On a friend’s recommendation I purchased Tom Clancy’s The Division, that some people are calling a “Loot Shooter”.
I’d been wary of The Division due to a few reviews I’d read of it. Fortunately, all of the problems I read about are gone!
Zero latency issues. The game crashes occasionally, but I’ve come to expect that from Ubisoft, so it doesn’t phase me.
The tutorial missions no longer have any of the snafus that were present at launch.
Most of the enemies in the game take a believable amount of bullets to eliminate. Only the elite enemies take more, AS THEY SHOULD! If they took the same amount of damage to eliminate then they wouldn’t be elite enemies would they?
I’ve just tasted the end-game content and it is definitely the most exciting part of the game. The mix of PVE and PVP is amazing and tons of fun. Continue reading →
Blizzard announced an entirely new game at their latest Blizzcon extravaganza.
This won’t be a game based off their existing brands like almost every other game they’ve released. Warcraft to Starcraft, Warcraft to WoW, WoW to Hearthstone, and Everything to Heroes of the Storm making Warcraft and Diablo the only truly original games they’ve made.
The new game is a first person shooter called Overwatch set in the near future. The animation style is similar to Team Fortress 2 and Disney’s Incredibles.
I said Incredibles because the FPS has characters that you choose to play before each match and each character has a set of super abilities they can use during the match.
The super powers are simple enough. One person can teleport, another can fly, another one can create a big energy shield, etc.
So why be excited about this? I haven’t played a true FPS in over half decade, why do I care?
Well first of all, Blizzard has a very successful track record with their games. If they release an FPS its likely that it will perform well and attract a lot of people to the genre from other Blizzard games as well as increasing competition in the FPS field.
Second, Blizzard is branching out! Like I said, they haven’t come out with a truly original game in over twenty years. Are they too rusty to do well in a market without a pre-established fanbase? I don’t know.
It’s entirely possible that Overwatch will flop because Blizzard doesn’t know jackshit about what people want from FPS games. I doubt that will happen as Blizzard has enough money to attract designers who will prevent that from happening. It’s unlikely that Overwatch will fail, but will it succeed?
At this point… Hard to say. The game doesn’t offer any new mechanics. Everything the characters can do I’ve seen in other FPS games. The setting isn’t really new either. Its a cross between Team Fortress 2’s animation style and the futuristic setting of Halo (maybe a little bit less techy than Halo, but close).
But is there any FPS that’s really unique? Mount and Blade to some extent, but its so different from most FPS games that it falls into the realm of simulation games.
Halo wasn’t unique when it came out. Doom and Goldeneye both had the same weapon swapping and ammo systems. But Halo was massively successful. It was one of the first games you could talk about at school without having to be embarrassed that you were a gamer.
Will Overwatch reach that same level of success where gamer society embraces it? Maybe, but I doubt it.
A few of my friends suggested trying to stream other games besides Hearthstone.
I am interested in doing that at some point, so I’ve been working on stream interfaces for the other games I play.
Right now I play League of Legends, Hearthstone, Faster Than Light (FTL), Skyrim, and Diablo 3.
The stream client I use, XSplit, only lets me have four different stream interfaces set up at a time. More interfaces are possible if I buy a subscription for their software instead of using it for free like I am now.
I haven’t played much Diablo 3 at all lately so that’s the one of the five I’ll be leaving out. A few weeks ago I began to see it more as hamster wheel than a fun way to spend my time and have quit playing since.
There are other hurdles for creating interfaces for other games as well though.
I’ve always found a stream to be way more entertaining if I can see the streamer’s face, but where does the face go?
I struggled a lot with that issue while making the FTL interface pictured above.
Initially I had the game filling the entire stream. I tried putting my face in the top right, but that blocked enemy ships.
I tried putting my face in the bottom right, but that also blocked enemy ships.
Bottom left blocks my ship’s power use. Top left blocks my ship’s health and crew.
Middle left worked okay, but I ran into a size issue there.
My face was either too small to matter, or it was blocking the back part of my ship.
I ended up scrapping the idea of having the game fill the entire frame of the stream video.
I wouldn’t call the picture above a final product, but it was the best way to include the game as well as my face.
There’s other stuff to add as well.
In my Hearthstone interface I added the URL address of my blog at WordPress to try and get crosstraffic. I’d like to do that for FTL as well.
I’d like a logo of some kind for FTL too, like the Hearthsteed pack logo I made for Hearthstone.
Eventually I want to add in a donation, subscriber, and follower trackers, but I’d like to establish myself more before going on to that part of the interface design.
I’m committed to keeping the interface art grounded in the game I’m streaming though.
Using edited screen captures from the game has worked for me on that, so I’ll keep doing that in the future whenever possible.
I played Dungeons and Dragons (D&D) with my friends last night. We’ve been playing for over ten years together. We started when we were all homeschooled by our parents during what would’ve been elementary school. After we all split apart for college we ended up playing through Skype for a little bit and later through a cool web application called Roll20. I love playing D&D with my friends because the game is capable of almost anything in the fantasy genre. We can slay dragons, run away from orcs, obtain powerful magic weapons, destroy those weapons if they turn out to be evil, sail the sea as pirates, etc. It’s a whole lot of fun.
Although D&D is great for me, it has a history of being misunderstood. I’d like to clear up a few of those misconceptions with this blog post. I’ll talk more about my own experiences with D&D in forthcoming posts.
D&D started off as a spinoff from board game simulations of wars or war games. Risk is the most popular one that many people have heard of, but there are hundreds of others. A few of the other big ones include Axis and Allies, Diplomacy, and Small World. War games are pretty simple at their heart. You get a set of pieces and you use them to simulate a battle. The rules might tell you how to simulate the D-Day Battle for Omaha Beach, but nothing’s stopping you from using those same pieces to simulate the Battle of the Bulge. My friends and I did the same thing with green army men when we were kids. We’d separate them out into teams and have little skirmishes on the living room floor. Occasionally an air strike would be called in and we’d drop a red foam ball on the troops. Whichever army men got knocked over were casualties.
At some point two war gamers, Gary Gygax and Dave Arneson, decided they were tired of only doing simulations of real battles. They wanted to simulate the same battles that happened in the high fantasy books they read. Battles with swords, dragons, and magic instead of guns, artillery, and aerial bombardments. Gygax and Arneson worked on a set of rules for several years until D&D was released on January 26th 1974 (I know the exact date because I’m on an email list that informed me of the 40th anniversary a couple weeks ago). The game featured heavy influences from the Lord of the Rings books which were popular at the time. My dad was one of the first people to start playing D&D. There were 1,000 games made in the first printing run in 1974 and my dad snagged one of them. He played throughout college and passed the habit on to me and my friends.
D&D gained a poor reputation in the 70’s and early 80’s. This was largely due to Christian groups viewing it as a form of devil worship just as similar groups burn Harry Potter books today. D&D reached its peek negative reputation with the suicide attempts of James Egbert in 1979 and 1980. Egbert played D&D and newspapers all over the nation sensationalized his death. The media claimed that he had killed himself because his character had died in the game. Everyone overlooked that Egbert was severely depressed. His story was “adapted” into a book and later a movie staring Tom Hanks called Mazes and Monsters. These negative stories of devil worship and suicide piled on with more accurate stereotypes of pimply nerds without social skills playing the game in basements. D&D was, and still is to some extent, something that people are embarrassed to admit they play. I didn’t tell my wife until a month or two after we’d started dating because I was afraid she’d judge me for it. As an inside observer, I’m unsure how much of this reputation has gone away or not.
So that’s the history of D&D, but what exactly is it? Well, it’s a roleplaying game similar to video games like World of Warcraft, Diablo, and Fable.
D&D has many key differences from video games though. In video games the player is often restricted to only one character and may never change who that character is (there are exceptions in video games, but as a general rule this stands). In D&D the player can be whoever they want.
Video games decide actions based on programmed random number generators. D&D uses dice, a low-tech version of the same thing.
Video games have amazing graphics. D&D relies heavily on imagination to visualize the events taking place. If you’re lucky, you get fancy miniatures to play with like this one that I painted.
Video games have one plot. If you play the video game again you will be taking essentially the same actions once again. D&D has as many plots as you can imagine. And if you use the same plot, you don’t have to resolve it the same way. If the plot was a bank robbery you could do it with a shotgun the first time or with a hacking program the second time.
Video games have restrictions that seem illogical. The ones that annoy me the most are when my character can’t jump or walk up small slopes. The game does this to keep you on the set path/plot that the designers created. In D&D you can go anywhere. A gorge isn’t necessarily an impassable obstacle to your character in D&D if s/he can jump really or fly over it.
And most importantly, D&D is always played with your friends. You and your friends can go on great adventures and explore new lands just like Bilbo, Conan, Harry Potter, or any other fantasy character you can name. It’s a great way for adults to use their imagination just like when they were kids pretending to be heroes.