Gurutama Timeline Revising Part 27

Previous: Gurutama Timeline Revising Part 26

With the Hykman League now under the power of Navillus they’ve gotta start doing some evil stuff, like taking over other cities with bloody massacres for example! Rotandean is reintegrated into the League and Elves become second class citizens. The Hobgoblins are locked out as well. Amidst all this turmoil in the Eastern Maw, the Rana initiate a artistic revival. While playing Dawn of Worlds we imagined this to be kind of like the Renaissance. That should give us an excuse for pretty much any sort of art style existing in Gurutama if the DM wants to describe something in a particular way. It also gives the DM the excuse to have crazy Renaissance tech like pedal-powered hang gliders.

This post also features the return of the Avians. Prior to this point we’d imagined the Avians as something similar to a slave race. They’ve been a subject population to the Merfolk for centuries and the Merfolk had been exporting sentient beings from Rontu-Aru. Slavery is bad and all, but this is the way the world worked in the past and still somewhat today. I wanted the Avians to have a little bit of power in the last stages of Gurutama, so I initiated the uprising with my Dawn of Worlds points.

Najar also cleanses the Grez ice, proving that such a thing is possible. Maybe that’s a campaign plot there! And we’re closing in on the final Gurutama Time Revising post. Next one should be the last!

743 NA: With battle hardened soldiers at Hykma and the Hearth, the new Hykman League exploded outward. Troops from the Hearth were sent northward to conquer Farpoint and integrate it into the empire.

And with word of the Elven betrayal ruminating in Hykma, the city struck south at Rotandean. Despite being unaffiliated with the True Arrows, the Elven soldiers of Rotandean were mercilessly slaughtered by the followers of Navillus.

Finally, rather than brave the Freedom Road and the fighting between the Hobgoblins and the Elves, the Hykman Empire sealed the Homestone Bridge. The Bastion was fortified to defend the bridge and more soldiers quartered there in preparation for future conflicts.

744 NA: The strife of the wars tested the mettle of the Rana. They overcame and learned from the challenge; their ways of peace and kindness grew. Strife, chaos, and unchecked emotion ravaged the lands of the Hykman League, and yet the Rana were able to channel the horrors. An artistic renaissance permeated from Pulchrito and Domicilius: painting, poetry, literature, sculpture, and theater. For the first time, creativity and expression began to overcome the blunt wealth and splendor that previously dominated the minds and hearts of the Hykman people.

745 NA: With the world at war, mercenaries were in high demand. On Balkus, Captain Lucrais DeBaal of the Zephyr formed a fleet of sails for hire. He was quickly contracted by the Bastion to defend their channel. A fleet was formed to defend the Canal from Elven small boats and to prevent passage across the Canal by any means other than the Homestone Bridge.

746 NA: Farpoint falls to the Hykman siege and becomes a subject province the the League.

748 NA: Shrieking noises could be heard day and night in the southern jungles. Old fears awoke in the hearts of the Merfolk. The Avian menace had returned at the same time that passage through the Great Canal was disrupted. Izquitl sent forth her feathered warriors. The city of Tortuga was taken and renamed. The place became Hobru-Peche to the Avians, or New Roost in the Human tongue.

The Merfolk, not wanting to start a war with Hykma, begin fervent negotiations to move an army through the Great Canal. The Hykmans delay and block negotiations.

749 NA: A Merfolk fleet is sent to Rontu-Aru via the Groshan Sea. The fleet sustains heavy losses to Avian aerial raids on the way and is unable to retake Tortuga.

750 NA: The Avians, now firmly in control of Hubru-Peche, started flying across the ocean to harass the Elves of the southern forest as well as any ships that sailed in The Neck or the Groshan Sea.

The volcano at the heart of the Red Peaks continued to pulsate and radiate heat. The ice, both in the mountains and in the city of Najar, melted. The heat remained. The sun always seemed to shine bright and strong on the city and the place was always warm. The days could be sweltering, but the nights were simply heavenly. Cool breezes gently flowed throughout the city and from his throne, the Mercenary King Jizero smiled. The ruins themselves seemed to melt away and be reshaped. Soon enough, one could hardly see signs of the terrible plight so many years ago. Najar, the Holy City, the City of Endless Summer, was reborn.

-GoCorral

Next: Gurutama Timeline Revising Part 28

Gurutama Timeline Revising Part 3

Previous: Gurutama Timeline Revising Part 2

This update is marked by sections I may not consider useful, but may become useful later on.

Is it really necessary that the timeline list when a forest expanded? Maybe not.

But what if we ever run a campaign where it becomes important how old a tree is?

The timeline shows that the oldest trees in a certain section of the world can only have been around for a finite number of years.

This update also shows off another thing that Dawn of Worlds encourages, technological and cultural advancements!

The Dwarves got architecture. The Merfolk got aquatic animal domestication and Avian slaying. The Avians got blood rituals. The Humans got nothing this time, but more will come.

3488 BE: The Merfolk domesticated aquatic animals. The people of the sea became experts at dolphin, shark, and whale riding. The cetaceans were used to pull underwater carts along with trout and bass. Whales were used to haul larger vehicles. Rare visits above water were achieved via riding in tortoise or turtle palanquins.

3322 BE: The fertile ash from the primal volcano promoted the growth of forests in an outward crescent from the igneous mountain.

3167 BE: The Metal Tiers rumbled out of the earth as the world matured and ripened.

3039 BE: A great bird was born among the Avians, the immortal wing-prophet, Trebor Ydorg. He founded the cliff city of Zener’hro on the side of Cui-Xoloc and brought the Avians out of their preliterate society and into the light. Trebor organized his people with rituals. Blood sacrifices were absorbed by the great sacred altar at the top of Cui-Xoloc.

2864 BE: Up from the depths of the Maw rose Selcatnet the Eight Armed. Selcatnet was a gift sent by Drolfo to his industrious children, the Merfolk. Selcatnet became the guardian and protector of Drolfo’s Cove.

2777 BE: The great Dwarven city of Golden Mach was founded in the west. It reigned for centuries as the greatest architectural achievement of the land.

2600 BE: Humanity grew increasingly barbaric as the forest spread around them.

2492 BE: The Avians’ knowledge of blood magic grew with each passing year. Hrududu’s shade expanded west.

2330 BE: The northern forest continued to expand, now touching both the Maw and the Northern Sea.

2294 BE: The industrious Merfolk along with their faithful servant, Selcatnet, began to dig a channel through the Lower Maw, allowing easy access to the Neck.

2276 BE: The Great Canal is completed.

2269 BE: The trading post, Tortuga, is established in the Fluren Bay.

2244 BE: The Avians viewed the Merfolk traders as only a new form of prey for their blood rituals. The Merfolk soon learned not to trust the Avians. Tortuga’s trading post design was abandoned in favor of that of a fortress. The city became a repository for the best Avian-slaying techniques.

2131 BE: The eastern side of the Metal Tiers turned to sand.

2076 BE: The Hrududu Jungle crossed the Groshan Sea and established a new jungle on Hearthland. The new jungle was known as Turashtegal.

2046 BE: Drolfo gave his people a gift. He created a new race of Merfolk that no longer feared the world above without water. These Merfolk were referred to as Landwalkers.

1988 BE: The Landers clear-cut the Fluren Peninsula.

-Mister Ed

Next: Gurutama Timeline Revising Part 4

An Overview of Gurutama Part 2

This maps shows the vast trade area influenced by the Merfolk in Gurutama.
This maps shows the vast trade area influenced by the Merfolk in Gurutama.

Previous: An Overview of Gurutama Part 1

The Merfolk inhabit the seas, islands, and coasts of the flat world, Gurutama. At the edge of the world the sea runs off, so the Merfolk stay in the central seas where no such threat worries them.

The Merfolk have two basic sub races within them, true Merfolk and landwalkers.

True Merfolk dwell within the sea and leave their saline environment for extended periods of time. True Merfolk speak two languages, one for the water and one for above it.

Landwalkers are a race of Merfolk that can breath air just as well as water. They seen publicly far more often than True Merfolk, leading many people to think that there is only one race of Merfolk.

Landwalkers serve as the intermediates between True Merfolk and other races. Without them it is unlikely that the Merfolk would have the significant impact on the world that they do.

The Merfolk leadership was never described in our game of Dawn of Worlds, so that remains to be written. However, we did create an active and present patron god of the Merfolk, Drolfo.

Many of the tools and skills that the Merfolk have are attributed to Drolfo. He built the Great Canal. He tamed the animals of the sea for the Merfolk. He gave them ships. He modified the True Merfolk to make the Landwalkers. Or so the stories say.

Other fantasy worlds would make these stories fact, but we prefer an open interpretation. Whoever decides to DM with those myths as plotpoints may choose which way they go. Still, the stories remain and our characters can debate about which version is true and which version is false.

Along with the Avians, the Merfolk were one of the first races to develop a civilization. The two civilizations soon came into contact and conflict.

The Avians attempted to win the conflict by building a large nest on the Lower Maw. The nest is marked on the upper left of the Lower Maw as Nanatok.

The Merfolk prayed to Drolfo and Selcatnet, the giant octopus, tore apart the nest, causing the Avians to flee.

The Merfolk used their superior knowledge of hydraulics to flood the eastern half of Rontu-Aru, creating the swamp it is today.

The Avians are a jungle people and they could not adapt to the swamps fast enough to fight back against the Merfolk.

The Merfolk won the day and the Avians have essentially be a slave race ever since. If a slave is encountered in Gurutama there is a significant chance that the slave is an Avian with clipped wings.

Recently, a resurgence of religious zealotry entered the Avian jungle. More and more crusaders for the Avian god, Izquitl, joined the fight against the Merfolk.

The Avians retook the Fluren Peninsula from the Merfolk and rechristened Tortuga as Hubru-Peche.

From Hubru-Peche, the Avians flew across the Neck to the Halusho Forest in the Lower Maw.

The Merfolk retook Tortuga, but the Avians have become a force in the world once more.

That’s about all we got on the Avians from the Dawn of Worlds game, but there’s lots more to come about the Merfolk in the Maw!

-Mister Ed

Next: An Overview of Gurutama Part 3

An Overview of Gurutama Part 1

The map I made of Gurutama using Campaign Cartographer.
The map I made of Gurutama using Campaign Cartographer.

Starting off the posts on Gurutama will contain information my D&D group has already written.

After we’ve covered that background information I plan to post more indepth descriptions of places or cultural aspects. Religion, art, holidays, monuments, military, civil administration, all these things were touched on but not explicitly described in our Dawn of Worlds game. I’ll do what I can to get those ideas fleshed out here.

So first up, what are these continents we’re looking at on the map? There are four continents on Gurutama, Glacierstone, Hearthland, Rontu-Aru, and the Maw.

The Maw is split up into four sub continents, the Upper Maw, the Eastern Maw, the Lower Maw, and the central islands (islands aren’t really a continent, but inner oceans are still defined by tectonic plates).

Rontu-Aru, the southern continent, is inhabited mostly by bird people called Avians.

Avian culture is loosely based off of Aztec, Mayan, and Inca cultures. Avians build ziggurats like the Aztecs and Mayans did. They live high in the mountains like the Inca did. They sacrifice intelligent beings like the Aztecs and Mayans did. I avoided the term human sacrifice, because in there are more races than humans in our fantasy world.

The Avians came into contact with the Merfolk early in our world’s history. The Merfolk are fish people that live around the islands in the central sea of the Maw.

This map shows the Avian continent of Rontu-Aru and the central islands of the Merfolk.
This map shows the Avian continent of Rontu-Aru and the central islands of the Merfolk.

The Merfolk wished to make trade easier with the southern sea, The Neck. They prayed to their god, Drolfo, to open up a quick path to the Neck.

Drolfo summoned a giant octopus named Selcatnet which dug a trench through the mountain range on the northern edge of the Lower Maw. This trench became the Great Canal that separates the Lower Maw from the Eastern Maw.

The Merfolk came down to Rontu-Aru and set up trading outposts with the Avians.

The Avians were resistant to the outsiders. Eventually a prophet rose up and formed an army to attack the Merfolk.

War raged for many years and eventually the Merfolk won. The fish people enslaved the bird people. Now intelligent beings are exported along with goods from the jungles and marshes of Rontu-Aru.

The Merfolk are in an excellent position for trade at the physical center of Gurutama. They trade with all the civilized races of our world, humans, dwarves, elves, gnomes, halflings, and the Rana. Rana are frog people that live in the Eastern Maw.

There’s more to get into, but that feels like enough for one blog post. That’s all for now!

-Mister Ed

Next: An Overview of Gurutama Part 2