Restnor’s Point

I talk a little bit about distilled beverages in this entry as if they are a secret that no one knows about. While that’s not true now, it was for when my campaign is set! The events in Cimmeria take place 400BCE and the first alcoholic beverage wasn’t distilled (in reality) until 1200CE, 1600 years later.

Restnor's Point

Restnor’s Point is a small mining town with a population of about 11,000 people. Restnor’s Point is named after its original founder Restnor the Third. He was a schizophrenic ranger who enjoyed exploring the northern wilderness along the Terror Mountains. In his travels he found a waterfall with a gold mine behind it. He returned to his hometown of Dalleer and made a large bet that there was a large treasure behind the waterfall. The man he made the bet with accepted thinking that Restnor had imagined the gold deposit during a schizophrenic episode. The man lost the bet and Restnor used the wager to set up a mining operation by the waterfall for people with socially devastating disabilities like his own. Thus, Restnor’s Point has become a place where the majority of the population have physical or mental disabilities.

Hephaestus has risen to a place above Zeus in the pantheon of Restnor’s Point. His lame leg and status as the god of mining make him at fitting patron deity for the city. Hephaestus has blessed the town and given them astoundingly high and thick walls made of adamantite. The walls are 32 feet high and 10 feet thick. No known weapon has been able to get through the town’s gates when they are closed except a dragon’s breath or a disintegrate spell, and even then only after repeated attempts.

West of Talon’s Waterfall is a large alcove bored out of the mountain wall. This alcove is used for Restnor’s Point’s temple. It is devoted largely to Hephaestus, the town’s patron god, but also to Apollo, for he is the god of healing, and to Hades, for his dominion over wealth. These three are the only who have statues in the temple, but the largest altar is still reserved for Zeus and the rest of the pantheon. The High Priestess of the temple, Titandra the blind seer, is the spiritual leader as well as the actual leader of Restnor’s Point, although she spends most of her time in Bradel Fields aiding the Alliance’s efforts against the Xorians. The only tax in the city is a tithe, but it is also considerably larger than most tithes. This tithe is used for all typical religious practices and for secular secular services that the town needs, such as paying for food and textiles from downriver.

The town exports the products from their divinely blessed mine for their economic livelihood. They sell stone, jewels, iron, bronze, copper, tin, mithral, and adamantite. They also produce cold iron, alchemical silver, normal silver, and gold. The town has grown to a position of wealth, but not arrogance. It has no standing army and has not increased prices even though they have a virtual monopoly on some metals.

The town does have a few barley and potato farms, along with a banana orchard that is magically enchanted to survive the freezing temperatures during the winter. These crops are not used for food except in the most dire of circumstances. They are more frequently used to make beer and an exotic banana wine. Dwarven alchemists in Restnor’s Point have also perfected a process where the alcohol of many different beverages is combined to make the hardest liquor anyone has ever laid eyes on. This, “vodka,” as they have named it, is exported throughout the known world and the secret to its making is guarded vehemently by the very few brewers who have access to it.

The mine of the town has its entrance behind the waterfall, known as Talon’s Waterfall, at the start of Talon’s Bed. Every morning the majority of the town’s adult populace gathers in the temple to the west of the waterfall for a blessing before going into the mine. Because the people of the town have worked for so long in the same place they have acquired many magical digging and appraising tools to help them in the excavation of ore. There are so many of these tools that they could be worth quite a  bit more than the metals, jewels, and stones they are used to mine, if one could find a buyer for them.

Restnor’s Point is also home to some of the best falconers in the entire world. They have bred normal birds of prey with other magical varieties to make a super hunting machine that still acts docile around humanoids. This new species has been dubbed the Asestaro. One of these creatures can be purchased at maturity for 20,000 gold pieces, at a young age for 15,000, and in the egg for 10,000. The bonding process between the new owner and the animal is amazingly only one week. At that point the Asestaro will do anything it has been trained to do for the owner.

In recent years Restnor’s Point has joined the Second Alliance against Xoria. The town cannot contribute much in the way of troops, but the wealth and resources produced by the town’s mine have proved useful for the Alliance. Additionally, Titandra receives prophetic visions of the future that have occasionally aided in the conflict with the Xorian Empire.

-GoCorral

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Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

Gurutama Timeline Revising Part 7

Previous: Gurutama Timeline Revising Part 6

I was playing Spore around the time we were playing this part of Dawn of Worlds.

In Spore you can defeat other nations by fighting them or by converting them to your cause.

I tried to do the conversion thing with the Dwarves, but the other players wouldn’t have it. It’s difficult to convert people when each race has their own living god (Drolfo, Navillus, Izquitl, and The Books).

36 NA: Without definite proof of the demonic presence in the Upper Maw the Merfolk refused to form an offensive alliance with the Dwarves against the Humans. The Dwarves asked that a commission of Merfolk be sent along with the Dwarven missionaries to the lands of the Najar. There, the people of the sea would see the threat that loomed in the North.

40 NA: Now that the people of Bwolark had settled themselves on the newly christened, Bwolo Isle, the Merfolk decided to intervene. The fish-men demanded tribute in rice from the Humans on their island. Just as Bwolark had spat at the offer of Navillus the Black Prince, the Bwarlor rejected the random demands for foreign crops by the Merfolk.

50 NA: After years of trying, shaky diplomatic relations were finally established between the Dwarves and the Avians. Unfortunately, the Avians rejected the Dwarven offer to arbitrate peace between the Avians and the Merfolk. Since the death of Trebor the Avians lacked true central leadership. While the Prophets of Cui-Xoloc were recognized as the Avian rulers, they held little real power. Generals, sages, princes and prophets seemed a dime a dozen, each vying for control of the Hrududu.

The Avians were too proud to accept the humiliating terms of the Merfolk. They could not let their people’s spilled blood go unpunished and yet… they lacked united leadership and the military discipline to formulate an attack. They posed little threat to the Merfolk, beyond the occasional raid on Tortuga. With each passing decade their attacks became less ferocious, smaller, and more content to merely pilfer outlying farms and villages.

52 NA: The Dwarven missionaries, after failure at Rontu-Aru, took the Merfolk embassy to the port city of Alixria. The Dwarves reminded the Merfolk of the worldwide earthquake many years ago. The Dwarven sages believed the quake was some sort of demonic presence entering the world and corrupting the Humans. The Dwarves showed as much of the Human devil worship as they could manage without endangering themselves. Unfortunately, the Najar were good at hiding their villainy. The Merfolk rejected the alliance offer, seeing no danger in the Najaran Empire’s existence.

The Dwarves went home, defeated before any battles had even taken place. Without any allies they had no hope of winning a war against the Humans.

67 NA: The wraith-like race of Grez emerged in the cold reaches of Glacierstone. Who knows how long they had been there, biding their time.

78 NA: The growth of the Halusho Forest manifested itself in new, mysterious ways. A new race came walking out of the trees, the Elves.

83 NA: The Elves quickly organized their civilization with their natural talents. They built a city around a giant oak in the forest, Crodolan. There the Elves created great works of art with wood from the Halusho and with metal mined from the Mandibles.

97 NA: Reesrevo, the god of winter and patron god of the Grez, guided his people as they established themselves in the new world. The Grez moved into the cold ocean between Glacierstone and the Upper Maw. They created Reesrevoton by freezing the ocean and making a giant glacial tower surrounded by a layer of ice under the command of their god. The Grez turned all of Glacierstone and parts of the northwestern Maw to ice.

-Mister Ed

Next: Gurutama Timeline Revising Part 8

Gurutama Timeline Revising Part 6

Previous: Gurutama Timeline Revising Part 5

This section of the timeline contains one of the more poetic passages about an event that fundamentally altered Gurutama’s progression.

Unfortunately, my new philosophy of removing such flowery passages continues. The passage will be retained in the Original Timeline page and I will also attempt to work it into later posts about the religions and cultures of Gurutama.

So let’s get into the dawning of the modern age of Gurutama, The Najar Ascension (Or for the enlightened, the Navillus Ascension).

1 NA: On the summer solstice an earthquake shook the entire world of Gurutama. People across the world suffered terrible nightmares and saw horrifying prophetic visions. The volcanic peak at the heart of the Red Mountains came alive belching dark smoke into the heavens. The leaders of the scattered Human communities gathered to pay homage to what had come. They crept through hollowed out caverns to the core of the volcano. There they watched in terrified silence as an impossible being arose from the writhing magma. These humbled men witnessed the world-birth of the Soul Drinker, Navillus the Demon God, The Black Prince of Gorgoth, the whirling realm of malice, chaos, and unkempt cruelty.

In the blackness beneath the shuddering mountain he spoke to them. He offered them dark secrets of power and control over all the mortal realm… for a price. All but one of the Human chieftains swore themselves to the Black Prince. The barbarian king, Bwolark Bwolo, the sovereign of the Skull-Dog clan, turned his back on the Soul Drinker, proclaiming that the Skull-Dogs honored no being above the legacy of their fathers and their fathers’ fathers.

3 NA: The Kenracktopar sensed the demon’s entrance into the world through a slight pull on their rings. Dwarven scouts traveled out to the human lands. Only a few returned, reporting cruel barbarism beyond even the descriptions of the Books of Legend. Something went wrong with this cycle of the world. Navillus broke into the world from the outside, so the cycle was broken. The Books held no information on how to stop this abomination. The dwarves improvised a plan. They would unite the other races of the land against the Demon Prince.

12 NA: The sacrilege of mighty Bwolark was short lived. He rallied other lesser clans whose heroes had been unfit to bear audience to the birth of Navillus. The ensuing civil war ravaged the Valley beneath the Red Peaks. Empowered by their new patron, fanaticism swept through the rest of Humankind and they broke like waves on the armies of Bwolark, driving him back from the mountains and into the sea. At last Bwolark the Unbent gathered his people and sailed out into the Maw to settle on the islands therein.

30 NA: Shattered by the civil war that purified the Valley beneath the Red Peaks, Humankind reforged itself in the fires of Navillus. By his blessing the Brotherhood of the Living Immolation was formed to spread his word and lead the scattered clans into a new age. By their work and his word, Humanity was recast into a unified force: the Najar, an empire destined to rule the world. The old chiefs that had witnessed the world-birth took control of the new empire and founded the Quintet, five magnificent cities, to share and balance power: the Holy City of Najar, the twin ports of Alixria and Alrdia, the fortress city of Syluk in the western mountains, and Farpoint in the shadow of Mount Solorum.

34 NA: After meticulously preparing themselves for war the finest men and women of the Dwarven clans gathered at Golden Mach. There they were sent on ships to Drolfo’s Cove and then Rontu-Aru. If the Avians and Merfolk could unite against the Living Immolation, then hope still remained.

-Mister Ed

Next: Gurutama Timeline Revising Part 7

Gurutama Timeline Revising Part 2

Previous: Gurutama Timeline Revising Part 1

I realized I didn’t like what I’d done in Part 1 much.

One of my goals with the revision was to give the timeline a consistent voice and right now the voice changes too much.

Sometimes there’s flowery prose and other times there’s informational text. Sometimes there’s even dialogue!

I’ve decided to edit it down to just informational text. That way it’ll be easier to find and recognize what we want to know later on when we use the new timeline as an information source.

So here’s the redo of the first section of the Timeline.

4121 BE: The Merfolk came into existence with Drolfo Sitnalta, god of the sea, as their patron deity.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great Egg Mother, Izquitl, created Cui-Xoloc, the tallest mountain in the world, to rest upon. The sheer faced mountain rose miles high, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. The Egg Mother started singing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal Najar Volcano, their own window into the beating heart of the world. The only thing greater than the Humans fear of the Volcano was their fear of the outside world. Their fear manipulated the physical world and protecting mountains grew up around the Humans.

3654 BE: After the last cycle of the world ended the Dwarves had buried themselves deep within the earth. Now they crawled up out of the dirt and rocks in the mountains in the west. The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” The writing in their Holy Books  preserved between each generation would tell the Dwarves when the world ripened.

-Mister Ed

Next: Gurutama Timeline Revising Part 3

Gurutama Timeline Revising Part 1

One of the problems that comes up in D&D is whether races are capitalized.

English is clear on that topic. African is capitalized because its a continental descriptor, but black is not because physical descriptors are less important.

Hobgoblin is a race in D&D, but is it a “nationality” or a physical descriptor?

The issue becomes more confused when languages are considered.

In D&D a race’s native language is often just referred to by that race’s name. Elves speak Elven. Hobgoblins speak Goblin.

The simplest way out for me was to just capitalize all races all the time, so I will be attempting to do that as I go forward with the work on Gurutama. This includes Human, Dwarf, Elf, and anything else that would not normally be capitalized in English.

4121 BE: The Merfolk came into existence and their god was Drolfo Sitnalta, god of the sea.

4037 BE: Drolfo told his followers to build a city between the islands of the Maw. The Merfolk named the city Drolfo’s Cove in honor of their god.

3983 BE: On the island, Rontu-Aru, the great egg mother, Izquitl, needed a perch, so she created Cui-Xoloc, the tallest mountain in the world, to rest upon. Cui-Xoloc rose sheer faced, miles into the sky, dividing the southern island-continent in two. An enormous waterfall sprung off the north side of the mountain, joining the river leading to the ocean.

3837 BE: Izquitl needed beauty and love and blood, so she called up Hrududu, a vast rainforest covering the eastern half of Rontu-Aru. Izquitl needed more, so she started to sing the first song of the world. The many birds of Hrududu listened and when she stopped her song the birds had taken on tall forms and gained intelligence not present in their lesser cousins. The Avians took flight.

3734 BE: Into the world came Humankind, timid and savage, knowing not from whence they came but living ever in decadent fear of the great fiery abyssal volcano, their own window into the beating heart of the world. The mountains grew up around the Humans for their fear of the outside world was even greater than the terror within the inferno.

3654 BE: The Dwarves knew that the world came and went in cycles just like the seasons. They knew how to survive the cataclysms and be reborn afterwards. They had buried themselves deep, deep within the earth. The Dwarves crawled up out of the dirt and rocks in the mountains in the west. They looked at the new world around them and said, “Oi! Whot’s all this then? The old one was better!”

The Dwarven chieftain calmed his people, “Calm thyselves! Have we not read that it takes time for a new world to ripen? We shalt go back into the ground until this Earth is ready for our holy presence.”

“Aye! The chieftain is wise! Into the ground again!”

The Dwarves got out their picks and shovels to create a new home in the new world. They would venture out of the mountains once the world “ripened.” For what purpose would they venture out? Only the writing in the Books they preserved between each generation could tell.

 

A few minor edits, but not much to do for this first part. I’ve considered taking out the parts about physical features of the world, but there’s nothing major here. Besides, what’s the difference between myth and legend for history this old?

-Mister Ed

Next: Gurutama Timeline Revising Part 2

Bible Videos

A still from one of DarkMatter2525's videos on Genesis.
A still from one of DarkMatter2525’s videos on Genesis.

Today I found this series of videos on Youtube made by DarkMatter2525.

His videos look at Biblical stories from a modern perspective.

Is the same logic that was true thousands of years ago true today?

What happens if you look at the mythological stories from a different perspective?

One of the ones I’ve watched so far is about how the world would’ve turned out if Adam and Eve never committed original sin.

Since death doesn’t exist without sin, the world just fills up with people until there is a second crust around the Earth made of animals and people.

The people don’t need to eat because they can’t die.

Eventually God gets fed up and force feeds Adam the apple.

The point DarkMatter2525 was trying to make is that Creation makes no sense if original sin isn’t included.

People would multiple with no end and a lot of the carnivorous creatures that are designed to eat other creatures would seem odd in a world where such an act isn’t possible.

Why does a lion have sharp teeth and killing claws if it doesn’t hunt its prey?

I grew up watching Veggie Tales videos at my friend’s house, so its especially interesting for me to see cartoon Biblical stories from a more adult perspective.

That’s all for tonight!

-Mister Ed