Gurutama Timeline Revising Part 23

Previous: Gurutama Timeline Revising Part 22

Most surprising part of this update is that I didn’t need to edit it much! The focus of this update is how people begin to try to circumvent the Great Blockade. Engrenildo goes eat. The Profiteers build a new port that bypasses the mouth of the Maw. The Hykmans do the same thing in the Lower Maw. And a little bit of politicking in the Upper Maw signals the return of the Black Prince!

712 NA: The Maw was shocked by the new tariff imposed by the Merfolk. Reasonable as the tax was, people will always balk at a tax that was never present before. Many merchants accepted the tax and continued to trade with the Dwarves. A few others, with help from private investors or governments, refused. Plans were enacted to bypass the blockade. One particular man named Engrenildo had crazy dreams filling his head of the world being round. Few believed his ridiculous story, but enough did that he outfitted a small flotilla of ships.

The Metal Dwarves accepted the blockade. They would survive with the reduced amount of trade. However, they could not accept taxes on supplies and passengers sent to Proaxium. A Dwarven transport ship filled with supplies, books, and scholars for Proaxium, met with a Mersian captain at the blockade and explained the Dwarven situation. If taxes were lifted solely on ships traveling to Proaxium with supplies for the island, then all is well and good. If they were not, then the Dwarves would appeal to the Human cities for help, the cities which were already pissed off about the blockade and just needed an excuse to end it.

713 NA: The Merfolk refused the Metal Dwarf delegation. The blockade would only be lifted if Proaxium was given over to the Merfolk people. The Metal Dwarves paid the tariff and passed into the Maw. The Dwarves sent boats out to the Sisters, Balkus, and the Hykman League asking for assistance in breaking the blockade. The pleas for assistance were denied. No Human city was foolish enough to risk naval war with the Merfolk.

Engrenildo secured funding for his expedition. He left in the middle of summer.

The Frugal Profiteers attempted to circumvent the blockade by organizing the Humans to the west of the Red Peaks. A new port city was built on the western coast, Tylaniria. Fearing a Grez attack, the Profiteers enticed many different clerics to set up temples in the city. An army of priests was formed should the Grez move against the city. The Profiteers planned to build a road across the Red Peaks, but the warfare between Syluk and Cynelle prevented construction.

The Hykman League decided to circumvent the blockade by utilizing the already existing Freedom Road. With Human funding, the Elves began construction on a Western Freedom Road.

714 NA: King Hrotomak of the Syluki Dwarves finally marshaled enough strength to siege Cynelle. He marched on the city with his forces, but received an unexpected welcome. We have enough, and more!” the Princes of Cynelle told the conquerors and showed them the splendors of the world. Surprised, but pleased, King Hrotomak accepted the surrender. None knew why Cynelle gave up so easily save for members of the Brotherhood of the Living Immolation.

715 NA: King Hrotomak forced Tylaniria to swear fealty to Syluk as well. He declared himself King of the Western Red Peaks. The Princes of Cynelle raised Syluki captains up into magnificent wealth and they showered King Hrotomak with resplendent gifts. Notable amongst these was the gift of Hrah-Sulesh, whose blood was that of the Holy City of Najar, who gave to King Hrotomak a suit of dark adamantine plate inlaid with glistening rubies that shown like a thousand, fiery eyes – terrifying, radiant, and volcanic…

716 NA: The Elves completed the Western Freedom Road in record time with Human funds and architectural ingenuity. Magical traps were placed upon it to keep the Hobgoblins out just as on the Eastern Freedom Road.

717 NA: The Elves cleared a site for the new League city on the edge of the Lower Maw. The Elves named the city Prestounasi and the Hykmans assisted with its construction. The Hykmans began construction on a new city at the eastern edge of the Homestone Bridge as well.

718 NA: The Hobgoblins were infuriated that their precious woods were cut in half. The Southern Hobgoblins could not reach their brethren in the mountains, the Northern Hobgoblins. They attempted to breach both Freedom Roads and Crodolan, but the magical traps turned them back. The Hobgoblin shamans sat and thought. An answer would come in time.

-GoCorral

Next: Gurutama Timeline Revising Part 24

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Gurutama Timeline Revising Part 21

Previous: Gurutama Timeline Revising Part 20

Another transitionary period post where no major events really happen, but there’s plenty of minor events! The Bwarloran Dwarves are kicked out of Halusho Forest, but they haven’t been a major player since they created the Hobgoblins. We do have the creation of Proaxium which will come to play a large role in future events (The Profiteers play a role in those events as well). I was the one who had the idea for Proaxium because previously there was no single location identified as a center of knowledge. Najar and its associated cities have a good school system, but Proaxium is the place to go for advanced education. And of course the Hykman League is growing.

Another thing to notice in this post is the drastic reduction in time scale. I’m only able to cover a 5 year period in the post because events get closer together in the third age of Dawn of Worlds and because we started to have more interesting events to fill those years.

699 NA: Trade relations expanded over the new human world. Allies and enemies were quickly made and lost as every city and organization vied for control of the old Empire. A new organization splintered off from the shadowy Brotherhood of the Living Immolation. This new organization, the Frugal Profiteers, sought to control all wealth within the Maw. They no longer cared about the resurrection of Navillus or the Najar Empire. All that mattered to the Profiteers was power. The Profiteers secretly bought up many of the mercenary companies used in the wars between the human cities. They installed Profiteer members as the leaders of the mercenaries and awaited the right time to strike.

The Merfolk and Bwarlor dominated the sea trade network that established itself across the Maw while the Hykmans controlled the Eastern Maw’s land trade and slowly worked their way into the sea trade.

700 NA: The Metal Dwarves sensed that the Shadow Lord had been shut away in his tomb. They read through the Books once more, searching for what they must do. Perhaps now the world was ripe for civilization. The Dwarves edited portions of the Book to recognize threats from outside the normal cycle. They would have to do things differently this time and they hoped for better luck in the next cycle.

The Metal Dwarves set up an outpost to teach the world the Dwarven way. Using their vast ingenuity, they built a stone island paradise in the mouth of the Maw, south of Cyflenwi. The Kenracktopar resurfaced from their ancient isolation and built schools, roads, and aqueducts aplenty upon the new land. The island and the city of great learning built upon it were known as Proaxium.

The Merfolk, upset by this brazen annexation of their land in the Maw, sent delegates to the Dwarves to resolve the matter peacefully. The Dwarves stalled the delegates with regulation, fanciful tours of Proaxium, and, if all else failed, bribes.

In the Upper Maw, the wars between the cities continued with Syluk often gaining the upper hand.

701 NA: The Hobgoblin population constantly grew. There was no real organization, only constant pressure outwards. Ancient magic protected Crodolan, The Homestone Bridge was warded, and the sea and the mountains surrounded the Hobgoblin tribes. The only open place to destroy was Shianosoth. More and more Hobgoblins began congregating around the city and eventually they came smashing down upon it. The Bwarloran Dwarves attempted to control the Hobgoblins with pleas of fraternity and alliance against the Metal Dwarves, but their cries went unheeded. The city was burned and looted. Few Bwarloran Dwarves escaped the destruction.

703 NA: After seeing the mercantile benefits of the Hykman League firsthand, the Elves of Rotandean joined the League. They built a beautiful forest garden paradise within Hykma to celebrate their new friends. The Elven Gardens became the center of commerce and politics within Hykma and by extension for all the Eastern Maw. However, this was only for the upper class. The lower class cultural center remained in Domicilius. Class tensions heightened after the building of the Gardens. The poor saw the picturesque trees and waterfalls as a symbol of wealthy oppression.

Despite repeated requests from Hykma to join the League, Farpoint continued to remain independent of the Hykman League, maintaining their own laws, culture, and army.

-Mister Ed

Next: Gurutama Timeline Revising Part 22

Gurutama Timeline Revising Part 18

Previous: Gurutama Timeline Revising Part 17

Now I know I said the great figures were named from now on, but there is one notable exception, The Hero. The Hero is like everyone’s favorite folk hero, but larger. Greek mythology gives a decent comparison. Theseus is the local hero for Athens. Agamemnon and Jason are the heroes for Argos. Odysseus is the hero for Ithaca. You get the idea. Every Greek city had a local hero. The Hero of Gurutama is like that, but he is the local hero for everyone. And not how Hercules is the national Greek hero. I mean that almost every city on Gurutama has a myth about how The Hero visited them and learned so and so skill or slayed so and so monster.

Every society claims The Hero as their figure. The Dwarves say The Hero was a Dwarf. Najarns say he was Najarn. Elves say she was an Elf. Rana say she was a Rana. And if you’ve caught on at this point, patriarchal societies say he was a man while matriarchal societies say she was a woman.

One thing is clear in each culture’s tales about The Hero is that s/he is an enemy of evil. S/he journeys the world and then goes to back to Najar with a Rana sword to defeat a great evil there. That much is true, but all other information on The Hero is in dispute. Whether a particular myth is true or not will be up to the DM that is in charge at that time.

563 NA: The Dwarven host issued forth from Syluk and crashed upon the walls of the Holy City of Najar in the largest battle in history. The Dwarves suffered under the arrows of the Najar and their strategies seemed to be constantly given over to the enemy. The Dwarven army attempted to storm the city, but they were repelled. The retreat to Syluk, at first organized, turned into a rout due to constant guerilla attacks in the night. The army scattered into the mountains. Many Dwarves were captured and enslaved. Others escaped and small Dwarven communities sprouted up within the Red Peaks.

564 NA: From the carnage a Hero was born. His initial years were sculpted by Najaran passion and the growing philosophy of Dwarven mechanization that had seeped into the Empire during the Dwarven occupation and integration. He drifted for decades throughout the continents of the known world. From the mighty Tiers of Golden Mach to the heights of Cui-Xoloc, the young man studied under sages and common men, learning mastery over all. And from his travels he gained incredible insight on the true plight of the Najar under the rule of their Black Emperor.

603 NA: On the misty shores of the Tonsil, the Rana forged a legendary sword for the young Hero, and at last he returned to his home, the Holy City and the seat of the Demon-God.

No one is certain what happened in the crypts below the fiery mountain, or if The Hero vanquished Navillus or died in the attempt. But silence sunk into the place in his wake, and the doors to the holy crypts were sealed. If The Hero returned, he did so without his sword, and he refused to speak of what transpired in the caverns. Regardless, all felt the Dark God’s influence shrinking away. The city of Najar nervously breathed in the freshness of the world…

The dwarves of Syluk rejoiced at the victory of the Hero over the Prince of Gorgoth.

619 NA: The Grez learned the ways of siege warfare. They prepared ice catapults, glacier towers, and icicle rams in the frozen north for an invasion that had long been brewing. The polar ice extended over the land connecting Ksilartlu to the Red Peaks and Najar. The Great Volcano of Najar fell dormant and blizzards and ice covered the ancient crater. The Grez sent all their strength to take over the city and kill all the inhabitants. Many died in the battle, including, some say, the Hero. Those who were not slain froze into terrible ice sculptures made by Grez magic. The world cowered in fear. None knew what to do in response.

-Mister Ed

Next: Gurutama Timeline Revising Part 19

Gurutama Timeline Revising Part 15

Previous: Gurutama Timeline Revising Part 14

Remember that Dawrven invasion that took many of the cities from the Najar Empire? And do you remember them ever taking Najar, the capital of the Najar Empire? Because they never took that capital. The invasion stalled after all the other cities were claimed.

Najar became a point of light for the rebellious Humans in the new Dwarven Empire. After a century and a half of minor revolts, the Najarns finally got enough coordination to take back a few of their cities. Cynelle already came back under Human control with help from the Merfolk. Alixria and Alrdia now revolt in unison. Najar and Cynelle help them and the Dwarves are forced to hide in Syluk.

The Elves have similar problems and must also retreat to their capital city. They fortunately do not have an ancient demon god tormenting them. The Elves fare a lot better than the Dwarves.

The end effect of this revolt is to solidify the differences between the Empire Dwarves on the Maw and the Metal Dwarves on Hearthland. The Empire Dwarves continue to make ethical lapses as they are now unwitting pawns of Navillus. The Metal Dwarves… They just want to get away from all this, but there will be more on that later.

453 NA: The Black Prince watched Najar and the lands beneath the Red Peaks. The Holy City began to stir, its people cried out to be saved from the Dwarven tyranny and to know once again the pleasures of Old Najar. And so they took up arms against their oppressors! Full-fledged rebellion broke out in the twin cities of Alixria and Alrdia, enough to clear the way for advancing troops from Najar to reclaim their cities.

454 NA: The Najaran forces marched towards the mighty fortress of Syluk but stopped in the foothills. No mortal man ordered the halt. Only one whisper from Navillus and one sly smile stopped the army. He would deal with Syluk himself. With no unifying purpose, the armies dispersed. A few Najarn commanders demanded obedience, but a higher power controlled affairs in the Upper Maw.

Morale sank in occupied Syluk. News of the retaking of the twin cities of Alixria and Alrdia had reached the Dwarven commanders from their post in the mountains and with the fall of Cynelle and the Elves on the coast they were surrounded. They were safe at least, they told themselves. No foe could storm the mountain under the fire of Dwarven siege machines and the old city was rich and well supplied for a siege. They had the military might to keep the native population under control and while sabotage continued, it was petty in its nature. And then, soon after the other cities fell, the nights began to grow longer. Restlessness settled in amongst the Dwarves as nightmares plagued their dreams. Animals were born hideously deformed. Crops seemed to whither and turn to ash. And the Najaran sabotage seemed to grow at supernatural speeds.

They were Dwarves of hard metal but as nights grew longer and the pressure grew… they began to break. Madness, paranoia, and strange illnesses plagued the Syluki Dwarves. New military tribunals were formed with harsher punishments. Loyal Dwarf soldiers began to be executed by their own officers for trifling offenses. Suspicions ran rampant. To those in charge it seemed that all of their men were traitors. The few remaining pure souls wept for the fate of Syluk, the city of terror…

467 NA: The Bastards’ invasion horrified the Elves. They had never seen such brutality. The Hobgoblin race terrified the sylvan people as well. The Elves begin setting traps within the forest, both mundane and magical. The Elves set a great ward around Crodolan to prevent any outsiders from entering the city.

475 NA: The darkness in Syluk began to lift. After twenty years of endless sabotage, military tribunals, and sickness, a semblance of order returned to the mountain city. The Empire Dwarves took stock of themselves cut off as they were from the Dwarves on Hearthland. The whispers of Navillus had turned them away from the Holy Books that they used to know. The priesthood corrupted. Human sacrifice began to take place to ward off the evil. Little did the Dwarves know that the souls they sacrifice went to feed the Dark God. Farpoint, the other Dwarven controlled city in the Upper Maw, was too far away to lend aid or even effectively communicate with the Syluki Dwarves.. The Empire Dwarves knew that the crusade must be completed or their failure would be remember in history for eternity. They recruited among the Humans in the city who finally accepted their new masters. Soon, they planned to march to Najar and face the evil master of the Maw as they should’ve done in the first place.

-Mister Ed

Next: Gurutama Timeline Revising Part 16

Gurutama Timeline Revising Part 7

Previous: Gurutama Timeline Revising Part 6

I was playing Spore around the time we were playing this part of Dawn of Worlds.

In Spore you can defeat other nations by fighting them or by converting them to your cause.

I tried to do the conversion thing with the Dwarves, but the other players wouldn’t have it. It’s difficult to convert people when each race has their own living god (Drolfo, Navillus, Izquitl, and The Books).

36 NA: Without definite proof of the demonic presence in the Upper Maw the Merfolk refused to form an offensive alliance with the Dwarves against the Humans. The Dwarves asked that a commission of Merfolk be sent along with the Dwarven missionaries to the lands of the Najar. There, the people of the sea would see the threat that loomed in the North.

40 NA: Now that the people of Bwolark had settled themselves on the newly christened, Bwolo Isle, the Merfolk decided to intervene. The fish-men demanded tribute in rice from the Humans on their island. Just as Bwolark had spat at the offer of Navillus the Black Prince, the Bwarlor rejected the random demands for foreign crops by the Merfolk.

50 NA: After years of trying, shaky diplomatic relations were finally established between the Dwarves and the Avians. Unfortunately, the Avians rejected the Dwarven offer to arbitrate peace between the Avians and the Merfolk. Since the death of Trebor the Avians lacked true central leadership. While the Prophets of Cui-Xoloc were recognized as the Avian rulers, they held little real power. Generals, sages, princes and prophets seemed a dime a dozen, each vying for control of the Hrududu.

The Avians were too proud to accept the humiliating terms of the Merfolk. They could not let their people’s spilled blood go unpunished and yet… they lacked united leadership and the military discipline to formulate an attack. They posed little threat to the Merfolk, beyond the occasional raid on Tortuga. With each passing decade their attacks became less ferocious, smaller, and more content to merely pilfer outlying farms and villages.

52 NA: The Dwarven missionaries, after failure at Rontu-Aru, took the Merfolk embassy to the port city of Alixria. The Dwarves reminded the Merfolk of the worldwide earthquake many years ago. The Dwarven sages believed the quake was some sort of demonic presence entering the world and corrupting the Humans. The Dwarves showed as much of the Human devil worship as they could manage without endangering themselves. Unfortunately, the Najar were good at hiding their villainy. The Merfolk rejected the alliance offer, seeing no danger in the Najaran Empire’s existence.

The Dwarves went home, defeated before any battles had even taken place. Without any allies they had no hope of winning a war against the Humans.

67 NA: The wraith-like race of Grez emerged in the cold reaches of Glacierstone. Who knows how long they had been there, biding their time.

78 NA: The growth of the Halusho Forest manifested itself in new, mysterious ways. A new race came walking out of the trees, the Elves.

83 NA: The Elves quickly organized their civilization with their natural talents. They built a city around a giant oak in the forest, Crodolan. There the Elves created great works of art with wood from the Halusho and with metal mined from the Mandibles.

97 NA: Reesrevo, the god of winter and patron god of the Grez, guided his people as they established themselves in the new world. The Grez moved into the cold ocean between Glacierstone and the Upper Maw. They created Reesrevoton by freezing the ocean and making a giant glacial tower surrounded by a layer of ice under the command of their god. The Grez turned all of Glacierstone and parts of the northwestern Maw to ice.

-Mister Ed

Next: Gurutama Timeline Revising Part 8

Gurutama Timeline Revising Part 6

Previous: Gurutama Timeline Revising Part 5

This section of the timeline contains one of the more poetic passages about an event that fundamentally altered Gurutama’s progression.

Unfortunately, my new philosophy of removing such flowery passages continues. The passage will be retained in the Original Timeline page and I will also attempt to work it into later posts about the religions and cultures of Gurutama.

So let’s get into the dawning of the modern age of Gurutama, The Najar Ascension (Or for the enlightened, the Navillus Ascension).

1 NA: On the summer solstice an earthquake shook the entire world of Gurutama. People across the world suffered terrible nightmares and saw horrifying prophetic visions. The volcanic peak at the heart of the Red Mountains came alive belching dark smoke into the heavens. The leaders of the scattered Human communities gathered to pay homage to what had come. They crept through hollowed out caverns to the core of the volcano. There they watched in terrified silence as an impossible being arose from the writhing magma. These humbled men witnessed the world-birth of the Soul Drinker, Navillus the Demon God, The Black Prince of Gorgoth, the whirling realm of malice, chaos, and unkempt cruelty.

In the blackness beneath the shuddering mountain he spoke to them. He offered them dark secrets of power and control over all the mortal realm… for a price. All but one of the Human chieftains swore themselves to the Black Prince. The barbarian king, Bwolark Bwolo, the sovereign of the Skull-Dog clan, turned his back on the Soul Drinker, proclaiming that the Skull-Dogs honored no being above the legacy of their fathers and their fathers’ fathers.

3 NA: The Kenracktopar sensed the demon’s entrance into the world through a slight pull on their rings. Dwarven scouts traveled out to the human lands. Only a few returned, reporting cruel barbarism beyond even the descriptions of the Books of Legend. Something went wrong with this cycle of the world. Navillus broke into the world from the outside, so the cycle was broken. The Books held no information on how to stop this abomination. The dwarves improvised a plan. They would unite the other races of the land against the Demon Prince.

12 NA: The sacrilege of mighty Bwolark was short lived. He rallied other lesser clans whose heroes had been unfit to bear audience to the birth of Navillus. The ensuing civil war ravaged the Valley beneath the Red Peaks. Empowered by their new patron, fanaticism swept through the rest of Humankind and they broke like waves on the armies of Bwolark, driving him back from the mountains and into the sea. At last Bwolark the Unbent gathered his people and sailed out into the Maw to settle on the islands therein.

30 NA: Shattered by the civil war that purified the Valley beneath the Red Peaks, Humankind reforged itself in the fires of Navillus. By his blessing the Brotherhood of the Living Immolation was formed to spread his word and lead the scattered clans into a new age. By their work and his word, Humanity was recast into a unified force: the Najar, an empire destined to rule the world. The old chiefs that had witnessed the world-birth took control of the new empire and founded the Quintet, five magnificent cities, to share and balance power: the Holy City of Najar, the twin ports of Alixria and Alrdia, the fortress city of Syluk in the western mountains, and Farpoint in the shadow of Mount Solorum.

34 NA: After meticulously preparing themselves for war the finest men and women of the Dwarven clans gathered at Golden Mach. There they were sent on ships to Drolfo’s Cove and then Rontu-Aru. If the Avians and Merfolk could unite against the Living Immolation, then hope still remained.

-Mister Ed

Next: Gurutama Timeline Revising Part 7

An Overview of Gurutama Part 12

D&D Races

Previous: An Overview of Gurutama Part 11

I lied! There was one more Gurutama Overview of Races post left.

Dawn of Worlds has a slightly different game definition of what a fantasy race is.

In D&D a fantasy race is any genetic group similar to humans in shape, intelligence, and power (no angels or demons).

In Dawn of Worlds a fantasy race is a construct for influencing the world.

A Dawn of Worlds race doesn’t even strictly need to be people. It could be something like a combination of computer programs.

What this means is that some of the typical fantasy races in D&D were not created in our Dawn of Worlds game.

Orcs, halflings, gnomes, gnolls (dog people), etc, were not created as official races in the Dawn of Worlds game that created Gurutama.

That doesn’t mean those races don’t exist in Gurutama!

All that means is that we decided the world’s history already had enough forces influencing it with the races we had created.

So what place do the other races have in Gurutama?

It depends on which race you’re asking about.

Halflings and gnomes exist in Western Hearthland, the dwarven continent.

The halflings and gnomes are also buddies with centaurs that live in that area.

Goblins (smaller versions of hobgoblins) live all over the place, but have a large concentration within the Turashtegal Jungle.

Orcs live all over the place too.

We’ve been discussing the placement of other races within Gurutama such as gnolls and bugbears, but nothing concrete has been decided yet.

My plan is to hammer out the timeline over my next few posts on Gurutama and then get into the specifics of other parts of the fantasy world.

I just wanted to let you all know that the other races were not left out. They were just not heavy-hitters in our Dawn of Worlds baseball game.

-Mister Ed