Cimmerian Timeline Part 30

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883BCE: Many of the Naturalists of Bigby’s Forest elected to take over the trading post at Semanarie. They set up a druidic enclave there that preached naturalism and separation from civilized society. Most of the buildings were knocked down and the residents slept outside, protected by the druids’ magic.
The Naturalists who did not settle in Semanarie set out to find a new location for their community. They traveled eastward along the Caspian Sea, collecting followers along the way.

882BCE: After Semanarie became a druidic commune it could no longer serve as the trade post for Bigby’s Forest. An enterprising Halfling merchant, Glospiel, set up a trading post, but not on the forest’s edge as one might expect. He laid the foundations for a town on the Caspian coast. Glospiel named his city after the Halfling word for sea spray, Makotako.

881BCE: Condrofalspeth, a descendant of Sadroston, gathered people to resettle Jeutontic.

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Kingdoms Sprouting Up Part 3

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Jeutontic
Jeutontic served as a trading post between the Elves of Whitewood Forest and the rest of the world for over a century after the Forest’s settlement. This relationship suffered during the Age of Monsters when the Elves escaped into the Underdark to avoid the dragons. Trade disappeared for a time and Jeutontic shrunk to a few households determined to stay in their generational homes.
During the Dragon War the Dark Elves were as much adversaries for their former trading partners as for the dragons. They raided settlements across Western Cimmeria for supplies and trade goods. The war consumed the attention of the surface dwellers and the Dark Elves pillaged without fear of reprisal.
At the end of the Dragon War a descendant of Sadroston came to Western Cimmeria with a goal of ending the raids. His name was Condrofalspeth and he was a Half-Elf mage. Condrofalspeth gathered the dispersed people of Western Cimmeria together so they could better defend themselves against Croshan’s warriors. These settlers rebuilt the town of Jeutontic into a splendid city-state on the edge of Gaia’s Navel. Continue reading

Cimmerian Timeline Part 27

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1099BCE: The Elven leaders became jealous of the Dwarves independence. Constant complaints by the Humans about the Dwarven traitors further frustrated the Elves. The Sylvan people left the Conclave and setup new societies in the forests of Cimmeria. Croshan the Honorable took his people to the Whitewood Forest. Rarventataa the Wary took her people to the Dry Woods (which would later be known as Bigby’s Forest). Valor the Boastful took his people to Valor’s Forest and promptly named the forest after himself. Kithania the Strong took her people to the Hardtop Forest (now known as the Robber’s Forest).

1082BCE: Trading villages were established on the edges of the Elven forests to move valuable goods between the Elves and the other communities of Cimmeria. Shalemstead served Valor’s Forest, Semanarie served the Dry Woods, Harbinston served Hardtop Forest, and Jeutontic served the Whitewood Forest. These villages were initially populated by humans, but in time their demographics changed into multi-racial communities.

1018BCE: Eathirilu was born to an Elven couple in the Dry Woods.

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Elves After the Conclave

Elf Forest

After seceding from the Conclave the Elf leaders split apart, each taking a portion of their coalition to a different dense forest of Cimmeria. Croshan the Honorable took his people to the Whitewood Forest. Rarventataa the Wary took her people to the Dry Woods (which would later be known as Bigby’s Forest). Valor the Boastful took his people to Valor’s Forest and promptly named the forest after himself. Kithania the Strong took her people to the Hardtop Forest (now known as the Robber’s Forest). Each of these Elves had been created by the gods as 100 year old adults and 50 years had passed since. Their bodies were 150 years old and still young for Elf standards. They ruled their realms with the approval of their people for many years. Continue reading

Characters of Cimmeria: Torin Stoneblade

Torin

Torin Stoneblade is a powerful high priest of Athena, advisor to the Hill Dwarf King Dainlin, and second-in-line to the Hill Dwarf throne. Torin’s accomplishments as an Alliance Council member made him one of the most well-known clerics in Eastern Cimmeria. Using his divinely gifted magic Torin slowed the Xorian advance inspiring hundreds, if not thousands, to join the Alliance and fight alongside him. Torin is also a skilled general whom many respect and fear. Continue reading

Jord

Jord

Jord is a city for the common hill Dwarves of Cimmeria. It holds a community of over 36,000 Dwarves in its stone halls. The city proper lies beneath the confluence of the Cogardes River and the Delain Tribute. The city plan is dictated by the numerous grottos created by the rivers’ previous underground paths. The Dwarves expanded the original caverns to make a more livable and pleasant area for their daily activities. Conditions are ideal for the bearded folk, and a population of some 3,000 other races live above the city proper where the fertile soil is farmed and produce is sent below.

Jord is a royal city state ruled by a Dwarven king with all state powers focused in him. The king’s word is law and Dainlin, son of Doerlin, is the king. He has been for a hundred and fifty years. The main efforts of his reign have been in expanding mining operations and selling more metal to the Magical Lands and less to Xoria. He prefers to supply defenders in wars over offenders. In keeping with this policy, King Dainlin officially joined the Second Alliance against Xoria.

The city’s main exports are metals, stone, gems, and mushrooms. All types of metals are mined in the deep parts of Jord. Adamantite, zinc, iron, and copper veins all exist directly below the city. Mithral, gold, silver, and tin can be found at the Flower of the Deep mine to the northeast. The stone that is excavated is most often granite, but a large marble deposit exists close to the Flower of the Deep. Dainlin developed an expansion there a few years ago after eradicating the indigenous Drow population.

The mushrooms of Jord are grown with the advice and help of a large tribe of Myconid that live in the unworked caverns of the city. The small amount of Dwarven druids who live in the city assist the Myconid with magic and alter the fungus slightly to get all sorts of shapes, colors, and flavors. These odd delicacies are savored by the upper class in the Magical Lands. The Myconid circle leaders also make plenty of potions that are sold to the neighboring city states.

Jord’s alcohol supply is prodigious and almost matches that of Satronwook. Most of the grain alcohol is made on the farms above the caverns, but wine has to be imported. Luckily Dwarves aren’t fans of sissy wine, so not much is needed. They do need to import honey for mead though. Acquiring a colony of giant bees is one of Dainlin’s unexplored projects.

Jord’s military power was and is strong because almost every citizen is ready to arm themselves at the drop of a hat. Every person has a suit of armor and a weapon and most have magical, masterwork, or special material arms and armor. The police force of the city reports to Dainlin directly. The militia is well-equipped and well prepared with potions of cure and other things for every conceivable domestic disaster. 2,000 Dwarves participated in the defense of Phoenix and were captured when the Alliance abandoned the city. Rather than suffer a second defeat by bankrupting themselves to ransom the soldiers, the Alliance let the Xorians keep them. The Dwarves have been put to work as slaves, rebuilding the shattered defenses of Phoenix.

Jord is home to the third largest museum in the world, with only those of Troy and Damascus being bigger. It’s most famous exhibit is the mausoleum of dwarves, where all the renowned bearded folk hope to be laid to rest. Jovy, the human pirate and founder of Lordodo, is present at the mausoleum. He was given an honorary place there as “his beard rivaled that of any dwarf.” The museum holds many fine pieces of art, a gem collection, and a few minor artifacts.

Many changes have come to Jord since the city joined the Alliance. The city has focused on the exportation of weapons and armor to the other Alliance cities to the exclusion of Dainlin’s other pet projects. The capture of the Dwarven army has put an additional emotional strain on the citizens of Jord. They have pleaded with the King to defy the Alliance’s decree to not ransom prisoners. While Dainlin wishes to do just that, he will not as long as the Alliance forbids it.

In addition to the capture of the Dwarven army, the Battle of Phoenix also allowed for the recovery of the Fierce Axe of Dwarvish Lords. This Axe symbolizes the unity of all four Dwarf races, Hill, Mountain, Deep, and Duergar. The Axe instigated a Kingsmoot where all four Dwarven Kings gathered at Highhold in the Terror Mountains. The four kings agreed that King Torngar of the Mountain Dwarves would rule as High King as long as the entire Dwarven race joined in the war against Xoria. The Dwarven war machine has now begun to turn in earnest and will soon strike back at the Xorians.

-GoCorral