Cimmerian Timeline Part 11

Previous: Cimmerian Timeline Part 10

927BCE: Danar didn’t know how to survive in the wild. He was taken in by a group of kind villagers. They accepted him into their community and he took up a woodcutter’s axe to protect them from the monsters that plagued them. Danar never publicly used magic, but he continued to practice his arcane skills in secret.

925BCE: Danar rose to become headman of his village. He organized the people of the swamplands into a militia, so they could deserve themselves and keep order while Danar was occupied elsewhere. The black dragon brothers, Kovan’rorshac and Pithwatolzar, permitted Danar’s actions as it indirectly benefited him. Wealthier citizens meant more tribute for the dragons.

924BCE: Danar’s civilization of the swamp encountered resistance when the Elven druid, Eathirilu, arrived in the area. Eathirilu viewed Danar’s efforts to expand farm lands and hunting grounds as antithetical to nature itself. He attacked and sabotaged many of the exiled prince’s projects. The two figures crossed paths numerous times, but neither could get the upper hand over the other.

923BCE: The red wyrm, Invernix, witnessed Danar’s charitable work in the swamplands. “Why had the black dragon monarchs done nothing?” thought Invernix. “Were they lazy and decadent or was this an alliance between bronze and black?” Invernix disliked the situation either way. He entered the swamplands and began burning settlements.

922BCE: Danar refused to engage, but not for lack of courage. Rather, Danar was concerned for the fate of his people should he die. They could be killed and broken by lesser threats without his protection. Danar hoped that Invernix would grow bored and return to the Terror Mountains.

921BCE: Invernix did not leave and Danar confronted the fact that he would have to face the dragon. Danar teamed up with his previous enemy, Eathirilu, to fight Invernix. Unfortunately, Invernix defeated the pair. The great red wyrm promised to leave the swamplands untouched if Danar returned to Sheerzen and claimed the throne. Invernix planned on using Danar as a pawn in Rilopenaril’s kingdom.
Danar visited the first village he had stayed at. Revealing his magic powers he told the villagers that he was returning to his birthright in Sheerzen. People from all over gathered together to say goodbye to their leader. The combined their varied talents and made Danar a superb axe of unequaled quality to replace the old woodcutter’s axe he had used for so many years.

920BCE: Danar returned to Sheerzen to challenge the throne. His parents had died and his brother, Einhart, had defeated the other four siblings. Prince Einhart’s coronation was imminent. The people of Sheerzen protested Danar’s return, saying that his exile made his claim illegitimate. Ignoring the voices of the crowd, Einhart accepted Danar’s challenge. The two dueled in the vast, open, central elevator of Sheerzen. Danar’s axe brought him victory, but his brother shot out Danar’s right eye with an electricity spell.
Danar was coronated in his brother’s place. At the ceremony an elder earth elemental, Rhinston, attended. The elemental gave Danar a magical gem that could take the place of an eye. The gem fit perfectly in his eye socket. Danar chose to keep the eye hidden behind a patch. It was said that when Danar revealed his gem eye he could see to the truth of all things.

-GoCorral

Next: Cimmerian Timeline Part 12

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Characters of Cimmeria: Danar

My friend, Zigfried, chose a character that already existed in Cimmeria’s history as his PC. I gave him a lot of leeway to design the character how he wanted and Zigfried ended up shaping the history of Cimmeria in a big way through his choices. He wrote the backstory for his character, Danar, which is presented here. I have edited it, but this is primarily Zigfried’s work. As such this post is written in a different style than my own.

Additionally, Danar’s history is still a work in progress. I will return to this to edit existing information and add more events in Danar’s life at a later time.

Danar

The Nameless Childhood

Danar was born into a hatch of six brothers and sisters, himself included. This hatch was the 10th royal-blooded generation spawned from the mating of the bronze dragon, Rilopenarol and his human mate, Izalith. From birth, each child of Rilopenarol’s blood was destined to have a brutal upbringing on account of Sheerzen’s laws of royal succession.

For the 10 generations prior, the throne of Sheerzen had been decided by natural selection: every child with a claim to the throne was made to compete in a fraternal contest of might and deception. Only one child could live to assume the throne of Sheerzen, the rest must die. Traditionally, the royal family’s worth was decided through magical duels to the death. A dangerous future loomed before Danar, as he was considered in court to be the “runt” of the litter in terms of magical aptitude.

Danar’s difficulties in harnessing his magical abilities were further compounded by his compassionate spirit. He could not bear the idea of bringing pain to his brothers and sisters during their sparring sessions. Filled with despair, he went to the grand dragon Rilopenarol, who showed compassion to all of his broodlings, and asked for his wisdom. Rilopenarol heard his pleas and said “Henceforth, you are exiled from the city of Sheerzen. Cast aside your surname and flee now.”

The words were harsh, but the tone and meaning were not. Danar understood what it was that he must do. It was forbidden for any broodling to leave Sheerzen before an heir had been decided, so that night Danar fought through a number of guards as he escaped the city and the contest for the
throne. He fled deep into the wilderness until hunger, exhaustion, and his wounds began to overtake him.

Deep in the marshlands east of Sheerzen, Danar saw the flickering lights of a small village. Danar called out to the villagers as he approached and collapsed as several men ran over to meet the wounded young man.

The Rise of Danar

Danar was nursed back to health by the village that had taken him in, and he soon realized that this humble settlement was plagued by all manner of monstrous beasts. Sympathetic to their plight Danar steeled his will and made a resolution: he would protect these people that had saved him or die trying. He borrowed the largest axe he could find from one of the village’s woodcutters and sat himself in a pose of meditation at the center of the town.

That night a black dire wolf approached. The villagers of the town quickly fled into their homes leaving only Danar outside, waiting in the firelight at the center of town. The wolf lunged at him with intent to kill! Danar dodged and struck it down with a furious and desperate assault from his axe. The villagers emerged from their houses as the wolf howled its death throes. Seeing Danar there, standing over the dead beast, they felt truly safe.

In the years that followed Danar became masterful at slaying dangerous creatures with only an axe and martial prowess. Those that saw him were inspired by his strength and courage and in turn Danar was thankful for the humble people that supported his newfound livelihood. Danar began to teach the other men of the village how to fight and soon enough, he had grown a stable troop of warriors brave and strong enough to easily defend their homes.

Although it was only a small militia, in Danar’s eyes they were greater than any king’s army. He began to lead his men on expeditions to tame the surrounding marshlands and begin more settlements. Danar showed his people what they were capable of by doing it himself first. He never asked a follower to undertake a task that he himself was unwilling to perform. In this way the small village began to thrive and grow.

Invernix Cometh

Stories of Danar the Beastslayer and Hero of Men spread far and wide. His brothers and sisters heard of him in Sheerzen, but cared little. Danar was the runaway that had cast off his responsibility to fight and struggle for the throne. Officially he had been exiled and his existence was no longer of concern of the royal court. But the tales of Danar the Beastslayer and the prosperity of his growing federation of villages reached further to other, more sinister ears.

Invernix, the great red dragon and infernal wyrm, heard of the broodling of Rilopenarol who had arrogantly cast aside his draconic heritage to gallivant with men among the swamps. Enraged by the thought of a mere dragonkin believing himself to be greater than his draconic bloodline, Invernix took wing and flew to Danar’s Marshlands. For weeks Invernix burned out settlement after settlement among the riverlands in order to force Danar into confronting him.

Danar hesitated to confront Invernix directly. Not for fear of his own life, but for fear of what would become of his people should he fail and allow Invernix to destroy him. He spent this time evacuating his people safely and trying to devise some means by which to defeat the great red dragon. His hand was forced, however when a brave young elf approached him with a plan to confront Invernix.

Danar had met the elf named Eathirilu before. Eathirilu was a druid, a priest and defender of the wilds. Eathirilu wished to halt the spread of civilization into the unspoiled marshlands which hmade him an enemy of Danar’s in the past. He had been causing issues with Danar’s settlements by destroying dams and foiling the attempts of hunting parties. Despite this, the intrinsic value of human life still held a place in Eathirilu’s heart. Invernix’s wanton destruction was far worse than the slow encroachment of civilization. Eathirilu sought the only one strong enough to standup to Invernix, his previous enemy Danar.

Danar and Eathirilu battled Invernix for hours, surviving by the skin of their teeth by using the dense cover of the marshlands to their advantage. Invernix rained down hellfire and would dive only to find his prey had eluded him. Each time he became more and more enraged by the insolence of the mortals. Inevitably, the brave duo succumbed to Invernix’s power. The young druid was unconscious and on the edge of death and Danar found himself pinned beneath Invernix’s massive foreclaw. It was then that Danar made a final desperate plea to Invernix. He shouted that he would do anything the dragon wished, but spare the elf and his people. Invernix was pleased.

Invernix made Danar a solitary offer. Return to Sheerzen and take the throne with extreme prejudice. Should Danar fail to become king of Sheerzen, Invernix promised that he would hunt down every construct of man west of Sheerzen and raze them to the ground. At this time, a small group of Danar’s men charged Invernix hoping to free their endangered champion. Invernix quickly smote them to ash and a large swath of greenery with them to punctuate his conditions.

Danar’s heart sunk as he watched the men die. He steeled himself and agreed to the great dragon’s terms. With his pride satisfied, Invernix moved his claw from Danar and departed as swiftly as he had descended on the marshlands. Danar pulled himself up. Seeing the spirits of nature approaching to care for Eathirilu, Danar left the elven druid and trudged his way back to his village to lick his wounds…

Ascent to the Throne

Danar healed quickly and began to make plans for the return to his city of birth. He had always attempted to fight and lead without the use of his magical potential, but still practiced it all these years, combining his magical talents with his martial abilities in secret. Danar instructed his best blacksmiths to forge a new weapon of his design. This axe was not merely a large implement to behead creatures. No, this time he had his men make a truly elegant weapon of masterful design.

Danar told his people that he needed to seek protection for their settlement from the grand city of Sheerzen, and to know that they were always in his heart. And thus, the hero left the people he had saved to confront his past.

There was a great uproar when Danar showed up at the court of Sheerzen. All were outraged at the audacity of returning to claim what he had cast aside, whilst his siblings had been battling their entire lives for the throne. Furthermore, the heir of Sheerzen had all but been decided already. Danar’s eldest brother, Einhart, had proven himself to be the strongest and most gifted and all of their other siblings had undergone voluntary sterilization rather than be executed. Danar challenged Einhart to mortal combat to be held the next day. The court hissed, saying that Danar no longer had the necessary standing, but Einhart ignored them. The heir apparent confidently accepted the duel with the prodigal son, eager for any chance to further prove his right to the throne.

The two brothers fought the next day in the central elevator for all of Sheerzen to see. Einhart was a truly gifted sorcerer, but Danar had spent years facing overwhelming odds and teaching others how to accomplish the same. He would not be defeated. He cleaved his eldest brother in twain, but not before losing his right eye to a bolt of energy. Danar proved himself the true heir of Sheerzen and no other would challenge his claim to the throne after that day…

Danar, King of Dragonkin

Danar’s coronation was a momentous occasion for the city. The nobles hailed him as a prodigy tempered by the wilds, returned to restore order to the city. Danar was disgusted by the insincerity of the court he now presided over; however, he was overjoyed to be welcomed back by his ancestor Rilopenarol, who seemed truly unsurprised by the events as they unfolded.

Days after Danar’s coronation, an elder earth elemental named Rhinston arrived bearing a gift from the king of earth elementals. It was the fossilized gem eye of one of Rilopenarol’s own ancestors. The eye of an ancient dragon in crystal orb form, magically resized with the intention of serving as Danar’s replacement for the grievous injury he had suffered. The orb looked much like a living draconic eye and glowed with a pale green magical aura. Danar accepted the gift and allowed the earth elemental to place it in his gaping socket. All surviving portraits of Danar display him after this day, wearing an eyepatch of royal status over his crystallized draconic eye.

And so Danar was king of Sheerzen, but in his heart he was biding time. His hate for Invernix and the tyranny he had suffered festered, and Danar dreamt of the day that he could truly ensure that his people were safe. He honed his skills as a warrior, and developed his potential for magic much further than any would have thought possible for the “runt” of his hatch. Under Danar’s wise rule, Sheerzen prospered and the king cared greatly for his people regardless of their dogma for draconic superiority.

The people of swamp, however, forsook his name. They believed their savior had abandoned them for the glory of the throne. They no longer saw him as the hero that had led them to survive and later thrive when it seemed impossible. Eventually, without Danar’s immediate protection, the people of the swamp lands drifted away from the Fingers, leaving it the uninhabited waste that it is today.

To be continued with stories about the Dragon War!

-GoCorral

Jipangu

Jipangu

Jipangu is a large city of 110,000 people in the middle of Zeus’s Canvas. Most of the people in the city have some relation to one noble family or another even if they are several hundred steps away from being leader of their family. All this nobility confuses outsiders, but for those who grow up with it, the whole hierarchy makes perfect sense. In fact, the natives find societies without this level of nobility difficult to understand.

Jipangu is built on Zeus’s Canvas, a place in which great storms rage year round. The city is atop a large, dirt-covered, rock plateau. The constant deluges do not have disastrous effects for the citizens when they are inside the city. Irrigation canals reroute the large amount of rain from the plateau into the rice patty fields that feed the large population of Jipangu. An ancient orchard also exists close to the city. It has many different types of fruit that are eaten by the Jipanguese and the birds that flock around it. Sounders of pigs are kept around the city for the disposal of waste and to provide fresh meat for the citizens.

Honor is very important to the Jipanguese. The slightest offense or indignity is settled with a duel or immediate compensation; thus, there are many duel shrines in every section of the city. These places look like large square gazebos with benches on the outside for spectators to watch the duels if they wish. Within the shrine a weapons bracket holds a variety of wooden weapons. Most duels are decided by the first hit landed with a wooden weapon. Serious offenses will proceed until one combatant is rendered unconscious. Only in extremely dire circumstances are duels to the death. Duels to the death are scheduled in advance to allow both sides to make arrangements should they die. Such duels attract large crowds.

Because of all these duels the average citizen in Jipangu can act to carry out his own justice. The high sense of honor prevents most of the citizenry from abusing their skills. Jipangu has neither police force nor the need for it because of all the trained swordsmen. Secret crimes, like burglary, are still committed in Jipangu. Such crimes are investigated by the government detective agency, Tarot De’Longshare. The army handles riots and revolts when they do occur. The system works well and crime in the city is swiftly punished.

Jipangu has a militaristic culture. A strong man is respected and gains honor with every fight he wins. Weak men lose their political power without repeated reinforcement from their other traits. The high value on physical strength makes surrender an unacceptable and cowardly option. The Jipanguese army does not retreat from battle. Politicians do not change their positions when the situation changes. This adamancy in one’s decisions once they are made means very few things are said with uncertainty in Jipangu. An unofficial law has sprung up that if one breaks their word, they will be exiled.

Jipangu has a traditional style of clothes that is worn at all times by people in the city-state. Anyone not doing so is socially ridiculed and outcast. The traditional garb is a long, colored vest worn over a white shirt. The color of the vest indicates the wearer’s honor and position in the hierarchy of Jipangu. A headband is also worn that signifies special achievements by the symbols upon it. The pants of the outfit are extremely baggy below the knee, but no other special significance is applied to them. Silk is of course better than cotton or wool. Pants are worn by both sexes except at special ceremonies. There are no special shoes worn with the outfit. Armor is not worn within the city except by soldiers.

The official Jipanguese army of 7,000 is one of the best equipped and trained in Cimmeria, but it lacks unity. The soldiers fight for themselves and their own honor. Tactics are often simply choosing where the troops will charge from. The army does contain infantry, cavalry, archery, clerical, and magical units. Each unit has its general and each general has his centurions. They meet before each battle to discuss where they will fight, but since honor is obtained through killing with your own sword, instead of the overall victory, they will work on their on.

Jipangu has a First Family that rules over the whole city and decides disputes between the other families. The most honorable family holds this position and only loses it in a challenge by another family or through a major dishonorable event for the First Family. In the case of a dishonored First Family a council of all the families is called to decide which of them will take the place of the First Family in the new order.

The art of the city is some of the best in the world and it is present throughout the whole city. Almost every object, piece of furniture, and wall is decorated in some way. Vines, flowers, and all things natural and beautiful are usually the subject of art. If Jipanguese art was a representation of the real world then there would be no people, actions, or conflict in it. These things are always absent from the walls, paintings, and sculptures of Jipangu. Their focus is on still-life pictures.

Jipangu joined the Second Alliance against Xoria. Arendil, the current head of the First Family, leads the Alliance as well. Jipangu is currently hosting thousands of refugees that escaped from Phoenix when the city was conquered by the Xorians. The influx of people puts a strain on Jipangu’s resources, but imports from the rest of the Alliance have alleviated some of that burden.

The refugees of Phoenix along with many people from Dalleer, Dorrowsan, and Shalerton have all gathered outside of Jipangu for military training. Gradorian and Junai, the previous leaders of the Mercenaries Guild of Phoenix, are in charge of this vast training program. Kig Yupington assists the two generals as he can with the Dorrowsan Scepter. The training is further accelerated by rituals read from the Tome of Agamemnon. These rituals purify water teleported to the city from the Geyser of Talos. Any who drink this water are transformed into a terrifying warrior for a day. This transformation allows the trainees at Jipangu to learn techniques and strategies that would normally be beyond their abilities.

Geyser of Talos
Where ye Geyser of Talos is for reference

-GoCorral

Defeating Heroic Naxxramas

I’ve been messing around with the Heroic bosses on Naxxramas and they are pretty hard!

Fortunately, I’ve started to learn a few tricks to beat them.

Initially I was looking up decks on the internet to try and get past them, but I just beat all of the Military Quarter using my own creations.

A part of me feels like looking up decks to win was cheating, like looking up the answer to a riddle.

So I think I’ll try beating them on my own in the future.

For those of you who don’t share the same compulsion, here’s the basic outline of a few decks that will help.

I’ve only needed four decks to beat the Heroic bosses so far.

The deck I use most often is a Divine Spirit and Inner Fire combo Priest deck.

I featured a game against Heroic Heigan using that deck on my Youtube channel. Check it out here: https://www.youtube.com/watch?v=_o_T9poGgwk

The deck list for the Priest deck is:
Circle of Healing x2
Inner Fire x2
Power Word: Shield x2
Northshire Cleric x2
Divine Spirit x2
Shadow Word: Pain x2
Lightwell x2
Nerubian Egg x2
Shadow Word: Death x2
Deathlord x2
Stoneskin Gargoyle x2
Lightspawn x2
Mogu’shan Warden x2
Holy Nova x2
Sludge Belcher x2

The deck works by plopping down a minion with lots of health, like the Stone Gargoyle I used in the video. Use Power Word: Shield and Divine Spirit to increase that minion’s health and then turn it into an unstoppable monster by using Inner Fire.

So far this deck or slight variations on it have worked for Heroic Anub’Rekhan, Faerlina, Noth, Heigan, Razuvious, and Baron Rivendare. Make modifications for those battles based on what cards you have and what your own experience with the bosses. I’m sure you can quickly modify the deck to win against any of the Heroic bosses.

The bosses that required special decks were Maexxna, Loatheb, and Gothik.

I already detailed a proposed Maexxna deck in a previous post.

That deck ended up working. Load up a Paladin deck with as many battlecries and heals as you can.

The objective is to fill Maexxna’s side of the board with 7 minions all only having 1 attack. Humility and Aldor Peacekeeper both help greatly with this for when she plays her Giant.

Voodoo Doctor, Earthen Ring Farseer, Lightbringer, and Holy Light will all help keep your health at a good level.

The game winning combo is Guardian of Kings and either a Wolfrider or an Arcane Golem if you have one.

Play the Guardian of Kings every turn to restore 6 life and then play Wolfrider or Arcane Golem to charge at Maexxna and deal her 3 or 4 damage.

Maexxna will bounce the Guardian and your charge minion back to your hand and then attack with all 7 of her minions to deal you 7 damage.

Then you repeat! Each turn you’re only taking an effective 1 damage while she takes 3 or 4.

If your health gets dangerously low you can play a Guardian and a Voodoo Doctor or Earthen Ring Farseer to gain a little health past what her 7 minions can deal you.

I beat Loatheb using a heavily modified version of the Divine Spirit/Inner Fire Priest deck.

Shadow Word: Pain is pretty much the only card that can remove Loatheb’s starting Fen Creeper before it deals you too much damage.

The Priest provides heals with the hero power and Lightwells to mitigate Loatheb’s hero power damage.

The additional cards needed are Elven Archers, Ironforge Riflemen, and Holy Smites to take out the spores. It’s best to get the spore bonus on as many minions as possible so the addition of Haunted Creepers, Murloc Tidecallers, or Razorfen Hunters is a good idea.

The final boss that requires a special deck is Gothik. Here’s the deck I used:
Innervate x2
Claw x2
Naturalize x2
Mark of the Wild x2
Wild Growth x2
Doomsayer x1
Sunfury Protector x2
Mark of Nature x2
Savage Roar x1
Coldlight Oracle x2
Deathlord x2
Poison Seeds x2
Swipe x2
Druid of the Claw x2
Ancient of Lore x1
Ancient of War x1
Ironbark Protector x2

The plan is to outlast Gothik until he has drawn his entire deck.

Kill the smaller of his minions and then turn them into taunts with Marks, Sunfury, or a Defender of Argus if you have them.

Naturalize should be saved for Gothik’s bigger minions.

Savage Roar is another good way to get rid of the Spectral minions Gothik gives you. Poison Seeds is also great.

Swipe is great for board and can sometimes do double duty if it clears an Abomination or Unstable Ghoul. Starfall would also be nice, but I didn’t have one.

Eventually Gothik will run out of cards and fatigue damage will kill him.

I’ll try to do some more posts for beating the Heroic bosses of the Construct Quarter and Frostwyrm Lair in the future!

-Mister Ed