Trying to Beat Maexxna

Giving my standard Rogue deck a try against Maexxna and failing miserably.
Giving my standard Rogue deck a try against Maexxna and failing miserably.

I’ve been playing around with beating the Heroic version of one boss in Hearthstone’s Curse of Naxxramas.

The boss is called Maexxna and she is a giant spider.

The normal version was easy to beat, but the Heroic version is way harder.

She starts off with effectively three spider minions to your zero. Plus, if you kill one of those minions they turn into two other spiders.

She also has an ability she can use every turn for free to throw two of your minions back to your hand.

The best way to beat her seems obvious for Hearthstone veterans, play a deck with a bunch of minions that have effects when they’re played from your hand.

For example, there’s one minion that deals 1 damage when it is played. She returns it, but then you get the free damage once again!

There’s another few that heal you up. Play one of those every turn and she can’t bring you down as quickly.

Maexxna has a tendency to flood her side of the board with her weak spider minions. She can only have seven total and there’s a way to take advantage of this as well.

The best strategy I’ve heard so far is to play a minion who restores six life every turn. If Maexxna’s board is filled with seven minions that can each only deal one damage, then you’re only taking one damage per turn total.

Then you play a minion that can attack on its first turn to deal 4 damage to Maexxna directly.

So once you get to that point in the game you’re only taking 1 damage for every 4 damage Maexxna takes.

I haven’t tried that deck yet and I’m it takes a bit of luck and skill to succeed with it. Given enough time I’m sure I can manage it.

There’s still a lot more bosses to go after Maexxna though! I’ll be looking forward to them after my vacation.

-Mister Ed

EDIT: I did the strategy I talked about above and it worked perfectly. Give it a shot with Paladin if you’re having trouble with her!

Curse of Naxxramas

Curse of Naxxramas

The first Hearthstone expansion just came out today!

Blizzard released a trailer that you can check out to see what the theme of the expansion is: https://www.youtube.com/watch?v=5SDJgW3A_sw

I streamed on my Twitch channel while exploring the new expansion called Curse of Naxxramas. It is named after one of the first big raids in World of Warcraft (WoW), Hearthstone’s ancestor game.

In WoW a raid is a group of computer-controlled enemy bosses lumped together to be taken on for fun and loot.

Hearthstone sets up Naxxramas in just the same way.

The bosses are split up into five different groups.

One new group will come out each week. Defeating each boss unlocks a card and beating a whole group unlocks an additional card.

The expansion also includes “class challenges.”

These modes give you a specific deck to use against one of the bosses.

If you win the class challenge you unlock a card for that class.

The final new mode included in the expansion is Heroic mode.

Heroic mode allows you to face the computer-controlled bosses once again, but this time the bosses have a ridiculous advantage.

The bosses already get cards and powers that no one else has access to, but Heroic mode takes that a step further.

Now the powers are ridiculously strong, making it almost impossible to win.

The only way it possible way to win that I’ve seen is to construct a specific deck to defeat the bosses.

For example, one of the Heroic bosses gets to return two of your minions to your hand every turn without any cost to the boss.

But what if you constructed a deck where every time you played a minion you got an additional effect?

With that deck the boss’s power would be working against it, constantly giving you and advantage.

I’ve yet to come up with ideas for ways to take down the other two bosses. I’ll think of something or find a good idea already existing on the internet.

The expansion was a lot of fun. Heroic mode was frustrating, but beating it will be satisfying once I get there.

-Mister Ed

An Overview of Gurutama Part 9

The picture of a Hobgoblin from one of the D&D Monster Manuals.
The picture of a Hobgoblin from one of the D&D Monster Manuals.

Previous: An Overview of Gurutama Part 8

I’ll be covering the Hobgoblins of Gurutama next.

The Hobgoblins are the offspring of a dwarven curse cast at the beginning of the dwarven invasion of Najar.

The dwarves asked the Bwarlor people to assist in the invasion, but the Bwarlor humiliated the dwarven diplomats (Beard shaving!).

The dwarves, not to be outdone, cast a terrible curse upon the Bwarlor.

Every firstborn Bwalor human was taken away by a black mist that covered Bwolo Isle.

The curse was worse than that. For centuries after the black mist, every firstborn of the Bwarlor would be have the body of a dwarf instead of a human.

These dwarf children formed a community of second class citizens in Bwarlor culture. They called themselves the Bastards of the Book as the curse that affected them originated from the dwarves magical Book in Hearthland.

The Bastards shared a common hatred, but not for the Bwarlor that outcast them. They hated the dwarves that had cursed them initially.

Eventually a group of Bastards came together with the aim of violence against the dwarven community.

Unfortunately for them the dwarves were safe within the Metal Tier mountain range of Hearthland.

But the dwarves had friends…

The Bastards of the Book cobbled a fleet together and sailed against the elves at Shianosoth.

They attacked, pillaged, and raped the city.

The offspring of the mixed cursed human, dwarf, and elf blood formed Hobgoblin babies.

This was the darkness that afflicted the Halusho Forest that I wrote of earlier.

The Hobgoblins were a savage and violent race, matching their origins, until the Hykmans civilized them.

The Hobgoblins adapted to civilization and organized government quickly, but their violent ways never left them.

A few decades after joining the Hykmans the Hobgoblins revolted to form their own nation.

That’s about it for the Hobgoblins. They live in the northern half of the Halusho Forest and in the Mandible mountains along the northern coast of the Lower Maw. All the cities in that area are Hobgoblin cities.

-Mister Ed

Next: An Overview of Gurutama Part 10