Dorrowsan

Dorrowsan

Dorrowsan is a city with about 30,000 people living it. The city is a single structure made entirely out of magical ice. The ice doesn’t melt despite high ambient temperatures and does not chip when attacked with a non-magical weapon. It does melt when an everlasting torch is put next to it, even though such a torch is just an illusory flame that produces no heat.

The fortress’s temperature is a comfortable 72˚F (22˚C) with a slight wind in larger rooms. Sunlight penetrates the walls illuminating every room, hall, and passageway, but one cannot see through the ice into other rooms. Food, furniture, and items can be produced at will if the person doing so is in a calm state of mind. In combat a Concentration check is required of DC 15+how many rounds the combat has lasted. The created things all have a look similar to the ice and will melt if taken from the fortress.

Obviously such a paradise would attract many people, but the city is run like a mystical cult with many odd organizational principles and rituals. The societal classes are split into colors with White being on the bottom going through Red, Orange, Yellow, Green, Blue, and Purple to the highest Black. To get into the city you must give up your possessions and wear a robe according to your color. If you wish to have your items returned you are given a tattoo that signifies that you are never to enter the city again. One is upgraded from each color for doing something considered exceptional for their current ranking and downgraded for doing something dishonorable. The society’s rules are vaguely Japanese in structure.

The different ranks don’t have any significant responsibilities as the fortress provides enough that no real work is needed. Each rank simply has a level of control over lower ranks. Hence if a Yellow wanted a Red to help him make a table with their minds then the Red would have to help or risk demotion.

Dorrowsan exports a few magical items in exchange for commodities that can’t be produced by the fortress. The imports are mostly good food and other luxuries such as blankets that the fortress is incapable of making from ice.

An odd thing happens in Dorrowsan at sunrise that seriously disturbs foreigners. All of the people wake up, go outside of the fortress, and stand in what would look like a military parade. They then simultaneously empty their bowels and pee. The excrement is quickly burned by the people before they retreat to the fortress. This is done every day in silence and when mentioned to the residents of the city the event is always denied.

The leader of the city is titled The Great Lump. Prior to the events of the Second Alliance War, The Great Lump was a fire giant priest named Chirrigar. The people of Dorrowsan, instead of being unnerved by the identity of their ruler were honored to have such a wise and strong protector. The ice in the Dorrowsan shrank and retreated to accommodate space for whatever he did. Chirrigar’s scepter gave him this power and allowed him to see through the walls. The scpeter counts as a +4 Flaming Burst Mace. The scepter can also be used to control the people in the city who wear the robes or have the tattoos, but only when the sun shines its brightest, sunrise. He maintained the morning ritual as a cruel joke upon his subjects.

Chirrigar was walking through the desert after his tribe had been wiped out by a Blue Dragon when he found the scepter. He went to the Dragon’s cave and slew it, taking its hoard he spread the word to humans of his new city he had seen in a divine vision. He went to the site of the city northwest of the desert and planted a large piece of quartz he had found in the Dragon’s cave. It grew and grew and took on the shape that Dorrowsan has today.

Dorrowsan initially joined the Xorians in the Second Alliance War. Chirrigar used the scepter to physically move the icy city towards Dalleer. Upon reaching the city he challenged the Alliance to single combat. The Alliance would send forth a champion to fight the Great Lump. The winner would gain control of both Dalleer and Dorrowsan. Hektor of Lakatia represented the Alliance and defeated Chirrigar by beheading him.

The scepter that controlled the city was given to Kig Yupington. He moved the city east to Jipangu to train with other new recruits to the Alliance.

-GoCorral

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Gurutama Timeline Revising Part 28

Previous: Gurutama Timeline Revising Part 27

Last Timeline Revising post! Here we go!

Like I said in the last post, the Avians are coming back so that their race will have more places to interact with the world than as slaves or a mysterious culture physically constrained to one location. Strife continues in Hykma in various ways. Fortunately, that strife can be used for a bunch of adventure hooks! I keep mentioning adventure hooks because that was the whole point of creating Gurutama with the Dawn of Worlds game.

This post also sees the weakening of the Merfolk trade empire a little bit. They’ve started having to negotiate with Hykma instead of dictating as they did during the Great Blockade.

One of my favorite points is the return of Engrenildo! We decided about halfway through our Dawn of Worlds game that the world was flat, not round. How did Engrenildo circle the globe if the globe isn’t round? A question for someone to answer when it really matters! Also, an opportunity for a particular GM to make up geography in a different place that the Engrenildo family discovered on their voyage.

And war consuming the world everywhere if GMs want to use that as a background for a plot. All great stuff!

My next step for working on Gurutama will be:
1. Going through the timeline as a whole in a printed off version. I find this works better for catching small errors that I might’ve missed. Any edits I make at that point will be included in the Revised Timeline page, but not as individual blog posts.
2. Race descriptions. I’ve got that little tree of races set up on the menu bar of the website, but there’s no info there! I want to get some pictures in there and short descriptions of what the races are like and basic history. I’d also like to put in some stuff about statistics for the races in different gaming systems. I currently plan to include stats for D&D 3.5, D&D 4E, Hackmaster, and possibly Dungeon World (I don’t know much about the last one but someone in my gaming group does).
3. Religion descriptions. A few of the religions were introduced in the timeline updates, but we don’t know much about them. We never want to fully flesh out every single religion to maintain creative freedom for GMs and players, but a little more stuff would be nice. I’ll probably work on this in tandem with the race descriptions, jumping back and forth as feels appropriate. For example, I’ll describe the races of Hearthland and describe their religions in the same spat of updates I write on Gurutama.

That’s all for now! Enjoy the update and look to see more Gurutama stuff in the future.

751 NA: Hykma and the Hearth, both wounded by the civil war and the battles afterwards, began to rebuild. This process incorporated much of the artistic movement the Rana initiated, and so the cities reveled in the new beauty.

After negotiating the terms for passage through the Great Canal with new reps from the Revered Administration, the Merfolk organized more and more armies in Proaxium, Drolfo’s Cove, and Cyflenwi. The new recruits were sent to retake Tortuga along with a massive fleet. The Avians were cast out, but separate roosts had already been established on the northern side of the ocean, creeping ever north towards the high cliffs of the Mandibles.

The city of Balkus, already a fine port city, continued to grow in size and wealth. While the Merfolk occupied themselves with the Avians, a new settlement, named Mershe, appeared on Crautor Island. A new Bwarlor nation came onto the global scene.

752 NA: The True Arrows infiltrated Rotandean. They found allies there among all those who resisted the Brotherhood of Living Immolation. The common man may not have known of the Brotherhood, but the Arrows knew. Frugal Profiteers who went into hiding after the end of the civil war also joined up with the True Arrows. Sabotage and trickery were rampant in the city. Rumors of rebellion spread.

753 NA: Engrenildo’s grandson, Engrenildo the Third, finally docked on the western side of Hearthland with grand stories of land beyond the four known continents. He established a colony at the edge of the river named Victoria, after his mother.

754 NA: The Metal Dwarves formed up more armies and then went marching out against the Grez. Machines were made to assist in crossing the ice and breaching the fortress of the wraiths. A few soldiers were lost in the trek to Reesrevoton to eliminate the Grez threat, but discipline kept the men in line. Upon arriving, the monstrous creations of the Grez shocked the Dwarven armies. They fought and fought, before realizing that their only chance laid in retreat. The Dwarves pulled out, but only a few survived to tell the tale of the ice golems of the Grez.

755 NA: King Tenzomak sat in the throne room of Syluk. His father’s armor stood in a trophy case against the wall. The King stared at the armor and felt it calling to him. He walked over to it in silence and slowly donned the armor. He felt vast strength flowing in his veins. He had to use the strength quick! Before it consumed him! He lashed out at the grand columns supporting the ceiling of the throne room. His kicks and punches, powered by the ruby plate, brought the walls down around him. Servants fled the royal castle and a few were crushed in the ruins. The King dug himself out of the collapsed keep with his bare hands. He addressed the gathered crowd around his former palace, “For too long we have sat in luxury, enjoying the splendors the world has given us! It has weakened our resolve! Made us like the little people who think of nothing but their pipe-weed and mushrooms! NO LONGER! We shall forge our bodies into a new army and reclaim the glory of the dwarves! NO MORE MERCY FOR THE EMPIRE!” A cry goes out among the Dwarves and Humans of the city.

Immediately the city prepared for war. Old metal was melted down for new. Fine heirloom luxury goods were sold off to incoming merchants to finance the growing army. Thousands of men reported for the draft. Those that do not were found and punished. Bards were sent out to spread tall tales of Tenzomak’s Ten Hundred Thousand.

756 NA: The first graduates of the agoge assembled outside of Crodolan. They marched forward without fear, thousands dying to the ancient magical defenses around the city. The Hobgoblins had been told from a young age; a Hobgoblin never gives up, never surrenders, and never retreats. That is for the lesser races. Hobgoblins are strong, brave, and as hard as steel. They marched forward, unfazed as their brothers were blown to pieces by fire and lightning. The defenses around Crodolan were used up except for an odd one here and there.

The humanoids and Giants reached the city walls. Grand General Krak-Sho-Khan ordered the rams brought out. The Elves tried to defend their city, but for every Goblin they shot, two more took its place. Giants and Trolls helped with the siege of the walls. The Elves ran out of arrows, and then they fell. Crodolan was taken. Krak-Sho-Khan named himself King of the Halusho Forest, with his generals as the official council.

757 NA: The Humans of New Prestounasi grew wary of the war between the Elves and the Hobgoblins spreading to their city. The ships were made ready to cast off if the Hobgoblins turned their way. The generals of the Bastion felt secure behind their walls, but awaited an order from Hykma to cross the Bridge and engage the filthy Bwarlor spawn.

The Rana kept the influence of Navillus out of the Shanties with many spells, wards, baptisms, and exorcisms. This earned them many friends among the commoners, but few among the faithful in the Brotherhood. It was no longer a rare incident for a Gossamer Monk to be attacked on his way home from a house call. The Brotherhood’s spies are everywhere and their thugs are ready to pounce.

The Grez learned of artificial intelligence for their golems. An unthinking automaton is a foe worthy of the greatest heroes, but a thinking one? Only the immortal gods could slay such a beast. The Grez rejuvenated their golem armies in Reesrevoton and sent the golems at the Bronze Port. The Dwarves and Profiteers evacuated the city, but many did not make it out in time.

758 NA: The Grez attacked Bronze Port last winter. It is spring and a new year dawns upon the world. What quests lie in wait for those who seek adventure? Only the gods know.

-GoCorral

Back to the beginning: Gurutama Timeline Revising Part 1

Gurutama Timeline Revising Part 26

Previous: Gurutama Timeline Revising Part 25

There’s a Chinese proverb that I love, “The Empire, long divided, must unite: long united, must divide.” Unity comes and goes. Same thing happens to the Hykman League in this post. Previously they united four races, Human, Elf, Hobgoblin, and Rana. Now everything falls apart. The Hobgoblins go independent, the Elves factionalize, the Humans war upon each other. And… evil wins! Why does evil win? So that good adventurers have something to strive to defeat of course! It’s all about making interesting campaigns later on. Navillus spreads his influence out of the Upper Maw into the Eastern Maw.

737 NA: The Hobgoblins, enthusiastic at the new found technology of the Humans, built cities to gather their people in the forest. Cities were built at the head of each of the rivers in Halusho: Drukana, Nazarak, and Tentomrozan in order from west to east.

A faction of Elves was outraged that the Hobgoblins were allowed by the Hykman League to settle in the Halusho and the Mandibles. The faction split from the League and went into the forest “back to its roots.” The faction named itself the True Arrows. The True Arrows formed an elite soldier corps to hunt Hobgoblins and any who associated with them.

738 NA: The return of Navillus and the actions of the True Arrows put too much stress upon the Hykman League. The Brotherhood of the Living Immolation revived and clashed with the Revered Administration in the streets of Hykma and the Hearth. The frustrated poor enacted their revenge fantasies on the rich. The streets were stained with blood and both cities descended into chaos. A bloody civil war wracked the Hykman League.

The Hobgoblins broke off regular relations with the Hykman League having learned enough to maintain a civilization of their own. The Hobgoblins created schools with a sort of Hobgoblin agoge (Spartan training). The Hobgoblin militocracy conscripted armies in the three new cities.

Tension mounted in the Elven forests. The armies at New Prestounasi redeployed and martial law was declared. The armies struggled to maintain peace, defend against Hobgoblin raids, and contend with the True Arrows. The armies were called to return to Hykma – by both sides. The generals refused to return, staying in the forest, fearful of aiding the wrong side.

739 NA: The Grez researched improved ice magic and architecture. They used their improved skill with cold magic to create ice golem creatures. The Grez formed armies out of these ice golems in Reesrevoton.

The son of King Hrotomak, Tenzomak, conscripted a new army to defend his beautiful city of Syluk.

740 NA: The True Arrows kicked the Hobgoblins out of Shianosoth and reestablished the ancient Elven city. Many of the old buildings were left as ruins, reminders of what happens if Hobgoblins are allowed free reign.

741 NA: The Elves of Rotandean and Crodolan feared that the civil war might spill over into their territories. Rotandean created an army. Crodolan’s mages used their enchantment magic to charm the commanders of the Hykman army to stay in the forested city. True Arrow leaders convinced the people of Crodolan to mercilessly execute the Humans within the army. A new Elven army was formed at Crodolan to defend from reprisals.

In Hearthland, the Metal Dwarves realized that their military was ill-suited for fighting the undead abominations of the Grez. A new military organization was created, vastly superior to that of any other nation. Promotions were now based on intellectual merits instead of connections or prowess in battle.

742 NA: The Hykman Civil War ended, leaving a wake of carnage and a strong military presence in both Hykma and the Hearth. The Brotherhood of Living Immolation took control of both cities, though the proxy of the Revered Administration still remained, now many of the Administrators were themselves members of the Brotherhood. The Revered Administration had too many things working against them, the infiltration of their order, the burning fanaticism of the Brotherhood of Living Immolation, and the greed of Revered Administrators.

In honor of their victory, the Brotherhood of Living Immolation built a massive and wonderful temple to Navillus in the Elven Gardens of Hykma. While the true nature of the Brotherhood of Living Immolation was still concealed under infinite veils of secrecy, the temple was a rallying point for common men.

-GoCorral

Next: Gurutama Timeline Revising Part 27

Valentine’s 2015

Here it is almost two weeks later and I still haven’t made a post about my awesome Valentine’s date!

My wife and I went out to eat at her favorite restaurant, Chevy’s. She likes the place a lot because they have really good tortilla chips and the family friendly atmosphere is very inviting.

After the wonderful dinner we used a birthday present I’d gotten for her back in November, tickets to Disney on Ice!

The opening act was a few ice-skating boomerang throwers.

Mickey came out along with all of his friends who wanted to throw a birthday party for somebody, but it wasn’t any of their birthdays!

The Mad Hatter came out along with Alice and suggested an Unbirthday party instead.

After the party Mickey stayed to clean everything up by putting on his wizard clothes and summoning a bunch of iceskating brooms.

The next celebration was Halloween (because Halloween is totally on Valentine’s Day in February).

After Halloween came Valentine’s Day. Finally!

Minnie was looking for her love, but couldn’t find him. All the Disney princes and princesses tried to help out by dancing around a fountain. Most of the traditional amazing ice skating moves were during this number. Lots of princes lifting princesses and dazzling spins on the ice.

In the end Mickey was inside the fountain that Disney royalty was dancing around. He came out and had a dance with Minnie.

Hu-Ha! Let's get married, Minnie!
Hu-Ha! Let’s get married, Minnie!

After the Valentine’s Dance there was an intermission followed by Mickey’s fantastic travel the world second act! If you’ve been to Disneyland and seen the Magical Dot show, it’s almost the same thing.

Asia, Agrabah, all over Europe, New Orleans, and Hawaii!

Hawaii was the best of all. A man came out and sprayed some liquid onto the ice. Then the male lead from Lilo and Stitch came out with a fiery baton and lit the liquid (gasoline) on fire!

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Pyrotechnics are hard to capture on film beca-THIS SHOW IS COPYRIGHTED BY DISNEY!

And then the show ended with the required big finale where all the characters came out to sing and make merry.

I know what you're thinking and no, Woodie did not make merry with the dinosaur.
I know what you’re thinking and no, Woodie did not make merry with the dinosaur.

Pretty cool date! Definitely glad that we went.

-GoCorral

 

Gurutama Timeline Revising Part 12

Previous: Gurutama Timeline Revising Part 11

This post is all about the initial backlash the Dwarves suffer for the curse they laid upon the Bwarlor. The initial descriptions went into a lot of detail about the new subrace of Dwarves born from Human parents. I’ve removed as much as I could while attempting to preserve the core of the new culture within the timeline. Also, there’s some not nice words in this post, just to warn you.

I plan to write more about each race and subrace in the future. The information on the culture of the Bwaloran Dwarves will be moved out of the timeline and into that section.

346 NA: For many years Dwarf-sons were slaughtered by the Bwarlor, their deaths meant to purge the wombs of Bwarloran women. As the years passed the killings slowed and the Dwarf-sons found a place within Bwarloran society. A horrifying existence, forever a second class, beaten and abused by their own parents. Hatred grew in the hearts of these Dwarves, not for their abusers but for those who cursed them. Guided by the passion of the Humans and tempered by towering hatred for Dwarvenkind, the Bwarloran Dwarves formed an order, the Bastards of the Tattered Book.

The guiding mantra of the Bastards of the Tattered Book is, “We are bastards left on another’s door step.” Abandoned by the Metal Dwarves that cursed them they now intend to destroy the Metal Dwarves, tear up the Books of Prophecy, and become the true DWARF. They are the servant rebelling against their master, creation destroying their creators, sons killing their cruel fathers. They are the Bastards of the Tattered Book, and dammit, they mean business.

349 NA: The Merfolk took notice of the curse now that the first Bwarloran Dwarves had reached adulthood. The Merfolk offered to help ship the Dwarves born to the Humans to the Dwarven kingdom. The Bastards quickly rejected the notion that they wished to be reunited with their “original families.” The Merfolk seers, still unsatisfied, looked to Drolfo for guidance as to why this terrible curse had befallen the Bwarlor lands. Drolfo answered, “A curse from the Dwarves. You must attack the dwarves for there will be no peace with them.” The Merfolk began marshalling their armies.

352 NA: The race of Rana rose from the waters of Tonsil Lake. Some say that they are descended from the stars, riding gossamer strands of heavenly beauty. Amphibious and humanoid, they seem to radiate goodness. They settled in the Tonsil and frolicked, peaceful and happy, little aware of the chaos of the world.

360 NA: After many skirmishes the Landers took Cynelle. The Merfolk returned control of the city to the Najar. The Merfolk learned from this experience and gained advanced knowledge of how to fight inside cities.

366 NA: The Grez froze the Northern Sea to make one solid line of ice.

371 NA: The wraith people built a city in the middle of the New Ice, Ksilardyh.

-Mister Ed

Next: Gurutama Timeline Revising Part 13

Favorite Books

There’s this thing going around Facebook over the past couple weeks that finally reached me. No, not the Ice Bucket Challenge. I’m talking about a list of your top ten books.

Someone posts on their timeline and tags you in it. The copy and pasted section of the status reads:

“In your status, list 10 books that have stayed with you in some way. Don’t think too hard. They don’t have to be the ‘right’ books or great books of literature, just ones that affected you in some way. Tag 10(ish) friends including me so I can see your list.”

I got tagged by my sister and here is my list:

Hyperion – Dan Simmons
Game of Thrones – George Martin
Lord of the Rings – JRR Tolkein
Shade’s Children – Garth Nix
1984 – George Orwell
Dark Prince – Russell Moon
The Iron Ring – Lloyd Alexander
Nine Princes in Amber – Roger Zelazny
Gates of Fire – Steven Pressfield
Hitchhiker’s Guide to the Galaxy – Douglas Adams

Obviously there are a lot of great books that I can think of that I didn’t include on here. Dune and Harry Potter for example.

I felt the list was supposed to be composed somewhat impulsively, so I stuck with what I first thought of.

So why did I pick these?

Hyperion is possibly one of the best space opera novels ever written. Dan Simmons is an excellent writer in nearly every genre. The story follows seven travelers in a space ship on a pilgrimage to the fictional Hyperion planet where a great monster, the Shrike, awaits them. The Shrike will grant a wish to one of the travelers and kill the other six. The travelers spend their voyage telling stories like in The Canterbury Tales (every story where characters sit around and tell stories now officially based off of Canterbury Tales). The stories focus on the travelers’ past lives and why they are going to get a wish. I put Hyperion on this list because it was the first book that made me realize I love fragmented stories. Like in TV shows where there’s an A plot and a B plot. I love that in books as well. Hyperion has three sequels that I’ve read as well, Fall of Hyperion, Endymion, and Rise of Endymion.

Game of Thrones is the latest craze. I got into the series right before book 5 came out and consumed them at a rate of about one book per month. They’re good, they’re sexy, and they’re one of my favorite genres, medieval fantasy. Plus, it has a fragmented story line! Perfect!

Lord of the Rings is also a great book. My dad spent years reading me bits and pieces as bedtime stories. We started with The Hobbit when I was six and didn’t finish until I was eleven. The Lord of the Rings also inspired my favorite hobby, Dungeons and Dragons. So this one’s got too amazing things going for it. AND FRAGMENTED ACTION  ONCE AGAIN!

Shade’s Children was my first dystopia book. It’s fairly awful as far as complex themes go. Some robots from an alternate dimension invade Earth and start hunting humans for sport. The humans hide underground, but their society is kept alive by the robots or something? Sounds like a Matrix ripoff. Still, I loved it. Also, I was eight around the time I read it and there is the barest hint of sex in the book. I’m pretty sure it was my first exposure to sex, so it is significant for that reason as well.

1984 is the quintessential dystopian novel. Also, its by Orwell who is an amazing author. I loved this book and I still love it. I love the genre. Putting Shade’s Children on my list reminded me of 1984 so I put it on as well. Like I said, I didn’t think much about the list.

Dark Prince is probably one of the weirder ones on this list. It is the last book in a trilogy. The first book is called Witch Boy. The author, Russell Moon, has only written one other book. I’m not sure why he stopped writing because his stuff is quite good (or at least I remember it being good). The book tells the story of a teenage boy who suddenly discovers he is a witch and accidentally kills his girlfriend with his newfound magical powers. He then discovers that she was part of some weird witch cult which plans to use him in a plot to take over the world or something. My memory of the book is hazy, but I do remember loving it at the time.

The Iron Ring is a story that imitates Indian fairy tales. My dad read Grimm’s Fairy Tales to me when I was a kid and I loved them.  This was a continuation of that, but in an entirely different way. The stories were vaguely familiar because they used the same themes, plot devices, and stock characters, but they were also very different due to the setting for the story. Rajas instead of kings. Rakshasas instead of the Devil. It was really cool!

Nine Princes in Amber is amazing and everyone should read it. The book is the first in a series of ten books split into two halves of five books. The series details a titanic struggle between order and chaos across all dimensions. The center of order is called Amber. The series is extremely well written. One of my favorite parts is how Zelazny handles sexual or crude stuff in the books. He always alludes, but never mentions stuff explicitly. A character curses instead of “He exclaimed, ‘Shit!'” It’s very well done and I’d recommend it to everyone as long as you don’t require female characters. There aren’t very many of them…

Gates of Fire is a historical novel about the Greek defense of the Hot Gates of Thermopylae from the Persians. The story is stunningly realistic. The Spartans fight until their swords, spears, and shields are broken. All that’s left is their hands and they fight on against the Persians. I’ve always loved reading and learning more about the ancient Greeks and Romans. This novel gave me a means to do that in a more mature way.

Hitchhiker’s Guide to the Galaxy always makes me laugh. I loved the books and they are one of the few novels that I have read more than once. A few of the others on this list are also in that exalted category. The book is absurdist humor in a space opera setting, both of which appeal to me greatly. The Hitchhiker’s Guide was originally a radio show which I own a recording of and listen to occasionally in the car. If you like absurdist humor you should check it out!

Let me know what your ten would be in the comments!

-Mister Ed

Heroic Sapphiron

The perfect card to stall out Sapphiron.
The perfect card to stall out Sapphiron.

I fooled around with a few decks to beat Heroic Sapphiron with in Hearthstone.

I beat the Normal Mode version of Sapphiron with a simple Warrior deck. The Heroic challenge is obviously much more difficult because none of your minions will last longer than one turn.

I experimented with Warrior at first to beat the Heroic version, but found I just didn’t have the cards for it.

To beat Sapphiron on Heroic you need the perfect control Warrior deck with Shield Slams, Execute, Gorehowls, and Brawls. I just don’t have all those cards and they’re too expensive to craft.

I do have almost all the Mage cards though!

Here’s the Mage deck I used to pummel Heroic Sapphiron into the dust.

Deck list:
Arcane Explosion x2
Frostbolt x2
Counterspell x2
Duplicate x2
Frost Nova x2
Ice Barrier x2
Ice Block x2
Mirror Entity x2
Vaporize x2
Cone of Cold x2
Fireball x2
Feugen
Stalagg
Blizzard x2
Flamestrike x2
Pyroblast x2

The strategy is very similar to a freeze Mage deck. Stall the opponent out until they’ve run out of stuff.

With the perfect draw it’ll work to prevent Sapphiron from killing you.

Counterspell is very useful for getting rid of Sapphiron’s Pure Cold spell. Mirror Entity will often soak up a Frostbolt if it doesn’t let you trade for a creature.

But how do you kill Sapphiron?

The first bit of damage should come from your hero power. Use it on her whenever you can afford to.

The second bit comes from any left over Fireballs or Frostbolts you have after Sapphiron has played through her entire deck (You’ll have one if you’re lucky).

Most of the damage comes from the Pyroblasts and the combination of Feugen and Stalagg.

Feugen and Stalagg don’t do much on their own against Sapphiron. She’ll just destroy them same as any other minion at the start of her turn.

But because they die on her turn, Thaddius is also summoned on her turn. Then when your turn rolls around you can attack with Thaddius for a big pile of damage. In a pinch Thaddius can also take out a minion.

But two Pyroblasts and one Thaddius is only 31 damage. Where’s the other 14 coming from?

Hopefully from the latest Mage additions in Naxxramas, the Duplicate secret. The Duplicates should be played when Feugen or Stalagg are about to die.

When the little golems die, you can play them again to summon their big brother once more.

If you play the Duplicates for Thaddius, then you can still play him. Unfortunately, Sapphiron will destroy him before he gets the chance to do anything.

The same thing goes for combining Duplicate with Mirror Entity, so watch out for that as well.

The deck may not work on the first try, but I can assure you that it does work. Give it a try if you’ve got the cards!

-Mister Ed