farm land and dairy land. My wife is a vegetarian and when we passed the occasional stockyard she would clasp her hands together and say, “I love you moo-cows! Someone cares about you! I hope you are safe!”

We checked in to our hotel and headed on over to Disneyland for lunch. It was great being back where we’d had our honeymoon.

After lunch we rode all our favorite rides, Pirates, Space Mountain, Indiana Jones, Peter Pan, Splash Mountain, and Haunted Mansion (seen above). Dinner fit in there somewhere as well.

At the end of the day we saw the firework display and got to watch the Fantasmic water and light show. I LOVE Fantasmic because of the animatronic dragon near the end. It rears up out of the stage and breaths fire on the river. It’s amazing! I’d love to show you, but the show is difficult to capture on video because most cameras aren’t able to handle the sudden changes in light that the show has. Your eyes can handle it, but mechanical cameras are too slow.

Afterwards we went back to the hotel and collapsed. We drove on back the next day!

It was a super fun trip and my first unplanned vacation ever. Plus I had my best friend with me, my wife!

-Mister Ed