Characters of Cimmeria: Karnafaust

karnafaust

Karnafaust was the first Dwarf and the first Dwarven King. King Karnafaust always put his people first, but his hot temper often led him to make decisions to their detriment. He led the Dwarves in quitting the Conclave to found the city of Fangaroot and he was the first mortal to be brought back to life under the Resurrection Pact of Hades. Karnafaust died a second time during Kenderax the dragon’s attack on Fangaroot. The dragon devoured his bones, so he was never buried, but a shrine in his memory was built in Dalleer. Continue reading

Cimmerian Timeline Part 8

Previous: Cimmerian Timeline Part 7

1042BCE: Numerous clerics and magicians studied the intricacies of Hades’s Resurrection Pact with the mortals of Cimmeria. These necromantic scholars formed an enclave for research beneath the Terror Mountains in the north between the Jenarild River and the Curving Stream. This settlement came to be known as Crux.

1035BCE: Seeking to gain more power to assault Colchis with, Hades sent an emissary to Crux. His messenger took the form of a three-headed bodak called the Antenator. The creature gave the people of Crux a set of standard practices for bringing the dead back to life and controlling them, either with their souls or as soulless husks to do the bidding of their necromancer master.

1034BCE: The Antenator created the Silver Tower at the center of Crux and took up residence there. His persisting influence emanated from the Tower keeping the numerous undead of the city easily controlled by the city’s living residents. While the Antenator occasionally addressed the people of Crux, approaching him was now impossible. Entrance into the Tower required passing a series of insurmountable trials.
At the same time that the Silver Tower rose, Vecna, the powerful lich, arrived in Crux. She set up her alchemy and spell shop at the Tower’s base and began her own research on death magic.

1030BCE: The Conclave setup a trading post with the Elves of Valor Forest. The post grew to become the town of Shalemstead.

1011BCE: A prominent Human leader of the Conclave, Tisaphernes, was murdered by an Orc slave of his. Anti-Orc sentiment increased among the Humans in the Conclave.
A solar eclipse occurred and Hades attacked Colchis once again. Aeëtes inscribed explosive glyphs throughout the city that would only activate when one of Hades’s creatures passed by. These glyphs, along with a well-trained corps of archers, ended the threat during the solar eclipse.

1000BCE: After multiple raids into the Orcish settlements, the Humans of the Conclave organized a large scale expedition. The Halflings  refused to participate. The split thwarted the expedition before it could reach the Orcish lands in the east due to a poorly maintained supply chain. The Humans returned in humiliation.

976BCE: Sadroston died at an advanced age. Thousands mourned the great hero’s passing. Sadroston’s descendants would carry on their forebear’s legacy. Others rejoiced in silence and began to plot.

975BCE: The dragons of Cimmeria attended the Draconic Convocation. The direct descendants of Echidna and Typhon were present. The red dragon couple, Invernix and Sartoria. The blue dragon couple, Bavastatner and Renvesharhialisv. The black dragon brothers, Kovan’rorshac and Pithwatolzar. The green dragon sisters, Cordax and Hashterainon. The white dragon couple, Shivara and Tikanile. The gold dragon siblings, Agohimano and Hontalawi. The silver dragon twins, Jimarohzaj and Falron. The bronze dragon twins, Rilopenaril and Langudina. The brass dragons, Hazorshrakan and her father Forsoman. The copper dragons, Thaitonzao and his mother Blathorwa. All were present.
The dragons agreed to conquer all of Cimmeria and split the provinces of the realm among themselves. They were the strongest beings in the Olympians’ new creation. Why not take control? Each pair of dragons would rule a region of Cimmeria and could do what they saw fit with the land and people of that region. The dragons took wing and set about subjugating the different people of Cimmeria.

973BCE: Within two years the dragons subjugated all mortals of Cimmeria.  Red Invernix and Sartoria took the Northern Terror Mountains around Horror Peak. Blue Bavastatner and Renvesharhialisv took the Shacklack Desert. Black Kovan’rorshac and Pithwatolzar took the land that would eventually be called Danar’s Swamp. Green Cordax and Hashterainon took the Dry Woods that would eventually be called Bigby’s Forest. White Shivara and Tikanile took the Western Terror Mountains around Doom Peak. Gold Agohimano and Hontalawi took the Caspian Coast. Silver Jimarohzaj and Falron took the Eastern Terror Mountains around Fear Peak. Bronze Rilopenaril and Langudina took Apollo’s Plains. Brass Hazorshrakan and Forsoman took the Orc Lands in the east. Copper Thaitonzao and Blathorwa took all the lands between the Black River and the Great Divide.
The Olympians sat and did nothing to help their mortal subjects. The new turn of events amused them. They watched, curious what would happen next to this new world of dragons and mortals.

970BCE: The dragons declared a new set of laws in effect throughout Cimmeria. These laws set up dragons and their progeny as the aristocracy of the land with all others being second-class citizens. Additionally, the new laws forbade mortals from forming large armed groups without approval from their dragon lord. During their initial conquest the dragons had learned to respect the threat an army posed. They sought to prevent any such danger from arising ever again.

-GoCorral

Next: Cimmerian Timeline Part 9

Characters of Cimmeria: Shratalanda

shratalanda

Shratalanda was a masterful elvish psion and the hidden guide of the Dragon War’s heroes. She foresaw the injustices the dragons’ law would create and set in motion events leading to the Dragon War. Many of the heroes of the Dragon War were unknowingly touched by Shratalanda at some point in their lives. For her own part in the Dragon War, Shratalanda favored magically transforming her body into a weapon in its own right and going toe to toe with her opponent.

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Characters of Cimmeria: Toffoun

Toffoun was a Dwarven cleric of Ares who fought with twin swords against the Goblins of the east. Along with Amalgami, Toffoun protected and organized the Humans, Dwarves, and Halflings of Zeus’s Canvas during the Goblin resurgence of the late 10th century BCE. He founded the city of Jipangu and passed on his particular code of honor to its citizens. Toffoun joined the other heroes of Cimmeria during the Dragon War. He bound the draconic benefactor of the mortals, Langudina, within the Bronze Orb before entering his slumber along with the other heroes.

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Characters of Cimmeria: Korm

Some of the Cimmeria posts I make will be about two characters. Smaller characters have smaller posts but I don’t want to deprive you all of a decently sized blog post on Cimmeria every week. The information for this week’s two characters is pulled from a forgotten note I wrote a few years ago on how magic items can possess people in D&D. So let’s get started with our two characters of the week, Cecilia (again) and the magic talking dagger, Korm!

Cecilia

Cecilia returned home after traveling with Jovy and spent many years there before the Dragon War erupted. What happened during those years? Continue reading

Characters of Cimmeria: Delain

Delain

The Conclave that once ruled mortals lives became unbalanced by the departure of the different races. The Dwarves left the Conclave first due to disagreements between Dwarven and Human leaders about intercity coordination against the Goblin threat. The Elves soon followed suit. As the Humans turned the goal of the Goblin Wars from eradication to enslavement, the Orcs left the Conclave to continue the war’s original purpose. In time the Orcs saw value in preserving the Goblin way of life and in fact protected the Goblins from Human invasion. The Halflings were the last to leave the Conclave after the end of the Goblin Wars. They felt the organization had served it’s purpose and that it was time to start fresh.

The adversarial nature of the Humans that remained within the Conclave incited wars with Continue reading

Characters of Cimmeria: Restnor

In a way, this post is really about three characters, not just one. Restnor the Third was a character I established previously as the founder of Restnor’s Point. Having him be “the Third” meant that there were two Restnors before him. Additionally, as their lives weren’t mentioned they couldn’t possibly be as important as Restnor. So I came up with a little history for the two of them, but mostly as a way of setting the scene for the environment that Restnor the Third grew up in.

Restnor the Third

In the aftermath of the Dragon War people moved into the wild untamed places of Cimmeria such as the Black River watershed. These early settlers needed protection. Many volunteered to be rangers trained by the Elves that lived in the Valor Forest. Restnor the First was among the initial group of rangers slaying monsters and protecting the people that made their homes along the Black River’s tributaries. Restnor the First had a child with an Elf. When the child was old enough, Restnor took him and raised him on the road while he battled against all manner of threats to civilized life. Continue reading

Characters of Cimmeria: Tracy

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Tracy was a Halfling trickster and diplomat during the Age of Monsters. She singlehandedly prevented war between her kinsmen and the Conclave after the little people parted ways with the organization. After stopping the war, Tracy became a leader among the Halfling people and helped found the towns that grew into Crafterton and Nomingburg. Tracy joined the other heroes of the land during the Dragon War and imprisoned the blue dragons at the war’s conclusion. Tracy joined her companions in their slumber, only to be reawakened when the dragons were freed. Tracy was  the first to wake up when the Blue Dragon Orb was broken , but she died in her attempt to defeat the blues’ patriarch, Bavastatner.

Tracy’s story begins as tension grew within the aging Conclave that once ruled mortals’ lives in Cimmeria. Continue reading

Characters of Cimmeria: Tentineh

Tentineh

Tentineh was one of the most powerful wizards who ever lived. Master of the elements he came up with many new spells never seen before. He became the defender of Greshendale during the Age of Monsters. Frustrated with draconic tyranny, Tentineh led the heroes of the land during the Dragon War. He invented the Orbs of Dragonkind to imprison the dragons. Greshendale was destroyed during the war, but upon the heroes’ victory, Tentineh used half of the Orbs to rebuild Greshendale as a flying city. Tentineh now lies with the other heroes of the Dragon War, deep beneath the earth awaiting the return of the silver dragons which he personally imprisoned.

Tentineh was the first son born to a wealthy farmer in the Greshen Valley. Tentineh’s family did not know, but he was destined for great things. His mother had been attacked by one of the wyverns of the Terror Mountains in her youth. The poison from the wyvern’s sting lingered in her body and transferred into the babe during her pregnancy. The poison tested the boy and he came through, not weakened, but fortified with the might of the dragon.

Tentineh’s father saved up all his gold to pay for the boy’s education. He apprenticed his son to an accomplished wizard who also happened to be a descendant of Sadroston. From a young age Tentineh learned all the secrets passed down by Sadroston. He mastered them with a unnatural speed due to the draconic power flowing in his veins. He swiftly surpassed his master and rose to be the greatest spellcaster in the whole of Greshen Valley.

The dragons in the Terror Mountains did not permit the people in the valley to organize armies, but the same could not be said for the trolls in the foothills. Tentineh had experience repelling smaller troll attacks with his command over the elements, but his powers could not stop an entire army of the beasts when they attacked. Instead, the young wizard turned to dark, forbidden magicks. He summoned a fiery demon from beyond the realm of Hades to vanquish the trolls. This slaad, as it was called, defeated the troll army, but it demanded a terrible price. It would see the whole world burn in payment for it’s service.

Tentineh moved quickly to thwart this new threat to Greshendale’s safety. The infernal slaad rested after obliterating the trolls to regain its power. Tentineh  dug through old tomes of binding spells. He found what he needed and used the magic to imprison the slaad forever. A magical rod provided the key to the slaad’s prison and the key could only be turned by three mages, one of good nature, one of evil, and one of neither. The rod was broken into pieces and scattered across the realm to prevent the slaad’s return.

Tentineh never wanted to resort to such dire measures again. He began secretly training the people of Greshendale in the magical and martial arts. If the dragons would not let him have an army, then he would hide it from them. In time, a force of giants descended from the mountains. Tentineh could not halt the giants’ advance on his own. He was forced to use his army and in so doing, reveal it to the dragons. The punishment was certain, death.

Rather than submit to the dragons’ judgement, Tentineh gathered the heroes of the land alongside his army. Thus began the Dragon War. The war lasted many long years. Killing the dragons proved difficult. The elder wyrms that ruled their species could regenerate even the most dire of wounds. Tentineh’s past experience proved invaluable in solving this problem. Instead of killing the dragons he bound their leaders to ten crystal orbs. Each dragon color had two elder wyrms that led it. Each Orb contained within it one of those leaders while the other leader was set to guard the Orb for all eternity. The Orbs in turn gave great power to any mortal that possessed them.

Tentineh advised the other heroes he had fought with to place eternal defenses around the Orbs. Those who could not or would not gave their Orbs to their architect. Tentineh used them to build a new Greshendale, for the original city in the valley had been destroyed during the war. Vast power was poured into the city. A volcano imprisoning an ancient enemy of Zeus was used in the creation of the new city, freeing the monstrous Dahak and winning its gratitude. Other powerful artifacts besides the Orbs were used in the city’s construction but it was still not enough. Tentineh took more magic from the surrounding land and the valley died as its life energy was given over to the city. Holes in the fabric of the world were ripped asunder. These holes are still present in the valley as empty spheres, consuming all that is placed within them.

In the end, Tentineh completed his vision. Greshendale flew. The magic within the city made it a paradise, providing light, food, water, shelter, communication, and entertainment to all who lived within it. The people of the valley were offered a choice, live in the floating city or strike out on their own. Many accepted Tentineh’s offer and moved into new homes. The others attempted to settle a new Greshendale to the south, but the settlement upon the ground atrophied within a few generations.

Tentineh did his best to be a good leader to his subjects. He set up the War Mage Academy to teach them battle magic for defense. He invited druids, sorcerers, and psions to the city to teach other forms of magic. He bound elementals to his service to further enhance the city’s comforts. Tentineh even set up a ruling council of mages so that he would not have absolute tyrannical power over the city.

Despite all his accomplishments, a dark fear still lingered in Tentineh’s heart. The Orbs were not indestructible. The dragons could return in time. He worked out a plan along with the nine other heroes who had imprisoned the dragons. Should an Orb be broken, the hero who defeated that dragon would be summoned once more to re-imprison the beast. To keep their youthful edge sharp for all eternity, the heroes would voluntarily accept a death-like slumber. Eons could pass, but they would not age. They would wait, and when the dragons returned, they would be ready.

Tentineh sleeps with his companions beneath the earth now, awaiting the return of the silver dragons.

-GoCorral

Characters of Cimmeria: Cecilia

Whew! This one took a lot longer to write than I thought it would. A little late for “D&D Mondays.” I should still be able to keep up with one post a week though.

Cecilia

Cecilia the Salt Champion was the daughter of Zeus and the mortal Hymniara. The founder of the city that now bears her name and liberator of the Caspian, Cecilia slew the great sea beasts that prowled the sea. She accomplished many other great tasks on land as well as befriending the dolphins and the people of the sea. During the Dragon War, Cecilia imprisoned the black dragons. All her tasks were done in the name of her lord-father, Zeus, while wielding a shining sword that he gave to her. The sword was buried with her deep beneath the earth where Cecilia slumbers, awaiting the return of the black dragons.

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