Cimmerian Timeline: Taking a Breather

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Taking a breather you say?

I’m a little scatter-brained and need a post to outline what I’ll be doing next in the continued detailing of Cimmeria’s fictional history.

I’ve got about 100 years of history that needs additional description between 1040BCE and 940BCE.

Here are the events that I need to hit:

  1. Whatever I decide Shratalanda was doing before she started meddling in the lives of the heroes of the Dragon War.
  2. Additional details of the Resurrection Pact with Hades. Formation of Crux. Antenator and Vecna coming to Cimmeria. Founding of the Iron Bank of Lamentation. Vecna begins designing the Devastation Spell.
  3. More details on Halflings leaving the Conclave
  4. Elves leaving the Conclave. Foundation of Shalemstead. Events of Restnor’s life.
  5. Dragons ruling over Cimmeria and giving everyone a bad time.
  6. Boring timeline entries about all the times Hades attacked Colchis and inserting Shratalanda into previous timeline entries.

A simple enough list with some things that probably aren’t even worth including in a post, looking at you #6.

But it’s a bit more than I want to do at the moment. I’ll get started on this and have something more concrete to post next week!

-GoCorral

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Characters of Cimmeria: King Jevaninada the First

Today we take a short departure for the heroes of the Dragon War and focus on Jevaninada the First, the villain of a previous campaign I ran in Cimmeria. King Jev was a bit of wish fulfillment on my part for where I wanted my first D&D character, Anxe, to end up if I played him all the way to level 20. I gave Jev a whole kingdom, sweet loot, and an angel for a wife. Might not have been the most mature thing, but I was in high school when I created this character…

Jevaninada I

King Jevaninada the First set Xoria on a path of rapid expansion that has continued to this day. His personal magnetism and cunning manipulation of the Xorian nobles allowed him to discredit his sister’s claim to the throne. With her out of way Jevaninada built an unshakable power base for his invasions into the surrounding lands of Xoria. A well-timed marriage to Anajakaze, Queen of the Amazons and daughter of Zeus, ended the war between Xoria and Amazonia. As if the combined might of the two militaristic cultures wasn’t enough, Jev also commanded a mysterious group of powerful warriors known as the Seven Rages. Jev planned to conquer Cimmeria in its entirety, but his plans were cut short by the mercenaries his sister hired to oppose him. Jevaninada the First was slain at the Battle of Danar’s River. Queen Anajakaze carried on his dream of conquering Cimmeria and after her, his son, Jevaninada the Second.

Jevaninada was born the first prince of Xoria in 478 BCE to his father, King Demotinira, and his mother, Queen Biiratofara. The Queen died in child birth, leaving Demotinira with Jev and his older sister, Tarigananata, as the only surviving members of the royal family. Jev was raised by his Greek wetnurse, Andreiya, while his father attended matters of state such as warring with the Amazons and supplying the new Xorian colony of Petar. Andreiya was an Ionian Greek priestess of Artemis at Ephesus before she was enslaved and sold to the Xorian royal family. She tended the library at Ephesus and had read and copied many books prior to her captivity. She passed this knowledge onto the young prince as he was brought up. There was nary a topic that Jevaninada did not know something about.

When Jevaninada was not studying with Andreiya he learned martial arts with his instructor, General Antapike. The general used a spear when teaching, augmenting his already superior reach. Jev learned to close the gap with speed and trickery. Additionally he learned warcraft from Antapike and his father while observing their war councils before their numerous battles with the Amazons.

Jev’s final teacher was brought about by his father’s neglect. Demotinira believed a Spartan lifestyle bereft of comforts would develop sympathetic feeling in his children for their subjects. this worked for Tarigananata. She developed a natural love for the people of Xoria. Jevaninada reacted… differently. Lacking the luxuries he felt he deserved, Jev turned to theft. He stole jewelery, fine weapons, and elaborate toys from visitors to the castle. When Jev was taken on trips outside the castle he always managed to sneak something back in with him, be it a gold necklace or only a sweet bun. His father ordered Jev’s bodyguards to put a stop to it. The prince only learned which guards could be bribed and which he could hide from.

As Demotinira grew old he made it clear that Princess Tarigananata was his heir. She was the first born and she was a kinder, more generous person. Demotinira wanted a virtuous kingdom to follow his death. Jev’s father died when the prince was 20 years old. At that point Jev had already set his plans in motion to disinherit his sister.

Jevaninada had many friends at court. He convinced the nobles to forestall Princess Tari’s coronation until after consulting the Oracle at Delphi, the Oracle which he had already bribed to reveal a prophecy to his liking. The Oracle returned a prediction that Tarigananata would loose a terrible demon into Xoria twenty years after her father’s death. Jevaninada had her arrested and supposedly executed. In fact, she was saved by General Antapike who had realized Jevaninada’s trickery even if he could not prove it. The General and the Princess fled Xoria while Jevaninada was crowned King Jevaninada the First.

After stealing the throne, Jev was quick to restart war with the nearby Amazons of Dradelden. Half a decade of war proved indecisive until Jev disguised his army as slaves and snuck into Dradelden along with them. A chaotic melee broke out between the Xorian and Amazon troops while Jev sought out the Amazon Queen. After a day and a night of fighting King Jevaninada and Queen Anajakaze emerged together and declared an end to hostilities. From that moment on Xorian and Amazon would work together. Combat stopped and a magical spell initiated an orgy between the previously adversarial parties. King and Queen were soon married with seven strange warriors in attendance. These warriors would come to be known as the Seven Rages.

King Jevaninada used the combined strength of the Xorian army, the Amazon warriors, and the Seven Rages to conquer Makotako, Semanarie, and Colchis. King Aeetes of Colchis was cast into magical servitude, forced to serve Jevaninada as a lord against his will. Meanwhile, Princess Tarigananata had gathered allies of her own.

Nineteen years after King Demotinira’s death, his daughter struck against Jevaninada in a three pronged assault. She led an attack from the east along with Leopold Anigama, Atreides, Salzar, King Archidamus II of Sparta, King Willard of Aractrash, and Amalgami of Phoenix. In the south, Duke Prusu’s city of Jeutontic revolted and the Persian Satrap Orontes invaded. In the west, Tari had freed Aeetes from his the King’s binding magicks. Aeetes led a revolt as well.

King Jevaninada met the eastern attack himself at Danar’s River. Tari’s forces used magic to halt the river’s flow while they crossed and collided with the King’s waiting army. Jevaninada may have prevailed, but the war mage, Salzar, used forbidden destructive magic to kill the king and decimate his army. The Xorian loyalists lost the battle and Jevaninada’s body was taken by the rebels.

Queen Anajakaze ruled on in King Jevaninada’s stead, only recently pregnant with their first child after over a decade of marriage. Jevaninada’s spirit slept fitfully, but when resurrection was attempted upon his ransomed body he chose to remain in the afterlife rather than return to lead his country through the war. Queen Anajakaze’s regency for her unborn son would continue until her death twenty years later.

-GoCorral

Cimmerian Timeline Part 2

Previous: Cimmerian Timeline Part 1

Composing the Cimmerian Timeline has an issue that if I do it chronologically I risk missing events that I put into various cities’ backgrounds and later forgot. I’ll do my best to get everything as it comes up chronologically. Inevitably I will make mistakes and need to include events that are in a period of time that I already covered. I’ll just note that in each update that requires it and edit the complete timeline on the menu bar at the top of the site.

1150BCE: The Olympians held a convocation. The Trojan War devastated the greatest heroes of Greece and now the oldest survivors had died. The gods wished to continue their philandering and fun, but the Fates decreed that no such business would occur in Greece. A decision was made to head east, to the land of the Goblins.

The Goblins had a pantheon of their own which the Olympians had to combat with before their rule of Cimmeria could be secure. The Olympians created many new mortal servants to war against the Goblins while the Olympians engaged the Goblin gods themselves. These new mortals organized themselves into a governmental body known as the Conclave. Humans, Elves, Orcs, Dwarves, Halflings, and other races of Cimmeria all worked together in the Conclave.

1149BCE: Threatened as they were, the Goblin pantheon called upon a most terrible weapon, the Phoenix. The Olympians battled with the Phoenix. They defeated the great bird but found that it arose anew from the ashes, stronger than it was before.

1147BCE: After many attempts to destroy the Phoenix, the Olympians turned to their mortal allies. They gave the mortals access to powerful magic and combat techniques in the hope that with their combined force they could vanquish the Phoenix for good.

1146BCE: The health of King Aeëtes of Colchis began to fail without his daughter Medea’s magic. He started feverishly studying to reclaim the arts she once used to extend their lifetimes.

1140BCE: Years of planning allowed the mortals, led by the sorcerer Sadroston, to defeat the Phoenix. A city named after the bird was built upon its ashes. This was the first Olympian city in Cimmeria.

1139BCE: The war with the Goblins and the Goblin pantheon continued. King Aeëtes mastered the unruly magic of the Olympians to immortalize himself. Hades was furious that a subject escaped entrance to his realm. The God of the Underworld began preparations to reclaim the old Aeëtes’s soul.

1118BCE: The war raged on. The Conclave pushed the Goblins out of Western Cimmeria and founded the city of Nox as a center for people living in the west.

1113BCE: Tensions rose between the Dwarves and the Humans over how to coordinate the actions of Phoenix, Nox, and smaller population centers against the Goblins.

1102BCE: Karnafaust, First High King of the Dwarves, stormed off with his army after a disagreement with the Human leader, Drolofo. Karnafaust struck into Goblin territory in Eastern Cimmeria, stopping only when he reached the Black River.

1101BCE: Karnafaust founded the city of Fangaroot upon the Black Mirror Lake. He declared an independent Dwarven state from the Conclave of Humans, Elves, Halflings, and Orcs.

-GoCorral

Next: Cimmerian Timeline Part 3

Colchis

This is the first of these entries that requires more significant editing. I admit that when a character never showed up in my previous campaigns I saw no reason to change the name or provide a different story. The same can’t be said for Aeëtes. He played a large role in the events over the past forty years in Cimmeria and he also died. I needed to detail the more recent history of Colchis which will become relevant in my campaign soon. I also needed to remove the references to Aeëtes that used the present tense. Additionally, there are a few words and mythical characters that you might not be familiar with in this post. Rather than define them here, I’ve added links to appropriate webpages with additional information if you wish to access it.

Colchis

Colchis is the famed holy city where Jason ventured to find the Golden Fleece. Before the Trojan War the city was ruled by King Aeëtes and the same king continued to rule into the new age. After having his city’s prized possession stolen from him he panicked and immediately sought out a way to extend his natural life. He found his answer in undeath. Aeëtes forced the city magician to transform him into a Curst. With eternity on his side, Aeëtes studied as many magical tomes as he could get his hands on in order to increase his inhumane might. He later had his eternal power increased by having himself spell-stitched.

This unholy process didn’t go without attracting some attention from Hades, Lord of the Underworld. Every mortal who becomes an immortal has effectively escaped Erebos and Hades doesn’t like losing any of his citizens, especially kings. Hades put a bounty on King Aeëtes. Hundreds of Marut inevitables, demons, devils, bounty hunters, and hopeful heroes swarmed to Colchis in the wake of the Trojan War. They all failed and died due to Colchis Castle’s excellent defenses and the intervention of Demeter who stepped in to save Aeëtes due to her old grudge with Hades. Some of the warriors were captured and made to serve King Aeëtes through magical charming, bribing, or in the case of the inevitables, reprogramming. The other creatures have since died out, but the inevitables survived the centuries. Aeëtes even made more inevitables to increase their numbers.

While Aeëtes lived Hades sent another army to attack the city every blood moon. Aeëtes fought off all of these attacks but he could not defend against the Seven Rages of Jevaninada the First. The Seven came to Colchis and subdued Aeëtes. They forced him to undergo a permanent quest spell that bound him to serve King Jevaninada the First. This enchantment was broken by Amalgami and Salzar during the First Alliance War. Aeëtes engaged the Rage, Grave, during the uprising and lost his soul in the conflict. With his soul imprisoned in Grave’s ruby dagger, Aeëtes could not return to life as he once did. Some say that Grave bartered the soul to Hades, but others say that the soul still resides in the ruby dagger, now lost after the death of Grave.

At the conclusion of the First Alliance War, Queen Anajakaze put ruling ladies in control throughout the realm, replacing existing lords or absent lords such as King Aeëtes.  In Colchis she installed Lady Shunawo Ka, the sorceress, as the city’s ruler. Shunawo is one of the few ladies to survive the purge that King Jevaninada II instigated upon taking power. She married the King’s friend, Wulang, adopting his surname, Li. As Wulang often went away on eforcer missions, Lady Li continued to rule in his absence. She keeps control in Colchis Castle to this day, even with Wulang missing and presumed dead in Bigby’s Forest.

Colchis Castle has long been known for its amazing defensive capability. The castle is a built on a solitary hill in the middle of the city. The Don River has been rerouted to flow around both sides of this hill creating a natural moat. A large clutch of about thirty Tojanida were persuaded by Aeëtes to live in the moat. They prevent anybody from swimming across in exchange for food and gold from the ruler of Colchis, now Lady Li.

The Castle itself is an extradimensional space much bigger than it would normally be. There is space enough for the 65,000 people of Colchis to fit along with the food and water necessary to sustain them for four months. Every single one of the statues in the Castle animates upon intrusion and seeks out the trespasser. A guards and wards spell is also in effect for when the castle is under attack with the added effect of a suggestion over every significant entrance to join forces with the good and just Lady Li and receive great rewards. There are numerous other traps within Colchis Castle to prevent an army from ever reaching the basement where the population of the city waits during an attack. There are even rumors that the ancient sleepless dragon that Medea defeated is still somewhere within the citadel with an army of its Spartoi waiting at Lady Li’s command.

Colchis is practically a Greek city and thus the typical Colchian diet is also practically Greek. The farms in Colchis are especially plentiful because of Demeter’s help. They provide onions, wheat, olives, grapes, and goats for the people to eat and plenty left to export and earn money for the city’s defense against Hades. Some of the best wine in The Magical Lands comes from Colchis. The Colchians also consume fish and urchins that are taken from the Black Sea. Colchis has a small navy that can contend with any of the other tiny fleets on the Black Sea. They need fear no invasion from the Mediterranean due to the Symplegades.

A huge temple to Demeter was built after Aeëtes received her help in the first invasion of Hades. The temple walls are made of magically hardened glass that helps the indoor jungle plants grow. A special breed of faeries was made by Prometheus in exchange for a favor from Aeëtes at a later time. These faeries, dubbed Washernias, fly around on small water jets that keep the plants inside the temple hydrated. At the end of the temple away from the huge glass doors is a thirty foot high statue of Demeter standing with her arms spread out to the sides. In her left hand she holds a shaft of wheat and in her right, an apple. A smaller statue of Persephone rises to her navel. A large basin is carved into the floor at the statues’ feet for sacrifices to be offered into.

A large tomb to Aeëtes’s only son, Absyrtus, exists in the market district of Colchis. The custom of touching one’s hand to the lips and then to the heart as one passes the shrine has continued even after Aeëtes’s death. The interior of the tomb is open to those who wish to see the gold, jewels, treasure, and body contained within. The valuables are cursed and cannot be removed from the tomb. When the tomb was first opened many thieves tried to steal the items only to dissolve into putrid liquid as they exited the tomb. The corpse of Absyrtus was magically put back together after Medea eviscerated it and is now preserved with a magical effect emanating from the tomb itself. On the anniversary of Absyrtus’s death a day of the dead is held which includes a solemn parade that terminates at the tomb’s threshold.

It is not clear to the public why Aeëtes did not bring his favorite child back from the dead. Legend says that he attempted a resurrection that the soul of Absyrtus refused. The citizens of Colchis believe the corpse is animated and is simply under orders to remain in repose at the tomb until some mysterious event has passed. If this is true then Absyrtus would be an extremely powerful being after having nothing to do but gather his power over the centuries.

Colchis is a melting pot for the people of The Magical Lands and those of Greece. It attracts tourists from both sides to enjoy its mixed culture. The city also brings in many religious tourists due to the monuments built to the many heroes who passed through the city on the Argo. A strange effect has been noticed by those who visit Colchis. Whenever Lord Aeëtes or a Dragovinian pass by one of the fifty-two statues to the Argonauts, the statue’s eyes glow an eerie green. No one is sure why this happens, but some believe it to be due to the immortal nature of Aeëtes and the Dragovinians. This has infuriated Hades but his hands are tied by the blood moon restriction on his attacks on Colchis.

The city has many places to stay for tourists, travelers, pilgrims, and merchants. By far the most popular boarding house for adventurers is the Broken Wagon. The first room of the Broken Wagon was built from discarded wagon parts deemed unsalvagable by Colchian wainwrights. That room now serves as the entryway to a far larger structure. The Wagon is owned by the Nima family. The current owner, Dreyus Nima, is the descendant of the original builder, Gestor Nima. Dreyus was an adventurer for a time during his youth, but stopped after losing his hand. He has since regenerated the hand, but the fear of losing it again dampens his thirst for excitement. He loves to hear the tales of other adventurers and vicariously experience their thrills.

The rough and tumble appearance of the Broken Wagon provided the attraction for adventurers initially and now more and more come due to the network effect. Jobs a plenty can be found at the Wagon, bounties are collected at the Wagon, magical items are identified and traded at the Wagon, and everyone has a story to tell at the Wagon.