Characters of Cimmeria: Karnafaust

karnafaust

Karnafaust was the first Dwarf and the first Dwarven King. King Karnafaust always put his people first, but his hot temper often led him to make decisions to their detriment. He led the Dwarves in quitting the Conclave to found the city of Fangaroot and he was the first mortal to be brought back to life under the Resurrection Pact of Hades. Karnafaust died a second time during Kenderax the dragon’s attack on Fangaroot. The dragon devoured his bones, so he was never buried, but a shrine in his memory was built in Dalleer. Continue reading

Cimmerian Timeline Part 9

Previous: Cimmerian Timeline Part 8

968BCE: The dragon monarchs began exploiting the labor of their subjects to build grand palaces and monuments. The bronze dragon siblings, Rilopenaril and Langudina, disliked these vain practices. They used their power to provide patronage for adventurers that aided the bronze dragons’ subjects on a personal level. Rilopenaril and Langudina’s taxes were minimal compared to their cousins. The only exceptions were mithral, adamantine, and lead, which were taxed at enormous percentages, all but denying those metals to the common inhabitant of Apollo’s Plains.

967BCE: The dragons inbred with their subjects and in many cases, the local wildlife. Draconic half-breeds became relatively common.

964BCE: An adventuring group caught the eye of Rilopenaril and Langudina. The adventurers had kept the bronze dragons’ more civilized subjects safe from a raiding band of white dragon hybrid ogres. The adventurers were honored and named the Bronze Chords. Their names were Brelfagar the Dwarven fighter, Shoree the Human paladin, Sunrise the Elven wizard, and Jeffery the Human cleric of the Muses.

963BCE: Rilopenaril tasked the Bronze Chords with gathering all the people of Apollo’s Plains in one central location, the sacred Hill of Apollo where the draconic pair made their lair. He wished to make an announcement to his subjects. Langudina was oddly absent when Rilopenaril gave this task to the Bronze Chords.

959BCE: After many years the Bronze Chords completed their task. They traveled the length and breadth of Apollo’s Plains and slew many beasts and monsters to ensure safe travel for the weaker subjects of the bronze dragons. All the people of the Plains packed up their belongings as directed and migrated to Apollo’s Hill.

958BCE: All the people of Apollo’s Plains came together as one. Rilopenaril announced that they would no longer live separately. They would live together in a new home of his design. Rilopenaril intoned a divine spell and a magnificent structure rose from the crown of Apollo’s Hill. The stone castle rose a thousand feet into the air reinforced by adamantine and lead. The town of Sheerzen came into existence in less time than it takes to bake a cake. All those present were invited to inhabit the castle or return to their villages as they wished. Rilopenaril named the Bronze Chords the leaders of the new community.

957BCE: Rilopenaril mated with the Bronze Chords and some of their existing children, infusing their bloodlines with draconic power. Langudina rarely emerged from her home beneath the Hill.

-GoCorral

Next: Cimmerian Timeline Part 10

Cimmerian Timeline: Taking a Breather

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Taking a breather you say?

I’m a little scatter-brained and need a post to outline what I’ll be doing next in the continued detailing of Cimmeria’s fictional history.

I’ve got about 100 years of history that needs additional description between 1040BCE and 940BCE.

Here are the events that I need to hit:

  1. Whatever I decide Shratalanda was doing before she started meddling in the lives of the heroes of the Dragon War.
  2. Additional details of the Resurrection Pact with Hades. Formation of Crux. Antenator and Vecna coming to Cimmeria. Founding of the Iron Bank of Lamentation. Vecna begins designing the Devastation Spell.
  3. More details on Halflings leaving the Conclave
  4. Elves leaving the Conclave. Foundation of Shalemstead. Events of Restnor’s life.
  5. Dragons ruling over Cimmeria and giving everyone a bad time.
  6. Boring timeline entries about all the times Hades attacked Colchis and inserting Shratalanda into previous timeline entries.

A simple enough list with some things that probably aren’t even worth including in a post, looking at you #6.

But it’s a bit more than I want to do at the moment. I’ll get started on this and have something more concrete to post next week!

-GoCorral

Cimmerian Timeline Part 6

Previous: Cimmerian Timeline Part 5

Continuing to include more events from the Characters of Cimmeria in the timeline. In this post I’ll be adding dates detailing the events in the lives of Delain, Amalgami the Hero, Toffoun, and new events in Cecilia’s life. A few events from previous timeline posts are included here as well to provide context for the new material.

989BCE: Delain was born to a young milk maid. She claimed his father was Ares the Battle Rager.

966BCE: Baelund’s Wolf attacked the outskirts of Phoenix, sending the city into chaos for years.

964BCE: Delain killed Baelund’s Wolf. He was proclaimed King of Phoenix as reward for this deed.

963BCE: King Delain set about fixing the civic problems of Phoenix and reforming the city’s legal code to recognize the power of the guilds. Delain ruled well for many years.

961BCE: King Delain took the Halfling, Stofara, as his mistress.

960BCE: Toffoun was born as the fourth son of the Firebeard family.

933BCE: Zeus mates with and impregnates Brina, a priestess of Hera. The Queen of the Gods curses Brina, stating that she will not give birth on dry land.

932BCE: Brina wanders the land unable to give birth like Leto, the mother of Apollo and Artemis. She entered labor but could not deliver. Traveling from place to place she collapsed in the Jenarild River. The river’s god allowed her to give birth for the riverbed was not “dry land.” The child was named Amalgami. Jenarild married Brina and raised Amalgami as his adopted son.

930BCE: Toffoun takes his vows as a priest of the Olympic Pantheon, swearing to serve all the gods as a holy man. He left his family to live in a temple with the other priests.

925BCE: Toffoun became enamored with the rites and rituals of Ares. He devoted more and more time to practicing with weapons and armor. He began to challenge every armed visitor to the temple, wishing to practice his skills in duels.

920BCE: Pressure was put upon old King Delain to produce an heir. He married Stasia, the daughter of the Fighter’s Guildmaster. His new wife was ignored as Delain continued to spend most of his time with Stofara.

914BCE: Amalgami turned 18 and left home to travel the world and gain fame as a hero. He went downriver, slaying gnolls and bandits on the way. He stopped in Phoenix, where he fell in love with King Delain’s wife, Queen Stasia. Amalgami and Stasia fell in love and the son of Zeus stayed a long time in the city.

913BCE: Jovy and Cecilia began their voyage on the Mira Miro. They sailed the ship into the Caspian Sea where they slew many sea monsters.
Amalgami impregnated Queen Stasia of Phoenix and fled the city towards the south.

912BCE: Amalgami joined up with Jovy and Cecilia, serving on the Mira Miro and slaying the occasional monster alongside the captain and the first mate.

910BCE: After having his fill of the inner sea, Amalgami left the Mira Miro. He consulted an oracle who told him to climb Doom Peak. He fought and killed a handful of white dragons as he ascended the mountain. At the top he was struck by lightning and blacked out. He awoke with the power to fly and summon lightning.
Delain grew too old and unfit to rule Phoenix. Power transitioned into the hands of the Guildmasters.

909BCE: Amalgami traveled east to visit his family. While stopped at Greshendale, the city was attacked by a modest band of trolls. Amalgami fought them using his electric powers alongside the wizard, Tentineh. The two became friends before Amalgami left town to continue into the east.

908BCE: Jovy and Cecilia removed the greatest threats to sailors on the Caspian. Cecilia retired to her hometown, now named after her.
Greshendale is attacked by trolls. Tentineh summoned the inferno slaad to kill them, but lost control of the demon. Tentineh spent months researching a way to contain the slaad.
Delain died. The parentage of his heir uncertain. The guilds of Phoenix ruled on.

907BCE: Tentineh bound the slaad in a prison. Fearing a similar attack by trolls or some other threat in the future, Tentineh decided to secretly break the dragon’s edict prohibiting humanoid armies. He began teaching the people of Greshendale how to use magic in tactical formations.
Amalgami arrived at the temple where Toffoun served as a priest. The two dueled to a stand-still and Toffoun agreed to adventure with Amalgami. The pair traveled around the Aral Sea, defeating monsters and bandits as they went.

905BCE: Hargath the Orc warlock attacked the town of Cecilia. Cecilia the Salt Champion defended her eponymous birthplace along with her childhood friends. The warlock was defeated, but his sorcerous eye forced Cecilia’s friends to attack her. Left with no choice she slew them. Cecilia fell into a state of severe depression.

903BCE: Rounding the southeastern edge of the Aral Sea, Amalgami and Toffoun saw a massive Goblin army led by a monstrous half-dragon. The army was moving towards the peaceful villages in Zeus’s Canvas. The Lightning Knight and his Dwarf friend led the people of the Canvas to the Dirt Plateau. At this defensive location they defeated the army and slew it’s half-dragon leader. Knowing a counterattack from the dragons was coming, Amalgami left to get help from Tentineh.

901BCE: A horde of giants attacked Greshendale as Amalgami arrived. Left with no other choice, Tentineh revealed his army in open violation of the dragons’ laws. The giants were defeated, but greater dangers would come as a result.

900BCE: Tentineh called the heroes of the land together and the Dragon War began.

-GoCorral

Next: Cimmerian Timeline Part 7

Cimmerian Timeline Part 3

Previous: Cimmerian Timeline Part 2

The first timeline entry where I have to include some stuff that should’ve been in previous timelines! This has to do with Aeetes in Colchis. Originally I had him being attacked by Hades every blood moon; that was until I realized that blood moons happen at least once a year. I was imagining this as an every few dozen years thing. I changed it to every full solar eclipse and I specified to myself, “Only the ones over Colchis!” I then had some fun looking up past eclipses over Colchis and adding them to the timeline. All the eclipses I’ll mention are actual events that occurred over Colchis sometime in history.

1131BC: During a complete solar eclipse, Hades’s army emerged from the depths to attack Colchis. Aeëtes fought them off with his magical power, slaying every undead being that showed its face.

1124BCE: Another solar eclipse allowed Hades to attack Colchis once more. Aeëtes predicted the eclipse and ensured that one of Sadroston’s children was in Colchis at the time. Sadroston rushed to the child’s aid and helped defend the city from Hades. This blatant manipulation infuriated Sadroston. The old hero vowed to never help Aeëtes or allow a member of his family to go to Colchis again.

1099BCE: The Elven leaders became jealous of the Dwarves independence. Constant complaints by the Humans about the Dwarven traitors further frustrated the Elves. The Sylvan people left the Conclave and setup new societies in the forests of Cimmeria.

1098BCE: A series of cold winters caused by the Goblin gods strained the resources of the Conclave and the Dwarves. They began fighting over sheep herds in the region between Phoenix and Fangaroot.

1097BCE: War broke out between the Dwarves and the Conclave. In response the Goblins reclaimed territory around the northern Caspian.

1092BCE: The Elves negotiated a truce between the Humans and the Dwarves. Karnafaust insisted on honorable single combat with Drolofo to settle their personal issues. The duel commenced and Drolofo emerged victorious. Karnafaust’s subjects accepted the peace terms, but were unable to accept the death of their leader. Numerous sacrifices were offered to Hades in the hopes that he would return their king to them.

1091BCE: Hades set down the rules of the Resurrection Pact, allowing beings to return to life if the proper rituals were performed and the ritualist returned a portion Hades’s diamond wealth to the shadowy Olympian. High King Karnafaust was the first to come back to life.

1087BCE: Setting their animosity aside, the Dwarves and Elves united once more with the Humans, Halflings, and Orcs of the Conclave to attack the Goblins. They cleared the region around the Caspian and forays were made east across the Black River into the Goblin heartlands.

1084BCE: The Conclave and its allies successfully contained the Goblins in Eastern Cimmeria. Attacks into the east no longer focused on taking and securing territory. Raids became commonplace. Groups of soldiers would head east and return with booty and a train of manacled Goblin slaves.

A solar eclipse over Colchis allowed Hades to attack the city once more. Aeëtes had prepared by keeping a standing army to fight the undead hordes. These well-trained soldiers along with the king’s own magical prowess won the day for the Colchians.

1083BCE: Expeditions to the south discovered a separate community of savage godless Humans living in the Aractrashan Jungle. The Conclave deemed these people Primitives and elected to ignore them.

1075BCE: Hades sent a larger force against Colchis as a solar eclipse occurred once more. Aeëtes had not prepared for the magnitude of this new challenge. The Colchians repelled the attack, but thousands of soldiers died in the battle.

1073BCE: Raids into Eastern Cimmeria continued. The Orc faction of the Conclave demanded that more serious action be taken to permanently defeat the Goblins, but their protests were blocked by the Human leaders who profited from the Goblin slave trade.

1072BCE: The Orcs took matters into their own hands. They left the Conclave and carved out a region of Eastern Cimmeria for themselves. The Orcs integrated the Goblins of that region into their new society instead of enslaving them.

-GoCorral

Next: Cimmerian Timeline Part 4

Cimmerian Timeline Part 2

Previous: Cimmerian Timeline Part 1

Composing the Cimmerian Timeline has an issue that if I do it chronologically I risk missing events that I put into various cities’ backgrounds and later forgot. I’ll do my best to get everything as it comes up chronologically. Inevitably I will make mistakes and need to include events that are in a period of time that I already covered. I’ll just note that in each update that requires it and edit the complete timeline on the menu bar at the top of the site.

1150BCE: The Olympians held a convocation. The Trojan War devastated the greatest heroes of Greece and now the oldest survivors had died. The gods wished to continue their philandering and fun, but the Fates decreed that no such business would occur in Greece. A decision was made to head east, to the land of the Goblins.

The Goblins had a pantheon of their own which the Olympians had to combat with before their rule of Cimmeria could be secure. The Olympians created many new mortal servants to war against the Goblins while the Olympians engaged the Goblin gods themselves. These new mortals organized themselves into a governmental body known as the Conclave. Humans, Elves, Orcs, Dwarves, Halflings, and other races of Cimmeria all worked together in the Conclave.

1149BCE: Threatened as they were, the Goblin pantheon called upon a most terrible weapon, the Phoenix. The Olympians battled with the Phoenix. They defeated the great bird but found that it arose anew from the ashes, stronger than it was before.

1147BCE: After many attempts to destroy the Phoenix, the Olympians turned to their mortal allies. They gave the mortals access to powerful magic and combat techniques in the hope that with their combined force they could vanquish the Phoenix for good.

1146BCE: The health of King Aeëtes of Colchis began to fail without his daughter Medea’s magic. He started feverishly studying to reclaim the arts she once used to extend their lifetimes.

1140BCE: Years of planning allowed the mortals, led by the sorcerer Sadroston, to defeat the Phoenix. A city named after the bird was built upon its ashes. This was the first Olympian city in Cimmeria.

1139BCE: The war with the Goblins and the Goblin pantheon continued. King Aeëtes mastered the unruly magic of the Olympians to immortalize himself. Hades was furious that a subject escaped entrance to his realm. The God of the Underworld began preparations to reclaim the old Aeëtes’s soul.

1118BCE: The war raged on. The Conclave pushed the Goblins out of Western Cimmeria and founded the city of Nox as a center for people living in the west.

1113BCE: Tensions rose between the Dwarves and the Humans over how to coordinate the actions of Phoenix, Nox, and smaller population centers against the Goblins.

1102BCE: Karnafaust, First High King of the Dwarves, stormed off with his army after a disagreement with the Human leader, Drolofo. Karnafaust struck into Goblin territory in Eastern Cimmeria, stopping only when he reached the Black River.

1101BCE: Karnafaust founded the city of Fangaroot upon the Black Mirror Lake. He declared an independent Dwarven state from the Conclave of Humans, Elves, Halflings, and Orcs.

-GoCorral

Next: Cimmerian Timeline Part 3

Yuettencal

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Yuettencal has a population of close to 150,000 and is the capital of Aractrash. Satronwook, Tetalya, and Lordodo are all vassals of Yuettencal. Yuettencal fits perfectly within the jungle. All but the most fortified buildings are made of wood, dirt, or underground entirely. Fire prevention would usually be a problem, but the moist conditions of the rainforest and numerous spellcasters with create water at the ready prevent the spread of any blaze. Starting a fire without magic or tindertwigs is a bigger problem than preventing them.

Yuettencal’s production is mostly tropical fruits, tropical wine from tropical fruits, tropical art, tropical animals, and spell components you can only find in the jungle. Jungle trees produce poor quality wood and the surrounding soil is also poor. Yuettencal’s economy would fall apart were it not for the gold mines to the north that belong to the royal family.

The gold mines are controlled by the king and are not allowed to be traded or even worked on by contractors or other interested parties. The king doesn’t want any of the gold being stolen or given out as a finder’s fee. The gold is mined entirely with slaves and sorcerer guards. The sorcerers have found numerous uses for a detect gold spell. They use it on slaves to ensure no thefts occur, On a rich vein to see the best way to dig, and to find out if a vein is done. The sorcerers have plenty of spells for their most important duty, preventing riots and revolts. The conditions for the slaves are brutal, but after five years they are freed and allowed to work for one year in the mines earning 3% of what they find.  Once a slave no longer works in the mines a geas/quest is cast upon them to prevent discussion about activities in the mines. Most slaves do not make it through those five or six years dying from exhaustion, a broken limb, or poisonous gas. Very few clerics are posted to help the slaves.

Yuettencal has the largest slave market east of Xoria. Any type of slave can be purchased here, but mostly the ugly races such as Orcs, Goblins, and Gnolls. Very few Elves, Dwarves, and Halflings are up for sale. Their kind does not usually commit crimes or go to war. Imprisonment is a much worse punishment for a race that is close to immortality as well. Suicide is a common cause of death for the enslaved elder races. The slave market is located in the west of the city in a plaza known as the Merchant’s Domain.

The selling of sentient flesh at the slave market fostered a thriving market for animals as well. Alongside mundane animals many exotic pets or mounts can be purchased in D Park, north of the Merchant’s Domain. Venders sell griffons, hippogriffs, and pegasi for riding; moon rats and pseudodragons for familiars; and trainers and caretakers for teaching how to ride and take care of all the beasts. Rarer animals for sale include dragons, nightmares, and pretty much any mystical animal, but only with a special permit. Dragons are usually only sold as eggs. Live ones are considered too dangerous to be kept inside the city and must be sold outside the walls.

Yuettencal is ruled by King Staynard. He recently took the crown upon his father’s assassination. Prior to becoming the royal family, Staynard’s ancestors discovered the gold mines and slowly grew to a position of power. They were crowned as royalty by the priesthood of Zeus when the first King Gollard married a nymph. King Staynard is inexperienced and afraid of the power that comes with his position. He relies heavily on his advisers and the counsel of his family’s silver dragon mount, Kinderax. The people of Aractrash believe that Staynard’s father, Ballard, was assassinated on the order of the Xorians. Staynard plans to join the Second Alliance and enter the War, but he fears he may regret this decision.

A particular type of spider lives in Yuettencal called Redwire Spiders. Their webs are red and cannot be cut by a sword without a few seconds of vigorous sawing. The spiders are domesticated and trained to spin their webs in long lines of thread. This red cloth is very comfortable and has the strength of studded leather armor. The spider is the crest of the king, is on the Aractrashan flag, and is worn on the armor of the Aractrashan soldiery. The Redwire cloth is highly valued by civilians in the city and by foreigners, but the king keeps a monopoly on it and does not sell it to anyone. A black market does exist, surviving off of Redwire cloth taken from bribed or mugged soldiers. The punishment for losing or selling Redwire cloth is severe, 50 lashes and expulsion from Yuettencal.

-GoCorral

Tetalya

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Tetalya is a jungle city with a population of about 45,000 along the Aractrash River’s exit from the Aractrashan Jungle. The city is a center for alchemy of all kinds. Magic potions and nonmagical salves are made in great quantities in Tetalya. The surrounding trees, plants, and animals have many different type of spell components that fetchers bring in to the city to be harvested for spell components. The more rare and dangerous specimens such as Basilisks are processed in a cordoned area just outside of the city.

Tetalya has a popular battle arena that attracts visitors from other cities. Many husbands have lost their life savings and gone home to the verbal abuse of their wives while others have moved up to positions of insane wealth. The arena is special in that it does not hire new people or use beasts except for its most special combats on holidays. The arena has rotated through a set of twelve different combatants since its formation. The fighters rarely leave their cush arena position thanks to the large cut of the betting, luxurious living space, and the best food that can be given to them. The twelve combatants currently active in the arena are: Hargoth the Axe Rager, Dylan the Sword Ranger, Julian the Drunk Monk, Shara the Half-elf Grappler, Tira the Knife Woman, Organ the Buffing, Sheera the Elven Archer, Tjakres the Githzerai with Magic Arms, Batinhen the Dwarven Paladin, Constance the Dwarven Defender, Kuvintal the Rapier using Acrobat, and Bats the Halfling with a Hooked Hammer and Net. There are contingent spells put on the combatants to prevent them from dying. All of them are best buddies and spend most of their off time together.

The biggest production of alchemy ingredients is done at Grandma Sullust’s Garden in Tetalya. She has a virtual monopoly in the East on magical plants that can be grown domestically. She sells some of her crop in the city itself but most goes to the druid’s guild in Lordodo. They use the plants they can to make salves and the rest are exported mostly to Crafterton to make alchemist’s fire and other offensive chemicals.

The Druidic Healing Guild of Lordodo has an office in Tetalya. This office is the organizational center of Tetalya, filling the basic function a lord’s castle would in a feudal town. The druids do pay fealty to King Staynard of Aractrash and defer to his authority when he is in the city. The druids increased sanitation to levels that some of the public think is unnecessary, while the rest think the clean streets are the best thing since bread. The guild built many public parks and improved the fire prevention service. Overall the druids have drstically improved the standard of living within the city while restricting most of the city’s more dirty medieval traditions.

-GoCorral

Sheerzen

Two notes about this city. First, it uses a numbering city in parenthesis to indicate which floor the current description applies to. Second, the concept for the history of this city was created in part by a member of my D&D group. His screen name is Zigfried and he deserves a lot of credit for developing the unique flavor of Sheerzen’s history.

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Sheerzen is a town of about 10,000 people built in the middle of Apollo’s Plains. The town was constructed by an early group of heroes, Brelfagar the Dwarven fighter, Shoree the Human paladin, Sunrise the Elven wizard, and Jeffery the Human cleric of the Muses. This adventuring party known as the Bronze Chords served their bronze dragon master, Rilopenaril. There are not many useful resources in the area around Sheerzen besides good soil. The city is not along any large rivers or trade routes. Earthquakes routinely rock the area destroying most buildings and any tunnels that would provide a connection to the Underdark. Sheerzen was constructed in this location precisely because it had little to offer. With no resources, the Bronze Chords hoped it would always be a peaceful city.

Sheerzen has only one building, a gigantic castle built atop an even bigger hill and surrounded by a moat. The keep rises about one thousand feet into the air. At the center of the tower is an empty space about forty feet across. This area is called the levitation elevator and bestows the power of levitation on all those who come into it.  There are stairs, but most residents use the elevator. The elevator does not reach the top six levels of the fortress. A magical waterfall goes through the center of this great empty space and provides all the water the citizens need. The waterfall disappears into a magical hole in the ground floor to prevent flooding.

The whole structure is reinforced with adamantine and lead making it impossible to teleport or scry into. The first five (1-5) levels of the castle are entirely defensive except for a park at the base of the elevator. These defensive levels are a show of force to visitors and an actual precaution against those who might attack Sheerzen. Hundreds of arrow slits look out on Apollo’s Hill making sure no army can approach within a mile without being shot at by ballistae, bows, crossbows, slings, catapults, and magical defenses.

The next dozen or so (6-19) levels are mostly commercial, so that tourists and visitors to the city need not go too far to find what they are looking for. The town sells commemorative items with a specialty in complex imitation weapons and armor for children to wear. Many famous painters, sculptors, and architects are also from Sheerzen and copies of their works are sold in numerous shops. The hotels and restaurants of the city are also on the commercial levels.

The next few (20-26) levels are where crafting takes place. These levels although unattractive need to be low in the fortress so that resources would not have to be taken all the way up to the top of the building. Sheerzen has a large available space for making items, but not enough people using that space. It would be a rival to Crafterton if it shared a similar central location in The Magical Lands. The work place and tools are free to use for all, but craftsmen must provide their own materials. A popular recreation for the people of Sheerzen is to see who can make the best of a particular type of item or how fast someone can make such an item.

The next couple dozen (27-93) levels are mostly residential with parks on some levels surrounding the elevator. A few hotels, restaurants, and other small businesses take up shop on these levels as well, but it is against an unenforced law for them to do so. These levels are considered claustrophobic by the people who do not live in Sheerzen because of the low ceiling on the wide boulevards.

The next (94) level of Sheerzen contains the city’s legal facilities, jail, and police headquarters. The police headquarters is on the inner circle with the jail in the middle circle and the courts and lawyer’s offices on the outer circle. The town has no punishments for which the jail is required. The jail is used to house criminals before their trials. Sheerzen’s legal code is regular except that during a siege or war almost every punishment is death. Capital punishment is always carried out by tossing the convict off the roof of the fortress. The landing spot is surrounded by a railing to prevent an innocent person being crushed by any falling felons.

The next three (95-97) levels are for the administrative offices of the town. The treasury of Sheerzen is on the 95th level with an extensive guard contingent to prevent theft. The bureaucrats are on these levels as well as the library and hospital. The elevator does not reach these levels. Permission from Sheriff Dratles or another person of similar importance is required to access the staircase to the 95th floor and above.

The 98th level is entirely empty except for the stairs going up and down directly across from each other. Most people upon entering this room for the first time find it unsettling due to the low ceiling. Some with weaker constitutions have even thrown up when walking across it. The rumor is that it serves some purpose for the defense of the city, but no one really knows.

The 99th and 100th levels make up the palace of the large royal family. The royals are descended from the Bronze Chords. Rilopenaril repeatedly seeded the adventurers’ descendants with his own bloodline ensuring that any member of the Sheerzen royal family would have some draconic features. Additionally all of the royal family members have some command over arcane power due to their draconic descent. Rilopenaril encouraged the development of this arcane power in the royal family and eventually he became obsessed with it. The dragon organized magical duels for his children to determine who was the best sorcerer. This tradition expanded until the successor to the current monarch was chosen by the winner of a series of lethal duels between the bronze dragon’s grandchildren.

Danar the Beastslayer was the most significant king in Sheerzen’s history. Exiled at an early age, Danar returned to the city after training for many years in the swamp that now bears his name. Danar slew his elder brother, Einhart, in a magical duel and claimed the crown. He joined the other heroes of the age in their fight against the tyranny of the dragons. Danar helped defeat his own ancestors, Rilopenaril and the dragon’s twin sister, Langudina. The mortal warrior locked away the dragon monarchs in the Orbs of Dragonkind, becoming the guardian of the Red Orb.

Rilopenaril left Sheerzen after his sister was locked away in the Bronze Orb. He guards the Bronze Orb at a hidden location close to the tower city. The conditions of Rilopenaril’s magical bondage allow him to visit Sheerzen for the coronations, funerals, and weddings of each successive monarch. The current king and queen are Dominiic and Freya. Forty years ago the Xorian army marched upon Sheerzen. The king and queen surrendered the city to Xoria on the condition that their line and traditions be allowed to continue. King Dominiic and Queen Freya elected to keep their mortality, but do not judge the decisions their subjects make. Under these conditions, a mortal and Dragovinian aristocracy have peacefully mixed in Sheerzen.

Sheerzen was built to be a haven for artisans and craftsmen to practice their art without worrying about their income. The city’s enchantments allow the monarchy to easily provide patronage for hundreds of artists. To defend the city the army is outfitted with the best weapons available and focuses on learning defensive battle strategies without losing a single man to the opponent’s weapons. Because the fortress creates its own food and water within it is always prepared for a siege. The magical nature of the monarchy extends to the army where mages are trained to dispel and counter enemy battle mages.

Danar has recently returned to life due to the destruction of the Red Orb. The magic that orchestrated his return will only allow him to rest once Invernix is defeated once more. Danar decided to delay his confrontation with Invernix due to the numerous other contemporary threats to the people of Cimmeria. Once he feels the world is safe enough, Danar will confront Invernix once more.

-GoCorral

Shalerton

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Shalerton is a city-state with a population of about 50,000 people. Herds of sheep form the economic backbone of the city. Close to a million sheep live around Shalerton and there are enough pastures and vegetable farms to provide for a healthy diet for the livestock and the people of the city-state. The town itself is small for the number of citizens in the city-state. The necessary businesses like smiths, tailors, and mills occupy the majority of the real estate within the town walls. Government buildings such as courthouses, fire stations, police headquarters, the jail, and city hall fill out the rest of the space in town. There are almost no permanent residences separate from a person’s place of work. With so few residences, hotels and inns compete ruthlessly for customers. The three main hotels are: the Pot of Comfort, run by Jusilia, a mother goose character; the Traveler’s Home, run by Hardigan, a big fat bearded man; and the Yurgastraplax, run by Tgfjklwharydfbi the foreigner, whose nickname is Bill.

Only about 6,000 people live inside the town’s walls working in businesses or for Shalerton’s government. The government workers are part of a bureaucracy that is headed by the police chief. Lieutenant Hunter is a large man who controls everything in the town. Extra taxes usually go in his pockets instead of to the town treasury. He unofficially appoints all the bureaucrats, judges, and police in the entire town. He inherited this role from his father and his father before that. While the town is effectively a monarchy, the Lieutenant family (yes, their first name is Lieutenant and it is their family’s surname) has always stayed away from officially declaring their power.

In the past only police were allowed to carry weapons within the city. Spell books and anything else that could be magically offensive were not allowed inside the town walls as well. If somebody did wish to bring in a weapon special permission had to be gained from Lieutenant Hunter directly. Those who were granted weapons were made members of a special operations police force that occasionally acted as spies or secret police. Shalerton’s participation in the Second Alliance War has caused a shift in this policy. The general weapons ban has been lifted as Lieutenant Hunter believes an armed populace will assist in the defense of the city alongside the police force.

The large police force ensures that crime is close to nonexistent in Shalerton. Theft, murder, and rape are rare and punished severely soon after the crimes are committed. This reduced crime rate and swift response is not just because of the restrictions on weapons but also due to Lieutenant Hunter’s almost complete monopoly on magical power in Shalerton. All magic users must join the special operations force and the practicing of any simple magic within the city is highly regulated. Some magic users chafe under these rules, but Lieutenant Hunter does his best to keep his special operations force happy with gifts and the occasional party in their honor. Using these bribes, Hunter is able to keep the magic users power in his court. With liberal application of divination magicks he is able to predict most crimes before they happen and discover the culprit of those that do fly in under the radar.

Lieutenant Hunter also plays a hand in the town’s economic system through price controls. His grandfather started this practice and he continues it. Price controls on most commodities eliminate excessive time spent on haggling allowing the people of Shalerton to spend more time at work or at home. The price controls also serve to protect both producers and consumers depending on market conditions. Initially the populace resisted these controls and there was even a revolt, but since that time the citizens of Shalerton have grown to love the predictability the price controls bring. Few would dream of returning to the old unregulated system.

In recent years Shalerton joined the Second Alliance against Xoria, not out of good hearted nature, but because Lieutenant Hunter feared his town might be one of the first on the Xorian invasion route. Unfortunately, due to Shalerton’s history of restricting the public’s access to weapons the people of Shalerton have little real martial experience. Their troops were kept out of the early battles of the war to train and were not present at the Siege of Phoenix. Training continues under the eyes of Junai and Gradorian and soon the Shalerton militia will be a formidable force indeed.

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